#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: WeakSpot #include "Basic.hpp" #include "WeakSpot_classes.hpp" #include "WeakSpot_parameters.hpp" #pragma pack(push, 0x4) namespace SDK { // Function WeakSpot.WeakSpot_C.ExecuteUbergraph_WeakSpot // (HasDefaults) // Parameters: // int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void AWeakSpot_C::ExecuteUbergraph_WeakSpot(int32 EntryPoint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WeakSpot_C", "ExecuteUbergraph_WeakSpot"); Params::WeakSpot_C_ExecuteUbergraph_WeakSpot Parms{}; Parms.EntryPoint = EntryPoint; UObject::ProcessEvent(Func, &Parms); } // Function WeakSpot.WeakSpot_C.OnBounceAnimationUpdate // (BlueprintCosmetic, Event, Public, BlueprintEvent) // Parameters: // const struct FFortBounceData& BounceData (Parm) void AWeakSpot_C::OnBounceAnimationUpdate(const struct FFortBounceData& BounceData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WeakSpot_C", "OnBounceAnimationUpdate"); Params::WeakSpot_C_OnBounceAnimationUpdate Parms{}; Parms.BounceData = std::move(BounceData); UObject::ProcessEvent(Func, &Parms); } // Function WeakSpot.WeakSpot_C.OnStartDirectionEffect // (Event, Public, BlueprintEvent) void AWeakSpot_C::OnStartDirectionEffect() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WeakSpot_C", "OnStartDirectionEffect"); UObject::ProcessEvent(Func, nullptr); } // Function WeakSpot.WeakSpot_C.OnHitCrack // (Event, Public, BlueprintEvent) void AWeakSpot_C::OnHitCrack() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WeakSpot_C", "OnHitCrack"); UObject::ProcessEvent(Func, nullptr); } // Function WeakSpot.WeakSpot_C.OnFadeOut // (Event, Public, BlueprintEvent) void AWeakSpot_C::OnFadeOut() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WeakSpot_C", "OnFadeOut"); UObject::ProcessEvent(Func, nullptr); } // Function WeakSpot.WeakSpot_C.ReceiveBeginPlay // (Event, Public, BlueprintEvent) void AWeakSpot_C::ReceiveBeginPlay() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WeakSpot_C", "ReceiveBeginPlay"); UObject::ProcessEvent(Func, nullptr); } // Function WeakSpot.WeakSpot_C.Timeline_1__FinishedAnimatingSphere__EventFunc // (BlueprintEvent) void AWeakSpot_C::Timeline_1__FinishedAnimatingSphere__EventFunc() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WeakSpot_C", "Timeline_1__FinishedAnimatingSphere__EventFunc"); UObject::ProcessEvent(Func, nullptr); } // Function WeakSpot.WeakSpot_C.Timeline_1__UpdateFunc // (BlueprintEvent) void AWeakSpot_C::Timeline_1__UpdateFunc() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WeakSpot_C", "Timeline_1__UpdateFunc"); UObject::ProcessEvent(Func, nullptr); } // Function WeakSpot.WeakSpot_C.Timeline_1__FinishedFunc // (BlueprintEvent) void AWeakSpot_C::Timeline_1__FinishedFunc() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WeakSpot_C", "Timeline_1__FinishedFunc"); UObject::ProcessEvent(Func, nullptr); } // Function WeakSpot.WeakSpot_C.Timeline_0__Kill__EventFunc // (BlueprintEvent) void AWeakSpot_C::Timeline_0__Kill__EventFunc() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WeakSpot_C", "Timeline_0__Kill__EventFunc"); UObject::ProcessEvent(Func, nullptr); } // Function WeakSpot.WeakSpot_C.Timeline_0__UpdateFunc // (BlueprintEvent) void AWeakSpot_C::Timeline_0__UpdateFunc() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WeakSpot_C", "Timeline_0__UpdateFunc"); UObject::ProcessEvent(Func, nullptr); } // Function WeakSpot.WeakSpot_C.Timeline_0__FinishedFunc // (BlueprintEvent) void AWeakSpot_C::Timeline_0__FinishedFunc() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WeakSpot_C", "Timeline_0__FinishedFunc"); UObject::ProcessEvent(Func, nullptr); } // Function WeakSpot.WeakSpot_C.InitialScaleAnimation__UpdateFunc // (BlueprintEvent) void AWeakSpot_C::InitialScaleAnimation__UpdateFunc() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WeakSpot_C", "InitialScaleAnimation__UpdateFunc"); UObject::ProcessEvent(Func, nullptr); } // Function WeakSpot.WeakSpot_C.InitialScaleAnimation__FinishedFunc // (BlueprintEvent) void AWeakSpot_C::InitialScaleAnimation__FinishedFunc() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WeakSpot_C", "InitialScaleAnimation__FinishedFunc"); UObject::ProcessEvent(Func, nullptr); } // Function WeakSpot.WeakSpot_C.ParticleScaleTimeline__UpdateFunc // (BlueprintEvent) void AWeakSpot_C::ParticleScaleTimeline__UpdateFunc() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WeakSpot_C", "ParticleScaleTimeline__UpdateFunc"); UObject::ProcessEvent(Func, nullptr); } // Function WeakSpot.WeakSpot_C.ParticleScaleTimeline__FinishedFunc // (BlueprintEvent) void AWeakSpot_C::ParticleScaleTimeline__FinishedFunc() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WeakSpot_C", "ParticleScaleTimeline__FinishedFunc"); UObject::ProcessEvent(Func, nullptr); } // Function WeakSpot.WeakSpot_C.CrackPathAnimation__UpdateFunc // (BlueprintEvent) void AWeakSpot_C::CrackPathAnimation__UpdateFunc() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WeakSpot_C", "CrackPathAnimation__UpdateFunc"); UObject::ProcessEvent(Func, nullptr); } // Function WeakSpot.WeakSpot_C.CrackPathAnimation__FinishedFunc // (BlueprintEvent) void AWeakSpot_C::CrackPathAnimation__FinishedFunc() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WeakSpot_C", "CrackPathAnimation__FinishedFunc"); UObject::ProcessEvent(Func, nullptr); } // Function WeakSpot.WeakSpot_C.UserConstructionScript // (Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent) void AWeakSpot_C::UserConstructionScript() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WeakSpot_C", "UserConstructionScript"); UObject::ProcessEvent(Func, nullptr); } // Function WeakSpot.WeakSpot_C.NewFunction // (Public, BlueprintCallable, BlueprintEvent) void AWeakSpot_C::NewFunction() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WeakSpot_C", "NewFunction"); UObject::ProcessEvent(Func, nullptr); } } #pragma pack(pop)