map editing screen accessible using the new GUI subsystem

This commit is contained in:
devZoGok
2023-07-01 17:28:33 +03:00
parent 0c3c6b712f
commit 4ee08f1c49
19 changed files with 313 additions and 43 deletions
+17 -8
View File
@@ -1,11 +1,18 @@
#include "newMapButton.h"
#include "concreteGuiManager.h"
#include "gameManager.h"
#include "mapEditorAppState.h"
#include "concreteGuiManager.h"
#include <stateManager.h>
#include <util.h>
#include <textbox.h>
namespace battleship{
using namespace std;
using namespace vb01;
using namespace vb01Gui;
using namespace gameBase;
NewMapButton::OkButton::OkButton(vb01::Vector2 pos, vb01::Vector2 size, vb01Gui::Textbox *name, vb01Gui::Textbox *sx, vb01Gui::Textbox *sy) : Button(pos, size, "Ok", GameManager::getSingleton()->getPath() + "Fonts/batang.ttf", -1, true){
this->name = name;
@@ -14,6 +21,14 @@ namespace battleship{
}
void NewMapButton::OkButton::onClick(){
Vector2 size = Vector2(
atof(wstringToString(sizeX->getText()).c_str()),
atof(wstringToString(sizeY->getText()).c_str())
);
StateManager *stateManager = GameManager::getSingleton()->getStateManager();
stateManager->attachAppState(new MapEditorAppState(wstringToString(name->getText()), size, true));
ConcreteGuiManager::getSingleton()->readLuaScreenScript("mapEditor.lua");
/*
GameManager *gm = GameManager::getSingleton();
StateManager *stateManager = gm->getStateManager();
@@ -35,13 +50,7 @@ namespace battleship{
NewMapButton::NewMapButton(Vector2 pos, Vector2 size) : Button(pos, size, "New map", GameManager::getSingleton()->getPath() + "Fonts/batang.ttf"){}
void NewMapButton::onClick(){
ConcreteGuiManager *guiManager = ConcreteGuiManager::getSingleton();
guiManager->removeAllButtons();
guiManager->removeAllListboxes();
guiManager->removeAllCheckboxes();
guiManager->removeAllSliders();
guiManager->removeAllTextboxes();
guiManager->readLuaScreenScript("newMap.lua");
ConcreteGuiManager::getSingleton()->readLuaScreenScript("newMap.lua");
/*
GameManager *gm = GameManager::getSingleton();