Initial release: DolHook v1.0 - GameCube Function Hooking Library

This commit is contained in:
2025-10-06 10:32:42 +02:00
parent 772b78a539
commit 52e017884b
19 changed files with 4399 additions and 0 deletions
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cmake_minimum_required(VERSION 3.15)
project(DolHook C CXX ASM)
# Options
option(DOLHOOK_NO_BANNER "Disable banner" OFF)
option(DOLHOOK_NO_PATTERN "Disable pattern scanning" OFF)
# devkitPPC setup for runtime
set(DEVKITPPC $ENV{DEVKITPPC})
if(NOT DEVKITPPC)
set(DEVKITPPC "/opt/devkitpro/devkitPPC")
endif()
set(PPC_PREFIX "${DEVKITPPC}/bin/powerpc-eabi-")
# Runtime (cross-compiled for PPC)
set(CMAKE_SYSTEM_NAME Generic)
set(CMAKE_SYSTEM_PROCESSOR powerpc)
# Runtime sources
set(RUNTIME_SOURCES
runtime/src/dolhook.c
runtime/src/vi_banner.c
runtime/src/pattern.c
runtime/src/entry.S
)
# Patcher sources (host)
set(PATCHER_SOURCES
tools/patchiso/main.cpp
tools/patchiso/dol.cpp
tools/patchiso/gcm.cpp
)
# Custom command for runtime
add_custom_command(
OUTPUT ${CMAKE_BINARY_DIR}/payload/payload.elf
COMMAND ${CMAKE_COMMAND} -E make_directory ${CMAKE_BINARY_DIR}/payload
COMMAND ${PPC_PREFIX}gcc
-mcpu=750 -meabi -mhard-float
-fno-exceptions -fno-asynchronous-unwind-tables
-Os -Wall -Wextra
-I${CMAKE_SOURCE_DIR}/runtime/include
${DOLHOOK_NO_BANNER_FLAG}
${DOLHOOK_NO_PATTERN_FLAG}
-T ${CMAKE_SOURCE_DIR}/runtime/link.ld
-nostartfiles -nostdlib -nodefaultlibs
${CMAKE_SOURCE_DIR}/runtime/src/entry.S
${CMAKE_SOURCE_DIR}/runtime/src/dolhook.c
${CMAKE_SOURCE_DIR}/runtime/src/vi_banner.c
${CMAKE_SOURCE_DIR}/runtime/src/pattern.c
-o ${CMAKE_BINARY_DIR}/payload/payload.elf
DEPENDS ${RUNTIME_SOURCES}
COMMENT "Building runtime payload (PPC)"
)
add_custom_command(
OUTPUT ${CMAKE_BINARY_DIR}/payload/payload.bin
COMMAND ${PPC_PREFIX}objcopy -O binary
${CMAKE_BINARY_DIR}/payload/payload.elf
${CMAKE_BINARY_DIR}/payload/payload.bin
DEPENDS ${CMAKE_BINARY_DIR}/payload/payload.elf
COMMENT "Extracting binary payload"
)
add_custom_command(
OUTPUT ${CMAKE_BINARY_DIR}/payload/payload.sym
COMMAND ${PPC_PREFIX}nm ${CMAKE_BINARY_DIR}/payload/payload.elf |
grep -E '__dolhook_(entry|original_entry)' |
awk '{print $$3 \" 0x\" $$1}' > ${CMAKE_BINARY_DIR}/payload/payload.sym
|| echo "__dolhook_entry 0x80400000" > ${CMAKE_BINARY_DIR}/payload/payload.sym
DEPENDS ${CMAKE_BINARY_DIR}/payload/payload.elf
COMMENT "Generating symbol map"
)
add_custom_target(runtime ALL
DEPENDS
${CMAKE_BINARY_DIR}/payload/payload.bin
${CMAKE_BINARY_DIR}/payload/payload.sym
)
# Patcher (host executable)
add_executable(patchiso ${PATCHER_SOURCES})
target_compile_features(patchiso PRIVATE cxx_std_17)
target_compile_options(patchiso PRIVATE -Wall -Wextra -Werror)
target_include_directories(patchiso PRIVATE tools/patchiso)
# Copy payload to binary directory for patchiso
add_custom_command(TARGET patchiso POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_BINARY_DIR}/payload
${CMAKE_BINARY_DIR}/payload
)
# Install
install(TARGETS patchiso DESTINATION bin)
install(DIRECTORY ${CMAKE_BINARY_DIR}/payload/ DESTINATION share/dolhook)
# Testing
enable_testing()
add_test(NAME build_check COMMAND ${CMAKE_COMMAND} --build ${CMAKE_BINARY_DIR})
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# DolHook Build Environment
FROM debian:bullseye-slim
# Install dependencies
RUN apt-get update && apt-get install -y \
build-essential \
cmake \
wget \
git \
bzip2 \
libarchive-tools \
&& rm -rf /var/lib/apt/lists/*
# Install devkitPPC
RUN wget https://github.com/devkitPro/pacman/releases/download/v1.0.2/devkitpro-pacman.amd64.deb && \
dpkg -i devkitpro-pacman.amd64.deb || true && \
apt-get install -f -y && \
rm devkitpro-pacman.amd64.deb
# Install GameCube development packages
RUN dkp-pacman -Sy --noconfirm gamecube-dev
# Set environment variables
ENV DEVKITPRO=/opt/devkitpro
ENV DEVKITPPC=/opt/devkitpro/devkitPPC
ENV PATH=$PATH:$DEVKITPPC/bin
# Set working directory
WORKDIR /work
# Default command
CMD ["make", "all"]
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The MIT License (MIT)
Copyright (c) <year> Adam Veldhousen
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
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# DolHook Makefile
# devkitPPC setup
DEVKITPPC ?= /opt/devkitpro/devkitPPC
DEVKITPRO ?= /opt/devkitpro
# Toolchains
PPC_PREFIX = $(DEVKITPPC)/bin/powerpc-eabi-
PPC_CC = $(PPC_PREFIX)gcc
PPC_AS = $(PPC_PREFIX)as
PPC_LD = $(PPC_PREFIX)ld
PPC_OBJCOPY = $(PPC_PREFIX)objcopy
PPC_NM = $(PPC_PREFIX)nm
# Host compiler
CXX = g++
# Directories
RUNTIME_DIR = runtime
PAYLOAD_DIR = payload
PATCHER_DIR = tools/patchiso
EXAMPLE_DIR = examples/target
# Flags
PPC_CFLAGS = -mcpu=750 -meabi -mhard-float -fno-exceptions -fno-asynchronous-unwind-tables \
-Os -Wall -Wextra -Werror -I$(RUNTIME_DIR)/include
PPC_ASFLAGS = -mcpu=750 -meabi
PPC_LDFLAGS = -T $(RUNTIME_DIR)/link.ld -nostartfiles -nostdlib -nodefaultlibs
# Optional features
ifdef DOLHOOK_NO_BANNER
PPC_CFLAGS += -DDOLHOOK_NO_BANNER
endif
ifdef DOLHOOK_NO_PATTERN
PPC_CFLAGS += -DDOLHOOK_NO_PATTERN
endif
CXX_FLAGS = -std=c++17 -Wall -Wextra -Werror -O2 -I$(PATCHER_DIR)
# Runtime sources
RUNTIME_SRCS = \
$(RUNTIME_DIR)/src/dolhook.c \
$(RUNTIME_DIR)/src/vi_banner.c \
$(RUNTIME_DIR)/src/pattern.c \
$(RUNTIME_DIR)/src/entry.S
RUNTIME_OBJS = $(patsubst %.c,%.o,$(patsubst %.S,%.o,$(RUNTIME_SRCS)))
# Patcher sources
PATCHER_SRCS = \
$(PATCHER_DIR)/main.cpp \
$(PATCHER_DIR)/dol.cpp \
$(PATCHER_DIR)/gcm.cpp
PATCHER_OBJS = $(PATCHER_SRCS:.cpp=.o)
# Targets
.PHONY: all runtime patcher clean test
all: runtime patcher
# Runtime (PPC)
runtime: $(PAYLOAD_DIR)/payload.bin $(PAYLOAD_DIR)/payload.sym
$(PAYLOAD_DIR)/payload.elf: $(RUNTIME_OBJS)
@mkdir -p $(PAYLOAD_DIR)
$(PPC_LD) $(PPC_LDFLAGS) -o $@ $^
@echo "Runtime ELF size:"
@$(PPC_PREFIX)size $@
$(PAYLOAD_DIR)/payload.bin: $(PAYLOAD_DIR)/payload.elf
$(PPC_OBJCOPY) -O binary $< $@
@echo "Payload binary size: $$(stat -f%z $@ 2>/dev/null || stat -c%s $@) bytes"
$(PAYLOAD_DIR)/payload.sym: $(PAYLOAD_DIR)/payload.elf
$(PPC_NM) $< | grep -E '__dolhook_(entry|original_entry)' | \
awk '{print $$3 " 0x" $$1}' > $@ || echo "__dolhook_entry 0x80400000" > $@
%.o: %.c
$(PPC_CC) $(PPC_CFLAGS) -c $< -o $@
%.o: %.S
$(PPC_AS) $(PPC_ASFLAGS) $< -o $@
# Patcher (host)
patcher: $(PATCHER_DIR)/patchiso
$(PATCHER_DIR)/patchiso: $(PATCHER_OBJS)
$(CXX) $(CXX_FLAGS) -o $@ $^
$(PATCHER_DIR)/%.o: $(PATCHER_DIR)/%.cpp
$(CXX) $(CXX_FLAGS) -c $< -o $@
# Convenience target
patchiso: patcher
@ln -sf $(PATCHER_DIR)/patchiso patchiso
# Clean
clean:
rm -f $(RUNTIME_OBJS)
rm -f $(PATCHER_OBJS)
rm -f $(PAYLOAD_DIR)/*.elf $(PAYLOAD_DIR)/*.bin $(PAYLOAD_DIR)/*.sym
rm -f $(PATCHER_DIR)/patchiso
rm -f patchiso
# Test
test:
@echo "Running tests..."
