Files

10389 lines
324 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: UMG
#include "Basic.hpp"
#include "UMG_classes.hpp"
#include "UMG_parameters.hpp"
#pragma pack(push, 0x4)
namespace SDK
{
// Function UMG.AsyncTaskDownloadImage.DownloadImage
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class FString& URL (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UAsyncTaskDownloadImage* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAsyncTaskDownloadImage* UAsyncTaskDownloadImage::DownloadImage(const class FString& URL)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("AsyncTaskDownloadImage", "DownloadImage");
Params::AsyncTaskDownloadImage_DownloadImage Parms{};
Parms.URL = std::move(URL);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.DragDropOperation.DragCancelled
// (Native, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// const struct FPointerEvent& PointerEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
void UDragDropOperation::DragCancelled(const struct FPointerEvent& PointerEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DragDropOperation", "DragCancelled");
Params::DragDropOperation_DragCancelled Parms{};
Parms.PointerEvent = std::move(PointerEvent);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.DragDropOperation.Dragged
// (Native, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// const struct FPointerEvent& PointerEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
void UDragDropOperation::Dragged(const struct FPointerEvent& PointerEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DragDropOperation", "Dragged");
Params::DragDropOperation_Dragged Parms{};
Parms.PointerEvent = std::move(PointerEvent);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.DragDropOperation.Drop
// (Native, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// const struct FPointerEvent& PointerEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
void UDragDropOperation::Drop(const struct FPointerEvent& PointerEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DragDropOperation", "Drop");
Params::DragDropOperation_Drop Parms{};
Parms.PointerEvent = std::move(PointerEvent);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.BoolBinding.GetValue
// (Final, Native, Public, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
bool UBoolBinding::GetValue() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoolBinding", "GetValue");
Params::BoolBinding_GetValue Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.BrushBinding.GetValue
// (Final, Native, Public, Const)
// Parameters:
// struct FSlateBrush ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FSlateBrush UBrushBinding::GetValue() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BrushBinding", "GetValue");
Params::BrushBinding_GetValue Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.CheckedStateBinding.GetValue
// (Final, Native, Public, Const)
// Parameters:
// ECheckBoxState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ECheckBoxState UCheckedStateBinding::GetValue() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CheckedStateBinding", "GetValue");
Params::CheckedStateBinding_GetValue Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.ColorBinding.GetLinearValue
// (Final, Native, Public, HasDefaults, Const)
// Parameters:
// struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FLinearColor UColorBinding::GetLinearValue() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ColorBinding", "GetLinearValue");
Params::ColorBinding_GetLinearValue Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.ColorBinding.GetSlateValue
// (Final, Native, Public, Const)
// Parameters:
// struct FSlateColor ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FSlateColor UColorBinding::GetSlateValue() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ColorBinding", "GetSlateValue");
Params::ColorBinding_GetSlateValue Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.FloatBinding.GetValue
// (Final, Native, Public, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UFloatBinding::GetValue() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FloatBinding", "GetValue");
Params::FloatBinding_GetValue Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.Int32Binding.GetValue
// (Final, Native, Public, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UInt32Binding::GetValue() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Int32Binding", "GetValue");
Params::Int32Binding_GetValue Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.MouseCursorBinding.GetValue
// (Final, Native, Public, Const)
// Parameters:
// EMouseCursor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EMouseCursor UMouseCursorBinding::GetValue() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MouseCursorBinding", "GetValue");
Params::MouseCursorBinding_GetValue Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.TextBinding.GetStringValue
// (Final, Native, Public, Const)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UTextBinding::GetStringValue() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TextBinding", "GetStringValue");
Params::TextBinding_GetStringValue Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.TextBinding.GetTextValue
// (Final, Native, Public, Const)
// Parameters:
// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
class FText UTextBinding::GetTextValue() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TextBinding", "GetTextValue");
Params::TextBinding_GetTextValue Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.VisibilityBinding.GetValue
// (Final, Native, Public, Const)
// Parameters:
// ESlateVisibility ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ESlateVisibility UVisibilityBinding::GetValue() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VisibilityBinding", "GetValue");
Params::VisibilityBinding_GetValue Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetBinding.GetValue
// (Final, Native, Public, Const)
// Parameters:
// class UWidget* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UWidget* UWidgetBinding::GetValue() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WidgetBinding", "GetValue");
Params::WidgetBinding_GetValue Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.SlateBlueprintLibrary.AbsoluteToLocal
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FGeometry& Geometry (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FVector2D& AbsoluteCoordinate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FVector2D USlateBlueprintLibrary::AbsoluteToLocal(const struct FGeometry& Geometry, const struct FVector2D& AbsoluteCoordinate)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("SlateBlueprintLibrary", "AbsoluteToLocal");
Params::SlateBlueprintLibrary_AbsoluteToLocal Parms{};
Parms.Geometry = std::move(Geometry);
Parms.AbsoluteCoordinate = std::move(AbsoluteCoordinate);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.SlateBlueprintLibrary.AbsoluteToViewport
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector2D& AbsoluteDesktopCoordinate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FVector2D* PixelPosition (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FVector2D* ViewportPosition (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void USlateBlueprintLibrary::AbsoluteToViewport(class UObject* WorldContextObject, const struct FVector2D& AbsoluteDesktopCoordinate, struct FVector2D* PixelPosition, struct FVector2D* ViewportPosition)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("SlateBlueprintLibrary", "AbsoluteToViewport");
Params::SlateBlueprintLibrary_AbsoluteToViewport Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.AbsoluteDesktopCoordinate = std::move(AbsoluteDesktopCoordinate);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (PixelPosition != nullptr)
*PixelPosition = std::move(Parms.PixelPosition);
if (ViewportPosition != nullptr)
*ViewportPosition = std::move(Parms.ViewportPosition);
}
// Function UMG.SlateBlueprintLibrary.GetLocalSize
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FGeometry& Geometry (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FVector2D USlateBlueprintLibrary::GetLocalSize(const struct FGeometry& Geometry)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("SlateBlueprintLibrary", "GetLocalSize");
Params::SlateBlueprintLibrary_GetLocalSize Parms{};
Parms.Geometry = std::move(Geometry);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.SlateBlueprintLibrary.IsUnderLocation
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FGeometry& Geometry (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FVector2D& AbsoluteCoordinate (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
bool USlateBlueprintLibrary::IsUnderLocation(const struct FGeometry& Geometry, const struct FVector2D& AbsoluteCoordinate)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("SlateBlueprintLibrary", "IsUnderLocation");
Params::SlateBlueprintLibrary_IsUnderLocation Parms{};
Parms.Geometry = std::move(Geometry);
Parms.AbsoluteCoordinate = std::move(AbsoluteCoordinate);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.SlateBlueprintLibrary.LocalToAbsolute
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FGeometry& Geometry (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FVector2D& LocalCoordinate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FVector2D USlateBlueprintLibrary::LocalToAbsolute(const struct FGeometry& Geometry, const struct FVector2D& LocalCoordinate)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("SlateBlueprintLibrary", "LocalToAbsolute");
Params::SlateBlueprintLibrary_LocalToAbsolute Parms{};
Parms.Geometry = std::move(Geometry);
Parms.LocalCoordinate = std::move(LocalCoordinate);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.SlateBlueprintLibrary.LocalToViewport
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FGeometry& Geometry (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FVector2D& LocalCoordinate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FVector2D* PixelPosition (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FVector2D* ViewportPosition (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void USlateBlueprintLibrary::LocalToViewport(class UObject* WorldContextObject, const struct FGeometry& Geometry, const struct FVector2D& LocalCoordinate, struct FVector2D* PixelPosition, struct FVector2D* ViewportPosition)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("SlateBlueprintLibrary", "LocalToViewport");
Params::SlateBlueprintLibrary_LocalToViewport Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Geometry = std::move(Geometry);
Parms.LocalCoordinate = std::move(LocalCoordinate);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (PixelPosition != nullptr)
