Files
2025-11-15 23:04:22 +01:00

39 lines
772 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
// Build configuration for NetworkingRebuild module
// Reconstructed UE 4.12 networking subsystem
using UnrealBuildTool;
public class NetworkingRebuild : ModuleRules
{
public NetworkingRebuild(TargetInfo Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"Networking",
"Sockets",
"OnlineSubsystem",
"OnlineSubsystemUtils"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"PacketHandler",
"ReliabilityHandlerComponent"
}
);
// Enable optimizations for networking code
bFasterWithoutUnity = true;
// Circular reference for networking
CircularlyReferencedDependentModules.Add("Engine");
}
}