devZoGok
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8b6a50af1e
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createable trade offers
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2024-05-18 20:23:58 +03:00 |
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devZoGok
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2dcc1973ae
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using 3D positions for GUI elements
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2024-05-18 11:47:56 +03:00 |
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devZoGok
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d0d49da906
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resource ammount incrementation and decrementation buttons
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2024-04-01 12:10:24 +03:00 |
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devZoGok
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9a194636da
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trade offer buttons have the trading partner player's id
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2024-04-01 11:37:54 +03:00 |
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devZoGok
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e6d6e675ec
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imagePath is now an optional Lua GUI config field
added new Textures folder structure
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2024-03-24 17:11:13 +02:00 |
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devZoGok
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1bb23231cb
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creating correct number GUI elements in the trading hub screen according to the number of players
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2024-03-23 14:50:19 +02:00 |
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devZoGok
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d85152f065
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individual player trading screen
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2024-03-23 10:25:58 +02:00 |
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devZoGok
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8c02e0d98c
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new buttons
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2024-03-23 08:36:16 +02:00 |
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devZoGok
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ce62c429c5
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unit orders aren't invoked if pressing a button
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2024-03-17 15:07:16 +02:00 |
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devZoGok
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e2d6a1ae69
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implemented instant trading
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2024-03-10 15:41:56 +02:00 |
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devZoGok
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feef91c999
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technology research button
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2024-03-09 14:49:04 +02:00 |
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devZoGok
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74515d06e1
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factories and engineers produce and build units by their specific buildable unit tables
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2024-03-03 15:47:09 +02:00 |
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devZoGok
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1d559d34e3
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implemented forts
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2024-01-26 16:03:26 +02:00 |
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devZoGok
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7a484e0fe0
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sourcing name from elsewhere if the lua key is nonexistant
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2024-01-26 12:24:22 +02:00 |
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devZoGok
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5df85efc59
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corrected factory id selection for unit training buttons
removed unneeded files
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2024-01-26 11:30:44 +02:00 |
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devZoGok
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31eba177cb
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player data on the stats screen
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2023-12-30 10:34:25 +02:00 |
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devZoGok
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d43d7e3ba3
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using exception arguments
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2023-12-26 16:33:38 +02:00 |
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devZoGok
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f884fc1647
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victory and defeat screens
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2023-12-26 15:13:54 +02:00 |
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devZoGok
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fd02c64765
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extended ConcreteGuiManager to parse texts and GUI nodes
using parsed texts in the ActiveGameState
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2023-12-26 11:31:06 +02:00 |
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devZoGok
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760b986b18
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implemented point defense
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2023-11-26 09:38:19 +02:00 |
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devZoGok
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6a2b9d8fe8
|
trainable units
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2023-11-26 08:21:13 +02:00 |
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devZoGok
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3696158e78
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refactored unit, projectile and resource deposit data scripts with coresponding namespaces
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2023-10-07 16:36:37 +03:00 |
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devZoGok
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d43a40221b
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keeping unit buttons when pausing the game
removing unit buttons when deselecting units
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2023-09-24 10:42:28 +03:00 |
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devZoGok
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85811fca7c
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implemented buildable structure selection buttons
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2023-09-23 09:59:47 +03:00 |
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devZoGok
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63c0acf613
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implemented simple pathfinding
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2023-09-03 10:39:42 +03:00 |
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devZoGok
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6011fb7aa7
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updated sol invocations
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2023-09-03 09:39:23 +03:00 |
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devZoGok
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0854354151
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setting the base path
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2023-09-03 09:22:08 +03:00 |
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devZoGok
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8216c781c2
|
updated sol state invocations
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2023-09-03 09:05:06 +03:00 |
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devZoGok
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06e1ec54aa
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updated lua invocations using sol3
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2023-08-19 10:23:00 +03:00 |
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devZoGok
|
69825df572
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reimplemented certain paused game state buttons using the new GUI subsystem
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2023-07-02 11:31:06 +03:00 |
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devZoGok
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01f56eca5e
|
starting the game using the new GUI subsystem
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2023-07-02 10:12:50 +03:00 |
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devZoGok
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ca2d492efc
|
reimplemented unit listboxes in the map editor
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2023-07-02 08:17:19 +03:00 |
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devZoGok
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4ee08f1c49
|
map editing screen accessible using the new GUI subsystem
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2023-07-01 17:28:33 +03:00 |
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devZoGok
|
0c3c6b712f
|
GUI element dependency implementation using the new GUI subsystem
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2023-07-01 15:06:52 +03:00 |
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devZoGok
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864bd01ed9
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begun implementing the new GUI subsystem for the map editor entry buttons
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2023-07-01 08:19:29 +03:00 |
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devZoGok
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370dd6b4fd
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listbox differentiation
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2023-06-25 16:21:46 +03:00 |
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devZoGok
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adaa472fd7
|
factored out options screen GUI elements using the new GUI subsystem
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2023-06-25 15:44:35 +03:00 |
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devZoGok
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4110a7d217
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implementation of AbstractGuiManager from vb01
recreated main menu screen using the implementation
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2023-06-25 08:54:59 +03:00 |
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