*PixelPosition = std::move(Parms.PixelPosition);
if (ViewportPosition != nullptr)
*ViewportPosition = std::move(Parms.ViewportPosition);
}
// Function UMG.BorderSlot.SetHorizontalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EHorizontalAlignment InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBorderSlot::SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BorderSlot", "SetHorizontalAlignment");
Params::BorderSlot_SetHorizontalAlignment Parms{};
Parms.InHorizontalAlignment = InHorizontalAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.BorderSlot.SetPadding
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const struct FMargin& InPadding (Parm, NativeAccessSpecifierPublic)
void UBorderSlot::SetPadding(const struct FMargin& InPadding)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BorderSlot", "SetPadding");
Params::BorderSlot_SetPadding Parms{};
Parms.InPadding = std::move(InPadding);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.BorderSlot.SetVerticalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EVerticalAlignment InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBorderSlot::SetVerticalAlignment(EVerticalAlignment InVerticalAlignment)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BorderSlot", "SetVerticalAlignment");
Params::BorderSlot_SetVerticalAlignment Parms{};
Parms.InVerticalAlignment = InVerticalAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ButtonSlot.SetHorizontalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EHorizontalAlignment InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UButtonSlot::SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ButtonSlot", "SetHorizontalAlignment");
Params::ButtonSlot_SetHorizontalAlignment Parms{};
Parms.InHorizontalAlignment = InHorizontalAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ButtonSlot.SetPadding
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const struct FMargin& InPadding (Parm, NativeAccessSpecifierPublic)
void UButtonSlot::SetPadding(const struct FMargin& InPadding)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ButtonSlot", "SetPadding");
Params::ButtonSlot_SetPadding Parms{};
Parms.InPadding = std::move(InPadding);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ButtonSlot.SetVerticalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EVerticalAlignment InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UButtonSlot::SetVerticalAlignment(EVerticalAlignment InVerticalAlignment)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ButtonSlot", "SetVerticalAlignment");
Params::ButtonSlot_SetVerticalAlignment Parms{};
Parms.InVerticalAlignment = InVerticalAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.CanvasPanelSlot.SetAlignment
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector2D& InAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UCanvasPanelSlot::SetAlignment(const struct FVector2D& InAlignment)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CanvasPanelSlot", "SetAlignment");
Params::CanvasPanelSlot_SetAlignment Parms{};
Parms.InAlignment = std::move(InAlignment);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.CanvasPanelSlot.SetAnchors
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const struct FAnchors& InAnchors (Parm, NativeAccessSpecifierPublic)
void UCanvasPanelSlot::SetAnchors(const struct FAnchors& InAnchors)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CanvasPanelSlot", "SetAnchors");
Params::CanvasPanelSlot_SetAnchors Parms{};
Parms.InAnchors = std::move(InAnchors);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.CanvasPanelSlot.SetAutoSize
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool InbAutoSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UCanvasPanelSlot::SetAutoSize(bool InbAutoSize)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CanvasPanelSlot", "SetAutoSize");
Params::CanvasPanelSlot_SetAutoSize Parms{};
Parms.InbAutoSize = InbAutoSize;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.CanvasPanelSlot.SetLayout
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const struct FAnchorData& InLayoutData (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
void UCanvasPanelSlot::SetLayout(const struct FAnchorData& InLayoutData)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CanvasPanelSlot", "SetLayout");
Params::CanvasPanelSlot_SetLayout Parms{};
Parms.InLayoutData = std::move(InLayoutData);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.CanvasPanelSlot.SetMaximum
// (Final, Native, Public, HasDefaults)
// Parameters:
// const struct FVector2D& InMaximumAnchors (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UCanvasPanelSlot::SetMaximum(const struct FVector2D& InMaximumAnchors)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CanvasPanelSlot", "SetMaximum");
Params::CanvasPanelSlot_SetMaximum Parms{};
Parms.InMaximumAnchors = std::move(InMaximumAnchors);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.CanvasPanelSlot.SetMinimum
// (Final, Native, Public, HasDefaults)
// Parameters:
// const struct FVector2D& InMinimumAnchors (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UCanvasPanelSlot::SetMinimum(const struct FVector2D& InMinimumAnchors)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CanvasPanelSlot", "SetMinimum");
Params::CanvasPanelSlot_SetMinimum Parms{};
Parms.InMinimumAnchors = std::move(InMinimumAnchors);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.CanvasPanelSlot.SetOffsets
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const struct FMargin& InOffset (Parm, NativeAccessSpecifierPublic)
void UCanvasPanelSlot::SetOffsets(const struct FMargin& InOffset)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CanvasPanelSlot", "SetOffsets");
Params::CanvasPanelSlot_SetOffsets Parms{};
Parms.InOffset = std::move(InOffset);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.CanvasPanelSlot.SetPosition
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector2D& InPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UCanvasPanelSlot::SetPosition(const struct FVector2D& InPosition)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CanvasPanelSlot", "SetPosition");
Params::CanvasPanelSlot_SetPosition Parms{};
Parms.InPosition = std::move(InPosition);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.CanvasPanelSlot.SetSize
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector2D& InSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UCanvasPanelSlot::SetSize(const struct FVector2D& InSize)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CanvasPanelSlot", "SetSize");
Params::CanvasPanelSlot_SetSize Parms{};
Parms.InSize = std::move(InSize);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.CanvasPanelSlot.SetZOrder
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 InZOrder (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCanvasPanelSlot::SetZOrder(int32 InZOrder)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CanvasPanelSlot", "SetZOrder");
Params::CanvasPanelSlot_SetZOrder Parms{};
Parms.InZOrder = InZOrder;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.CanvasPanelSlot.GetAlignment
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FVector2D UCanvasPanelSlot::GetAlignment() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CanvasPanelSlot", "GetAlignment");
Params::CanvasPanelSlot_GetAlignment Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.CanvasPanelSlot.GetAnchors
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FAnchors ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FAnchors UCanvasPanelSlot::GetAnchors() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CanvasPanelSlot", "GetAnchors");
Params::CanvasPanelSlot_GetAnchors Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.CanvasPanelSlot.GetAutoSize
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
bool UCanvasPanelSlot::GetAutoSize() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CanvasPanelSlot", "GetAutoSize");
Params::CanvasPanelSlot_GetAutoSize Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.CanvasPanelSlot.GetLayout
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FAnchorData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FAnchorData UCanvasPanelSlot::GetLayout() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CanvasPanelSlot", "GetLayout");
Params::CanvasPanelSlot_GetLayout Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.CanvasPanelSlot.GetOffsets
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FMargin ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FMargin UCanvasPanelSlot::GetOffsets() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CanvasPanelSlot", "GetOffsets");
Params::CanvasPanelSlot_GetOffsets Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.CanvasPanelSlot.GetPosition
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FVector2D UCanvasPanelSlot::GetPosition() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CanvasPanelSlot", "GetPosition");
Params::CanvasPanelSlot_GetPosition Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.CanvasPanelSlot.GetSize
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FVector2D UCanvasPanelSlot::GetSize() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CanvasPanelSlot", "GetSize");
Params::CanvasPanelSlot_GetSize Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.CanvasPanelSlot.GetZOrder
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UCanvasPanelSlot::GetZOrder() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CanvasPanelSlot", "GetZOrder");
Params::CanvasPanelSlot_GetZOrder Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.GridSlot.SetColumn
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 InColumn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGridSlot::SetColumn(int32 InColumn)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GridSlot", "SetColumn");
Params::GridSlot_SetColumn Parms{};
Parms.InColumn = InColumn;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.GridSlot.SetColumnSpan
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 InColumnSpan (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGridSlot::SetColumnSpan(int32 InColumnSpan)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GridSlot", "SetColumnSpan");
Params::GridSlot_SetColumnSpan Parms{};
Parms.InColumnSpan = InColumnSpan;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.GridSlot.SetHorizontalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EHorizontalAlignment InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGridSlot::SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GridSlot", "SetHorizontalAlignment");
Params::GridSlot_SetHorizontalAlignment Parms{};
Parms.InHorizontalAlignment = InHorizontalAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.GridSlot.SetLayer
