devZoGok
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73625f349f
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map update
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2026-03-15 19:59:34 +02:00 |
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devZoGok
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fa8e28cb19
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new maps
bugfixes for choosing the right cells
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2026-03-15 15:14:40 +02:00 |
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devZoGok
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25e8803072
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redone maps
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2026-03-14 11:56:01 +02:00 |
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devZoGok
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450dcdb1d8
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Merge branch 'depth-charge' into ft-217-depth-charge
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2026-01-29 20:47:52 +02:00 |
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devZoGok
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a608273b57
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rotatable freezer turret
removed CryoGun class
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2026-01-28 19:46:01 +02:00 |
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devZoGok
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d35d93b8d4
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testing map
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2026-01-28 19:12:51 +02:00 |
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devZoGok
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a5aaf8e30e
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horizontal aiming constraints
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2026-01-12 19:51:56 +02:00 |
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devZoGok
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cfc2580c3b
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updated test maps
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2026-01-03 12:00:27 +02:00 |
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devZoGok
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b2cf1bb1e0
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added colored nodes for newer models
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2026-01-02 12:24:31 +02:00 |
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devZoGok
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85948f5615
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fixed laser VFX placement
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2026-01-01 20:31:41 +02:00 |
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devZoGok
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1ea3541113
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updated muzzle flashes and hitboxes
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2026-01-01 19:51:02 +02:00 |
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devZoGok
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103bb8a97b
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added placeholder models
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2025-12-31 21:54:40 +02:00 |
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devZoGok
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b10b182dd4
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using a new map
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2025-11-20 10:41:37 +02:00 |
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devZoGok
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00d1e0780d
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updated maps
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2025-07-06 15:15:51 +03:00 |
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devZoGok
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c03c601517
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added missing files
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2025-07-06 15:07:51 +03:00 |
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devZoGok
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19f69db48f
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temporarily made the color material lighting resistant
removed the sol::table casting
removed erroneous maps from the Git index
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2025-06-18 19:31:18 +03:00 |
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devZoGok
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0a02b1e2b0
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updated the water map for testing
using only the horizontal node for point defenses
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2025-06-17 18:50:34 +03:00 |
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devZoGok
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8464ca7c6b
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removed unused models
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2025-06-17 18:45:32 +03:00 |
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devZoGok
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10ae54150d
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map cells can be blocked to become impassible
added ice sheets and icebreakers
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2025-06-04 08:40:10 +03:00 |
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devZoGok
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575b736e0d
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using a civilian player
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2025-06-02 19:14:51 +03:00 |
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devZoGok
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3f9c385728
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artillery pieces firing missiles
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2025-05-31 19:37:31 +03:00 |
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devZoGok
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440f147eb2
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begun implementing vertical target tracking
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2025-05-31 18:42:04 +03:00 |
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devZoGok
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8a5dac18a9
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code refactoring + test map
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2025-04-26 14:32:02 +03:00 |
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devZoGok
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1b2de63b03
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map for testing
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2025-03-24 19:31:21 +02:00 |
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devZoGok
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f34e108a50
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submarines can now reemerge
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2025-01-19 20:39:07 +02:00 |
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devZoGok
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eebe03fef5
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vastly optimized pathfinding
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2025-01-10 19:10:31 +02:00 |
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devZoGok
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8f4e5918c1
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updated maps
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2024-09-27 18:18:02 +03:00 |
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devZoGok
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e37526cd5c
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updated map models
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2024-09-26 20:12:13 +03:00 |
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devZoGok
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dea5cf6e49
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added lights to some maps
fixed light type export
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2024-09-13 20:45:30 +03:00 |
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devZoGok
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3131dbc9d8
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accomodation for RAM optimization in vb01
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2024-09-01 16:22:01 +03:00 |
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devZoGok
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744c105051
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fixed game object property reading
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2024-07-27 18:30:39 +03:00 |
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devZoGok
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027dfc2071
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quick fixes
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2024-07-21 14:45:23 +03:00 |
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devZoGok
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3d7e579a98
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updated test maps
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2024-07-21 14:37:52 +03:00 |
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devZoGok
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8b23698aae
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fixed point defense model
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2024-06-30 17:15:57 +03:00 |
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devZoGok
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95aa1c386e
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fixed engineer model
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2024-06-30 17:14:58 +03:00 |
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devZoGok
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2bc351710f
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color coded war mechs
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2024-06-30 17:14:10 +03:00 |
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devZoGok
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29ad993df7
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updated projectiles for scaled ships
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2024-06-30 15:42:04 +03:00 |
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devZoGok
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8144925495
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scaled unit models
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2024-06-29 14:42:46 +03:00 |
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devZoGok
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945e1e8340
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updated structure models
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2024-06-29 11:52:10 +03:00 |
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devZoGok
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7dfe80305d
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textured and color-coded unit model nodes
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2024-06-29 11:52:09 +03:00 |
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devZoGok
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d363d5fc84
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added missing muzzle flash model
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2024-06-25 20:14:32 +03:00 |
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devZoGok
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3e50c6f9bd
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map for testing
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2024-06-24 19:44:20 +03:00 |
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devZoGok
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17a9c733d4
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included only working maps
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2024-06-15 12:37:33 +03:00 |
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devZoGok
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785b3e9d52
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added missing assets
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2024-03-10 16:18:08 +02:00 |
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devZoGok
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e2d6a1ae69
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implemented instant trading
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2024-03-10 15:41:56 +02:00 |
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devZoGok
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c5f8fefaa9
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implemented carriers
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2024-01-24 18:49:36 +02:00 |
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devZoGok
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ceba728438
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implemented 2 different types of transport ships
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2024-01-24 15:35:08 +02:00 |
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devZoGok
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b868cea8a1
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added and edited cargo ship, extractor and refinery models
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2024-01-24 14:54:34 +02:00 |
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devZoGok
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827589c823
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submarines fire torpedos
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2024-01-16 20:01:19 +02:00 |
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devZoGok
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c8b263b84d
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different submarine units
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2024-01-14 14:47:13 +02:00 |
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