This commit is contained in:
ApfelTeeSaft
2025-03-12 16:13:29 +01:00
parent 2f70683ad1
commit ad465361df
13 changed files with 1173 additions and 0 deletions
+546
View File
@@ -0,0 +1,546 @@
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@@ -0,0 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<Workspace
version = "1.0">
<FileRef
location = "self:">
</FileRef>
</Workspace>
BIN
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Binary file not shown.
@@ -0,0 +1,11 @@
{
"colors" : [
{
"idiom" : "universal"
}
],
"info" : {
"author" : "xcode",
"version" : 1
}
}
@@ -0,0 +1,58 @@
{
"images" : [
{
"idiom" : "mac",
"scale" : "1x",
"size" : "16x16"
},
{
"idiom" : "mac",
"scale" : "2x",
"size" : "16x16"
},
{
"idiom" : "mac",
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},
{
"idiom" : "mac",
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{
"idiom" : "mac",
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{
"idiom" : "mac",
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}
@@ -0,0 +1,6 @@
{
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"version" : 1
}
}
+10
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@@ -0,0 +1,10 @@
<?xml version="1.0" encoding="UTF-8"?>
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<plist version="1.0">
<dict>
<key>com.apple.security.app-sandbox</key>
<true/>
<key>com.apple.security.files.user-selected.read-only</key>
<true/>
</dict>
</plist>
+433
View File
@@ -0,0 +1,433 @@
import Cocoa
import UniformTypeIdentifiers
class AppDelegate: NSObject, NSApplicationDelegate, NSWindowDelegate {
var window: NSWindow!
var launcherController: LauncherController!
func applicationDidFinishLaunching(_ notification: Notification) {
window = NSWindow(
contentRect: NSRect(x: 0, y: 0, width: 500, height: 400),
styleMask: [.titled, .closable, .miniaturizable],
backing: .buffered,
defer: false
)
window.center()
window.title = "MacFN Launcher"
window.delegate = self
window.isRestorable = true
launcherController = LauncherController()
window.contentView = launcherController.view
window.makeKeyAndOrderFront(nil)
windowDidChangeEffectiveAppearance(window)
}
func windowDidChangeEffectiveAppearance(_ notification: NSWindow) {
launcherController.updateAppearance()
}
}
class LauncherController: NSObject, NSTextFieldDelegate {
var view: NSView!
var emailField: NSTextField!
var passwordField: NSSecureTextField!
var gamePathField: NSTextField!
var browseButton: NSButton!
var launchButton: NSButton!
var statusLabel: NSTextField!
var logoImageView: NSImageView!
var gamePath: String?
var selectedAppName: String?
override init() {
super.init()
setupUI()
loadSavedCredentials()
}
// MARK: - UI Setup
func setupUI() {
view = NSView(frame: NSRect(x: 0, y: 0, width: 500, height: 400))
view.wantsLayer = true
view.layer?.backgroundColor = NSColor(calibratedWhite: 0.1, alpha: 1.0).cgColor
setupLogo()
setupCredentialsFields()
setupGamePathField()
setupLaunchButton()
setupStatusLabel()
applyCustomStyling()
updateLaunchButtonState()
}
func setupLogo() {
let logoFrame = NSRect(x: (view.frame.width - 200) / 2, y: view.frame.height - 130, width: 200, height: 100)
logoImageView = NSImageView(frame: logoFrame)
if let logoImage = NSImage(named: "FortniteIcon") {
logoImageView.image = logoImage
logoImageView.imageScaling = .scaleProportionallyUpOrDown
} else {
let titleLabel = NSTextField(labelWithString: "MacFN Launcher")
titleLabel.frame = logoFrame
titleLabel.alignment = .center
titleLabel.font = NSFont.boldSystemFont(ofSize: 28)
titleLabel.textColor = NSColor.white
titleLabel.drawsBackground = false
titleLabel.isBezeled = false
titleLabel.isEditable = false
view.addSubview(titleLabel)
return
}
view.addSubview(logoImageView)
}
func setupCredentialsFields() {
let emailLabel = NSTextField(labelWithString: "Backend Email:")
emailLabel.frame = NSRect(x: 30, y: view.frame.height - 170, width: 150, height: 20)
emailLabel.textColor = NSColor.white
emailLabel.drawsBackground = false
emailLabel.isBezeled = false