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 InLayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGridSlot::SetLayer(int32 InLayer)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GridSlot", "SetLayer");
Params::GridSlot_SetLayer Parms{};
Parms.InLayer = InLayer;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.GridSlot.SetRow
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 InRow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGridSlot::SetRow(int32 InRow)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GridSlot", "SetRow");
Params::GridSlot_SetRow Parms{};
Parms.InRow = InRow;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.GridSlot.SetRowSpan
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 InRowSpan (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGridSlot::SetRowSpan(int32 InRowSpan)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GridSlot", "SetRowSpan");
Params::GridSlot_SetRowSpan Parms{};
Parms.InRowSpan = InRowSpan;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.GridSlot.SetVerticalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EVerticalAlignment InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGridSlot::SetVerticalAlignment(EVerticalAlignment InVerticalAlignment)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GridSlot", "SetVerticalAlignment");
Params::GridSlot_SetVerticalAlignment Parms{};
Parms.InVerticalAlignment = InVerticalAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.HorizontalBoxSlot.SetHorizontalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EHorizontalAlignment InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UHorizontalBoxSlot::SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HorizontalBoxSlot", "SetHorizontalAlignment");
Params::HorizontalBoxSlot_SetHorizontalAlignment Parms{};
Parms.InHorizontalAlignment = InHorizontalAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.HorizontalBoxSlot.SetPadding
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const struct FMargin& InPadding (Parm, NativeAccessSpecifierPublic)
void UHorizontalBoxSlot::SetPadding(const struct FMargin& InPadding)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HorizontalBoxSlot", "SetPadding");
Params::HorizontalBoxSlot_SetPadding Parms{};
Parms.InPadding = std::move(InPadding);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.HorizontalBoxSlot.SetSize
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const struct FSlateChildSize& InSize (Parm, NativeAccessSpecifierPublic)
void UHorizontalBoxSlot::SetSize(const struct FSlateChildSize& InSize)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HorizontalBoxSlot", "SetSize");
Params::HorizontalBoxSlot_SetSize Parms{};
Parms.InSize = std::move(InSize);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.HorizontalBoxSlot.SetVerticalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EVerticalAlignment InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UHorizontalBoxSlot::SetVerticalAlignment(EVerticalAlignment InVerticalAlignment)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HorizontalBoxSlot", "SetVerticalAlignment");
Params::HorizontalBoxSlot_SetVerticalAlignment Parms{};
Parms.InVerticalAlignment = InVerticalAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.OverlaySlot.SetHorizontalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EHorizontalAlignment InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UOverlaySlot::SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("OverlaySlot", "SetHorizontalAlignment");
Params::OverlaySlot_SetHorizontalAlignment Parms{};
Parms.InHorizontalAlignment = InHorizontalAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.OverlaySlot.SetPadding
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const struct FMargin& InPadding (Parm, NativeAccessSpecifierPublic)
void UOverlaySlot::SetPadding(const struct FMargin& InPadding)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("OverlaySlot", "SetPadding");
Params::OverlaySlot_SetPadding Parms{};
Parms.InPadding = std::move(InPadding);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.OverlaySlot.SetVerticalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EVerticalAlignment InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UOverlaySlot::SetVerticalAlignment(EVerticalAlignment InVerticalAlignment)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("OverlaySlot", "SetVerticalAlignment");
Params::OverlaySlot_SetVerticalAlignment Parms{};
Parms.InVerticalAlignment = InVerticalAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ScaleBoxSlot.SetHorizontalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EHorizontalAlignment InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UScaleBoxSlot::SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ScaleBoxSlot", "SetHorizontalAlignment");
Params::ScaleBoxSlot_SetHorizontalAlignment Parms{};
Parms.InHorizontalAlignment = InHorizontalAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ScaleBoxSlot.SetPadding
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const struct FMargin& InPadding (Parm, NativeAccessSpecifierPublic)
void UScaleBoxSlot::SetPadding(const struct FMargin& InPadding)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ScaleBoxSlot", "SetPadding");
Params::ScaleBoxSlot_SetPadding Parms{};
Parms.InPadding = std::move(InPadding);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ScaleBoxSlot.SetVerticalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EVerticalAlignment InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UScaleBoxSlot::SetVerticalAlignment(EVerticalAlignment InVerticalAlignment)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ScaleBoxSlot", "SetVerticalAlignment");
Params::ScaleBoxSlot_SetVerticalAlignment Parms{};
Parms.InVerticalAlignment = InVerticalAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ScrollBoxSlot.SetHorizontalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EHorizontalAlignment InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UScrollBoxSlot::SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ScrollBoxSlot", "SetHorizontalAlignment");
Params::ScrollBoxSlot_SetHorizontalAlignment Parms{};
Parms.InHorizontalAlignment = InHorizontalAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ScrollBoxSlot.SetPadding
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const struct FMargin& InPadding (Parm, NativeAccessSpecifierPublic)
void UScrollBoxSlot::SetPadding(const struct FMargin& InPadding)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ScrollBoxSlot", "SetPadding");
Params::ScrollBoxSlot_SetPadding Parms{};
Parms.InPadding = std::move(InPadding);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.SizeBoxSlot.SetHorizontalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EHorizontalAlignment InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USizeBoxSlot::SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SizeBoxSlot", "SetHorizontalAlignment");
Params::SizeBoxSlot_SetHorizontalAlignment Parms{};
Parms.InHorizontalAlignment = InHorizontalAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.SizeBoxSlot.SetPadding
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const struct FMargin& InPadding (Parm, NativeAccessSpecifierPublic)
void USizeBoxSlot::SetPadding(const struct FMargin& InPadding)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SizeBoxSlot", "SetPadding");
Params::SizeBoxSlot_SetPadding Parms{};
Parms.InPadding = std::move(InPadding);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.SizeBoxSlot.SetVerticalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EVerticalAlignment InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USizeBoxSlot::SetVerticalAlignment(EVerticalAlignment InVerticalAlignment)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SizeBoxSlot", "SetVerticalAlignment");
Params::SizeBoxSlot_SetVerticalAlignment Parms{};
Parms.InVerticalAlignment = InVerticalAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.UniformGridSlot.SetColumn
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 InColumn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UUniformGridSlot::SetColumn(int32 InColumn)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UniformGridSlot", "SetColumn");
Params::UniformGridSlot_SetColumn Parms{};
Parms.InColumn = InColumn;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.UniformGridSlot.SetHorizontalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EHorizontalAlignment InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UUniformGridSlot::SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UniformGridSlot", "SetHorizontalAlignment");
Params::UniformGridSlot_SetHorizontalAlignment Parms{};
Parms.InHorizontalAlignment = InHorizontalAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.UniformGridSlot.SetRow
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 InRow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UUniformGridSlot::SetRow(int32 InRow)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UniformGridSlot", "SetRow");
Params::UniformGridSlot_SetRow Parms{};
Parms.InRow = InRow;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.UniformGridSlot.SetVerticalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EVerticalAlignment InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UUniformGridSlot::SetVerticalAlignment(EVerticalAlignment InVerticalAlignment)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UniformGridSlot", "SetVerticalAlignment");
Params::UniformGridSlot_SetVerticalAlignment Parms{};
Parms.InVerticalAlignment = InVerticalAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.VerticalBoxSlot.SetHorizontalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EHorizontalAlignment InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UVerticalBoxSlot::SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VerticalBoxSlot", "SetHorizontalAlignment");
Params::VerticalBoxSlot_SetHorizontalAlignment Parms{};
Parms.InHorizontalAlignment = InHorizontalAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.VerticalBoxSlot.SetPadding
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const struct FMargin& InPadding (Parm, NativeAccessSpecifierPublic)
void UVerticalBoxSlot::SetPadding(const struct FMargin& InPadding)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VerticalBoxSlot", "SetPadding");
Params::VerticalBoxSlot_SetPadding Parms{};
Parms.InPadding = std::move(InPadding);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.VerticalBoxSlot.SetSize
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const struct FSlateChildSize& InSize (Parm, NativeAccessSpecifierPublic)
void UVerticalBoxSlot::SetSize(const struct FSlateChildSize& InSize)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VerticalBoxSlot", "SetSize");