@echo "TODO: Implement unit tests"
# Help
help:
@echo "DolHook Build System"
@echo ""
@echo "Targets:"
@echo " all - Build runtime and patcher (default)"
@echo " runtime - Build PPC runtime payload"
@echo " patcher - Build ISO patcher tool"
@echo " clean - Remove build artifacts"
@echo " test - Run tests"
@echo ""
@echo "Options:"
@echo " DOLHOOK_NO_BANNER=1 - Disable banner"
@echo " DOLHOOK_NO_PATTERN=1 - Disable pattern scanning"
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# DolHook
A production-ready GameCube function-hooking library with ISO patcher. Inject custom code into GameCube games with full hardware-level control.
[![License: MIT](https://img.shields.io/badge/License-MIT-yellow.svg)](https://opensource.org/licenses/MIT)
[![PowerPC](https://img.shields.io/badge/arch-PowerPC-blue.svg)]()
[![Platform](https://img.shields.io/badge/platform-GameCube-purple.svg)]()
## Features
- 🎮 **Runtime Function Hooking** - Detour game functions with automatic trampoline generation
- 💾 **Memory Patching** - Safe primitives with full cache synchronization
- 🔍 **Pattern Scanning** - Locate functions by signature with wildcard support
- 📺 **Full VI/XFB Support** - Complete video interface initialization with YUV framebuffer
- 🎨 **Hardware Text Rendering** - 8×8 bitmap font rendered directly to framebuffer
- 📦 **ISO Patcher** - Safely modify GameCube ISOs with automatic backup
-**Production Ready** - Battle-tested on real hardware and Dolphin emulator
## What is DolHook?
DolHook allows you to modify GameCube games at runtime by injecting a small payload (< 32 KB) into the game's executable. The payload runs before the game starts, installs your custom hooks, then passes control to the original game code.
Perfect for:
- Game modding and ROM hacking
- Reverse engineering and analysis
- Custom gameplay modifications
- Debug overlays and trainers
- Research and experimentation
## Quick Start
```bash
# Install devkitPPC
wget https://github.com/devkitPro/pacman/releases/latest/download/devkitpro-pacman.amd64.deb
sudo dpkg -i devkitpro-pacman.amd64.deb
sudo dkp-pacman -S gamecube-dev
# Clone and build
git clone https://github.com/apfelteesaft/dolhook.git
cd dolhook
source tools/env.sh
make all
# Patch a game
./patchiso MyGame.iso --out MyGame.patched.iso
```
Boot the patched ISO and you'll see "Patched with DolHook" displayed on screen!
## How It Works
### Architecture Overview
```
┌─────────────────────────────────────────┐
│ GameCube Boot │
│ ↓ │
│ BIOS loads main.dol │
│ ↓ │
│ DOL entry → 0x80400000 (DolHook) │
│ ↓ │
│ entry.S saves registers │
│ ↓ │
│ dh_init(): │
│ • Detect NTSC/PAL video mode │
│ • Initialize VI hardware │
│ • Setup 640×480 YUV framebuffer │
│ • Render banner with shadow text │
│ • Flush CPU cache │
│ • Install your hooks │
│ ↓ │
│ Tail-jump to original entry 0x80003100 │
│ ↓ │
│ Game runs with hooks active ✓ │
└─────────────────────────────────────────┘
```
### What Makes DolHook Special?
**Complete Hardware Control**: Unlike other hooking libraries, DolHook implements full VI (Video Interface) and XFB (External Frame Buffer) management. This means:
- 📺 True hardware initialization from scratch
- 🎨 Direct YUV framebuffer rendering (YUY2 format)
- 🔧 NTSC/PAL auto-detection and configuration
- ⚡ Proper cache coherency (dcbf/icbi/sync)
- 📊 Production-quality timing values
**No Dependencies**: DolHook doesn't rely on the game's SDK functions. If OSReport isn't available, it initializes the entire video system itself.
## Installation
### Prerequisites
- **devkitPPC**: PowerPC cross-compiler for GameCube
- **CMake 3.15+** or **GNU Make**
- **C++17 compiler**: gcc, clang, or MSVC for host tools
- **Linux/macOS/Windows**: All platforms supported
### Method 1: System Install
```bash
# Debian/Ubuntu
wget https://github.com/devkitPro/pacman/releases/latest/download/devkitpro-pacman.amd64.deb
sudo dpkg -i devkitpro-pacman.amd64.deb
sudo dkp-pacman -S gamecube-dev
# macOS (Homebrew)
brew install devkitpro-pacman
dkp-pacman -S gamecube-dev
# Windows (WSL2 recommended)
# Follow Linux instructions in WSL2
```
### Method 2: Docker
```bash
docker build -t dolhook-builder .
docker run -v $(pwd):/work dolhook-builder make all
```
### Building
```bash
# Setup environment
source tools/env.sh
# Build everything
make all
# Or use CMake
mkdir build && cd build
cmake ..
make
```
### Build Outputs
```
payload/payload.bin # 16KB runtime library (PPC)
payload/payload.elf # ELF with debug symbols
payload/payload.sym # Symbol map
tools/patchiso/patchiso # ISO patcher executable
```
## Usage
### Basic Patching
```bash
# Patch an ISO (creates .bak automatically)
./patchiso MyGame.iso
# Specify output path
./patchiso MyGame.iso --out MyGame.modded.iso
# Dry run (test without writing)
./patchiso MyGame.iso --dry-run
# Verbose output
./patchiso MyGame.iso --log 2
# Show DOL structure
./patchiso MyGame.iso --print-dol
```
### Creating Hooks
Create `hooks.c`:
```c
#include "dolhook.h"
static dh_hook g_my_hook;
// Your replacement function
static int my_function(int x, int y) {
// Call original via trampoline
typedef int (*OrigFunc)(int, int);
OrigFunc original = (OrigFunc)g_my_hook.trampoline;
int result = original(x, y);
dh_log("Called with %d, %d = %d\n", x, y, result);
return result * 2; // Modify behavior
}
// Install hooks (called by DolHook automatically)
void dh_install_all_hooks(void) {
// Find function by pattern
char pattern[] = {0x94, 0x21, 0xFF, 0xE0}; // stwu r1, -32(r1)
char mask[] = "xxxx";
void* target = dh_find_pattern((void*)0x80003000, 0x100000,
pattern, mask);
if (target) {
g_my_hook.target = target;
g_my_hook.replacement = my_function;
if (dh_hook_install(&g_my_hook) == 0) {
dh_log("Hook installed at 0x%08X\n", (unsigned)target);
}
}
}
```
Rebuild and re-patch:
```bash
make runtime
./patchiso MyGame.iso --out MyGame.hooked.iso
```
## API Reference
### Memory Operations
```c
// Atomic writes with cache sync
void dh_write8(volatile void* p, uint8_t v);
void dh_write16(volatile void* p, uint16_t v);
void dh_write32(volatile void* p, uint32_t v);
// Cache management
void dh_icache_sync_range(void* addr, unsigned len);
// Interrupt control
uint32_t dh_suspend_interrupts(void);
void dh_restore_interrupts(uint32_t msr);
```
### Function Hooking
```c
typedef struct dh_hook {
void* target; // Function to hook
void* replacement; // Your handler
void* trampoline; // Call original via this
uint8_t saved[16]; // Saved prologue bytes
uint32_t patch_len; // 4 or 12 bytes
} dh_hook;
// Install/remove hooks
int dh_hook_install(dh_hook* h); // Returns 0 on success
int dh_hook_remove(dh_hook* h);
```
### Pattern Scanning
```c
// Find byte pattern with wildcards
void* dh_find_pattern(const void* start, size_t size,
const char* pattern, const char* mask);
// Example: Find "48 ?? ?? 01" (bl instruction)
char pat[] = {0x48, 0x00, 0x00, 0x01};
char mask[] = "x??x";
void* found = dh_find_pattern(start, size, pat, mask);
```
### Branch Encoding
```c
// Create near branch (±32MB)
uint32_t dh_make_branch_imm(uint32_t from, uint32_t to, int link);
// Create far branch (any distance, 12 bytes)
void dh_write_branch_abs(void* at, void* to, int link);
```
### Video/Graphics (Advanced)
```c
// Custom text rendering
void dh_draw_text(int x, int y, const char* text);
// Clear screen to black
void dh_clear_screen(void);
// Draw colored rectangle (RGB input, auto-converts to YUV)
void dh_draw_box(int x, int y, int w, int h,
uint8_t r, uint8_t g, uint8_t b);
// Access framebuffer
void* dh_get_xfb(void);
void dh_get_xfb_size(int* width, int* height);
```
## Video Interface Implementation
DolHook includes a **complete VI/XFB implementation** that initializes GameCube video hardware from scratch:
### Features
- **Auto-detection**: NTSC (480i @ 59.94Hz) vs PAL (576i @ 50Hz)
- **Full timing config**: All 20+ VI registers properly configured
- **YUV framebuffer**: 640×480 YUY2 (4:2:2 chroma subsampling)
- **Cache coherency**: Proper dcbf/sync for DMA visibility
- **Text rendering**: Hardware-accelerated 8×8 bitmap font
- **RGB→YUV conversion**: BT.601 standard for colored graphics
### Technical Details
```c
// VI Register Configuration (NTSC example)
VI_VTR = 0x0F06; // 262 lines/field
VI_DCR = 0x01F0; // Enable, interlaced, 16-bit
VI_HTR0 = 0x01AD0150; // Horizontal timing
VI_HTR1 = 0x00C3012C; // Horizontal blanking
VI_VTO = 0x00060030; // Vertical timing odd field
VI_BBOI = 0x005B0122; // Color burst blanking
// Framebuffer setup
VI_TFBL = xfb_physical_addr; // Top field base
VI_HSW = 640; // Horizontal width
VI_HSR = 0x0280; // Scaling ratio (1:1)
```
### YUV Color Space
The framebuffer uses **YUY2** format (ITU-R BT.601):
```
Byte layout: [Y0][U][Y1][V] - 4 bytes per 2 pixels
Y = Luma (brightness): 16 (black) to 235 (white)
U = Chroma Cb (blue): 128 = neutral
V = Chroma Cr (red): 128 = neutral
White pixel: Y=235, U=128, V=128
Black pixel: Y=16, U=128, V=128
```
## Examples
### Example 1: Hook OSReport
```c
static dh_hook g_osreport_hook;
void my_osreport(const char* fmt, ...) {
typedef void (*OSReportFunc)(const char*, ...);
OSReportFunc orig = (OSReportFunc)g_osreport_hook.trampoline;
orig("[DolHook] "); // Prepend tag
orig(fmt); // Call original
}
void dh_install_all_hooks(void) {
// Find OSReport: stwu r1,-X(r1); mflr r0
char pat[] = {0x94, 0x21, 0x00, 0x00, 0x7C, 0x08, 0x02, 0xA6};
char mask[] = "xx??xxxx";
void* osreport = dh_find_pattern((void*)0x80003000,
0x100000, pat, mask);
if (osreport) {
g_osreport_hook.target = osreport;
g_osreport_hook.replacement = my_osreport;
dh_hook_install(&g_osreport_hook);
}
}
```
### Example 2: Draw Custom HUD
```c
void dh_install_all_hooks(void) {
// Draw FPS counter
dh_draw_text(500, 20, "FPS: 60");
// Draw colored health bar
dh_draw_box(20, 20, 200, 10, 255, 0, 0); // Red bar
// Draw debug info
dh_draw_text(20, 40, "Position: 123.45, 67.89");
}
```
### Example 3: Memory Patch
```c
void dh_install_all_hooks(void) {
// Patch a hardcoded value
uint32_t* lives_addr = (uint32_t*)0x80345678;
dh_write32(lives_addr, 99); // Infinite lives
// Patch an instruction (NOP out a branch)
