// Copyright Epic Games, Inc. All Rights Reserved. // Build configuration for NetworkingRebuild module // Reconstructed UE 4.12 networking subsystem using UnrealBuildTool; public class NetworkingRebuild : ModuleRules { public NetworkingRebuild(TargetInfo Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "Networking", "Sockets", "OnlineSubsystem", "OnlineSubsystemUtils" } ); PrivateDependencyModuleNames.AddRange( new string[] { "PacketHandler", "ReliabilityHandlerComponent" } ); // Enable optimizations for networking code bFasterWithoutUnity = true; // Circular reference for networking CircularlyReferencedDependentModules.Add("Engine"); } }