Params::VerticalBoxSlot_SetSize Parms{};
Parms.InSize = std::move(InSize);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.VerticalBoxSlot.SetVerticalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EVerticalAlignment InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UVerticalBoxSlot::SetVerticalAlignment(EVerticalAlignment InVerticalAlignment)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VerticalBoxSlot", "SetVerticalAlignment");
Params::VerticalBoxSlot_SetVerticalAlignment Parms{};
Parms.InVerticalAlignment = InVerticalAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetSwitcherSlot.SetHorizontalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EHorizontalAlignment InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidgetSwitcherSlot::SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WidgetSwitcherSlot", "SetHorizontalAlignment");
Params::WidgetSwitcherSlot_SetHorizontalAlignment Parms{};
Parms.InHorizontalAlignment = InHorizontalAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetSwitcherSlot.SetPadding
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const struct FMargin& InPadding (Parm, NativeAccessSpecifierPublic)
void UWidgetSwitcherSlot::SetPadding(const struct FMargin& InPadding)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WidgetSwitcherSlot", "SetPadding");
Params::WidgetSwitcherSlot_SetPadding Parms{};
Parms.InPadding = std::move(InPadding);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetSwitcherSlot.SetVerticalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EVerticalAlignment InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidgetSwitcherSlot::SetVerticalAlignment(EVerticalAlignment InVerticalAlignment)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WidgetSwitcherSlot", "SetVerticalAlignment");
Params::WidgetSwitcherSlot_SetVerticalAlignment Parms{};
Parms.InVerticalAlignment = InVerticalAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WrapBoxSlot.SetFillEmptySpace
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool InbFillEmptySpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UWrapBoxSlot::SetFillEmptySpace(bool InbFillEmptySpace)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WrapBoxSlot", "SetFillEmptySpace");
Params::WrapBoxSlot_SetFillEmptySpace Parms{};
Parms.InbFillEmptySpace = InbFillEmptySpace;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WrapBoxSlot.SetFillSpanWhenLessThan
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InFillSpanWhenLessThan (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWrapBoxSlot::SetFillSpanWhenLessThan(float InFillSpanWhenLessThan)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WrapBoxSlot", "SetFillSpanWhenLessThan");
Params::WrapBoxSlot_SetFillSpanWhenLessThan Parms{};
Parms.InFillSpanWhenLessThan = InFillSpanWhenLessThan;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WrapBoxSlot.SetHorizontalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EHorizontalAlignment InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWrapBoxSlot::SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WrapBoxSlot", "SetHorizontalAlignment");
Params::WrapBoxSlot_SetHorizontalAlignment Parms{};
Parms.InHorizontalAlignment = InHorizontalAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WrapBoxSlot.SetPadding
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const struct FMargin& InPadding (Parm, NativeAccessSpecifierPublic)
void UWrapBoxSlot::SetPadding(const struct FMargin& InPadding)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WrapBoxSlot", "SetPadding");
Params::WrapBoxSlot_SetPadding Parms{};
Parms.InPadding = std::move(InPadding);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WrapBoxSlot.SetVerticalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EVerticalAlignment InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWrapBoxSlot::SetVerticalAlignment(EVerticalAlignment InVerticalAlignment)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WrapBoxSlot", "SetVerticalAlignment");
Params::WrapBoxSlot_SetVerticalAlignment Parms{};
Parms.InVerticalAlignment = InVerticalAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Widget.ForceLayoutPrepass
// (Final, Native, Public, BlueprintCallable)
void UWidget::ForceLayoutPrepass()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Widget", "ForceLayoutPrepass");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.Widget.ForceVolatile
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bForce (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UWidget::ForceVolatile(bool bForce)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Widget", "ForceVolatile");
Params::Widget_ForceVolatile Parms{};
Parms.bForce = bForce;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Widget.InvalidateLayoutAndVolatility
// (Final, Native, Public, BlueprintCallable)
void UWidget::InvalidateLayoutAndVolatility()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Widget", "InvalidateLayoutAndVolatility");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.Widget.RemoveFromParent
// (Native, Public, BlueprintCallable)
void UWidget::RemoveFromParent()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Widget", "RemoveFromParent");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.Widget.ResetCursor
// (Final, Native, Public, BlueprintCallable)
void UWidget::ResetCursor()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Widget", "ResetCursor");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.Widget.SetCursor
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EMouseCursor InCursor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidget::SetCursor(EMouseCursor InCursor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Widget", "SetCursor");
Params::Widget_SetCursor Parms{};
Parms.InCursor = InCursor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Widget.SetIsEnabled
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bInIsEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UWidget::SetIsEnabled(bool bInIsEnabled)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Widget", "SetIsEnabled");
Params::Widget_SetIsEnabled Parms{};
Parms.bInIsEnabled = bInIsEnabled;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Widget.SetKeyboardFocus
// (Final, Native, Public, BlueprintCallable)
void UWidget::SetKeyboardFocus()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Widget", "SetKeyboardFocus");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.Widget.SetRenderAngle
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float Angle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidget::SetRenderAngle(float Angle)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Widget", "SetRenderAngle");
Params::Widget_SetRenderAngle Parms{};
Parms.Angle = Angle;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Widget.SetRenderScale
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector2D& Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UWidget::SetRenderScale(const struct FVector2D& Scale)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Widget", "SetRenderScale");
Params::Widget_SetRenderScale Parms{};
Parms.Scale = std::move(Scale);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Widget.SetRenderShear
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector2D& Shear (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UWidget::SetRenderShear(const struct FVector2D& Shear)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Widget", "SetRenderShear");
Params::Widget_SetRenderShear Parms{};
Parms.Shear = std::move(Shear);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Widget.SetRenderTransform
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const struct FWidgetTransform& InTransform (Parm, NativeAccessSpecifierPublic)
void UWidget::SetRenderTransform(const struct FWidgetTransform& InTransform)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Widget", "SetRenderTransform");
Params::Widget_SetRenderTransform Parms{};
Parms.InTransform = std::move(InTransform);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Widget.SetRenderTransformPivot
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector2D& Pivot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UWidget::SetRenderTransformPivot(const struct FVector2D& Pivot)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Widget", "SetRenderTransformPivot");
Params::Widget_SetRenderTransformPivot Parms{};
Parms.Pivot = std::move(Pivot);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Widget.SetRenderTranslation
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector2D& Translation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UWidget::SetRenderTranslation(const struct FVector2D& Translation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Widget", "SetRenderTranslation");
Params::Widget_SetRenderTranslation Parms{};
Parms.Translation = std::move(Translation);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Widget.SetToolTip
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UWidget* Widget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidget::SetToolTip(class UWidget* Widget)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Widget", "SetToolTip");
Params::Widget_SetToolTip Parms{};
Parms.Widget = Widget;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Widget.SetToolTipText
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const class FText& InToolTipText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
void UWidget::SetToolTipText(const class FText& InToolTipText)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Widget", "SetToolTipText");
Params::Widget_SetToolTipText Parms{};
Parms.InToolTipText = std::move(InToolTipText);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Widget.SetUserFocus
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class APlayerController* PlayerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidget::SetUserFocus(class APlayerController* PlayerController)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Widget", "SetUserFocus");
Params::Widget_SetUserFocus Parms{};
Parms.PlayerController = PlayerController;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Widget.SetVisibility
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// ESlateVisibility InVisibility (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidget::SetVisibility(ESlateVisibility InVisibility)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Widget", "SetVisibility");
Params::Widget_SetVisibility Parms{};
Parms.InVisibility = InVisibility;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Widget.GetDesiredSize
