Refactors:
- Made all library (i.e. Kismet) functions static
- Added SDK::Cast for safe UObject type casting
- Moved bullet TP settings on GUI to weapon exploits
- Changed Game/Actors/Loop/FortWeapon.cpp to FortPickup.cpp
- Added proper mask grabbing and clear checking if weak spot is aimbotable in Game/Actors/Loop/BuildingWeakSpot.cpp
- Other various small refactors around the project
Features:
- Removed infinite ammo, infinite builds and allow redploy (they all get replicated)
- Added vehicle ESP
- Added weapon ESP max distance slider
Changes:
- Converted ImGui drawing queue to be proper painters algorithm
- Added batch line processor for ImGui drawing queue (will add to engine soon)
Bug-Fixes:
- Added position inversion to SDK::Project3D
- Added another signature for AFortWeapon::GetWeaponStats VFT index (season 8) and a fallback VFT index