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MacFNLauncher

- Made to Launch 13.40 with custom Sinum, MacOS Compatible version found here: https://github.com/ApfelTeeSaft/SinumMacOS

- Patch Binary using insert_dylib

Step 1: Clone and build the insert_dylib tool

git clone https://github.com/Tyilo/insert_dylib
cd insert_dylib
xcodebuild
cd build/Release

Step 2: Use the tool to modify the app's executable (example)

./insert_dylib --all-yes "/Users/apfelteesaft/Desktop/iOS/build/libNova.dylib" \
"/Volumes/Untitled/macFN/FortniteGame/Binaries/Mac/FortniteClient-Mac-Shipping.app/Contents/MacOS/FortniteClient-Mac-Shipping" \
"/Volumes/Untitled/macFN/FortniteGame/Binaries/Mac/FortniteClient-Mac-Shipping.app/Contents/MacOS/FortniteClient-Mac-Shipping.modified"

Step 3: Replace the original executable with the modified one (example)

mv "/Volumes/Untitled/macFN/FortniteGame/Binaries/Mac/FortniteClient-Mac-Shipping.app/Contents/MacOS/FortniteClient-Mac-Shipping.modified" \
"/Volumes/Untitled/macFN/FortniteGame/Binaries/Mac/FortniteClient-Mac-Shipping.app/Contents/MacOS/FortniteClient-Mac-Shipping"

Step 4: Copy your dylib into the app bundle (example)

cp "/Users/apfelteesaft/Desktop/iOS/build/libNova.dylib" \
"/Volumes/Untitled/macFN/FortniteGame/Binaries/Mac/FortniteClient-Mac-Shipping.app/Contents/MacOS/"
S
Description
a Fortnite MacOS Launcher written in Swift
Readme
47 KiB
Languages
Swift 100%