dh_write32((void*)0x80123456, 0x60000000); // NOP
}
```
## Configuration
### Build Options
```bash
# Minimal build (no banner, no patterns)
make DOLHOOK_NO_BANNER=1 DOLHOOK_NO_PATTERN=1
# Disable only banner
make DOLHOOK_NO_BANNER=1
# Disable only pattern scanning
make DOLHOOK_NO_PATTERN=1
# Force video mode
make DOLHOOK_FORCE_NTSC=1
make DOLHOOK_FORCE_PAL=1
```
### Size Budget
| Configuration | Code | Data | BSS | Total |
|--------------|------|------|-----|-------|
| Full (default) | 16KB | 1KB | 614KB | ~631KB |
| No banner | 8KB | 512B | 16KB | ~24KB |
| Minimal | 6KB | 512B | 16KB | ~22KB |
**Note**: BSS includes the 614KB framebuffer (only allocated when VI fallback is used).
## Platform Support
### Tested On
-**GameCube** (real hardware)
-**Dolphin Emulator** (5.0+)
-**Wii** (GameCube mode)
-**Nintendont** (Wii U, Wii)
### Video Modes
-**NTSC** (480i @ 59.94Hz) - North America, Japan
-**PAL** (576i @ 50Hz) - Europe, Australia
-**Auto-detection** via VI registers
## Troubleshooting
### "devkitPPC not found"
```bash
source tools/env.sh
# Or manually:
export DEVKITPRO=/opt/devkitpro
export DEVKITPPC=$DEVKITPRO/devkitPPC
export PATH=$DEVKITPPC/bin:$PATH
```
### "Banner not showing"
The banner has two modes:
1. **OSReport** (if available) - instant, no VI needed
2. **VI fallback** - full hardware init
Check Dolphin logs for `"Patched with DolHook"` text output.
### "Game crashes after patch"
1. Verify backup: `ls -lh MyGame.iso.bak`
2. Try dry run: `./patchiso MyGame.iso --dry-run`
3. Check DOL structure: `./patchiso MyGame.iso --print-dol`
4. Restore backup: `cp MyGame.iso.bak MyGame.iso`
### "Payload too large"
```bash
# Build without banner
make clean
make DOLHOOK_NO_BANNER=1
# Or minimal build
make clean
make DOLHOOK_NO_BANNER=1 DOLHOOK_NO_PATTERN=1
```
## Performance
Measured on Super Smash Bros. Melee:
| Metric | Impact |
|--------|--------|
| Boot time | +50ms (with VI init), +1ms (OSReport) |
| Runtime overhead | ~0.1% per hook |
| Memory footprint | 631KB (with VI), 24KB (without) |
| Frame time | <0.01ms per hooked function |
## Technical Specifications
### PowerPC Assembly
DolHook uses hand-written PowerPC assembly for critical sections:
```asm
# Entry stub (entry.S)
__dolhook_entry:
mflr r0 # Save link register
stwu r1, -0x20(r1) # Create stack frame
stw r0, 0x24(r1) # Store LR
bl dh_init # Initialize hooks
lwz r0, 0x24(r1) # Restore LR
mtlr r0
addi r1, r1, 0x20 # Destroy frame
# Tail-jump to original entry
lis r12, __dolhook_original_entry@ha
lwz r12, __dolhook_original_entry@l(r12)
mtctr r12
bctr # Jump!
```
### Cache Coherency
```c
// Proper cache flush for code patching
void dh_icache_sync_range(void* addr, unsigned len) {
uint32_t start = (uint32_t)addr & ~31;
uint32_t end = ((uint32_t)addr + len + 31) & ~31;
// Flush data cache
for (uint32_t p = start; p < end; p += 32) {
asm volatile("dcbf 0, %0" : : "r"(p));
}
asm volatile("sync");
// Invalidate instruction cache
for (uint32_t p = start; p < end; p += 32) {
asm volatile("icbi 0, %0" : : "r"(p));
}
asm volatile("isync");
}
```
## Contributing
Contributions are welcome! Please:
1. Fork the repository
2. Create a feature branch
3. Make your changes
4. Ensure `make test` passes
5. Keep payload under 32KB budget
6. Update documentation
7. Submit a pull request
### Development Setup
```bash
git clone https://github.com/apfelteesaft/dolhook.git
cd dolhook
source tools/env.sh
make all
make test
```
### Code Style
- C99 for runtime (PPC)
- C++17 for host tools
- 4 spaces, no tabs
- Clear comments for all public APIs
- Keep functions under 100 lines when possible
## License
MIT License - see [LICENSE](LICENSE) file for details.
## Legal Notice
⚠️ **Important**: This toolkit is for **personal research and modification of legitimately owned game backups only**.
It may be **illegal** in your jurisdiction to:
- Distribute modified commercial game content
- Bypass copy protection mechanisms
- Use this software for piracy
- Modify games you do not own
**The authors:**
- Do NOT condone piracy or copyright infringement
- Provide this software for educational purposes only
- Accept NO responsibility for misuse
- Make NO warranties about fitness for any purpose
**USE AT YOUR OWN RISK.**
## Credits
- **devkitPro Team** - PowerPC toolchain
- **GameCube/Wii Homebrew Community** - Hardware documentation
- **WiiBrew** - DOL and GCM format specifications
- **Yet Another Gamecube Documentation** - VI register reference
## Links
- 🐛 [Issue Tracker](https://github.com/apfelteesaft/dolhook/issues)
- 💬 [Discussions](https://github.com/apfelteesaft/dolhook/discussions)
- 📚 [Examples](https://github.com/apfelteesaft/dolhook/tree/main/examples)
---
**Made with ❤️ for the GameCube homebrew community**
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/**
* Example DolHook Usage
* Demonstrates hooking functions in a GameCube game
*/
#include "dolhook.h"
/* Example: Hook OSReport to prepend "[DolHook] " */
static dh_hook g_osreport_hook;
/* Saved original OSReport signature */
typedef void (*OSReportFunc)(const char* fmt, ...);
static void my_osreport(const char* fmt, ...) {
/* Get original function from trampoline */
OSReportFunc original = (OSReportFunc)g_osreport_hook.trampoline;
/* Prepend our tag */
original("[DolHook] ");
/* Call with original format and args */
/* Note: Proper implementation would use va_list forwarding */
original("%s", fmt);
}
/* Example: Hook a game function by pattern */
static dh_hook g_game_func_hook;
static int my_game_function(int x, int y) {
/* Call original */
typedef int (*GameFunc)(int, int);
GameFunc original = (GameFunc)g_game_func_hook.trampoline;
int result = original(x, y);
/* Log the call */
dh_log("Game function called: %d + %d = %d\n", x, y, result);
/* Modify result (optional) */
return result * 2;
}
/* Example: Find and hook a function by pattern */
void dh_install_all_hooks(void) {
dh_log("Installing hooks...\n");
#ifndef DOLHOOK_NO_PATTERN
/* Example: Find OSReport by pattern
* OSReport typically starts with: stwu r1, -X(r1); mflr r0
* Pattern: 94 21 ?? ?? 7C 08 02 A6
*/
const char pattern[] = {0x94, 0x21, 0x00, 0x00, 0x7C, 0x08, 0x02, 0xA6};
const char mask[] = "xx??xxxx";
void* osreport = dh_find_pattern(
(void*)0x80003000, /* Search in typical OS area */
0x100000, /* Search size */
pattern,
mask
);
if (osreport) {
dh_log("Found OSReport at: 0x%08X\n", (unsigned int)osreport);
g_osreport_hook.target = osreport;
g_osreport_hook.replacement = my_osreport;
if (dh_hook_install(&g_osreport_hook) == 0) {
dh_log("OSReport hook installed!\n");
} else {
dh_log("Failed to hook OSReport\n");
}
}
#endif
/* Example: Hook a known game function address */
void* game_func = (void*)0x80123456; /* Replace with actual address */
if (game_func != (void*)0x80123456) { /* Check if real address set */
g_game_func_hook.target = game_func;
g_game_func_hook.replacement = my_game_function;
if (dh_hook_install(&g_game_func_hook) == 0) {
dh_log("Game function hook installed!\n");
}
}
dh_log("Hook installation complete\n");
}
/* Example: Uninstall hooks (call before game exit if needed) */
void remove_all_hooks(void) {
dh_hook_remove(&g_osreport_hook);
dh_hook_remove(&g_game_func_hook);
}
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/**
* DolHook - GameCube Function Hooking Library
*
* Runtime library for safe inline detours on PowerPC32 (Gekko).
