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https://github.com/ApfelTeeSaft/OT6-Reconstruction.git
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39 lines
772 B
C#
39 lines
772 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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// Build configuration for NetworkingRebuild module
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// Reconstructed UE 4.12 networking subsystem
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using UnrealBuildTool;
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public class NetworkingRebuild : ModuleRules
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{
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public NetworkingRebuild(TargetInfo Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"Engine",
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"Networking",
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"Sockets",
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"OnlineSubsystem",
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"OnlineSubsystemUtils"
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"PacketHandler",
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"ReliabilityHandlerComponent"
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}
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);
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// Enable optimizations for networking code
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bFasterWithoutUnity = true;
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// Circular reference for networking
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CircularlyReferencedDependentModules.Add("Engine");
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}
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}
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