emailLabel.isEditable = false
view.addSubview(emailLabel)
emailField = NSTextField(frame: NSRect(x: 30, y: view.frame.height - 195, width: view.frame.width - 60, height: 24))
emailField.placeholderString = "Enter your email"
emailField.delegate = self
view.addSubview(emailField)
let passwordLabel = NSTextField(labelWithString: "Backend Password:")
passwordLabel.frame = NSRect(x: 30, y: view.frame.height - 220, width: 150, height: 20)
passwordLabel.textColor = NSColor.white
passwordLabel.drawsBackground = false
passwordLabel.isBezeled = false
passwordLabel.isEditable = false
view.addSubview(passwordLabel)
passwordField = NSSecureTextField(frame: NSRect(x: 30, y: view.frame.height - 245, width: view.frame.width - 60, height: 24))
passwordField.placeholderString = "Enter your password"
passwordField.delegate = self
view.addSubview(passwordField)
let rememberMeCheckbox = NSButton(checkboxWithTitle: "Remember credentials", target: self, action: #selector(toggleRememberCredentials(_:)))
rememberMeCheckbox.frame = NSRect(x: 30, y: view.frame.height - 270, width: 200, height: 20)
rememberMeCheckbox.state = UserDefaults.standard.bool(forKey: "rememberCredentials") ? .on : .off
rememberMeCheckbox.contentTintColor = NSColor.white
view.addSubview(rememberMeCheckbox)
}
func setupGamePathField() {
let gamePathLabel = NSTextField(labelWithString: "Fortnite Application Path:")
gamePathLabel.frame = NSRect(x: 30, y: view.frame.height - 295, width: 200, height: 20)
gamePathLabel.textColor = NSColor.white
gamePathLabel.drawsBackground = false
gamePathLabel.isBezeled = false
gamePathLabel.isEditable = false
view.addSubview(gamePathLabel)
gamePathField = NSTextField(frame: NSRect(x: 30, y: view.frame.height - 320, width: view.frame.width - 110, height: 24))
gamePathField.isEditable = false
gamePathField.placeholderString = "Select Fortnite app"
view.addSubview(gamePathField)
browseButton = NSButton(frame: NSRect(x: view.frame.width - 70, y: view.frame.height - 320, width: 40, height: 24))
browseButton.bezelStyle = .rounded
browseButton.image = NSImage(systemSymbolName: "folder", accessibilityDescription: "Browse")
browseButton.target = self
browseButton.action = #selector(browseForGame(_:))
view.addSubview(browseButton)
}
func setupLaunchButton() {
launchButton = NSButton(frame: NSRect(x: (view.frame.width - 120) / 2, y: 25, width: 120, height: 40))
launchButton.title = "Launch Game"
launchButton.bezelStyle = .rounded
launchButton.target = self
launchButton.action = #selector(launchGame(_:))
launchButton.isEnabled = false
view.addSubview(launchButton)
}
func setupStatusLabel() {
statusLabel = NSTextField(labelWithString: "Ready")
statusLabel.frame = NSRect(x: 30, y: 70, width: view.frame.width - 60, height: 20)
statusLabel.alignment = .center
statusLabel.textColor = NSColor.white
statusLabel.drawsBackground = false
statusLabel.isBezeled = false
statusLabel.isEditable = false
view.addSubview(statusLabel)
}
func applyCustomStyling() {
for field in [emailField, passwordField, gamePathField].compactMap({ $0 }) {
field.backgroundColor = NSColor(calibratedWhite: 0.2, alpha: 1.0)
field.textColor = NSColor.white
field.isBezeled = true
field.bezelStyle = .roundedBezel
}
launchButton.contentTintColor = NSColor.systemGreen
}
func updateAppearance() {
let isDark = isDarkMode()
let textColor = isDark ? NSColor.white : NSColor.black
let backgroundColor = isDark ? NSColor(calibratedWhite: 0.1, alpha: 1.0) : NSColor(calibratedWhite: 0.9, alpha: 1.0)
view.layer?.backgroundColor = backgroundColor.cgColor
for subview in view.subviews {
if let label = subview as? NSTextField, !label.isEditable && !label.isBezeled {
if label != statusLabel {
label.textColor = textColor
}
}
if let checkbox = subview as? NSButton, checkbox.title == "Remember credentials" {
checkbox.contentTintColor = textColor
}
}
for field in [emailField, passwordField, gamePathField].compactMap({ $0 }) {
field.backgroundColor = isDark ? NSColor(calibratedWhite: 0.2, alpha: 1.0) : NSColor.white