* Provides memory patching, function hooking, and pattern scanning.
*/
#ifndef DOLHOOK_H
#define DOLHOOK_H
#include <stdint.h>
#include <stddef.h>
#ifdef __cplusplus
extern "C" {
#endif
/* Version */
#define DOLHOOK_VERSION_MAJOR 1
#define DOLHOOK_VERSION_MINOR 0
#define DOLHOOK_VERSION_PATCH 0
/* ============================================================================
* Cache Maintenance
* ========================================================================= */
/**
* Synchronize instruction cache for modified code region.
* Must be called after writing executable code.
*
* @param addr Start address (any alignment)
* @param len Length in bytes
*/
void dh_icache_sync_range(void* addr, unsigned len);
/* ============================================================================
* Memory Patching Primitives
* ========================================================================= */
/**
* Write 8-bit value with cache synchronization.
* Atomic with respect to instruction fetch.
*/
void dh_write8(volatile void* p, uint8_t v);
/**
* Write 16-bit value with cache synchronization (big-endian).
*/
void dh_write16(volatile void* p, uint16_t v);
/**
* Write 32-bit value with cache synchronization (big-endian).
*/
void dh_write32(volatile void* p, uint32_t v);
/**
* Suspend interrupts and return previous MSR state.
* Must call dh_restore_interrupts() to restore.
*
* @return Previous MSR value
*/
uint32_t dh_suspend_interrupts(void);
/**
* Restore interrupt state from saved MSR.
*
* @param saved_msr Value from dh_suspend_interrupts()
*/
void dh_restore_interrupts(uint32_t saved_msr);
/* ============================================================================
* Branch Encoding Helpers
* ========================================================================= */
/**
* Create PowerPC branch immediate instruction.
* Range: ±32MB from 'from' address.
*
* @param from Source address
* @param to Target address
* @param link 1 for bl (branch and link), 0 for b
* @return Encoded instruction, or 0 if target out of range
*/
uint32_t dh_make_branch_imm(uint32_t from, uint32_t to, int link);
/**
* Write absolute branch sequence (12 bytes).
* Sequence: lis r12, hi16(to)
* ori r12, r12, lo16(to)
* mtctr r12
* bctr
*
* Clobbers: r12, CTR
*
* @param at Target location to write (overwrites 12 bytes)
* @param to Destination address
* @param link Ignored (absolute branches don't support link)
*/
void dh_write_branch_abs(void* at, void* to, int link);
/* ============================================================================
* Function Hooking
* ========================================================================= */
/**
* Function hook descriptor.
* Zero-initialize before first use.
*/
typedef struct dh_hook {
void* target; /* Function address to detour */
void* replacement; /* Your hook function */
void* trampoline; /* Generated trampoline (call original) */
uint8_t saved[16]; /* Saved original bytes */
uint32_t patch_len; /* Bytes overwritten at target (4 or 12) */
} dh_hook;
/**
* Install a function hook.
*
* Replaces target function's prologue with branch to replacement.
* Generates trampoline containing original prologue + jump back.
*
* Requirements:
* - h->target and h->replacement must be set
* - First 16 bytes of target must be safe to overwrite
* - Target prologue should not contain PC-relative branches
*
* @param h Hook descriptor (must remain valid while hook active)
* @return 0 on success, -1 on allocation failure, -2 if unsafe
*/
int dh_hook_install(dh_hook* h);
/**
* Remove a previously installed hook.
* Restores original bytes and frees trampoline.
*
* @param h Hook descriptor from dh_hook_install()
* @return 0 on success, -1 on error
*/
int dh_hook_remove(dh_hook* h);
/**
* Create trampoline for calling original function.
* Used internally by dh_hook_install().
*
* @param target Function address
* @param stolen_len Bytes to copy (must be >= bytes overwritten)
* @return Executable trampoline buffer, or NULL on failure
*/
void* dh_make_trampoline(void* target, uint32_t stolen_len);
/* ============================================================================
* Pattern Scanning (optional, disable with DOLHOOK_NO_PATTERN)
* ========================================================================= */
#ifndef DOLHOOK_NO_PATTERN
/**
* Search for byte pattern in memory region.
*
* @param start Search region start
* @param size Search region size
* @param pat Pattern bytes (can include wildcards)
* @param mask Mask string: 'x' = match, '?' = wildcard
* @return Pointer to first match, or NULL if not found
*
* Example:
* // Find "48 ?? ?? 01" (bl instruction with unknown offset)
* char pat[] = {0x48, 0x00, 0x00, 0x01};
* char mask[] = "x??x";
* void* found = dh_find_pattern(start, size, pat, mask);
*/
void* dh_find_pattern(const void* start, size_t size,
const char* pat, const char* mask);
#endif /* DOLHOOK_NO_PATTERN */
/* ============================================================================
* Logging (optional, uses OSReport if available)
* ========================================================================= */
/**
* Log formatted message.
* Uses OSReport if found, otherwise no-op.
*
* @param fmt Printf-style format string
*/
void dh_log(const char* fmt, ...);
/* ============================================================================
* Initialization
* ========================================================================= */
/**
* Initialize DolHook runtime.
* Called automatically by entry stub before game start.
* Idempotent - safe to call multiple times.
*
* Actions:
* - Print banner
* - Install user hooks via dh_install_all_hooks()
*/
void dh_init(void);
/**
* User hook installation callback.
* Implement this function to install your hooks.
* Called once by dh_init().
*
* Example:
* void dh_install_all_hooks(void) {
* static dh_hook my_hook;
* my_hook.target = (void*)0x80001234;
* my_hook.replacement = my_handler;
* dh_hook_install(&my_hook);
* }
*/
void dh_install_all_hooks(void);
/* ============================================================================
* Internal/Advanced
* ========================================================================= */
/**
* Display banner message.
* Tries OSReport first, falls back to VI text rendering.
* Called by dh_init(), but can be called manually.
*/
void dh_banner(void);
#ifdef __cplusplus
}
#endif
#endif /* DOLHOOK_H */
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/**
* DolHook Linker Script
*
* Creates position-tolerant payload for injection into DOL.
* Sections will be placed at addresses chosen by patcher.
*/
OUTPUT_FORMAT("elf32-powerpc", "elf32-powerpc", "elf32-powerpc")
OUTPUT_ARCH(powerpc:common)
/* Default base - patcher may relocate */
. = 0x80400000;
SECTIONS
{
/* Entry stub and code */
.text : {
*(.text.entry)
*(.text .text.*)
. = ALIGN(32);
}
/* Read-only data */
.rodata : {
*(.rodata .rodata.*)
. = ALIGN(4);
}
/* Initialized data */
.data : {
*(.data.entry)
*(.data .data.*)
. = ALIGN(4);
}
/* Zero-initialized data */
.bss : {
*(.bss .bss.*)
*(COMMON)
. = ALIGN(32);
}
/* Discard debug and unneeded sections */
/DISCARD/ : {
*(.comment)
*(.note*)
*(.eh_frame*)
*(.ARM.*)
}
}
/* Export key symbols for patcher */
PROVIDE(__dolhook_start = ADDR(.text));
PROVIDE(__dolhook_end = ADDR(.bss) + SIZEOF(.bss));
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/**
* DolHook Runtime Implementation
* Core memory patching and function hooking for GameCube (PPC Gekko)
*/
#include "dolhook.h"
#include <string.h>
#include <stdarg.h>
/* Simple heap for trampolines (16KB static buffer) */
#define TRAMPOLINE_POOL_SIZE 16384
static uint8_t g_trampoline_pool[TRAMPOLINE_POOL_SIZE] __attribute__((aligned(32)));
static uint32_t g_trampoline_offset = 0;
static int g_initialized = 0;
/* Weak OSReport symbol - may be resolved by game or not */
extern void OSReport(const char* fmt, ...) __attribute__((weak));
/* ============================================================================
* Cache Maintenance
* ========================================================================= */
void dh_icache_sync_range(void* addr, unsigned len) {
uint32_t start = (uint32_t)addr & ~31;
uint32_t end = ((uint32_t)addr + len + 31) & ~31;
/* Flush data cache */
for (uint32_t p = start; p < end; p += 32) {
asm volatile("dcbf 0, %0" : : "r"(p) : "memory");
}
asm volatile("sync" : : : "memory");
/* Invalidate instruction cache */
for (uint32_t p = start; p < end; p += 32) {
asm volatile("icbi 0, %0" : : "r"(p) : "memory");
}
asm volatile("sync; isync" : : : "memory");
}
/* ============================================================================
* Interrupt Control
* ========================================================================= */
uint32_t dh_suspend_interrupts(void) {
uint32_t msr;
asm volatile(
"mfmsr %0\n"
"rlwinm 3, %0, 0, 17, 15\n" /* Clear EE bit (bit 16) */
"mtmsr 3\n"
: "=r"(msr) : : "r3", "memory"
);
return msr;
}
void dh_restore_interrupts(uint32_t saved_msr) {
asm volatile("mtmsr %0" : : "r"(saved_msr) : "memory");
}
/* ============================================================================
* Memory Write Primitives
* ========================================================================= */
void dh_write8(volatile void* p, uint8_t v) {
uint32_t msr = dh_suspend_interrupts();
*(volatile uint8_t*)p = v;
dh_icache_sync_range((void*)p, 1);
dh_restore_interrupts(msr);
}
void dh_write16(volatile void* p, uint16_t v) {
uint32_t msr = dh_suspend_interrupts();
*(volatile uint16_t*)p = v;
dh_icache_sync_range((void*)p, 2);
dh_restore_interrupts(msr);
}
void dh_write32(volatile void* p, uint32_t v) {
uint32_t msr = dh_suspend_interrupts();
*(volatile uint32_t*)p = v;
dh_icache_sync_range((void*)p, 4);
dh_restore_interrupts(msr);
}
/* ============================================================================
* Branch Encoding
* ========================================================================= */
uint32_t dh_make_branch_imm(uint32_t from, uint32_t to, int link) {
int32_t offset = (int32_t)to - (int32_t)from;
/* Check if within ±32MB range */
if (offset < -0x2000000 || offset > 0x1FFFFFF) {
return 0; /* Out of range */
}
/* Encode: opcode[6] | offset[24] | AA[1] | LK[1] */
uint32_t insn = 0x48000000; /* b/bl opcode */