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FVector2D UWidget::GetDesiredSize() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Widget", "GetDesiredSize");
Params::Widget_GetDesiredSize Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.Widget.GetIsEnabled
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
bool UWidget::GetIsEnabled() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Widget", "GetIsEnabled");
Params::Widget_GetIsEnabled Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.Widget.GetParent
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UPanelWidget* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UPanelWidget* UWidget::GetParent() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Widget", "GetParent");
Params::Widget_GetParent Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.Widget.GetVisibility
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// ESlateVisibility ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ESlateVisibility UWidget::GetVisibility() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Widget", "GetVisibility");
Params::Widget_GetVisibility Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.Widget.HasAnyUserFocus
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
bool UWidget::HasAnyUserFocus() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Widget", "HasAnyUserFocus");
Params::Widget_HasAnyUserFocus Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.Widget.HasFocusedDescendants
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
bool UWidget::HasFocusedDescendants() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Widget", "HasFocusedDescendants");
Params::Widget_HasFocusedDescendants Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.Widget.HasKeyboardFocus
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
bool UWidget::HasKeyboardFocus() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Widget", "HasKeyboardFocus");
Params::Widget_HasKeyboardFocus Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.Widget.HasMouseCapture
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
bool UWidget::HasMouseCapture() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Widget", "HasMouseCapture");
Params::Widget_HasMouseCapture Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.Widget.HasUserFocus
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class APlayerController* PlayerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
bool UWidget::HasUserFocus(class APlayerController* PlayerController) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Widget", "HasUserFocus");
Params::Widget_HasUserFocus Parms{};
Parms.PlayerController = PlayerController;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.Widget.HasUserFocusedDescendants
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class APlayerController* PlayerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
bool UWidget::HasUserFocusedDescendants(class APlayerController* PlayerController) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Widget", "HasUserFocusedDescendants");
Params::Widget_HasUserFocusedDescendants Parms{};
Parms.PlayerController = PlayerController;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.Widget.IsHovered
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
bool UWidget::IsHovered() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Widget", "IsHovered");
Params::Widget_IsHovered Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.Widget.IsVisible
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
bool UWidget::IsVisible() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Widget", "IsVisible");
Params::Widget_IsVisible Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.CircularThrobber.SetNumberOfPieces
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 InNumberOfPieces (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCircularThrobber::SetNumberOfPieces(int32 InNumberOfPieces)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CircularThrobber", "SetNumberOfPieces");
Params::CircularThrobber_SetNumberOfPieces Parms{};
Parms.InNumberOfPieces = InNumberOfPieces;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.CircularThrobber.SetPeriod
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InPeriod (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCircularThrobber::SetPeriod(float InPeriod)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CircularThrobber", "SetPeriod");
Params::CircularThrobber_SetPeriod Parms{};
Parms.InPeriod = InPeriod;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.CircularThrobber.SetRadius
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCircularThrobber::SetRadius(float InRadius)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CircularThrobber", "SetRadius");
Params::CircularThrobber_SetRadius Parms{};
Parms.InRadius = InRadius;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ComboBoxString.AddOption
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const class FString& Option (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UComboBoxString::AddOption(const class FString& Option)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ComboBoxString", "AddOption");
Params::ComboBoxString_AddOption Parms{};
Parms.Option = std::move(Option);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ComboBoxString.ClearOptions
// (Final, Native, Public, BlueprintCallable)
void UComboBoxString::ClearOptions()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ComboBoxString", "ClearOptions");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.ComboBoxString.ClearSelection
// (Final, Native, Public, BlueprintCallable)
void UComboBoxString::ClearSelection()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ComboBoxString", "ClearSelection");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.ComboBoxString.RefreshOptions
// (Final, Native, Public, BlueprintCallable)
void UComboBoxString::RefreshOptions()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ComboBoxString", "RefreshOptions");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.ComboBoxString.RemoveOption
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const class FString& Option (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
bool UComboBoxString::RemoveOption(const class FString& Option)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ComboBoxString", "RemoveOption");
Params::ComboBoxString_RemoveOption Parms{};
Parms.Option = std::move(Option);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.ComboBoxString.SetSelectedOption
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const class FString& Option (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UComboBoxString::SetSelectedOption(const class FString& Option)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ComboBoxString", "SetSelectedOption");
Params::ComboBoxString_SetSelectedOption Parms{};
Parms.Option = std::move(Option);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ComboBoxString.FindOptionIndex
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const class FString& Option (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UComboBoxString::FindOptionIndex(const class FString& Option) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ComboBoxString", "FindOptionIndex");
Params::ComboBoxString_FindOptionIndex Parms{};
Parms.Option = std::move(Option);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.ComboBoxString.GetOptionAtIndex
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 INDEX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UComboBoxString::GetOptionAtIndex(int32 INDEX) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ComboBoxString", "GetOptionAtIndex");
Params::ComboBoxString_GetOptionAtIndex Parms{};
Parms.INDEX = INDEX;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.ComboBoxString.GetOptionCount
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UComboBoxString::GetOptionCount() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ComboBoxString", "GetOptionCount");
Params::ComboBoxString_GetOptionCount Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.ComboBoxString.GetSelectedOption
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UComboBoxString::GetSelectedOption() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ComboBoxString", "GetSelectedOption");
Params::ComboBoxString_GetSelectedOption Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.EditableText.SetHintText
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const class FText& InHintText (Parm, NativeAccessSpecifierPublic)
void UEditableText::SetHintText(const class FText& InHintText)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EditableText", "SetHintText");
Params::EditableText_SetHintText Parms{};
Parms.InHintText = std::move(InHintText);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.EditableText.SetIsPassword
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool InbIsPassword (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UEditableText::SetIsPassword(bool InbIsPassword)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EditableText", "SetIsPassword");
Params::EditableText_SetIsPassword Parms{};
Parms.InbIsPassword = InbIsPassword;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.EditableText.SetIsReadOnly
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool InbIsReadyOnly (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UEditableText::SetIsReadOnly(bool InbIsReadyOnly)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EditableText", "SetIsReadOnly");
Params::EditableText_SetIsReadOnly Parms{};
Parms.InbIsReadyOnly = InbIsReadyOnly;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.EditableText.SetText
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const class FText& InText (Parm, NativeAccessSpecifierPublic)
void UEditableText::SetText(const class FText& InText)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EditableText", "SetText");
Params::EditableText_SetText Parms{};
Parms.InText = std::move(InText);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.EditableText.GetText
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
class FText UEditableText::GetText() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EditableText", "GetText");
Params::EditableText_GetText Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.EditableTextBox.ClearError
// (Final, Native, Public, BlueprintCallable)
void UEditableTextBox::ClearError()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EditableTextBox", "ClearError");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.EditableTextBox.SetError
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const class FText& InError (Parm, NativeAccessSpecifierPublic)
