devZoGok
|
421efaf360
|
separate resource loading and unloading orders
removing fulfiled orders
|
2025-04-26 12:11:53 +03:00 |
|
devZoGok
|
22c4146ffe
|
using a generic number of resource types
ability to order to collect resources from buyers
|
2025-04-21 15:55:45 +03:00 |
|
devZoGok
|
abb5e91292
|
refactored trade offers
|
2025-04-19 11:10:10 +03:00 |
|
devZoGok
|
2e9873cb30
|
CPU AI orients fort towards the closest spawnpoint
|
2025-03-08 12:14:31 +02:00 |
|
devZoGok
|
6ddbcd6e04
|
Units validate orders before receiving them
|
2024-11-28 20:09:35 +02:00 |
|
devZoGok
|
a0c1ffb4e2
|
enabled lighting
|
2024-09-08 15:25:46 +03:00 |
|
devZoGok
|
b087238fbb
|
simple color coded unit models
|
2024-06-29 11:52:07 +03:00 |
|
devZoGok
|
1bb23231cb
|
creating correct number GUI elements in the trading hub screen according to the number of players
|
2024-03-23 14:50:19 +02:00 |
|
devZoGok
|
e2d6a1ae69
|
implemented instant trading
|
2024-03-10 15:41:56 +02:00 |
|
devZoGok
|
aaf1ee61b9
|
unit unlock research
|
2024-03-09 14:05:45 +02:00 |
|
devZoGok
|
7194db47ff
|
minor fixes and improvements
|
2024-03-03 14:42:16 +02:00 |
|
devZoGok
|
c9f62593db
|
engineers can be issued hack orders
|
2024-02-17 12:44:18 +02:00 |
|
devZoGok
|
d1394e9f2a
|
AI builds a taskforce
bugfixes and optimizations
|
2024-02-09 20:21:38 +02:00 |
|
devZoGok
|
7361fbcd6f
|
CPU players build a fort and train 2 engineers
|
2024-02-03 15:38:45 +02:00 |
|
devZoGok
|
a7718cb9e1
|
corrected unit removal
dropping the SUPPLY order if there are no extractors
addded optional exact destination pos to shortest paths
|
2024-01-24 14:54:34 +02:00 |
|
devZoGok
|
0876382850
|
cargo ships move between extractor and refinery
|
2024-01-24 14:54:34 +02:00 |
|
devZoGok
|
a956e754bf
|
Projectiles detonate on raycast collision with unit hitboxes
|
2024-01-17 20:30:16 +02:00 |
|
devZoGok
|
827589c823
|
submarines fire torpedos
|
2024-01-16 20:01:19 +02:00 |
|
devZoGok
|
31eba177cb
|
player data on the stats screen
|
2023-12-30 10:34:25 +02:00 |
|
devZoGok
|
ee6208ce96
|
cleaned up statistics screen
|
2023-12-26 17:25:07 +02:00 |
|
devZoGok
|
24de3bb4b8
|
playing selection SFX and rendering unit stats only when selecting own units
|
2023-12-23 16:30:14 +02:00 |
|
devZoGok
|
20df6a10dd
|
newly trained units move in front of their factories
|
2023-12-21 20:25:02 +02:00 |
|
devZoGok
|
eee806b3b8
|
simplified AI subsystem using sol usertypes
|
2023-12-10 16:19:48 +02:00 |
|
devZoGok
|
50ad223951
|
improved syncing of players between C++ and Lua
|
2023-12-09 12:29:15 +02:00 |
|
devZoGok
|
a3e40d7810
|
C++ - Lua player syncing refactoring
|
2023-12-09 12:27:31 +02:00 |
|
devZoGok
|
1bbf4dc40e
|
key mapping to eject units
|
2023-12-09 12:21:18 +02:00 |
|
devZoGok
|
68a083172a
|
correctly selecting the deselectable unit
|
2023-12-09 11:44:08 +02:00 |
|
devZoGok
|
760b986b18
|
implemented point defense
|
2023-11-26 09:38:19 +02:00 |
|
devZoGok
|
6a2b9d8fe8
|
trainable units
|
2023-11-26 08:21:13 +02:00 |
|
devZoGok
|
a572102fa0
|
factored out majority of ActiveGameState::issueOrder into Player::issueOrder
|
2023-11-11 14:44:12 +02:00 |
|
devZoGok
|
60dd048876
|
bugfix for issuing orders to garrisoned vehicles
|
2023-10-22 09:57:21 +03:00 |
|
devZoGok
|
d32b98be3e
|
destructible units
|
2023-10-15 16:00:47 +03:00 |
|
devZoGok
|
b895a85378
|
implemented central Game class
|
2023-10-08 15:08:45 +03:00 |
|
devZoGok
|
80dc5503be
|
removed TerrainObject struct
|
2023-09-03 09:22:05 +03:00 |
|
devZoGok
|
8216c781c2
|
updated sol state invocations
|
2023-09-03 09:05:06 +03:00 |
|
devZoGok
|
06e1ec54aa
|
updated lua invocations using sol3
|
2023-08-19 10:23:00 +03:00 |
|
devZoGok
|
dd1643eafa
|
player updating moved to the Map class
removed unused methods
|
2023-01-03 09:49:28 +02:00 |
|
devZoGok
|
87503c7b48
|
runnable player script from Player class
|
2022-12-04 11:37:44 +02:00 |
|
devZoGok
|
139641be1f
|
order issuing and unit selection included in Player
|
2022-12-04 11:00:35 +02:00 |
|
devZoGok
|
14bf591a27
|
changed namespace
|
2021-11-01 11:49:56 +02:00 |
|
devZoGok
|
b18b2fe9a8
|
removed many Irrlicht references
|
2021-10-31 15:13:47 +02:00 |
|
devZoGok
|
179f4c28ac
|
factored out a state manager
using GameManager via a singleton
|
2021-10-30 08:09:30 +03:00 |
|
devZoGok
|
7f8824cb29
|
decapitalized files
|
2021-10-27 21:37:09 +03:00 |
|