Commit Graph
227 Commits
Author SHA1 Message Date
devZoGok 1d0bf8d349 using GameObject class as an order target
Destructable made a member of GameObject
cruise missiles can be shot down
2025-12-04 15:03:35 +02:00
devZoGok fbe1be2b93 missiles can now be attacked 2025-11-29 20:36:20 +02:00
devZoGok ce52a85854 max unevenness property moved to unit configuration 2025-11-25 08:29:15 +02:00
devZoGok fcd9468edf using a variable number of nodes for unit weapons 2025-11-14 16:16:26 +02:00
devZoGok 3fda274bb1 aligning different units to hilly surfaces
code refactoring
bugfix for units moving by terrain along Z axis
code cleanup
2025-10-21 20:33:37 +03:00
devZoGok 8f8d0d0a88 placeable and rotatable vehicles in the map editor 2025-07-27 12:41:48 +03:00
devZoGok 3862baa5f6 updated script according to the current function signature 2025-06-24 18:36:25 +03:00
devZoGok 41a7e61ab9 bugfix for engineers not hacking 2025-06-23 19:03:44 +03:00
devZoGok e5e0ed0586 removed scout transport weapons table 2025-06-23 16:44:42 +03:00
devZoGok fa7f35401a Merge branch 'develop' into gui-fixes 2025-06-23 08:22:11 +03:00
devZoGok 6945d6e6f4 stopping music in the map editor 2025-06-23 08:18:43 +03:00
devZoGok 617c137a8d made the game over screens nicer 2025-06-22 14:27:13 +03:00
devZoGok 388f76a865 using shuffling
updated gameBase
2025-06-22 10:46:05 +03:00
devZoGok 268b0c8468 fixed parsing en route to the stats screen
fixed cell unblocking bug
2025-06-22 10:30:40 +03:00
devZoGok d092f61fe0 playable music in game 2025-06-21 19:42:17 +03:00
devZoGok 0a02b1e2b0 updated the water map for testing
using only the horizontal node for point defenses
2025-06-17 18:50:34 +03:00
devZoGok 9743563649 checking if appropriate FX are defined 2025-06-08 11:07:56 +03:00
devZoGok 83b32bb434 freezers can create ice sheets 2025-06-08 10:01:28 +03:00
devZoGok c101c75b81 EMPs jam units 2025-06-08 08:29:49 +03:00
devZoGok 5421e6003f factored out initFx method
refactored creation of explosion FX
2025-06-07 20:49:06 +03:00
devZoGok 8a2d67ec2a EMP boat
moved explode() to the Environment class
2025-06-06 16:33:55 +03:00
devZoGok 79212f0217 separated weapons from units 2025-06-05 19:55:58 +03:00
devZoGok 10ae54150d map cells can be blocked to become impassible
added ice sheets and icebreakers
2025-06-04 08:40:10 +03:00
devZoGok 3f9c385728 artillery pieces firing missiles 2025-05-31 19:37:31 +03:00
devZoGok 440f147eb2 begun implementing vertical target tracking 2025-05-31 18:42:04 +03:00
devZoGok 5702bc8e82 tank turrets tracking targets 2025-05-31 10:06:44 +03:00
devZoGok 94ee446741 implemented shells 2025-05-14 19:34:01 +03:00
devZoGok 6c77b20306 corrected functionality for resource (un)loading buttons 2025-04-26 12:49:02 +03:00
devZoGok abb5e91292 refactored trade offers 2025-04-19 11:10:10 +03:00
devZoGok 46c0044767 accessible trading screen 2025-04-17 20:15:26 +03:00
devZoGok 8a2cc97252 removed states button for structures 2025-04-07 20:42:59 +03:00
devZoGok ae87aedb55 visuals for the unit state toggle button 2025-04-06 16:50:25 +03:00
devZoGok 73c7c3b96f Rearranged active state GUI 2025-04-05 16:41:09 +03:00
devZoGok cf00b0f9ce rendering the correct order cursor icon depending on game object hovered over 2025-04-05 16:15:37 +03:00
devZoGok 9eea473bef placeable unit order buttons
working unit ability buttons
2025-03-31 19:47:05 +03:00
devZoGok 2741423774 unit buttons are loaded from a lua script 2025-03-30 11:58:45 +03:00
devZoGok dcf87da465 refactored unit button loading 2025-03-29 20:27:56 +02:00
devZoGok 66356b5a79 loading the map after loading the assets 2025-03-28 20:24:24 +02:00
devZoGok 12c3a67122 loading bar 2025-03-28 19:56:06 +02:00
devZoGok 31f9d4f643 parallel node bugfixes
code cleanup
2025-03-14 19:58:21 +02:00
devZoGok 2590cb255b code clean up 2025-03-12 20:18:26 +02:00
devZoGok c18666fde2 CPU player AI that occupies spawn points 2025-03-12 20:13:26 +02:00
devZoGok 572ec2e12b redone some CPU AI actions using the new behaviour tree implementation 2025-03-09 17:21:56 +02:00
devZoGok 7825d60f0d added RUNNING state and PARALLEL control nodes to behaviour trees 2025-03-09 16:01:59 +02:00
devZoGok c34d70526c fixed merge bugs
removed reseting player Lua counterparts
CPU players look for all resource deposits
2025-03-08 14:48:40 +02:00
devZoGok 00363f3832 fixed fort orientation 2025-03-08 12:14:35 +02:00
devZoGok 1b4b2adbcc clearing enemy units before advancing on a spawn point 2025-03-08 12:14:35 +02:00
devZoGok 2e9873cb30 CPU AI orients fort towards the closest spawnpoint 2025-03-08 12:14:31 +02:00
devZoGok 48c38e9ec9 loading player data from the single player menu to load the game 2025-03-06 20:19:02 +02:00
devZoGok f787ba49b3 more flexible single player screen updating upon map selection 2025-03-02 16:32:40 +02:00