void UEditableTextBox::SetError(const class FText& InError)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EditableTextBox", "SetError");
Params::EditableTextBox_SetError Parms{};
Parms.InError = std::move(InError);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.EditableTextBox.SetText
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const class FText& InText (Parm, NativeAccessSpecifierPublic)
void UEditableTextBox::SetText(const class FText& InText)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EditableTextBox", "SetText");
Params::EditableTextBox_SetText Parms{};
Parms.InText = std::move(InText);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.EditableTextBox.GetText
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
class FText UEditableTextBox::GetText() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EditableTextBox", "GetText");
Params::EditableTextBox_GetText Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.ExpandableArea.SetIsExpanded
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool IsExpanded (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UExpandableArea::SetIsExpanded(bool IsExpanded)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ExpandableArea", "SetIsExpanded");
Params::ExpandableArea_SetIsExpanded Parms{};
Parms.IsExpanded = IsExpanded;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ExpandableArea.GetIsExpanded
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
bool UExpandableArea::GetIsExpanded() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ExpandableArea", "GetIsExpanded");
Params::ExpandableArea_GetIsExpanded Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.Image.GetDynamicMaterial
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMaterialInstanceDynamic* UImage::GetDynamicMaterial()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Image", "GetDynamicMaterial");
Params::Image_GetDynamicMaterial Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.Image.SetBrush
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const struct FSlateBrush& InBrush (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
void UImage::SetBrush(const struct FSlateBrush& InBrush)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Image", "SetBrush");
Params::Image_SetBrush Parms{};
Parms.InBrush = std::move(InBrush);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Image.SetBrushFromAsset
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class USlateBrushAsset* Asset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UImage::SetBrushFromAsset(class USlateBrushAsset* Asset)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Image", "SetBrushFromAsset");
Params::Image_SetBrushFromAsset Parms{};
Parms.Asset = Asset;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Image.SetBrushFromMaterial
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UMaterialInterface* Material (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UImage::SetBrushFromMaterial(class UMaterialInterface* Material)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Image", "SetBrushFromMaterial");
Params::Image_SetBrushFromMaterial Parms{};
Parms.Material = Material;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Image.SetBrushFromTexture
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UTexture2D* Texture (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bMatchSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UImage::SetBrushFromTexture(class UTexture2D* Texture, bool bMatchSize)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Image", "SetBrushFromTexture");
Params::Image_SetBrushFromTexture Parms{};
Parms.Texture = Texture;
Parms.bMatchSize = bMatchSize;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Image.SetColorAndOpacity
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FLinearColor& InColorAndOpacity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UImage::SetColorAndOpacity(const struct FLinearColor& InColorAndOpacity)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Image", "SetColorAndOpacity");
Params::Image_SetColorAndOpacity Parms{};
Parms.InColorAndOpacity = std::move(InColorAndOpacity);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Image.SetOpacity
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InOpacity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UImage::SetOpacity(float InOpacity)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Image", "SetOpacity");
Params::Image_SetOpacity Parms{};
Parms.InOpacity = InOpacity;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.PanelWidget.AddChild
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UWidget* Content (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UPanelSlot* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UPanelSlot* UPanelWidget::AddChild(class UWidget* Content)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PanelWidget", "AddChild");
Params::PanelWidget_AddChild Parms{};
Parms.Content = Content;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.PanelWidget.ClearChildren
// (Final, Native, Public, BlueprintCallable)
void UPanelWidget::ClearChildren()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PanelWidget", "ClearChildren");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.PanelWidget.RemoveChild
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UWidget* Content (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
bool UPanelWidget::RemoveChild(class UWidget* Content)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PanelWidget", "RemoveChild");
Params::PanelWidget_RemoveChild Parms{};
Parms.Content = Content;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.PanelWidget.RemoveChildAt
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 INDEX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
bool UPanelWidget::RemoveChildAt(int32 INDEX)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PanelWidget", "RemoveChildAt");
Params::PanelWidget_RemoveChildAt Parms{};
Parms.INDEX = INDEX;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.PanelWidget.GetChildAt
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 INDEX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UWidget* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UWidget* UPanelWidget::GetChildAt(int32 INDEX) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PanelWidget", "GetChildAt");
Params::PanelWidget_GetChildAt Parms{};
Parms.INDEX = INDEX;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.PanelWidget.GetChildIndex
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UWidget* Content (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UPanelWidget::GetChildIndex(class UWidget* Content) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PanelWidget", "GetChildIndex");
Params::PanelWidget_GetChildIndex Parms{};
Parms.Content = Content;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.PanelWidget.GetChildrenCount
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UPanelWidget::GetChildrenCount() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PanelWidget", "GetChildrenCount");
Params::PanelWidget_GetChildrenCount Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.PanelWidget.HasAnyChildren
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
bool UPanelWidget::HasAnyChildren() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PanelWidget", "HasAnyChildren");
Params::PanelWidget_HasAnyChildren Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.PanelWidget.HasChild
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UWidget* Content (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
bool UPanelWidget::HasChild(class UWidget* Content) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PanelWidget", "HasChild");
Params::PanelWidget_HasChild Parms{};
Parms.Content = Content;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.CanvasPanel.AddChildToCanvas
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UWidget* Content (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UCanvasPanelSlot* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UCanvasPanelSlot* UCanvasPanel::AddChildToCanvas(class UWidget* Content)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CanvasPanel", "AddChildToCanvas");
Params::CanvasPanel_AddChildToCanvas Parms{};
Parms.Content = Content;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.ContentWidget.GetContentSlot
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UPanelSlot* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UPanelSlot* UContentWidget::GetContentSlot() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ContentWidget", "GetContentSlot");
Params::ContentWidget_GetContentSlot Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.Border.GetDynamicMaterial
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMaterialInstanceDynamic* UBorder::GetDynamicMaterial()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Border", "GetDynamicMaterial");
Params::Border_GetDynamicMaterial Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.Border.SetBrush
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const struct FSlateBrush& InBrush (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
void UBorder::SetBrush(const struct FSlateBrush& InBrush)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Border", "SetBrush");
Params::Border_SetBrush Parms{};
Parms.InBrush = std::move(InBrush);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Border.SetBrushColor
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FLinearColor& InBrushColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UBorder::SetBrushColor(const struct FLinearColor& InBrushColor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Border", "SetBrushColor");
Params::Border_SetBrushColor Parms{};
Parms.InBrushColor = std::move(InBrushColor);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Border.SetBrushFromAsset
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class USlateBrushAsset* Asset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBorder::SetBrushFromAsset(class USlateBrushAsset* Asset)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Border", "SetBrushFromAsset");
Params::Border_SetBrushFromAsset Parms{};
Parms.Asset = Asset;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Border.SetBrushFromMaterial
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UMaterialInterface* Material (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBorder::SetBrushFromMaterial(class UMaterialInterface* Material)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Border", "SetBrushFromMaterial");
Params::Border_SetBrushFromMaterial Parms{};
Parms.Material = Material;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Border.SetBrushFromTexture
