devZoGok
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73625f349f
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map update
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2026-03-15 19:59:34 +02:00 |
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devZoGok
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fa8e28cb19
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new maps
bugfixes for choosing the right cells
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2026-03-15 15:14:40 +02:00 |
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devZoGok
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25e8803072
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redone maps
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2026-03-14 11:56:01 +02:00 |
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devZoGok
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d35d93b8d4
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testing map
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2026-01-28 19:12:51 +02:00 |
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devZoGok
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cfc2580c3b
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updated test maps
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2026-01-03 12:00:27 +02:00 |
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devZoGok
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b10b182dd4
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using a new map
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2025-11-20 10:41:37 +02:00 |
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devZoGok
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00d1e0780d
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updated maps
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2025-07-06 15:15:51 +03:00 |
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devZoGok
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19f69db48f
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temporarily made the color material lighting resistant
removed the sol::table casting
removed erroneous maps from the Git index
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2025-06-18 19:31:18 +03:00 |
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devZoGok
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0a02b1e2b0
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updated the water map for testing
using only the horizontal node for point defenses
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2025-06-17 18:50:34 +03:00 |
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devZoGok
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575b736e0d
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using a civilian player
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2025-06-02 19:14:51 +03:00 |
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devZoGok
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8a5dac18a9
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code refactoring + test map
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2025-04-26 14:32:02 +03:00 |
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devZoGok
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1b2de63b03
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map for testing
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2025-03-24 19:31:21 +02:00 |
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devZoGok
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f34e108a50
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submarines can now reemerge
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2025-01-19 20:39:07 +02:00 |
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devZoGok
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eebe03fef5
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vastly optimized pathfinding
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2025-01-10 19:10:31 +02:00 |
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devZoGok
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8f4e5918c1
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updated maps
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2024-09-27 18:18:02 +03:00 |
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devZoGok
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e37526cd5c
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updated map models
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2024-09-26 20:12:13 +03:00 |
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devZoGok
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dea5cf6e49
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added lights to some maps
fixed light type export
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2024-09-13 20:45:30 +03:00 |
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devZoGok
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3131dbc9d8
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accomodation for RAM optimization in vb01
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2024-09-01 16:22:01 +03:00 |
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devZoGok
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744c105051
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fixed game object property reading
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2024-07-27 18:30:39 +03:00 |
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devZoGok
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027dfc2071
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quick fixes
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2024-07-21 14:45:23 +03:00 |
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devZoGok
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3d7e579a98
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updated test maps
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2024-07-21 14:37:52 +03:00 |
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devZoGok
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8144925495
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scaled unit models
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2024-06-29 14:42:46 +03:00 |
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devZoGok
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3e50c6f9bd
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map for testing
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2024-06-24 19:44:20 +03:00 |
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devZoGok
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17a9c733d4
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included only working maps
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2024-06-15 12:37:33 +03:00 |
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devZoGok
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f86edaf3c0
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bugfix for adding units to every player from map scripts
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2023-12-30 12:19:45 +02:00 |
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devZoGok
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94cb94aa57
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CPU player AI to build and send a tank task force to the middle of the map
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2023-12-21 18:46:42 +02:00 |
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devZoGok
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4e59cdcd75
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implemented CPU player building a land factory
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2023-12-16 17:26:12 +02:00 |
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devZoGok
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a408a40090
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updated model files
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2023-12-07 20:47:25 +02:00 |
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devZoGok
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29679a0e45
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implemented playtesting unit creation via add-unit
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2023-11-25 12:32:24 +02:00 |
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devZoGok
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9053b73a87
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corrected map exporting and loading
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2023-10-08 15:21:38 +03:00 |
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devZoGok
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b895a85378
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implemented central Game class
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2023-10-08 15:08:45 +03:00 |
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devZoGok
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8e31a1de2a
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added maps
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2023-09-28 19:38:37 +03:00 |
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devZoGok
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63c0acf613
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implemented simple pathfinding
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2023-09-03 10:39:42 +03:00 |
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devZoGok
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6a96bafdb7
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implemented unit factory
improved map loading
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2023-01-13 19:52:00 +02:00 |
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devZoGok
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30529db338
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moved map to another folder
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2022-10-29 18:04:43 +03:00 |
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devZoGok
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b625510cdf
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fixed bug of allowing units to move between land and water masses
vector coord bugfixes
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2022-10-09 17:36:51 +03:00 |
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devZoGok
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7845c1cfee
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fixed cell position calculation bugs
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2022-10-09 16:53:57 +03:00 |
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devZoGok
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36b7ac1398
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minor refactoring
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2022-10-08 17:04:52 +03:00 |
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devZoGok
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2fd6236604
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minor refactoring
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2022-10-02 10:00:12 +03:00 |
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devZoGok
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96a1b5cfd7
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added missing files
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2022-10-01 19:06:26 +03:00 |
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devZoGok
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2989f33c4c
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added cell position calculation
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2022-09-25 15:29:49 +03:00 |
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devZoGok
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356bdc7f39
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added map cell weights calculation
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2022-09-25 11:31:39 +03:00 |
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devZoGok
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a0950f8d09
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Python script that creates Lua map scripts
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2022-09-24 17:24:24 +03:00 |
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devZoGok
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ec3fe87f5c
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added missing files
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2022-09-24 11:05:35 +03:00 |
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devZoGok
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5ac2f28479
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pathfinding uses local bodies of water for naval units
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2022-09-17 21:31:55 +03:00 |
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devZoGok
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bb6963cdb0
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added missing files for testing
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2022-09-10 19:01:00 +03:00 |
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devZoGok
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67714fd96f
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loading maps using configuration files
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2022-07-03 16:02:47 +03:00 |
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