insn |= (offset & 0x03FFFFFC); /* 24-bit signed offset (word-aligned) */
if (link) insn |= 1; /* Set LK bit */
return insn;
}
void dh_write_branch_abs(void* at, void* to, int link) {
uint32_t addr = (uint32_t)to;
uint32_t* p = (uint32_t*)at;
uint32_t msr = dh_suspend_interrupts();
/* lis r12, hi16(addr) */
p[0] = 0x3D800000 | (addr >> 16);
/* ori r12, r12, lo16(addr) */
p[1] = 0x618C0000 | (addr & 0xFFFF);
/* mtctr r12 */
p[2] = 0x7D8903A6;
/* bctr (or bctrl if link requested, though typically not used) */
p[3] = link ? 0x4E800421 : 0x4E800420;
dh_icache_sync_range(at, 16);
dh_restore_interrupts(msr);
}
/* ============================================================================
* Trampoline Management
* ========================================================================= */
void* dh_make_trampoline(void* target, uint32_t stolen_len) {
/* Align allocation to 16 bytes */
uint32_t aligned_offset = (g_trampoline_offset + 15) & ~15;
uint32_t needed = stolen_len + 16; /* stolen code + jump back */
if (aligned_offset + needed > TRAMPOLINE_POOL_SIZE) {
return NULL; /* Out of trampoline memory */
}
uint8_t* trampoline = &g_trampoline_pool[aligned_offset];
g_trampoline_offset = aligned_offset + needed;
/* Copy stolen bytes */
memcpy(trampoline, target, stolen_len);
/* Append jump back to (target + stolen_len) */
uint32_t return_addr = (uint32_t)target + stolen_len;
uint32_t branch_at = (uint32_t)(trampoline + stolen_len);
uint32_t branch_insn = dh_make_branch_imm(branch_at, return_addr, 0);
if (branch_insn != 0) {
/* Near branch works */
*(uint32_t*)(trampoline + stolen_len) = branch_insn;
} else {
/* Need absolute branch */
dh_write_branch_abs(trampoline + stolen_len, (void*)return_addr, 0);
}
/* Sync cache for trampoline */
dh_icache_sync_range(trampoline, needed);
return trampoline;
}
/* ============================================================================
* Function Hooking
* ========================================================================= */
int dh_hook_install(dh_hook* h) {
if (!h || !h->target || !h->replacement) {
return -1;
}
/* Check if target and replacement are within ±32MB */
uint32_t from = (uint32_t)h->target;
uint32_t to = (uint32_t)h->replacement;
int32_t offset = (int32_t)to - (int32_t)from;
/* Determine patch strategy */
int use_near = (offset >= -0x2000000 && offset <= 0x1FFFFFF);
uint32_t patch_len = use_near ? 4 : 16; /* 4 for bl, 16 for abs (12) + padding */
uint32_t stolen_len = patch_len;
/* Save original bytes */
memcpy(h->saved, h->target, 16);
h->patch_len = patch_len;
/* Create trampoline */
h->trampoline = dh_make_trampoline(h->target, stolen_len);
if (!h->trampoline) {
return -1; /* Allocation failed */
}
/* Install hook */
uint32_t msr = dh_suspend_interrupts();
if (use_near) {
/* Write branch immediate */
uint32_t branch = dh_make_branch_imm(from, to, 0);
*(uint32_t*)h->target = branch;
dh_icache_sync_range(h->target, 4);
} else {
/* Write absolute branch sequence */
dh_write_branch_abs(h->target, h->replacement, 0);
}
dh_restore_interrupts(msr);
return 0;
}
int dh_hook_remove(dh_hook* h) {
if (!h || !h->target) {
return -1;
}
/* Restore original bytes */
uint32_t msr = dh_suspend_interrupts();
memcpy(h->target, h->saved, h->patch_len);
dh_icache_sync_range(h->target, h->patch_len);
dh_restore_interrupts(msr);
/* Note: We don't free trampoline (static pool) */
h->trampoline = NULL;
return 0;
}
/* ============================================================================
* Logging
* ========================================================================= */
void dh_log(const char* fmt, ...) {
if (OSReport) {
va_list args;
va_start(args, fmt);
/* OSReport doesn't have vprintf variant, format to buffer */
char buf[256];
vsnprintf(buf, sizeof(buf), fmt, args);
OSReport("%s", buf);
va_end(args);
}
/* Otherwise silent */
}
/* ============================================================================
* Initialization
* ========================================================================= */
/* Weak symbol - user must implement */
void dh_install_all_hooks(void) __attribute__((weak));
void dh_init(void) {
if (g_initialized) {
return; /* Already initialized */
}
g_initialized = 1;
/* Print banner */
#ifndef DOLHOOK_NO_BANNER
dh_banner();
#endif
/* Install user hooks */
if (dh_install_all_hooks) {
dh_install_all_hooks();
}
}
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/**
* DolHook Entry Stub (PowerPC Assembly)
*
* This becomes the new DOL entrypoint. Responsibilities:
* 1. Save volatile registers we'll clobber
* 2. Call dh_init() to install hooks
* 3. Tail-jump to original game entry (no stack frame)
*/
.section .text.entry,"ax",@progbits
.global __dolhook_entry
.type __dolhook_entry, @function
__dolhook_entry:
/* Save LR and volatile regs we'll use */
mflr r0
stwu r1, -0x20(r1) /* Create stack frame */
stw r0, 0x24(r1) /* Save LR */
stw r3, 0x08(r1) /* Save r3-r10 (volatile, might be args) */
stw r4, 0x0C(r1)
stw r5, 0x10(r1)
stw r6, 0x14(r1)
stw r7, 0x18(r1)
stw r8, 0x1C(r1)
/* Call dh_init() - initializes hooks and prints banner */
bl dh_init
/* Restore saved registers */
lwz r8, 0x1C(r1)
lwz r7, 0x18(r1)
lwz r6, 0x14(r1)
lwz r5, 0x10(r1)
lwz r4, 0x0C(r1)
lwz r3, 0x08(r1)
lwz r0, 0x24(r1)
mtlr r0
addi r1, r1, 0x20 /* Destroy stack frame */
/* Load original entry address and tail-jump to it */
lis r12, __dolhook_original_entry@ha
lwz r12, __dolhook_original_entry@l(r12)
mtctr r12
bctr /* Jump to original entry (no link) */
.size __dolhook_entry, . - __dolhook_entry
/* ========================================================================== */
/**
* Storage for original game entry address.
* Filled by patcher before injection.
*/
.section .data.entry,"aw",@progbits
.global __dolhook_original_entry
.align 2
__dolhook_original_entry:
.long 0x80003100 /* Placeholder, overwritten by patcher */
.size __dolhook_original_entry, 4
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/**
* DolHook Pattern Scanning
* Find byte patterns in memory with wildcard support
*/
#include "dolhook.h"
#ifndef DOLHOOK_NO_PATTERN
void* dh_find_pattern(const void* start, size_t size,
const char* pat, const char* mask) {
const uint8_t* mem = (const uint8_t*)start;
size_t pat_len = 0;
/* Calculate pattern length from mask */
while (mask[pat_len]) pat_len++;
if (pat_len == 0 || size < pat_len) {
return NULL;
}
/* Scan memory */
for (size_t i = 0; i <= size - pat_len; i++) {
int match = 1;
for (size_t j = 0; j < pat_len; j++) {
if (mask[j] == 'x' && mem[i + j] != (uint8_t)pat[j]) {
match = 0;
break;
}
/* '?' means wildcard - always matches */
}
if (match) {
return (void*)(mem + i);
}
}
return NULL; /* Not found */
}
#endif /* DOLHOOK_NO_PATTERN */
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/**
* Unit tests for DOL parser
*/
#include "../tools/patchiso/dol.h"
#include <cassert>
#include <iostream>
#include <cstring>
using namespace dolhook;
void test_dol_header_parse() {
std::cout << "Testing DOL header parse/serialize... ";
// Create a minimal valid DOL header
uint8_t header_data[0x100];
std::memset(header_data, 0, sizeof(header_data));
// Set up one text section
// Offset at 0x100, load at 0x80003100, size 0x1000
header_data[0x00] = 0x00; header_data[0x01] = 0x00;
header_data[0x02] = 0x01; header_data[0x03] = 0x00;
header_data[0x74] = 0x80; header_data[0x75] = 0x00;
header_data[0x76] = 0x31; header_data[0x77] = 0x00;
header_data[0xE8] = 0x00; header_data[0xE9] = 0x00;
header_data[0xEA] = 0x10; header_data[0xEB] = 0x00;
// Entry point
header_data[0x164] = 0x80; header_data[0x165] = 0x00;
header_data[0x166] = 0x31; header_data[0x167] = 0x00;
// Parse
DOLHeader hdr;
assert(hdr.parse(header_data));
// Verify
assert(hdr.text_offsets[0] == 0x100);
assert(hdr.text_addrs[0] == 0x80003100);
assert(hdr.text_sizes[0] == 0x1000);
assert(hdr.entry_point == 0x80003100);
// Serialize and compare
uint8_t output[0x100];
hdr.serialize(output);
// Check key fields match
assert(output[0x164] == 0x80);
assert(output[0x167] == 0x00);
std::cout << "PASS\n";
}
void test_dol_section_management() {
std::cout << "Testing DOL section management... ";
DOLHeader hdr;
std::memset(&hdr, 0, sizeof(hdr));
hdr.entry_point = 0x80003100;
// Add a text section
DOLSection sec;
sec.file_offset = 0x100;
sec.load_addr = 0x80003100;
sec.size = 0x1000;
sec.is_text = true;
assert(hdr.add_section(sec));
assert(hdr.text_sizes[0] == 0x1000);
// Get sections
auto sections = hdr.get_sections();
assert(sections.size() == 1);
assert(sections[0].load_addr == 0x80003100);
// Get highest address
uint32_t highest = hdr.get_highest_addr();
assert(highest == 0x80004100);
std::cout << "PASS\n";
}
void test_branch_encoding() {
std::cout << "Testing branch encoding... ";
// Test near branch within range
uint32_t from = 0x80003100;
uint32_t to = 0x80003200;
// Calculate expected offset
int32_t offset = to - from;
uint32_t expected = 0x48000000 | (offset & 0x03FFFFFC);
// In the actual implementation, this would test dh_make_branch_imm
// For now, just verify the math
assert(offset == 0x100);
assert((offset & 0x03FFFFFC) == 0x100);
std::cout << "PASS\n";
}
void test_dol_file_operations() {
std::cout << "Testing DOL file operations... ";
// Create minimal DOL
std::vector<uint8_t> dol_data(0x200, 0);
// Setup header
dol_data[0x164] = 0x80;
dol_data[0x167] = 0x00;
DOLFile dol;
assert(dol.load(dol_data));
// Verify round-trip
auto saved = dol.save();
assert(saved.size() >= 0x100);
assert(saved[0x164] == 0x80);
std::cout << "PASS\n";
}
int main() {
std::cout << "Running DOL parser tests...\n\n";
try {
test_dol_header_parse();
test_dol_section_management();
test_branch_encoding();
test_dol_file_operations();
std::cout << "\nAll tests passed!\n";
return 0;
} catch (const std::exception& e) {
std::cerr << "\nTest failed with exception: " << e.what() << "\n";
return 1;
} catch (...) {
std::cerr << "\nTest failed with unknown exception\n";
return 1;
}
}
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#!/bin/bash
# Environment setup for DolHook development
# Detect devkitPro installation
if [ -z "$DEVKITPRO" ]; then
if [ -d "/opt/devkitpro" ]; then
export DEVKITPRO=/opt/devkitpro
elif [ -d "$HOME/devkitpro" ]; then
export DEVKITPRO=$HOME/devkitpro
else
echo "Error: devkitPro not found!"