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UTexture2D* Texture (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBorder::SetBrushFromTexture(class UTexture2D* Texture)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Border", "SetBrushFromTexture");
Params::Border_SetBrushFromTexture Parms{};
Parms.Texture = Texture;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Border.SetContentColorAndOpacity
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FLinearColor& InContentColorAndOpacity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UBorder::SetContentColorAndOpacity(const struct FLinearColor& InContentColorAndOpacity)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Border", "SetContentColorAndOpacity");
Params::Border_SetContentColorAndOpacity Parms{};
Parms.InContentColorAndOpacity = std::move(InContentColorAndOpacity);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Border.SetHorizontalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EHorizontalAlignment InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBorder::SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Border", "SetHorizontalAlignment");
Params::Border_SetHorizontalAlignment Parms{};
Parms.InHorizontalAlignment = InHorizontalAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Border.SetPadding
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const struct FMargin& InPadding (Parm, NativeAccessSpecifierPublic)
void UBorder::SetPadding(const struct FMargin& InPadding)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Border", "SetPadding");
Params::Border_SetPadding Parms{};
Parms.InPadding = std::move(InPadding);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Border.SetVerticalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EVerticalAlignment InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBorder::SetVerticalAlignment(EVerticalAlignment InVerticalAlignment)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Border", "SetVerticalAlignment");
Params::Border_SetVerticalAlignment Parms{};
Parms.InVerticalAlignment = InVerticalAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Button.SetBackgroundColor
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FLinearColor& InBackgroundColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UButton::SetBackgroundColor(const struct FLinearColor& InBackgroundColor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Button", "SetBackgroundColor");
Params::Button_SetBackgroundColor Parms{};
Parms.InBackgroundColor = std::move(InBackgroundColor);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Button.SetColorAndOpacity
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FLinearColor& InColorAndOpacity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UButton::SetColorAndOpacity(const struct FLinearColor& InColorAndOpacity)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Button", "SetColorAndOpacity");
Params::Button_SetColorAndOpacity Parms{};
Parms.InColorAndOpacity = std::move(InColorAndOpacity);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Button.SetStyle
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const struct FButtonStyle& InStyle (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
void UButton::SetStyle(const struct FButtonStyle& InStyle)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Button", "SetStyle");
Params::Button_SetStyle Parms{};
Parms.InStyle = std::move(InStyle);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Button.IsPressed
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
bool UButton::IsPressed() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Button", "IsPressed");
Params::Button_IsPressed Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.CheckBox.SetCheckedState
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// ECheckBoxState InCheckedState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCheckBox::SetCheckedState(ECheckBoxState InCheckedState)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CheckBox", "SetCheckedState");
Params::CheckBox_SetCheckedState Parms{};
Parms.InCheckedState = InCheckedState;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.CheckBox.SetIsChecked
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool InIsChecked (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UCheckBox::SetIsChecked(bool InIsChecked)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CheckBox", "SetIsChecked");
Params::CheckBox_SetIsChecked Parms{};
Parms.InIsChecked = InIsChecked;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.CheckBox.GetCheckedState
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// ECheckBoxState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ECheckBoxState UCheckBox::GetCheckedState() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CheckBox", "GetCheckedState");
Params::CheckBox_GetCheckedState Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.CheckBox.IsChecked
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
bool UCheckBox::IsChecked() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CheckBox", "IsChecked");
Params::CheckBox_IsChecked Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.CheckBox.IsPressed
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
bool UCheckBox::IsPressed() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CheckBox", "IsPressed");
Params::CheckBox_IsPressed Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.InvalidationBox.InvalidateCache
// (Final, Native, Public, BlueprintCallable)
void UInvalidationBox::InvalidateCache()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InvalidationBox", "InvalidateCache");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.InvalidationBox.SetCanCache
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool CanCache (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UInvalidationBox::SetCanCache(bool CanCache)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InvalidationBox", "SetCanCache");
Params::InvalidationBox_SetCanCache Parms{};
Parms.CanCache = CanCache;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.InvalidationBox.GetCanCache
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
bool UInvalidationBox::GetCanCache() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InvalidationBox", "GetCanCache");
Params::InvalidationBox_GetCanCache Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.MenuAnchor.Close
// (Final, Native, Public, BlueprintCallable)
void UMenuAnchor::Close()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MenuAnchor", "Close");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.MenuAnchor.Open
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bFocusMenu (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UMenuAnchor::Open(bool bFocusMenu)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MenuAnchor", "Open");
Params::MenuAnchor_Open Parms{};
Parms.bFocusMenu = bFocusMenu;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.MenuAnchor.ToggleOpen
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bFocusOnOpen (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UMenuAnchor::ToggleOpen(bool bFocusOnOpen)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MenuAnchor", "ToggleOpen");
Params::MenuAnchor_ToggleOpen Parms{};
Parms.bFocusOnOpen = bFocusOnOpen;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.MenuAnchor.GetMenuPosition
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FVector2D UMenuAnchor::GetMenuPosition() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MenuAnchor", "GetMenuPosition");
Params::MenuAnchor_GetMenuPosition Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.MenuAnchor.HasOpenSubMenus
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
bool UMenuAnchor::HasOpenSubMenus() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MenuAnchor", "HasOpenSubMenus");
Params::MenuAnchor_HasOpenSubMenus Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.MenuAnchor.IsOpen
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
bool UMenuAnchor::IsOpen() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MenuAnchor", "IsOpen");
Params::MenuAnchor_IsOpen Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.MenuAnchor.ShouldOpenDueToClick
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
bool UMenuAnchor::ShouldOpenDueToClick() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MenuAnchor", "ShouldOpenDueToClick");
Params::MenuAnchor_ShouldOpenDueToClick Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.RetainerBox.SetEffectMaterial
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UMaterialInterface* EffectMaterial_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void URetainerBox::SetEffectMaterial(class UMaterialInterface* EffectMaterial_0)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RetainerBox", "SetEffectMaterial");
Params::RetainerBox_SetEffectMaterial Parms{};
Parms.EffectMaterial_0 = EffectMaterial_0;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.RetainerBox.SetTextureParameter
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FName TextureParameter_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void URetainerBox::SetTextureParameter(class FName TextureParameter_0)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RetainerBox", "SetTextureParameter");
Params::RetainerBox_SetTextureParameter Parms{};
Parms.TextureParameter_0 = TextureParameter_0;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.RetainerBox.GetEffectMaterial
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMaterialInstanceDynamic* URetainerBox::GetEffectMaterial() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RetainerBox", "GetEffectMaterial");
Params::RetainerBox_GetEffectMaterial Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.SizeBox.ClearHeightOverride
// (Final, Native, Public, BlueprintCallable)
void USizeBox::ClearHeightOverride()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SizeBox", "ClearHeightOverride");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.SizeBox.ClearMaxDesiredHeight
// (Final, Native, Public, BlueprintCallable)
void USizeBox::ClearMaxDesiredHeight()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SizeBox", "ClearMaxDesiredHeight");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.SizeBox.ClearMaxDesiredWidth
// (Final, Native, Public, BlueprintCallable)
void USizeBox::ClearMaxDesiredWidth()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SizeBox", "ClearMaxDesiredWidth");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.SizeBox.ClearMinDesiredHeight
// (Final, Native, Public, BlueprintCallable)
void USizeBox::ClearMinDesiredHeight()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SizeBox", "ClearMinDesiredHeight");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.SizeBox.ClearMinDesiredWidth
// (Final, Native, Public, BlueprintCallable)
