devZoGok
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8da706351b
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quickfix for MSVC
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2024-06-25 20:31:14 +03:00 |
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devZoGok
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2b7e5114bc
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refactored optionals for MSVC
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2024-06-25 20:13:49 +03:00 |
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devZoGok
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3ccddb2a16
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improved offset FX handling
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2024-06-21 20:01:16 +03:00 |
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devZoGok
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d6ef429d69
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fixed game crashing after unpausing
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2024-06-21 18:53:04 +03:00 |
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devZoGok
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55dd9c0185
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separated hit VFXs from their weapons
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2024-06-20 20:42:28 +03:00 |
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devZoGok
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3c72a7196c
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particle effects as attack VFX
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2024-06-19 20:49:20 +03:00 |
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devZoGok
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8b88fb152a
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attaching muzzle flash VFX to a specified child node
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2024-06-16 17:03:16 +03:00 |
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devZoGok
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c9243f1bd5
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laser VFX
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2024-06-16 16:45:43 +03:00 |
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devZoGok
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a01e3b9ea3
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Merge branch 'develop' into ft-118-unit-fx
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2024-06-16 14:39:12 +03:00 |
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devZoGok
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362532ddf0
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extracting strings from Lua tables friendlier to MSVC
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2024-06-15 11:48:29 +03:00 |
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devZoGok
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631ccfa140
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FX removal
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2024-06-09 17:59:25 +03:00 |
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devZoGok
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52519ebc10
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War mech shot muzzle flashes
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2024-06-09 17:02:08 +03:00 |
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devZoGok
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d3d7daa477
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FX manager
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2024-06-01 15:53:38 +03:00 |
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devZoGok
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a3b8634621
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unit weapon VFX generation
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2024-06-01 14:19:45 +03:00 |
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devZoGok
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d67b9ba974
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corrected status bar Z coordinate
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2024-05-19 14:12:57 +03:00 |
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devZoGok
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8a885391f9
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guiScreen is now an optional property
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2024-03-09 14:54:20 +02:00 |
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devZoGok
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feef91c999
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technology research button
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2024-03-09 14:49:04 +02:00 |
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devZoGok
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aaf1ee61b9
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unit unlock research
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2024-03-09 14:05:45 +02:00 |
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devZoGok
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74515d06e1
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factories and engineers produce and build units by their specific buildable unit tables
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2024-03-03 15:47:09 +02:00 |
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devZoGok
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bce93977bd
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technologies in posession improve unit abilities
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2024-02-25 15:19:10 +02:00 |
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devZoGok
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c9f62593db
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engineers can be issued hack orders
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2024-02-17 12:44:18 +02:00 |
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devZoGok
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8def62a53c
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Added the Unit::State constructor argument
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2024-02-17 11:21:01 +02:00 |
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devZoGok
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bd39e8581f
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units can attack targets inspite of HOLD_FIRE when ordered exlicitly
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2024-02-16 15:22:54 +02:00 |
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devZoGok
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2948be04ee
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corrected vehicle behaviour when acting on self assigned orders
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2024-02-16 15:22:53 +02:00 |
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devZoGok
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ef290ee880
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automatically attacking hostle units
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2024-02-16 15:22:53 +02:00 |
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devZoGok
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c8523351fa
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reiniting all game objects
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2024-01-26 15:03:36 +02:00 |
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devZoGok
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ba7123db58
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Game object Lua configs use individual unit tables
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2024-01-25 17:15:09 +02:00 |
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devZoGok
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a7718cb9e1
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corrected unit removal
dropping the SUPPLY order if there are no extractors
addded optional exact destination pos to shortest paths
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2024-01-24 14:54:34 +02:00 |
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devZoGok
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0876382850
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cargo ships move between extractor and refinery
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2024-01-24 14:54:34 +02:00 |
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devZoGok
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0a3a7ff2d9
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implemented minimal range for launching cruise missiles
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2024-01-22 17:17:59 +02:00 |
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devZoGok
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a7b00a0781
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bugfix for erroneous cruise missile orientation from rotated subs
bugfix for inability to fire cruise missiles at land targets
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2024-01-22 11:29:05 +02:00 |
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devZoGok
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dbbd06b16d
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factored out explosion behaviour
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2024-01-22 11:15:46 +02:00 |
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devZoGok
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a36648eabe
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launchable cruise missiles
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2024-01-21 15:42:17 +02:00 |
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devZoGok
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e1dde2c90f
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implemented weapons subsystem for units
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2024-01-20 15:50:35 +02:00 |
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devZoGok
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a956e754bf
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Projectiles detonate on raycast collision with unit hitboxes
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2024-01-17 20:30:16 +02:00 |
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devZoGok
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51c9e32ac9
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armor types
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2024-01-14 11:39:55 +02:00 |
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devZoGok
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407d4202d6
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corrected garrisonable unit slot rendering
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2024-01-14 10:57:01 +02:00 |
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devZoGok
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55d9ba0acc
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corrected unit garrisoning and ejecting
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2024-01-14 10:53:08 +02:00 |
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devZoGok
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2776486a17
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garrisonable units can now only garrison certain vehicles
implemented penalty when using inappropriate cell types for pathfinding
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2024-01-13 20:38:28 +02:00 |
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devZoGok
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86a0c7d24d
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incrementing player stats
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2023-12-30 11:23:55 +02:00 |
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devZoGok
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24de3bb4b8
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playing selection SFX and rendering unit stats only when selecting own units
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2023-12-23 16:30:14 +02:00 |
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devZoGok
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0af2aac93c
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bugfix for crashing when referencing destroyed units
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2023-12-09 11:29:49 +02:00 |
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devZoGok
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f4538d08ae
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separated explosion vfx and sfx removal
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2023-12-02 12:28:35 +02:00 |
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devZoGok
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59fbc87988
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bugfix for not rendering the explosion vfx frame properly
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2023-12-02 12:15:54 +02:00 |
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devZoGok
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ed932b7ac9
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Point defenses fire at targets within range
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2023-11-26 10:54:06 +02:00 |
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devZoGok
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760b986b18
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implemented point defense
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2023-11-26 09:38:19 +02:00 |
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devZoGok
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6a2b9d8fe8
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trainable units
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2023-11-26 08:21:13 +02:00 |
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devZoGok
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a572102fa0
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factored out majority of ActiveGameState::issueOrder into Player::issueOrder
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2023-11-11 14:44:12 +02:00 |
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devZoGok
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d996ffff3d
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removing attack order once the target unit is destroyed
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2023-11-05 17:08:29 +02:00 |
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devZoGok
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464abc1c00
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selecting units by left clicking
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2023-11-05 16:28:33 +02:00 |
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