devZoGok
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bce93977bd
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technologies in posession improve unit abilities
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2024-02-25 15:19:10 +02:00 |
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devZoGok
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8def62a53c
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Added the Unit::State constructor argument
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2024-02-17 11:21:01 +02:00 |
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devZoGok
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49b31e94b9
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minor fixes
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2024-02-16 15:40:28 +02:00 |
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devZoGok
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2948be04ee
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corrected vehicle behaviour when acting on self assigned orders
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2024-02-16 15:22:53 +02:00 |
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devZoGok
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ba7123db58
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Game object Lua configs use individual unit tables
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2024-01-25 17:15:09 +02:00 |
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devZoGok
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912e65194e
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minor changes
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2024-01-24 18:49:36 +02:00 |
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devZoGok
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a7718cb9e1
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corrected unit removal
dropping the SUPPLY order if there are no extractors
addded optional exact destination pos to shortest paths
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2024-01-24 14:54:34 +02:00 |
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devZoGok
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b868cea8a1
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added and edited cargo ship, extractor and refinery models
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2024-01-24 14:54:34 +02:00 |
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devZoGok
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a7b00a0781
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bugfix for erroneous cruise missile orientation from rotated subs
bugfix for inability to fire cruise missiles at land targets
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2024-01-22 11:29:05 +02:00 |
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devZoGok
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e1dde2c90f
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implemented weapons subsystem for units
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2024-01-20 15:50:35 +02:00 |
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devZoGok
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55d9ba0acc
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corrected unit garrisoning and ejecting
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2024-01-14 10:53:08 +02:00 |
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devZoGok
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2776486a17
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garrisonable units can now only garrison certain vehicles
implemented penalty when using inappropriate cell types for pathfinding
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2024-01-13 20:38:28 +02:00 |
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devZoGok
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0a4f9218e2
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corrected destructors
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2023-12-28 19:54:36 +02:00 |
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devZoGok
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24de3bb4b8
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playing selection SFX and rendering unit stats only when selecting own units
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2023-12-23 16:30:14 +02:00 |
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devZoGok
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94cb94aa57
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CPU player AI to build and send a tank task force to the middle of the map
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2023-12-21 18:46:42 +02:00 |
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devZoGok
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0af2aac93c
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bugfix for crashing when referencing destroyed units
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2023-12-09 11:29:49 +02:00 |
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devZoGok
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97ab35086f
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Vehicles attack once within a certain angle away from their target
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2023-12-02 10:15:00 +02:00 |
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devZoGok
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760b986b18
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implemented point defense
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2023-11-26 09:38:19 +02:00 |
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devZoGok
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6a2b9d8fe8
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trainable units
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2023-11-26 08:21:13 +02:00 |
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devZoGok
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f4e3dc460e
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only adding additional pathpoing when garrisoning
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2023-11-11 14:51:05 +02:00 |
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devZoGok
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be8c6f534f
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garrisoning bugfixes
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2023-11-11 12:16:38 +02:00 |
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devZoGok
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d996ffff3d
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removing attack order once the target unit is destroyed
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2023-11-05 17:08:29 +02:00 |
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devZoGok
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4a9e9bd4c9
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using the new ray casting implementation
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2023-11-04 17:41:15 +02:00 |
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devZoGok
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acc5ad325b
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directional argument to orders
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2023-10-29 16:06:28 +02:00 |
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devZoGok
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2a70f37657
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implemented patrolling
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2023-10-22 14:48:25 +03:00 |
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devZoGok
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8e47df2597
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implemented garrisoned unit ejection
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2023-10-22 12:03:07 +03:00 |
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devZoGok
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cdc60743ae
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implemented garrisoning
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2023-10-21 15:57:56 +03:00 |
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devZoGok
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7d2dcc2fd4
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implemented garrison slot rendering
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2023-10-21 14:32:15 +03:00 |
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devZoGok
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0a4b7ae08e
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Transport vehicle class
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2023-10-17 19:46:16 +03:00 |
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devZoGok
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dfeddbdaa0
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correctly checking rate of fire
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2023-10-17 19:27:38 +03:00 |
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devZoGok
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d32b98be3e
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destructible units
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2023-10-15 16:00:47 +03:00 |
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devZoGok
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f8328a540f
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implemented moving towards attack targets
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2023-10-14 17:17:13 +03:00 |
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devZoGok
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1f82b1dfd9
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factored out common Unit, Projectile and GameObjectFrame behaviour into GameObject classes
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2023-10-01 17:20:56 +03:00 |
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devZoGok
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21db6584e0
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limiting pathfinding for units to their types of cells
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2023-09-10 15:48:55 +03:00 |
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devZoGok
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9e40cb85f4
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removing debug path points while navigating
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2023-09-10 12:39:48 +03:00 |
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devZoGok
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63c0acf613
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implemented simple pathfinding
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2023-09-03 10:39:42 +03:00 |
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devZoGok
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02bf2cdd08
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refactored pathpoint preparation
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2023-09-03 09:55:23 +03:00 |
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devZoGok
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80dc5503be
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removed TerrainObject struct
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2023-09-03 09:22:05 +03:00 |
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devZoGok
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8216c781c2
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updated sol state invocations
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2023-09-03 09:05:06 +03:00 |
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devZoGok
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06e1ec54aa
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updated lua invocations using sol3
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2023-08-19 10:23:00 +03:00 |
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devZoGok
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16b4886ebf
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main scripts are loaded once
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2022-12-03 18:27:17 +02:00 |
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devZoGok
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913d61e926
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buildable structures
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2022-11-26 20:09:23 +02:00 |
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devZoGok
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5a91333ebd
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units broken into vehicles and structures
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2022-11-05 18:02:00 +02:00 |
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