devZoGok
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932f31158a
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setting path as truncated
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2026-02-02 20:08:39 +02:00 |
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devZoGok
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687b4013f2
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ending the path at the edge of the target game object
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2026-02-01 17:08:00 +02:00 |
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devZoGok
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1d0bf8d349
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using GameObject class as an order target
Destructable made a member of GameObject
cruise missiles can be shot down
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2025-12-04 15:03:35 +02:00 |
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devZoGok
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fbe1be2b93
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missiles can now be attacked
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2025-11-29 20:36:20 +02:00 |
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devZoGok
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f39c67793f
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improved turret handling on a hilly surface
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2025-11-14 15:49:05 +02:00 |
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devZoGok
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3fda274bb1
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aligning different units to hilly surfaces
code refactoring
bugfix for units moving by terrain along Z axis
code cleanup
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2025-10-21 20:33:37 +03:00 |
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devZoGok
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d769e5cbf6
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vehicles aligning to hilly terrain
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2025-10-19 16:09:44 +03:00 |
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devZoGok
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00af4433d3
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aligning placed units' height with the surface
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2025-09-22 18:27:16 +03:00 |
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devZoGok
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7c4d26e08c
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revamped order execution
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2025-06-24 11:28:38 +03:00 |
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devZoGok
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ca319d080a
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bugfix for erroneous execution of stacked orders
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2025-06-22 19:49:16 +03:00 |
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devZoGok
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4a96642c39
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rendering path points and hitboxes only with debug mode enabled
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2025-06-22 15:24:59 +03:00 |
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devZoGok
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83b32bb434
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freezers can create ice sheets
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2025-06-08 10:01:28 +03:00 |
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devZoGok
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69720adf30
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can move near occupied cells
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2025-06-06 11:41:02 +03:00 |
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devZoGok
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79212f0217
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separated weapons from units
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2025-06-05 19:55:58 +03:00 |
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devZoGok
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10ae54150d
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map cells can be blocked to become impassible
added ice sheets and icebreakers
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2025-06-04 08:40:10 +03:00 |
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devZoGok
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5702bc8e82
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tank turrets tracking targets
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2025-05-31 10:06:44 +03:00 |
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devZoGok
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adefc1adb8
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cancel pathfinding if non-sub tries to dive
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2025-02-09 17:26:02 +02:00 |
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devZoGok
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f34e108a50
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submarines can now reemerge
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2025-01-19 20:39:07 +02:00 |
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devZoGok
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eebe03fef5
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vastly optimized pathfinding
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2025-01-10 19:10:31 +02:00 |
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devZoGok
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0e56ce4748
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garrison order validation
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2024-11-30 16:53:42 +02:00 |
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devZoGok
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6ddbcd6e04
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Units validate orders before receiving them
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2024-11-28 20:09:35 +02:00 |
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devZoGok
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4d86a04b87
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updating vehicle stats upon reinit
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2024-10-20 14:47:08 +03:00 |
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devZoGok
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fff48459fe
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cursors and attack orders only work on visible units
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2024-09-15 14:21:24 +03:00 |
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devZoGok
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694e2f6da3
|
factored out land and water body ray casting
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2024-07-27 19:33:17 +03:00 |
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devZoGok
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bce93977bd
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technologies in posession improve unit abilities
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2024-02-25 15:19:10 +02:00 |
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devZoGok
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8def62a53c
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Added the Unit::State constructor argument
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2024-02-17 11:21:01 +02:00 |
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devZoGok
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49b31e94b9
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minor fixes
|
2024-02-16 15:40:28 +02:00 |
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devZoGok
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2948be04ee
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corrected vehicle behaviour when acting on self assigned orders
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2024-02-16 15:22:53 +02:00 |
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devZoGok
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ba7123db58
|
Game object Lua configs use individual unit tables
|
2024-01-25 17:15:09 +02:00 |
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devZoGok
|
912e65194e
|
minor changes
|
2024-01-24 18:49:36 +02:00 |
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devZoGok
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a7718cb9e1
|
corrected unit removal
dropping the SUPPLY order if there are no extractors
addded optional exact destination pos to shortest paths
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2024-01-24 14:54:34 +02:00 |
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devZoGok
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b868cea8a1
|
added and edited cargo ship, extractor and refinery models
|
2024-01-24 14:54:34 +02:00 |
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devZoGok
|
a7b00a0781
|
bugfix for erroneous cruise missile orientation from rotated subs
bugfix for inability to fire cruise missiles at land targets
|
2024-01-22 11:29:05 +02:00 |
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devZoGok
|
e1dde2c90f
|
implemented weapons subsystem for units
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2024-01-20 15:50:35 +02:00 |
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devZoGok
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55d9ba0acc
|
corrected unit garrisoning and ejecting
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2024-01-14 10:53:08 +02:00 |
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devZoGok
|
2776486a17
|
garrisonable units can now only garrison certain vehicles
implemented penalty when using inappropriate cell types for pathfinding
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2024-01-13 20:38:28 +02:00 |
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devZoGok
|
0a4f9218e2
|
corrected destructors
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2023-12-28 19:54:36 +02:00 |
|
devZoGok
|
24de3bb4b8
|
playing selection SFX and rendering unit stats only when selecting own units
|
2023-12-23 16:30:14 +02:00 |
|
devZoGok
|
94cb94aa57
|
CPU player AI to build and send a tank task force to the middle of the map
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2023-12-21 18:46:42 +02:00 |
|
devZoGok
|
0af2aac93c
|
bugfix for crashing when referencing destroyed units
|
2023-12-09 11:29:49 +02:00 |
|
devZoGok
|
97ab35086f
|
Vehicles attack once within a certain angle away from their target
|
2023-12-02 10:15:00 +02:00 |
|
devZoGok
|
760b986b18
|
implemented point defense
|
2023-11-26 09:38:19 +02:00 |
|
devZoGok
|
6a2b9d8fe8
|
trainable units
|
2023-11-26 08:21:13 +02:00 |
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devZoGok
|
f4e3dc460e
|
only adding additional pathpoing when garrisoning
|
2023-11-11 14:51:05 +02:00 |
|
devZoGok
|
be8c6f534f
|
garrisoning bugfixes
|
2023-11-11 12:16:38 +02:00 |
|
devZoGok
|
d996ffff3d
|
removing attack order once the target unit is destroyed
|
2023-11-05 17:08:29 +02:00 |
|
devZoGok
|
4a9e9bd4c9
|
using the new ray casting implementation
|
2023-11-04 17:41:15 +02:00 |
|
devZoGok
|
acc5ad325b
|
directional argument to orders
|
2023-10-29 16:06:28 +02:00 |
|
devZoGok
|
2a70f37657
|
implemented patrolling
|
2023-10-22 14:48:25 +03:00 |
|
devZoGok
|
8e47df2597
|
implemented garrisoned unit ejection
|
2023-10-22 12:03:07 +03:00 |
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