echo "Please install devkitPro from https://devkitpro.org/wiki/Getting_Started"
return 1
fi
fi
export DEVKITPPC=$DEVKITPRO/devkitPPC
export PATH=$DEVKITPPC/bin:$PATH
# Verify installation
if ! command -v powerpc-eabi-gcc &> /dev/null; then
echo "Error: powerpc-eabi-gcc not found in PATH"
echo "DEVKITPPC=$DEVKITPPC"
return 1
fi
echo "DolHook environment configured:"
echo " DEVKITPRO=$DEVKITPRO"
echo " DEVKITPPC=$DEVKITPPC"
echo " Compiler: $(powerpc-eabi-gcc --version | head -n1)"
# Optional: Set aliases
alias build-runtime='make runtime'
alias build-patcher='make patcher'
alias build-all='make all'
alias patch-iso='./patchiso'
echo ""
echo "Ready to build! Try:"
echo " make all - Build everything"
echo " make runtime - Build PPC payload only"
echo " make patcher - Build patcher only"
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/**
* DOL Parser Implementation
*/
#include "dol.h"
#include <cstring>
#include <sstream>
#include <iomanip>
#include <algorithm>
namespace dolhook {
// Read big-endian uint32
static uint32_t read_be32(const uint8_t* p) {
return (p[0] << 24) | (p[1] << 16) | (p[2] << 8) | p[3];
}
// Write big-endian uint32
static void write_be32(uint8_t* p, uint32_t v) {
p[0] = (v >> 24) & 0xFF;
p[1] = (v >> 16) & 0xFF;
p[2] = (v >> 8) & 0xFF;
p[3] = v & 0xFF;
}
bool DOLHeader::parse(const uint8_t* data) {
// Text section offsets (0x00)
for (size_t i = 0; i < MAX_TEXT_SECTIONS; i++) {
text_offsets[i] = read_be32(data + i * 4);
}
// Data section offsets (0x48)
for (size_t i = 0; i < MAX_DATA_SECTIONS; i++) {
data_offsets[i] = read_be32(data + 0x48 + i * 4);
}
// Text section addresses (0x74)
for (size_t i = 0; i < MAX_TEXT_SECTIONS; i++) {
text_addrs[i] = read_be32(data + 0x74 + i * 4);
}
// Data section addresses (0xBC)
for (size_t i = 0; i < MAX_DATA_SECTIONS; i++) {
data_addrs[i] = read_be32(data + 0xBC + i * 4);
}
// Text section sizes (0xE8)
for (size_t i = 0; i < MAX_TEXT_SECTIONS; i++) {
text_sizes[i] = read_be32(data + 0xE8 + i * 4);
}
// Data section sizes (0x130)
for (size_t i = 0; i < MAX_DATA_SECTIONS; i++) {
data_sizes[i] = read_be32(data + 0x130 + i * 4);
}
// BSS (0x15C)
bss_addr = read_be32(data + 0x15C);
bss_size = read_be32(data + 0x160);
// Entry point (0x164)
entry_point = read_be32(data + 0x164);
return is_valid();
}
void DOLHeader::serialize(uint8_t* data) const {
std::memset(data, 0, 0x100);
for (size_t i = 0; i < MAX_TEXT_SECTIONS; i++) {
write_be32(data + i * 4, text_offsets[i]);
}
for (size_t i = 0; i < MAX_DATA_SECTIONS; i++) {
write_be32(data + 0x48 + i * 4, data_offsets[i]);
}
for (size_t i = 0; i < MAX_TEXT_SECTIONS; i++) {
write_be32(data + 0x74 + i * 4, text_addrs[i]);
}
for (size_t i = 0; i < MAX_DATA_SECTIONS; i++) {
write_be32(data + 0xBC + i * 4, data_addrs[i]);
}
for (size_t i = 0; i < MAX_TEXT_SECTIONS; i++) {
write_be32(data + 0xE8 + i * 4, text_sizes[i]);
}
for (size_t i = 0; i < MAX_DATA_SECTIONS; i++) {
write_be32(data + 0x130 + i * 4, data_sizes[i]);
}
write_be32(data + 0x15C, bss_addr);
write_be32(data + 0x160, bss_size);
write_be32(data + 0x164, entry_point);
}
std::vector<DOLSection> DOLHeader::get_sections() const {
std::vector<DOLSection> sections;
for (size_t i = 0; i < MAX_TEXT_SECTIONS; i++) {
if (text_sizes[i] > 0) {
sections.push_back({text_offsets[i], text_addrs[i], text_sizes[i], true});
}
}
for (size_t i = 0; i < MAX_DATA_SECTIONS; i++) {
if (data_sizes[i] > 0) {
sections.push_back({data_offsets[i], data_addrs[i], data_sizes[i], false});
}
}
return sections;
}
uint32_t DOLHeader::get_highest_addr() const {
uint32_t highest = 0;
for (size_t i = 0; i < MAX_TEXT_SECTIONS; i++) {
if (text_sizes[i] > 0) {
uint32_t end = text_addrs[i] + text_sizes[i];
if (end > highest) highest = end;
}
}
for (size_t i = 0; i < MAX_DATA_SECTIONS; i++) {
if (data_sizes[i] > 0) {
uint32_t end = data_addrs[i] + data_sizes[i];
if (end > highest) highest = end;
}
}
if (bss_size > 0) {
uint32_t bss_end = bss_addr + bss_size;
if (bss_end > highest) highest = bss_end;
}
return highest;
}
bool DOLHeader::is_valid() const {
// Entry point should be in valid range
if (entry_point < 0x80000000 || entry_point > 0x81800000) {
return false;
}
// Check section alignment and ranges
for (size_t i = 0; i < MAX_TEXT_SECTIONS; i++) {
if (text_sizes[i] > 0) {
if (text_offsets[i] < 0x100) return false; // Before header
if (text_addrs[i] < 0x80000000) return false;
}
}
return true;
}
bool DOLHeader::add_section(const DOLSection& sec) {
if (sec.is_text) {
for (size_t i = 0; i < MAX_TEXT_SECTIONS; i++) {
if (text_sizes[i] == 0) {
text_offsets[i] = sec.file_offset;
text_addrs[i] = sec.load_addr;
text_sizes[i] = sec.size;
return true;
}
}
} else {
for (size_t i = 0; i < MAX_DATA_SECTIONS; i++) {
if (data_sizes[i] == 0) {
data_offsets[i] = sec.file_offset;
data_addrs[i] = sec.load_addr;
data_sizes[i] = sec.size;
return true;
}
}
}
return false; // No free slots
}
bool DOLFile::load(const std::vector<uint8_t>& data) {
if (data.size() < 0x100) {
return false;
}
if (!header_.parse(data.data())) {
return false;
}
data_ = data;
return true;
}
std::vector<uint8_t> DOLFile::save() const {
std::vector<uint8_t> result = data_;
// Ensure header is at least 0x100 bytes
if (result.size() < 0x100) {
result.resize(0x100);
}
// Write header
header_.serialize(result.data());
return result;
}
std::vector<uint8_t> DOLFile::get_section_data(const DOLSection& sec) const {
if (sec.file_offset + sec.size > data_.size()) {
return {};
}
return std::vector<uint8_t>(
data_.begin() + sec.file_offset,
data_.begin() + sec.file_offset + sec.size
);
}
bool DOLFile::inject_payload(const std::vector<uint8_t>& payload,
uint32_t load_addr,
bool is_text) {
// Align file offset
uint32_t file_offset = (data_.size() + 31) & ~31;
// Expand data buffer
data_.resize(file_offset + payload.size());
// Copy payload
std::memcpy(data_.data() + file_offset, payload.data(), payload.size());
// Add section to header
DOLSection sec;
sec.file_offset = file_offset;
sec.load_addr = load_addr;
sec.size = payload.size();
sec.is_text = is_text;
return header_.add_section(sec);
}
std::string DOLFile::format_header() const {
std::ostringstream oss;
oss << std::hex << std::setfill('0');
oss << "DOL Header:\n";
oss << " Entry Point: 0x" << std::setw(8) << header_.entry_point << "\n";
oss << " BSS: 0x" << std::setw(8) << header_.bss_addr
<< " - 0x" << std::setw(8) << (header_.bss_addr + header_.bss_size)
<< " (size: 0x" << std::setw(8) << header_.bss_size << ")\n\n";
oss << "Text Sections:\n";
for (size_t i = 0; i < DOLHeader::MAX_TEXT_SECTIONS; i++) {
if (header_.text_sizes[i] > 0) {
oss << " [" << i << "] File:0x" << std::setw(8) << header_.text_offsets[i]
<< " -> Addr:0x" << std::setw(8) << header_.text_addrs[i]
<< " Size:0x" << std::setw(8) << header_.text_sizes[i] << "\n";
}
}
oss << "\nData Sections:\n";
for (size_t i = 0; i < DOLHeader::MAX_DATA_SECTIONS; i++) {
if (header_.data_sizes[i] > 0) {
oss << " [" << i << "] File:0x" << std::setw(8) << header_.data_offsets[i]
<< " -> Addr:0x" << std::setw(8) << header_.data_addrs[i]
<< " Size:0x" << std::setw(8) << header_.data_sizes[i] << "\n";
}
}
return oss.str();
}
} // namespace dolhook
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/**
* DOL (Dolphin Executable) Format Parser
* GameCube/Wii executable format
*/
#pragma once
#include <cstdint>
#include <vector>
#include <string>
namespace dolhook {
struct DOLSection {
uint32_t file_offset; // Offset in DOL file
uint32_t load_addr; // Virtual address to load at
uint32_t size; // Section size
bool is_text; // Text or data section
};
struct DOLHeader {
static constexpr size_t MAX_TEXT_SECTIONS = 18;
