devZoGok
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7ace63101b
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adjusted building implementation for freezers
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2026-01-29 20:23:22 +02:00 |
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devZoGok
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36ef5e4d1b
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updated CPU player behaviour to newest models
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2026-01-03 11:54:40 +02:00 |
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devZoGok
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1d0bf8d349
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using GameObject class as an order target
Destructable made a member of GameObject
cruise missiles can be shot down
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2025-12-04 15:03:35 +02:00 |
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devZoGok
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fbe1be2b93
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missiles can now be attacked
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2025-11-29 20:36:20 +02:00 |
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devZoGok
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4fa5d73c1b
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using the Destructable class as part of units' and projectiles' inheritance structure
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2025-11-29 15:57:27 +02:00 |
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devZoGok
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3fda274bb1
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aligning different units to hilly surfaces
code refactoring
bugfix for units moving by terrain along Z axis
code cleanup
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2025-10-21 20:33:37 +03:00 |
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devZoGok
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7c4d26e08c
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revamped order execution
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2025-06-24 11:28:38 +03:00 |
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devZoGok
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c101c75b81
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EMPs jam units
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2025-06-08 08:29:49 +03:00 |
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devZoGok
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8a2d67ec2a
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EMP boat
moved explode() to the Environment class
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2025-06-06 16:33:55 +03:00 |
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devZoGok
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79212f0217
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separated weapons from units
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2025-06-05 19:55:58 +03:00 |
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devZoGok
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10ae54150d
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map cells can be blocked to become impassible
added ice sheets and icebreakers
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2025-06-04 08:40:10 +03:00 |
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devZoGok
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90a11b6f58
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subs can only fire missiles when reemerged
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2025-06-01 10:12:47 +03:00 |
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devZoGok
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440f147eb2
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begun implementing vertical target tracking
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2025-05-31 18:42:04 +03:00 |
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devZoGok
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5702bc8e82
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tank turrets tracking targets
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2025-05-31 10:06:44 +03:00 |
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devZoGok
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8a5dac18a9
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code refactoring + test map
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2025-04-26 14:32:02 +03:00 |
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devZoGok
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421efaf360
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separate resource loading and unloading orders
removing fulfiled orders
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2025-04-26 12:11:53 +03:00 |
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devZoGok
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9eea473bef
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placeable unit order buttons
working unit ability buttons
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2025-03-31 19:47:05 +03:00 |
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devZoGok
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0e56ce4748
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garrison order validation
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2024-11-30 16:53:42 +02:00 |
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devZoGok
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6ddbcd6e04
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Units validate orders before receiving them
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2024-11-28 20:09:35 +02:00 |
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devZoGok
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253fff9dab
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unit health is no longer affected when unpausing during debug mode
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2024-10-20 15:27:57 +03:00 |
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devZoGok
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fff48459fe
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cursors and attack orders only work on visible units
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2024-09-15 14:21:24 +03:00 |
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devZoGok
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12a94b7fd3
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bugfix to hide and reveal enemy units when the player has multiple
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2024-09-13 20:27:23 +03:00 |
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devZoGok
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166696041c
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working circular lights around units
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2024-09-12 19:27:30 +03:00 |
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devZoGok
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a0c1ffb4e2
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enabled lighting
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2024-09-08 15:25:46 +03:00 |
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devZoGok
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55dd9c0185
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separated hit VFXs from their weapons
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2024-06-20 20:42:28 +03:00 |
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devZoGok
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3c72a7196c
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particle effects as attack VFX
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2024-06-19 20:49:20 +03:00 |
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devZoGok
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c9243f1bd5
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laser VFX
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2024-06-16 16:45:43 +03:00 |
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devZoGok
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52519ebc10
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War mech shot muzzle flashes
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2024-06-09 17:02:08 +03:00 |
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devZoGok
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a3b8634621
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unit weapon VFX generation
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2024-06-01 14:19:45 +03:00 |
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devZoGok
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e2d6a1ae69
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implemented instant trading
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2024-03-10 15:41:56 +02:00 |
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devZoGok
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feef91c999
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technology research button
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2024-03-09 14:49:04 +02:00 |
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devZoGok
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74515d06e1
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factories and engineers produce and build units by their specific buildable unit tables
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2024-03-03 15:47:09 +02:00 |
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devZoGok
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c9f62593db
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engineers can be issued hack orders
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2024-02-17 12:44:18 +02:00 |
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devZoGok
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8def62a53c
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Added the Unit::State constructor argument
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2024-02-17 11:21:01 +02:00 |
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devZoGok
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bd39e8581f
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units can attack targets inspite of HOLD_FIRE when ordered exlicitly
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2024-02-16 15:22:54 +02:00 |
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devZoGok
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2948be04ee
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corrected vehicle behaviour when acting on self assigned orders
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2024-02-16 15:22:53 +02:00 |
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devZoGok
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ef290ee880
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automatically attacking hostle units
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2024-02-16 15:22:53 +02:00 |
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devZoGok
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3780b47c2b
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expanded destroyed building reconstruction by AI
utility methods
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2024-02-10 20:31:42 +02:00 |
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devZoGok
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2eebc95419
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building and vehicle construction consumes refineds
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2024-01-26 17:12:49 +02:00 |
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devZoGok
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1d559d34e3
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implemented forts
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2024-01-26 16:03:26 +02:00 |
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devZoGok
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c8523351fa
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reiniting all game objects
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2024-01-26 15:03:36 +02:00 |
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devZoGok
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5df85efc59
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corrected factory id selection for unit training buttons
removed unneeded files
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2024-01-26 11:30:44 +02:00 |
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devZoGok
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ba7123db58
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Game object Lua configs use individual unit tables
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2024-01-25 17:15:09 +02:00 |
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devZoGok
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3cb6b494ce
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minor refactoring
corrected CPU player script
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2024-01-24 15:39:51 +02:00 |
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devZoGok
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0876382850
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cargo ships move between extractor and refinery
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2024-01-24 14:54:34 +02:00 |
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devZoGok
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b868cea8a1
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added and edited cargo ship, extractor and refinery models
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2024-01-24 14:54:34 +02:00 |
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devZoGok
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0a3a7ff2d9
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implemented minimal range for launching cruise missiles
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2024-01-22 17:17:59 +02:00 |
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devZoGok
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dbbd06b16d
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factored out explosion behaviour
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2024-01-22 11:15:46 +02:00 |
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devZoGok
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a36648eabe
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launchable cruise missiles
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2024-01-21 15:42:17 +02:00 |
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devZoGok
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e1dde2c90f
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implemented weapons subsystem for units
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2024-01-20 15:50:35 +02:00 |
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