field.textColor = textColor
}
if statusLabel.stringValue == "Ready" {
statusLabel.textColor = isDark ? NSColor.white : NSColor.darkGray
}
}
func isDarkMode() -> Bool {
if let window = view.window {
return window.effectiveAppearance.bestMatch(from: [.darkAqua, .aqua]) == .darkAqua
}
return NSApp.effectiveAppearance.bestMatch(from: [.darkAqua, .aqua]) == .darkAqua
}
// MARK: - Actions
@objc func browseForGame(_ sender: Any) {
let openPanel = NSOpenPanel()
openPanel.title = "Select Fortnite Installation Directory"
openPanel.allowsMultipleSelection = false
openPanel.canChooseDirectories = true
openPanel.canChooseFiles = false
openPanel.beginSheetModal(for: view.window!) { [weak self] response in
guard let self = self, response == .OK, let selectedDir = openPanel.url else { return }
let fortniteGamePath = selectedDir.appendingPathComponent("FortniteGame")
let enginePath = selectedDir.appendingPathComponent("Engine")
let fileManager = FileManager.default
guard fileManager.fileExists(atPath: fortniteGamePath.path) &&
fileManager.fileExists(atPath: enginePath.path) else {
self.statusLabel.stringValue = "Error: Selected directory must contain FortniteGame and Engine folders"
self.statusLabel.textColor = NSColor.systemRed
return
}
let fortniteAppPath = fortniteGamePath
.appendingPathComponent("Binaries")
.appendingPathComponent("Mac")
.appendingPathComponent("FortniteClient-Mac-Shipping.app")
guard fileManager.fileExists(atPath: fortniteAppPath.path) else {
self.statusLabel.stringValue = "Error: Fortnite application not found at expected location"
self.statusLabel.textColor = NSColor.systemRed
return
}
self.selectedAppName = "FortniteClient-Mac-Shipping"
if let bundlePath = self.findExecutablePath(in: fortniteAppPath) {
self.gamePath = bundlePath
self.gamePathField.stringValue = fortniteAppPath.path
self.statusLabel.stringValue = "Fortnite detected!"
self.statusLabel.textColor = NSColor.systemGreen
self.updateLaunchButtonState()
} else {
self.statusLabel.stringValue = "Error: Could not find executable in app bundle"
self.statusLabel.textColor = NSColor.systemRed
}
}
}
@objc func launchGame(_ sender: Any) {
guard let gamePath = gamePath else {
statusLabel.stringValue = "Error: Missing game path"
statusLabel.textColor = NSColor.systemRed
return
}
let executablePathComponents = gamePath.components(separatedBy: "/Contents/MacOS/")
guard executablePathComponents.count > 0 else {
statusLabel.stringValue = "Error: Invalid application path"
statusLabel.textColor = NSColor.systemRed
return
}
let appBundlePath = executablePathComponents[0]
print("Application bundle path: \(appBundlePath)")
let email = emailField.stringValue
let password = passwordField.stringValue
if email.isEmpty || password.isEmpty {
statusLabel.stringValue = "Error: Email and password required"
statusLabel.textColor = NSColor.systemRed
return
}
if UserDefaults.standard.bool(forKey: "rememberCredentials") {
saveCredentials(email: email, password: password)
}
let arguments = [
"-epicapp=Fortnite",
"-epicenv=Prod",
"-epiclocale=en-us",
"-epicportal",
"-noeac",
"-fromfl=eac",
"-fltoken=h1cdhchd10150221h130eB56",
"-skippatchcheck",
"-AUTH_LOGIN=\(email)",
"-AUTH_PASSWORD=\(password)",
"-AUTH_TYPE=epic"
]
statusLabel.stringValue = "Launching Fortnite..."
statusLabel.textColor = NSColor.systemBlue
DispatchQueue.global(qos: .userInitiated).async { [weak self] in
let workspace = NSWorkspace.shared
let configuration = NSWorkspace.OpenConfiguration()
configuration.arguments = arguments
print("Launching application with bundle URL: \(appBundlePath)")
print("With arguments: \(arguments)")
workspace.openApplication(at: URL(fileURLWithPath: appBundlePath),
configuration: configuration) { (app, error) in
DispatchQueue.main.async {
if let error = error {
self?.statusLabel.stringValue = "Error launching game: \(error.localizedDescription)"
self?.statusLabel.textColor = NSColor.systemRed
print("Launch error details: \(error)")
} else {
self?.statusLabel.stringValue = "Fortnite launched successfully!"