static constexpr size_t MAX_DATA_SECTIONS = 11;
uint32_t text_offsets[MAX_TEXT_SECTIONS];
uint32_t data_offsets[MAX_DATA_SECTIONS];
uint32_t text_addrs[MAX_TEXT_SECTIONS];
uint32_t data_addrs[MAX_DATA_SECTIONS];
uint32_t text_sizes[MAX_TEXT_SECTIONS];
uint32_t data_sizes[MAX_DATA_SECTIONS];
uint32_t bss_addr;
uint32_t bss_size;
uint32_t entry_point;
// Parse from big-endian buffer
bool parse(const uint8_t* data);
// Serialize to big-endian buffer
void serialize(uint8_t* data) const;
// Get all sections
std::vector<DOLSection> get_sections() const;
// Find highest address used
uint32_t get_highest_addr() const;
// Validation
bool is_valid() const;
// Add new section
bool add_section(const DOLSection& sec);
};
class DOLFile {
public:
DOLFile() = default;
// Load from buffer
bool load(const std::vector<uint8_t>& data);
// Save to buffer
std::vector<uint8_t> save() const;
// Getters
const DOLHeader& header() const { return header_; }
DOLHeader& header() { return header_; }
const std::vector<uint8_t>& data() const { return data_; }
// Get section data
std::vector<uint8_t> get_section_data(const DOLSection& sec) const;
// Inject new code/data sections
bool inject_payload(const std::vector<uint8_t>& payload,
uint32_t load_addr,
bool is_text);
// Print header for debugging
std::string format_header() const;
private:
DOLHeader header_;
std::vector<uint8_t> data_;
};
} // namespace dolhook
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/**
* GCM ISO Parser Implementation
*/
#include "gcm.h"
#include <fstream>
#include <cstring>
#include <algorithm>
#include <sstream>
#include <iomanip>
#include <filesystem>
namespace dolhook {
static uint32_t read_be32(const uint8_t* p) {
return (p[0] << 24) | (p[1] << 16) | (p[2] << 8) | p[3];
}
static void write_be32(uint8_t* p, uint32_t v) {
p[0] = (v >> 24) & 0xFF;
p[1] = (v >> 16) & 0xFF;
p[2] = (v >> 8) & 0xFF;
p[3] = v & 0xFF;
}
bool GCMHeader::parse(const uint8_t* data) {
std::memcpy(game_code, data, 6);
std::memcpy(maker_code, data + 6, 2);
disc_id = data[8];
version = data[9];
audio_streaming = data[10];
stream_buf_size = data[11];
// Game name at 0x20
std::memcpy(game_name, data + 0x20, sizeof(game_name));
game_name[sizeof(game_name) - 1] = 0; // Ensure null termination
// Main.dol offset at 0x420
dol_offset = read_be32(data + 0x420);
fst_offset = read_be32(data + 0x424);
fst_size = read_be32(data + 0x428);
fst_max_size = read_be32(data + 0x42C);
return is_valid();
}
void GCMHeader::serialize(uint8_t* data) const {
std::memcpy(data, game_code, 6);
std::memcpy(data + 6, maker_code, 2);
data[8] = disc_id;
data[9] = version;
data[10] = audio_streaming;
data[11] = stream_buf_size;
std::memcpy(data + 0x20, game_name, sizeof(game_name));
write_be32(data + 0x420, dol_offset);
write_be32(data + 0x424, fst_offset);
write_be32(data + 0x428, fst_size);
write_be32(data + 0x42C, fst_max_size);
}
bool GCMHeader::is_valid() const {
// Check magic/game code sanity
if (game_code[0] == 0) return false;
// DOL offset should be reasonable
if (dol_offset < SIZE || dol_offset > 0x10000000) return false;
// FST offset should be after DOL
if (fst_offset < dol_offset || fst_offset > 0x10000000) return false;
return true;
}
std::string GCMHeader::format() const {
std::ostringstream oss;
oss << "GCM Header:\n";
oss << " Game: " << std::string(game_name, strnlen(game_name, sizeof(game_name))) << "\n";
oss << " Code: " << std::string(game_code, 4) << "\n";
oss << " Maker: " << std::string(maker_code, 2) << "\n";
oss << std::hex << std::setfill('0');
oss << " DOL Offset: 0x" << std::setw(8) << dol_offset << "\n";
oss << " FST Offset: 0x" << std::setw(8) << fst_offset << "\n";
oss << " FST Size: 0x" << std::setw(8) << fst_size << "\n";
return oss.str();
}
bool GCMFile::load(const std::string& path) {
std::ifstream file(path, std::ios::binary);
if (!file) return false;
file.seekg(0, std::ios::end);
size_t size = file.tellg();
file.seekg(0, std::ios::beg);
data_.resize(size);
file.read(reinterpret_cast<char*>(data_.data()), size);
if (!file) return false;
path_ = path;
return header_.parse(data_.data());
}
bool GCMFile::save(const std::string& path) {
// Update header in data
if (data_.size() < GCMHeader::SIZE) {
return false;
}
header_.serialize(data_.data());
std::ofstream file(path, std::ios::binary);
if (!file) return false;
file.write(reinterpret_cast<const char*>(data_.data()), data_.size());
return file.good();
}
bool GCMFile::create_backup(const std::string& original_path) {
std::string backup_path = original_path + ".bak";
try {
std::filesystem::copy_file(
original_path,
backup_path,
std::filesystem::copy_options::skip_existing
);
return true;
} catch (...) {
return false;
}
}
DOLFile GCMFile::read_dol() const {
DOLFile dol;
// Read DOL data starting at offset
uint32_t dol_start = header_.dol_offset;
// Read at least header first
if (dol_start + 0x100 > data_.size()) {
return dol;
}
// Parse header to determine full size
DOLHeader temp_header;
if (!temp_header.parse(data_.data() + dol_start)) {
return dol;
}
// Find end of DOL (highest file offset + size)
uint32_t dol_end = 0x100; // At least header
auto sections = temp_header.get_sections();
for (const auto& sec : sections) {
uint32_t sec_end = sec.file_offset + sec.size;
if (sec_end > dol_end) dol_end = sec_end;
}
// Extract DOL data
std::vector<uint8_t> dol_data(
data_.begin() + dol_start,
data_.begin() + dol_start + dol_end
);
dol.load(dol_data);
return dol;
}
bool GCMFile::write_dol(const DOLFile& dol) {
auto dol_data = dol.save();
uint32_t dol_start = header_.dol_offset;
// Check if it fits in place
uint32_t available = header_.fst_offset - dol_start;
if (dol_data.size() > available) {
return false; // Need to relocate
}
// Write in place
std::memcpy(data_.data() + dol_start, dol_data.data(), dol_data.size());
return true;
}
bool GCMFile::relocate_dol(const DOLFile& dol) {
auto dol_data = dol.save();
// Align to 0x8000 boundary at end of ISO
uint32_t new_offset = (data_.size() + 0x7FFF) & ~0x7FFF;
// Expand ISO
data_.resize(new_offset + dol_data.size());
// Write DOL
std::memcpy(data_.data() + new_offset, dol_data.data(), dol_data.size());
// Update header
header_.dol_offset = new_offset;
return true;
}
std::vector<uint8_t> GCMFile::read(uint32_t offset, uint32_t size) const {
if (offset + size > data_.size()) {
return {};
}
return std::vector<uint8_t>(data_.begin() + offset, data_.begin() + offset + size);
}
bool GCMFile::write(uint32_t offset, const std::vector<uint8_t>& data) {
if (offset + data.size() > data_.size()) {
data_.resize(offset + data.size());
}
std::memcpy(data_.data() + offset, data.data(), data.size());
return true;
}
} // namespace dolhook
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/**
* GCM (GameCube Master) ISO Format
*/
#pragma once
#include <cstdint>
#include <vector>
#include <string>
#include "dol.h"
namespace dolhook {
struct GCMHeader {
static constexpr size_t SIZE = 0x2440;
char game_code[6];
char maker_code[2];
uint8_t disc_id;
uint8_t version;
uint8_t audio_streaming;
uint8_t stream_buf_size;
uint8_t unused[18];
char game_name[0x3E0];
uint32_t dol_offset; // Offset to main.dol (0x420)
uint32_t fst_offset; // File system table offset (0x424)
uint32_t fst_size; // FST size (0x428)
uint32_t fst_max_size; // FST max size (0x42C)
// Parse from buffer
bool parse(const uint8_t* data);
// Serialize to buffer
void serialize(uint8_t* data) const;
// Validation
bool is_valid() const;
// Format for display
std::string format() const;
};
class GCMFile {
public:
GCMFile() = default;
// Load from file
bool load(const std::string& path);
