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https://github.com/ApfelTeeSaft/PlanetFleet.git
synced 2026-08-26 19:33:38 +00:00
updated maps
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@@ -12,6 +12,8 @@ spawnPoints = {
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players = {
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{
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resourceDeposits = {
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{id = ResourceId.RESOURCE, pos = {x = 100, y = 0, z = 100}, rot = {w = 1.000000, x = 0.000000, y = 0.000000, z = 0.000000}, initAmmount = 30000},
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{id = ResourceId.RESOURCE, pos = {x = -200, y = 0, z = 50}, rot = {w = 1.000000, x = 0.000000, y = 0.000000, z = 0.000000}, initAmmount = 30000},
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},
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units = {
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{id = UnitId.TANK, pos = {x = 300.000000, y = 0.000000, z = 0.000000}, rot = {w = 1.000000, x = 0.000000, y = 0.000000, z = 0.000000}},
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@@ -23,11 +25,12 @@ units = {
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{
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resourceDeposits = {},
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units = {
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{id = UnitId.WAR_MECH, pos = {x = 300.000000, y = 0.000000, z = 220.000000}, rot = {w = 1.000000, x = 0.000000, y = 0.000000, z = 0.000000}},
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{id = UnitId.WAR_MECH, pos = {x = 300.000000, y = 0.000000, z = 450.000000}, rot = {w = 1.000000, x = 0.000000, y = 0.000000, z = 0.000000}},
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{id = UnitId.TANK, pos = {x = -300.000000, y = 0.000000, z = -450.000000}, rot = {w = 1.000000, x = 0.000000, y = 0.000000, z = 0.000000}},
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--{id = UnitId.TANK, pos = {x = 400.000000, y = 0.000000, z = 0.000000}, rot = {w = 1.000000, x = 0.000000, y = 0.000000, z = 0.000000}},
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--{id = UnitId.POINT_DEFENSE, pos = {x = 400.000000, y = 0.000000, z = 20.000000}, rot = {w = 1.000000, x = 0.000000, y = 0.000000, z = 0.000000}, buildStatus = 100},
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--{id = UnitId.SCOUT_TRANSPORT, pos = {x = 400.000000, y = 0.000000, z = 0.000000}, rot = {w = 1.000000, x = 0.000000, y = 0.000000, z = 0.000000}},
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{id = UnitId.ENGINEER, pos = {x = 450.000000, y = 0.000000, z = 0.000000}, rot = {w = 1.000000, x = 0.000000, y = 0.000000, z = 0.000000}},
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{id = UnitId.ENGINEER, pos = {x = 0.000000, y = 0.000000, z = 0.000000}, rot = {w = 1.000000, x = 0.000000, y = 0.000000, z = 0.000000}},
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--{id = UnitId.TACTICAL_CRUISER, pos = {x = -60.000000, y = 0.000000, z = -80.000000}, rot = {w = 1.000000, x = 0.000000, y = 0.000000, z = 0.000000}},
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--{id = UnitId.CHEAP_CRUISER, pos = {x = -60.000000, y = 0.000000, z = -30.000000}, rot = {w = 1.000000, x = 0.000000, y = 0.000000, z = 0.000000}},
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--{id = UnitId.DEFENSIVE_CRUISER, pos = {x = -60.00000, y = 0.000000, z = 20.000000}, rot = {w = 1.000000, x = 0.000000, y = 0.000000, z = 0.000000}},
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@@ -130,7 +130,7 @@ units = {
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cost = 500,
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size = {x = 6, y = 9.22, z = 2.42},
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hitboxOffset = {x = 0, y = 4.5, z = 0},
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lineOfSight = 20,
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lineOfSight = 250,
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name = 'War mech',
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basePath = PATH .. vehiclePrefix .. 'WarMechs/',
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meshPath = 'warMech.xml',
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@@ -138,7 +138,7 @@ units = {
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colorNodes = {'WarRobotTemplate.001'},
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selectionSfx = PATH .. 'Sounds/Units/WarMechs/selection.ogg',
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deathSfx = PATH .. 'Sounds/SFX/Explosions/explosion01.ogg',
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speed = .1,
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speed = .3,
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destinationOffset = .1,
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anglePrecision = .1,
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maxTurnAngle = .1,
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@@ -722,7 +722,7 @@ units = {
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cost = 500,
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size = {x = 14.1, y = 29.2, z = 59.5},
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hitboxOffset = {x = 0, y = 6.7, z = 0},
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lineOfSight = 5,
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lineOfSight = 50,
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name = 'Missile submarine',
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basePath = PATH .. vehiclePrefix .. 'Submarines/',
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meshPath = 'missileSubmarine.xml',
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@@ -846,7 +846,7 @@ units = {
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cost = 500,
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size = {x = 40, y = 26.2, z = 40},
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hitboxOffset = {x = 0, y = 14, z = 0},
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lineOfSight = 5,
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lineOfSight = 50,
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generationRate = 100,
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generationSpeed = 10,
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researchCost = 1,
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