Files
Alphanium/CppSDK/SDK/WeakSpot_functions.cpp

315 lines
6.9 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: WeakSpot
#include "Basic.hpp"
#include "WeakSpot_classes.hpp"
#include "WeakSpot_parameters.hpp"
#pragma pack(push, 0x4)
namespace SDK
{
// Function WeakSpot.WeakSpot_C.ExecuteUbergraph_WeakSpot
// (HasDefaults)
// Parameters:
// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AWeakSpot_C::ExecuteUbergraph_WeakSpot(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WeakSpot_C", "ExecuteUbergraph_WeakSpot");
Params::WeakSpot_C_ExecuteUbergraph_WeakSpot Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function WeakSpot.WeakSpot_C.OnBounceAnimationUpdate
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// const struct FFortBounceData& BounceData (Parm)
void AWeakSpot_C::OnBounceAnimationUpdate(const struct FFortBounceData& BounceData)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WeakSpot_C", "OnBounceAnimationUpdate");
Params::WeakSpot_C_OnBounceAnimationUpdate Parms{};
Parms.BounceData = std::move(BounceData);
UObject::ProcessEvent(Func, &Parms);
}
// Function WeakSpot.WeakSpot_C.OnStartDirectionEffect
// (Event, Public, BlueprintEvent)
void AWeakSpot_C::OnStartDirectionEffect()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WeakSpot_C", "OnStartDirectionEffect");
UObject::ProcessEvent(Func, nullptr);
}
// Function WeakSpot.WeakSpot_C.OnHitCrack
// (Event, Public, BlueprintEvent)
void AWeakSpot_C::OnHitCrack()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WeakSpot_C", "OnHitCrack");
UObject::ProcessEvent(Func, nullptr);
}
// Function WeakSpot.WeakSpot_C.OnFadeOut
// (Event, Public, BlueprintEvent)
void AWeakSpot_C::OnFadeOut()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WeakSpot_C", "OnFadeOut");
UObject::ProcessEvent(Func, nullptr);
}
// Function WeakSpot.WeakSpot_C.ReceiveBeginPlay
// (Event, Public, BlueprintEvent)
void AWeakSpot_C::ReceiveBeginPlay()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WeakSpot_C", "ReceiveBeginPlay");
UObject::ProcessEvent(Func, nullptr);
}
// Function WeakSpot.WeakSpot_C.Timeline_1__FinishedAnimatingSphere__EventFunc
// (BlueprintEvent)
void AWeakSpot_C::Timeline_1__FinishedAnimatingSphere__EventFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WeakSpot_C", "Timeline_1__FinishedAnimatingSphere__EventFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function WeakSpot.WeakSpot_C.Timeline_1__UpdateFunc
// (BlueprintEvent)
void AWeakSpot_C::Timeline_1__UpdateFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WeakSpot_C", "Timeline_1__UpdateFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function WeakSpot.WeakSpot_C.Timeline_1__FinishedFunc
// (BlueprintEvent)
void AWeakSpot_C::Timeline_1__FinishedFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WeakSpot_C", "Timeline_1__FinishedFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function WeakSpot.WeakSpot_C.Timeline_0__Kill__EventFunc
// (BlueprintEvent)
void AWeakSpot_C::Timeline_0__Kill__EventFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WeakSpot_C", "Timeline_0__Kill__EventFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function WeakSpot.WeakSpot_C.Timeline_0__UpdateFunc
// (BlueprintEvent)
void AWeakSpot_C::Timeline_0__UpdateFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WeakSpot_C", "Timeline_0__UpdateFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function WeakSpot.WeakSpot_C.Timeline_0__FinishedFunc
// (BlueprintEvent)
void AWeakSpot_C::Timeline_0__FinishedFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WeakSpot_C", "Timeline_0__FinishedFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function WeakSpot.WeakSpot_C.InitialScaleAnimation__UpdateFunc
// (BlueprintEvent)
void AWeakSpot_C::InitialScaleAnimation__UpdateFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WeakSpot_C", "InitialScaleAnimation__UpdateFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function WeakSpot.WeakSpot_C.InitialScaleAnimation__FinishedFunc
// (BlueprintEvent)
void AWeakSpot_C::InitialScaleAnimation__FinishedFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WeakSpot_C", "InitialScaleAnimation__FinishedFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function WeakSpot.WeakSpot_C.ParticleScaleTimeline__UpdateFunc
// (BlueprintEvent)
void AWeakSpot_C::ParticleScaleTimeline__UpdateFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WeakSpot_C", "ParticleScaleTimeline__UpdateFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function WeakSpot.WeakSpot_C.ParticleScaleTimeline__FinishedFunc
// (BlueprintEvent)
void AWeakSpot_C::ParticleScaleTimeline__FinishedFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WeakSpot_C", "ParticleScaleTimeline__FinishedFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function WeakSpot.WeakSpot_C.CrackPathAnimation__UpdateFunc
// (BlueprintEvent)
void AWeakSpot_C::CrackPathAnimation__UpdateFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WeakSpot_C", "CrackPathAnimation__UpdateFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function WeakSpot.WeakSpot_C.CrackPathAnimation__FinishedFunc
// (BlueprintEvent)
void AWeakSpot_C::CrackPathAnimation__FinishedFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WeakSpot_C", "CrackPathAnimation__FinishedFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function WeakSpot.WeakSpot_C.UserConstructionScript
// (Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void AWeakSpot_C::UserConstructionScript()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WeakSpot_C", "UserConstructionScript");
UObject::ProcessEvent(Func, nullptr);
}
// Function WeakSpot.WeakSpot_C.NewFunction
// (Public, BlueprintCallable, BlueprintEvent)
void AWeakSpot_C::NewFunction()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WeakSpot_C", "NewFunction");
UObject::ProcessEvent(Func, nullptr);
}
}
#pragma pack(pop)