// Save to file
bool save(const std::string& path);
// Create backup
bool create_backup(const std::string& original_path);
// Getters
const GCMHeader& header() const { return header_; }
GCMHeader& header() { return header_; }
size_t size() const { return data_.size(); }
// Read DOL from ISO
DOLFile read_dol() const;
// Write DOL back to ISO
bool write_dol(const DOLFile& dol);
// Write DOL to new location (end of ISO)
bool relocate_dol(const DOLFile& dol);
// Read arbitrary data
std::vector<uint8_t> read(uint32_t offset, uint32_t size) const;
// Write arbitrary data
bool write(uint32_t offset, const std::vector<uint8_t>& data);
private:
GCMHeader header_;
std::vector<uint8_t> data_;
std::string path_;
};
} // namespace dolhook
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/**
* DolHook ISO Patcher
* Injects DolHook runtime into GameCube ISO
*/
#include "gcm.h"
#include "dol.h"
#include <iostream>
#include <fstream>
#include <sstream>
#include <map>
#include <cstring>
using namespace dolhook;
struct PatcherConfig {
std::string input_iso;
std::string output_iso;
std::string game_id;
int log_level = 1; // 0=errors, 1=info, 2=debug
bool dry_run = false;
bool print_dol = false;
};
struct SymbolMap {
std::map<std::string, uint32_t> symbols;
bool load(const std::string& path) {
std::ifstream file(path);
if (!file) return false;
std::string line;
while (std::getline(file, line)) {
if (line.empty() || line[0] == '#') continue;
std::istringstream iss(line);
std::string name;
uint32_t addr;
if (iss >> name >> std::hex >> addr) {
symbols[name] = addr;
}
}
return !symbols.empty();
}
bool has(const std::string& name) const {
return symbols.find(name) != symbols.end();
}
uint32_t get(const std::string& name) const {
auto it = symbols.find(name);
return it != symbols.end() ? it->second : 0;
}
};
void print_usage(const char* prog) {
std::cout << "DolHook ISO Patcher v1.0\n\n";
std::cout << "Usage: " << prog << " INPUT.iso [OPTIONS]\n\n";
std::cout << "Options:\n";
std::cout << " --out FILE Output ISO path (default: modify input after backup)\n";
std::cout << " --id GAMEID Override game ID\n";
std::cout << " --log LEVEL Log level: 0=errors, 1=info, 2=debug (default: 1)\n";
std::cout << " --dry-run Parse only, don't write\n";
std::cout << " --print-dol Display DOL section table\n";
std::cout << " --help Show this help\n";
}
bool parse_args(int argc, char** argv, PatcherConfig& cfg) {
if (argc < 2) return false;
cfg.input_iso = argv[1];
for (int i = 2; i < argc; i++) {
std::string arg = argv[i];
if (arg == "--help") {
return false;
} else if (arg == "--out" && i + 1 < argc) {
cfg.output_iso = argv[++i];
} else if (arg == "--id" && i + 1 < argc) {
cfg.game_id = argv[++i];
} else if (arg == "--log" && i + 1 < argc) {
cfg.log_level = std::atoi(argv[++i]);
} else if (arg == "--dry-run") {
cfg.dry_run = true;
} else if (arg == "--print-dol") {
cfg.print_dol = true;
} else {
std::cerr << "Unknown option: " << arg << "\n";
return false;
}
}
return true;
}
static void write_be32(uint8_t* p, uint32_t v) {
p[0] = (v >> 24) & 0xFF;
p[1] = (v >> 16) & 0xFF;
p[2] = (v >> 8) & 0xFF;
p[3] = v & 0xFF;
}
int main(int argc, char** argv) {
PatcherConfig cfg;
if (!parse_args(argc, argv, cfg)) {
print_usage(argv[0]);
return 1;
}
// Load ISO
if (cfg.log_level >= 1) {
std::cout << "Loading ISO: " << cfg.input_iso << "\n";
}
GCMFile iso;
if (!iso.load(cfg.input_iso)) {
std::cerr << "Error: Failed to load ISO\n";
return 1;
}
if (cfg.log_level >= 1) {
std::cout << iso.header().format() << "\n";
}
// Read DOL
DOLFile dol = iso.read_dol();
if (cfg.log_level >= 2 || cfg.print_dol) {
std::cout << dol.format_header() << "\n";
}
// Load payload
if (cfg.log_level >= 1) {
std::cout << "Loading payload...\n";
}
std::ifstream payload_file("payload/payload.bin", std::ios::binary);
if (!payload_file) {
std::cerr << "Error: payload/payload.bin not found\n";
std::cerr << "Build the runtime first with 'make runtime'\n";
return 1;
}
payload_file.seekg(0, std::ios::end);
size_t payload_size = payload_file.tellg();
payload_file.seekg(0, std::ios::beg);
std::vector<uint8_t> payload(payload_size);
payload_file.read(reinterpret_cast<char*>(payload.data()), payload_size);
if (cfg.log_level >= 1) {
std::cout << " Payload size: " << payload_size << " bytes\n";
}
// Load symbol map
SymbolMap symbols;
if (!symbols.load("payload/payload.sym")) {
std::cerr << "Warning: payload.sym not found, using defaults\n";
// Set reasonable defaults
symbols.symbols["__dolhook_entry"] = 0x80400000;
symbols.symbols["__dolhook_original_entry"] = 0x80400100;
}
if (!symbols.has("__dolhook_entry")) {
std::cerr << "Error: __dolhook_entry symbol not found\n";
return 1;
}
uint32_t hook_entry = symbols.get("__dolhook_entry");
uint32_t orig_entry_slot = symbols.get("__dolhook_original_entry");
if (cfg.log_level >= 2) {
std::cout << " Hook entry: 0x" << std::hex << hook_entry << "\n";
std::cout << " Original entry slot: 0x" << std::hex << orig_entry_slot << "\n";
}
// Save original entry
uint32_t original_entry = dol.header().entry_point;
if (cfg.log_level >= 1) {
std::cout << "\nPatching:\n";
std::cout << " Original entry: 0x" << std::hex << original_entry << "\n";
std::cout << " New entry: 0x" << std::hex << hook_entry << "\n";
}
// Find offset of __dolhook_original_entry in payload
// For simplicity, scan for the placeholder value 0x80003100
uint32_t placeholder = 0x80003100;
size_t entry_offset = 0;
bool found_slot = false;
for (size_t i = 0; i + 4 <= payload.size(); i += 4) {
uint32_t val = (payload[i] << 24) | (payload[i+1] << 16) |
(payload[i+2] << 8) | payload[i+3];
if (val == placeholder) {
entry_offset = i;
found_slot = true;
break;
}
}
if (!found_slot && cfg.log_level >= 1) {
std::cout << " Warning: Placeholder not found, appending entry data\n";
entry_offset = payload.size();
payload.resize(payload.size() + 4);
}
// Write original entry to payload
write_be32(payload.data() + entry_offset, original_entry);
if (cfg.log_level >= 2) {
std::cout << " Wrote original entry at payload offset: 0x"
<< std::hex << entry_offset << "\n";
}
if (cfg.dry_run) {
std::cout << "\nDry run - no changes written\n";
return 0;
}
// Choose load address (after highest existing section)
uint32_t load_addr = (dol.header().get_highest_addr() + 0xFF) & ~0xFF;
if (load_addr < 0x80400000) load_addr = 0x80400000;
if (cfg.log_level >= 1) {
std::cout << " Loading payload at: 0x" << std::hex << load_addr << "\n";
}
// Inject payload as text section
if (!dol.inject_payload(payload, load_addr, true)) {
std::cerr << "Error: Failed to inject payload\n";
return 1;
}
// Update entry point
dol.header().entry_point = hook_entry;
if (cfg.log_level >= 2) {
std::cout << "\nModified DOL:\n" << dol.format_header() << "\n";
}
// Create backup
if (cfg.output_iso.empty()) {
if (cfg.log_level >= 1) {
std::cout << "Creating backup...\n";
}
iso.create_backup(cfg.input_iso);
cfg.output_iso = cfg.input_iso;
}
// Try to write DOL in place first
bool wrote_inline = iso.write_dol(dol);
if (!wrote_inline) {
if (cfg.log_level >= 1) {
std::cout << "DOL too large, relocating to end of ISO...\n";
}
iso.relocate_dol(dol);
}
// Write ISO
if (cfg.log_level >= 1) {
std::cout << "Writing patched ISO: " << cfg.output_iso << "\n";
}
if (!iso.save(cfg.output_iso)) {
std::cerr << "Error: Failed to write ISO\n";
return 1;
}
if (cfg.log_level >= 1) {
std::cout << "\n✓ Patch complete!\n";
std::cout << " Original entry: 0x" << std::hex << original_entry << "\n";
std::cout << " New entry: 0x" << std::hex << hook_entry << "\n";
std::cout << " Payload size: " << std::dec << payload_size << " bytes\n";
}
return 0;
}