mirror of
https://github.com/ApfelTeeSaft/PlanetFleet.git
synced 2026-08-26 19:33:38 +00:00
building and vehicle construction consumes refineds
This commit is contained in:
+7
-11
@@ -4,19 +4,16 @@
|
||||
#include "activeGameState.h"
|
||||
|
||||
#include <stateManager.h>
|
||||
#include <solUtil.h>
|
||||
|
||||
#include <vector>
|
||||
|
||||
namespace battleship{
|
||||
using namespace vb01;
|
||||
using namespace std;
|
||||
using namespace gameBase;
|
||||
|
||||
Factory::Factory(Player *player, int id, Vector3 pos, Quaternion rot, int buildStatus) : Structure(player, id, pos, rot, buildStatus){
|
||||
initProperties();
|
||||
}
|
||||
|
||||
void Factory::initProperties(){
|
||||
}
|
||||
Factory::Factory(Player *player, int id, Vector3 pos, Quaternion rot, int buildStatus) : Structure(player, id, pos, rot, buildStatus){}
|
||||
|
||||
void Factory::update(){
|
||||
Structure::update();
|
||||
@@ -25,10 +22,6 @@ namespace battleship{
|
||||
train();
|
||||
}
|
||||
|
||||
void Factory::appendToQueue(int uc){
|
||||
unitQueue.push_back(uc);
|
||||
}
|
||||
|
||||
void Factory::train(){
|
||||
bool training = !unitQueue.empty();
|
||||
buildStatusForeground->setVisible(training);
|
||||
@@ -42,9 +35,12 @@ namespace battleship{
|
||||
bool mainPlayerSelecting = (activeState && find(selectingPlayers.begin(), selectingPlayers.end(), mainPlayer) != selectingPlayers.end());
|
||||
|
||||
Unit::displayUnitStats(buildStatusForeground, buildStatusBackground, trainingStatus, 100, mainPlayer == player && mainPlayerSelecting, Vector2(0, -10));
|
||||
sol::table targTable = generateView()["units"][unitQueue[0]];
|
||||
int costRate = (int)targTable["cost"] / 100, trainRate = (int)targTable["buildTime"] / 100;
|
||||
|
||||
if(canTrain()){
|
||||
if(player->getRefineds() >= costRate && getTime() - lastTrainTime > trainRate){
|
||||
trainingStatus++;
|
||||
player->setRefineds(player->getRefineds() - costRate);
|
||||
lastTrainTime = getTime();
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user