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https://github.com/ApfelTeeSaft/PlanetFleet.git
synced 2026-08-26 19:33:38 +00:00
bugfix for overlapping unit fields of view
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@@ -135,16 +135,6 @@ namespace battleship{
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};
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for(pair<Unit*, Vector2> unitPair : unitMinimapPos){
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Vector2 coordDiff = unitPair.second - coords;
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if(unitPair.first->getPlayer() == mainPlayer && fabs(coordDiff.x) <= unitPxRadius && fabs(coordDiff.y) <= unitPxRadius){
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Vector3 plCol = mainPlayer->getColor();
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pxCol[0] = plCol.x * 255;
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pxCol[1] = plCol.y * 255;
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pxCol[2] = plCol.z * 255;
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break;
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}
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float minimapLos = unitPair.first->getLineOfSight() / mapSize.x * width;
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if(unitPair.first->getPlayer() == mainPlayer && coords.getDistanceFrom(unitPair.second) < minimapLos){
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@@ -177,6 +167,18 @@ namespace battleship{
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}
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}
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for(pair<Unit*, Vector2> unitPair : unitMinimapPos){
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Vector2 coordDiff = unitPair.second - coords;
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if(unitPair.first->getPlayer() == mainPlayer && fabs(coordDiff.x) <= unitPxRadius && fabs(coordDiff.y) <= unitPxRadius){
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Vector3 plCol = mainPlayer->getColor();
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pxCol[0] = plCol.x * 255;
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pxCol[1] = plCol.y * 255;
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pxCol[2] = plCol.z * 255;
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break;
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}
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}
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*p = pxCol[0];
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*(p + 1) = pxCol[1];
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*(p + 2) = pxCol[2];
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