self?.statusLabel.textColor = NSColor.systemGreen
}
}
}
}
}
@objc func toggleRememberCredentials(_ sender: NSButton) {
let shouldRemember = sender.state == .on
UserDefaults.standard.set(shouldRemember, forKey: "rememberCredentials")
if !shouldRemember {
UserDefaults.standard.removeObject(forKey: "savedEmail")
UserDefaults.standard.removeObject(forKey: "savedPassword")
} else {
if !emailField.stringValue.isEmpty && !passwordField.stringValue.isEmpty {
saveCredentials(email: emailField.stringValue, password: passwordField.stringValue)
}
}
}
// MARK: - NSTextFieldDelegate
func controlTextDidChange(_ notification: Notification) {
updateLaunchButtonState()
}
// MARK: - Helper Methods
func updateLaunchButtonState() {
launchButton.isEnabled = !emailField.stringValue.isEmpty &&
!passwordField.stringValue.isEmpty &&
gamePath != nil &&
validateAppName()
}
func validateAppName() -> Bool {
return selectedAppName == "FortniteClient-Mac-Shipping"
}
func findExecutablePath(in appURL: URL) -> String? {
let executableName = "FortniteClient-Mac-Shipping"
let directPath = appURL.appendingPathComponent("Contents/MacOS/\(executableName)").path
if FileManager.default.fileExists(atPath: directPath) {
print("Found executable at: \(directPath)")
return directPath
}
if let bundle = Bundle(url: appURL), let executablePath = bundle.executableURL?.path {
print("Found executable from bundle at: \(executablePath)")
return executablePath
}
print("Looking for executable in app at: \(appURL.path)")
let macOSPath = appURL.appendingPathComponent("Contents/MacOS")
do {
let contents = try FileManager.default.contentsOfDirectory(atPath: macOSPath.path)
print("Contents of MacOS directory: \(contents)")
if !contents.isEmpty {
let firstExecutable = macOSPath.appendingPathComponent(contents[0]).path
print("Using first item as executable: \(firstExecutable)")
return firstExecutable
}
} catch {
print("Error listing Contents/MacOS directory: \(error)")
}
return nil
}
// MARK: - Credentials Management
func saveCredentials(email: String, password: String) {
UserDefaults.standard.set(email, forKey: "savedEmail")
UserDefaults.standard.set(password, forKey: "savedPassword")
}
func loadSavedCredentials() {
if UserDefaults.standard.bool(forKey: "rememberCredentials") {
emailField.stringValue = UserDefaults.standard.string(forKey: "savedEmail") ?? ""
passwordField.stringValue = UserDefaults.standard.string(forKey: "savedPassword") ?? ""
}
}
}
@main
class MacFNLauncherApp: NSObject {
static func main() {
let app = NSApplication.shared
let delegate = AppDelegate()
app.delegate = delegate
app.run()
}
}
@@ -0,0 +1,6 @@
{
"info" : {
"author" : "xcode",
"version" : 1
}
}
@@ -0,0 +1,17 @@
//
// MacFNLauncherTests.swift
// MacFNLauncherTests
//
// Created by apfelteesaft on 12.03.25.
//
import Testing
@testable import MacFNLauncher
struct MacFNLauncherTests {
@Test func example() async throws {
// Write your test here and use APIs like `#expect(...)` to check expected conditions.
}
}
@@ -0,0 +1,43 @@
//
// MacFNLauncherUITests.swift
// MacFNLauncherUITests
//
// Created by apfelteesaft on 12.03.25.
//
import XCTest
final class MacFNLauncherUITests: XCTestCase {
override func setUpWithError() throws {
// Put setup code here. This method is called before the invocation of each test method in the class.
// In UI tests it is usually best to stop immediately when a failure occurs.
continueAfterFailure = false
// In UI tests its important to set the initial state - such as interface orientation - required for your tests before they run. The setUp method is a good place to do this.
}
override func tearDownWithError() throws {
// Put teardown code here. This method is called after the invocation of each test method in the class.
}
@MainActor
func testExample() throws {
// UI tests must launch the application that they test.
let app = XCUIApplication()
app.launch()
// Use XCTAssert and related functions to verify your tests produce the correct results.
}
@MainActor
func testLaunchPerformance() throws {
if #available(macOS 10.15, iOS 13.0, tvOS 13.0, watchOS 7.0, *) {
// This measures how long it takes to launch your application.
measure(metrics: [XCTApplicationLaunchMetric()]) {
XCUIApplication().launch()
}
}
}
}
@@ -0,0 +1,33 @@
//
// MacFNLauncherUITestsLaunchTests.swift
// MacFNLauncherUITests
//
// Created by apfelteesaft on 12.03.25.
//
import XCTest
final class MacFNLauncherUITestsLaunchTests: XCTestCase {
override class var runsForEachTargetApplicationUIConfiguration: Bool {
true
}
override func setUpWithError() throws {
continueAfterFailure = false
}
@MainActor
func testLaunch() throws {
let app = XCUIApplication()
app.launch()
// Insert steps here to perform after app launch but before taking a screenshot,
// such as logging into a test account or navigating somewhere in the app
let attachment = XCTAttachment(screenshot: app.screenshot())
attachment.name = "Launch Screen"
attachment.lifetime = .keepAlways
add(attachment)
}
}
+3
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@@ -0,0 +1,3 @@
# MacFNLauncher
## - Made to Launch 13.40 with custom Sinum, MacOS Compatible version found here: https://github.com/ApfelTeeSaft/SinumMacOS
## - Patch Binary using dylibinjector