26 Commits
Author SHA1 Message Date
devZoGok 1fd38b998c updating game obj frame placement pos upon frame creation 2026-02-01 16:07:56 +02:00
devZoGok 06cddba086 improved extractor frame selection 2026-01-03 10:43:42 +02:00
devZoGok 786d0c706d fixed game object frame snapping 2025-11-26 15:36:39 +02:00
devZoGok af8e124276 vehicles can't obstruct their own frames 2025-11-26 13:47:45 +02:00
devZoGok ce52a85854 max unevenness property moved to unit configuration 2025-11-25 08:29:15 +02:00
devZoGok db345af328 code refactoring 2025-11-23 15:02:31 +02:00
devZoGok cb175c4d18 rectangle intersection check when rotating game object frames 2025-11-23 14:29:01 +02:00
devZoGok 1999e1dad9 checking for rectangle check for buildable structures 2025-11-21 20:24:10 +02:00
devZoGok f2b386e5a2 all building in a paint-select row are now built 2025-06-22 19:17:57 +03:00
devZoGok 575b736e0d using a civilian player 2025-06-02 19:14:51 +03:00
devZoGok 022c159f76 only shifting depth when placing submarine frame over water 2025-02-09 16:24:55 +02:00
devZoGok 728f4b6d4a shifting submarine frame dive depth 2025-02-09 15:14:34 +02:00
devZoGok b5891b28f5 unit frames placed at coresponding point on the map when rotating before move orders 2025-02-07 21:26:28 +02:00
devZoGok 3131dbc9d8 accomodation for RAM optimization in vb01 2024-09-01 16:22:01 +03:00
devZoGok 694e2f6da3 factored out land and water body ray casting 2024-07-27 19:33:17 +03:00
devZoGok fdaa2bf2bd using distance to ray argument for optimization 2024-07-21 15:00:49 +03:00
devZoGok fe0b7979a1 corrected unevenness check 2024-05-29 20:16:38 +03:00
devZoGok 76bf747451 extractors can only be built on unoccupied deposits 2024-05-29 20:09:35 +03:00
devZoGok aa657e34af snapping extractor frames to resource deposits 2024-05-29 20:00:49 +03:00
devZoGok ba7123db58 Game object Lua configs use individual unit tables 2024-01-25 17:15:09 +02:00
devZoGok cf1d4d908e small bugfixes 2023-11-26 12:41:16 +02:00
devZoGok 4a9e9bd4c9 using the new ray casting implementation 2023-11-04 17:41:15 +02:00
devZoGok acc5ad325b directional argument to orders 2023-10-29 16:06:28 +02:00
devZoGok 3696158e78 refactored unit, projectile and resource deposit data scripts with coresponding namespaces 2023-10-07 16:36:37 +03:00
devZoGok cf9ac6199e factored out GameObjectFrame
refactored GameObject/Unit- Factory class
2023-10-07 12:43:08 +03:00
devZoGok 1f82b1dfd9 factored out common Unit, Projectile and GameObjectFrame behaviour into GameObject classes 2023-10-01 17:20:56 +03:00