mirror of
https://github.com/ApfelTeeSaft/PlanetFleet.git
synced 2026-08-26 19:33:38 +00:00
78 lines
2.6 KiB
C++
78 lines
2.6 KiB
C++
#include "newMapButton.h"
|
|
#include "gameManager.h"
|
|
#include "mapEditorAppState.h"
|
|
#include "concreteGuiManager.h"
|
|
|
|
#include <stateManager.h>
|
|
|
|
#include <util.h>
|
|
#include <textbox.h>
|
|
|
|
namespace battleship{
|
|
using namespace std;
|
|
using namespace vb01;
|
|
using namespace vb01Gui;
|
|
using namespace gameBase;
|
|
|
|
NewMapButton::OkButton::OkButton(vb01::Vector2 pos, vb01::Vector2 size, vb01Gui::Textbox *name, vb01Gui::Textbox *sx, vb01Gui::Textbox *sy) : Button(pos, size, "Ok", GameManager::getSingleton()->getPath() + "Fonts/batang.ttf", -1, true){
|
|
this->name = name;
|
|
this->sizeX = sx;
|
|
this->sizeY = sy;
|
|
}
|
|
|
|
void NewMapButton::OkButton::onClick(){
|
|
Vector2 size = Vector2(
|
|
atof(wstringToString(sizeX->getText()).c_str()),
|
|
atof(wstringToString(sizeY->getText()).c_str())
|
|
);
|
|
StateManager *stateManager = GameManager::getSingleton()->getStateManager();
|
|
stateManager->attachAppState(new MapEditorAppState(wstringToString(name->getText()), size, true));
|
|
|
|
ConcreteGuiManager::getSingleton()->readLuaScreenScript("mapEditor.lua");
|
|
/*
|
|
GameManager *gm = GameManager::getSingleton();
|
|
StateManager *stateManager = gm->getStateManager();
|
|
GuiAppState *state = (GuiAppState*)stateManager->getAppStateByType((int)AppStateType::GUI_STATE);
|
|
|
|
state->removeAllTextboxes();
|
|
state->removeAllButtons(vector<Button*>{this});
|
|
|
|
Vector2 size = Vector2(
|
|
atof(wstringToString(sizeX->getText()).c_str()),
|
|
atof(wstringToString(sizeY->getText()).c_str())
|
|
);
|
|
stateManager->attachAppState(new MapEditorAppState(wstringToString(name->getText()), size, true));
|
|
|
|
state->removeButton(this);
|
|
*/
|
|
}
|
|
|
|
NewMapButton::NewMapButton(Vector2 pos, Vector2 size) : Button(pos, size, "New map", GameManager::getSingleton()->getPath() + "Fonts/batang.ttf"){}
|
|
|
|
void NewMapButton::onClick(){
|
|
ConcreteGuiManager::getSingleton()->readLuaScreenScript("newMap.lua");
|
|
/*
|
|
|
|
GameManager *gm = GameManager::getSingleton();
|
|
StateManager *stateManager = gm->getStateManager();
|
|
GuiAppState *state = (GuiAppState*)stateManager->getAppStateByType((int)AppStateType::GUI_STATE);
|
|
state->removeAllButtons(vector<Button*>{this});
|
|
|
|
Vector2 size = Vector2(140, 20);
|
|
|
|
string fontPath = gm->getPath() + "Fonts/batang.ttf";
|
|
Textbox *name = new Textbox(Vector2(100, 150), size, fontPath);
|
|
Textbox *sizeX = new Textbox(Vector2(100, 150 + (size.y + 10)), size, fontPath);
|
|
Textbox *sizeY = new Textbox(Vector2(100, 150 + 2 * (size.y + 10)), size, fontPath);
|
|
state->addTextbox(name);
|
|
state->addTextbox(sizeX);
|
|
state->addTextbox(sizeY);
|
|
|
|
state->addButton(new OkButton(Vector2(200, gm->getHeight() - 150), Vector2(140, 50), name, sizeX, sizeY));
|
|
|
|
state->removeButton(this);
|
|
*/
|
|
}
|
|
}
|
|
|