void USizeBox::ClearMinDesiredWidth()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SizeBox", "ClearMinDesiredWidth");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.SizeBox.ClearWidthOverride
// (Final, Native, Public, BlueprintCallable)
void USizeBox::ClearWidthOverride()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SizeBox", "ClearWidthOverride");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.SizeBox.SetHeightOverride
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InHeightOverride (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USizeBox::SetHeightOverride(float InHeightOverride)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SizeBox", "SetHeightOverride");
Params::SizeBox_SetHeightOverride Parms{};
Parms.InHeightOverride = InHeightOverride;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.SizeBox.SetMaxDesiredHeight
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InMaxDesiredHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USizeBox::SetMaxDesiredHeight(float InMaxDesiredHeight)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SizeBox", "SetMaxDesiredHeight");
Params::SizeBox_SetMaxDesiredHeight Parms{};
Parms.InMaxDesiredHeight = InMaxDesiredHeight;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.SizeBox.SetMaxDesiredWidth
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InMaxDesiredWidth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USizeBox::SetMaxDesiredWidth(float InMaxDesiredWidth)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SizeBox", "SetMaxDesiredWidth");
Params::SizeBox_SetMaxDesiredWidth Parms{};
Parms.InMaxDesiredWidth = InMaxDesiredWidth;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.SizeBox.SetMinDesiredHeight
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InMinDesiredHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USizeBox::SetMinDesiredHeight(float InMinDesiredHeight)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SizeBox", "SetMinDesiredHeight");
Params::SizeBox_SetMinDesiredHeight Parms{};
Parms.InMinDesiredHeight = InMinDesiredHeight;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.SizeBox.SetMinDesiredWidth
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InMinDesiredWidth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USizeBox::SetMinDesiredWidth(float InMinDesiredWidth)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SizeBox", "SetMinDesiredWidth");
Params::SizeBox_SetMinDesiredWidth Parms{};
Parms.InMinDesiredWidth = InMinDesiredWidth;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.SizeBox.SetWidthOverride
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InWidthOverride (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USizeBox::SetWidthOverride(float InWidthOverride)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SizeBox", "SetWidthOverride");
Params::SizeBox_SetWidthOverride Parms{};
Parms.InWidthOverride = InWidthOverride;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Viewport.SetViewLocation
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UViewport::SetViewLocation(const struct FVector& Location)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Viewport", "SetViewLocation");
Params::Viewport_SetViewLocation Parms{};
Parms.Location = std::move(Location);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Viewport.SetViewRotation
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FRotator& Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UViewport::SetViewRotation(const struct FRotator& Rotation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Viewport", "SetViewRotation");
Params::Viewport_SetViewRotation Parms{};
Parms.Rotation = std::move(Rotation);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Viewport.Spawn
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// TSubclassOf<class AActor> ActorClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AActor* UViewport::Spawn(TSubclassOf<class AActor> ActorClass)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Viewport", "Spawn");
Params::Viewport_Spawn Parms{};
Parms.ActorClass = ActorClass;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.Viewport.GetViewLocation
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FVector UViewport::GetViewLocation() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Viewport", "GetViewLocation");
Params::Viewport_GetViewLocation Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.Viewport.GetViewportWorld
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UWorld* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UWorld* UViewport::GetViewportWorld() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Viewport", "GetViewportWorld");
Params::Viewport_GetViewportWorld Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.Viewport.GetViewRotation
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FRotator UViewport::GetViewRotation() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Viewport", "GetViewRotation");
Params::Viewport_GetViewRotation Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.GridPanel.AddChildToGrid
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UWidget* Content (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UGridSlot* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UGridSlot* UGridPanel::AddChildToGrid(class UWidget* Content)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GridPanel", "AddChildToGrid");
Params::GridPanel_AddChildToGrid Parms{};
Parms.Content = Content;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.HorizontalBox.AddChildToHorizontalBox
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UWidget* Content (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UHorizontalBoxSlot* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UHorizontalBoxSlot* UHorizontalBox::AddChildToHorizontalBox(class UWidget* Content)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HorizontalBox", "AddChildToHorizontalBox");
Params::HorizontalBox_AddChildToHorizontalBox Parms{};
Parms.Content = Content;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.Overlay.AddChildToOverlay
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UWidget* Content (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UOverlaySlot* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UOverlaySlot* UOverlay::AddChildToOverlay(class UWidget* Content)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Overlay", "AddChildToOverlay");
Params::Overlay_AddChildToOverlay Parms{};
Parms.Content = Content;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.ScrollBox.ScrollToEnd
// (Final, Native, Public, BlueprintCallable)
void UScrollBox::ScrollToEnd()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ScrollBox", "ScrollToEnd");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.ScrollBox.ScrollToStart
// (Final, Native, Public, BlueprintCallable)
void UScrollBox::ScrollToStart()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ScrollBox", "ScrollToStart");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.ScrollBox.ScrollWidgetIntoView
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UWidget* WidgetToFind (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool AnimateScroll (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UScrollBox::ScrollWidgetIntoView(class UWidget* WidgetToFind, bool AnimateScroll)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ScrollBox", "ScrollWidgetIntoView");
Params::ScrollBox_ScrollWidgetIntoView Parms{};
Parms.WidgetToFind = WidgetToFind;
Parms.AnimateScroll = AnimateScroll;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ScrollBox.SetScrollOffset
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewScrollOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UScrollBox::SetScrollOffset(float NewScrollOffset)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ScrollBox", "SetScrollOffset");
Params::ScrollBox_SetScrollOffset Parms{};
Parms.NewScrollOffset = NewScrollOffset;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ScrollBox.GetScrollOffset
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UScrollBox::GetScrollOffset() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ScrollBox", "GetScrollOffset");
Params::ScrollBox_GetScrollOffset Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.UniformGridPanel.AddChildToUniformGrid
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UWidget* Content (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UUniformGridSlot* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UUniformGridSlot* UUniformGridPanel::AddChildToUniformGrid(class UWidget* Content)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UniformGridPanel", "AddChildToUniformGrid");
Params::UniformGridPanel_AddChildToUniformGrid Parms{};
Parms.Content = Content;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.UniformGridPanel.SetMinDesiredSlotHeight
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InMinDesiredSlotHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UUniformGridPanel::SetMinDesiredSlotHeight(float InMinDesiredSlotHeight)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UniformGridPanel", "SetMinDesiredSlotHeight");
Params::UniformGridPanel_SetMinDesiredSlotHeight Parms{};
Parms.InMinDesiredSlotHeight = InMinDesiredSlotHeight;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.UniformGridPanel.SetMinDesiredSlotWidth
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InMinDesiredSlotWidth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UUniformGridPanel::SetMinDesiredSlotWidth(float InMinDesiredSlotWidth)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UniformGridPanel", "SetMinDesiredSlotWidth");
Params::UniformGridPanel_SetMinDesiredSlotWidth Parms{};
Parms.InMinDesiredSlotWidth = InMinDesiredSlotWidth;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.UniformGridPanel.SetSlotPadding
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const struct FMargin& InSlotPadding (Parm, NativeAccessSpecifierPublic)
void UUniformGridPanel::SetSlotPadding(const struct FMargin& InSlotPadding)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UniformGridPanel", "SetSlotPadding");
Params::UniformGridPanel_SetSlotPadding Parms{};
Parms.InSlotPadding = std::move(InSlotPadding);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.VerticalBox.AddChildToVerticalBox
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UWidget* Content (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UVerticalBoxSlot* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UVerticalBoxSlot* UVerticalBox::AddChildToVerticalBox(class UWidget* Content)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VerticalBox", "AddChildToVerticalBox");
Params::VerticalBox_AddChildToVerticalBox Parms{};
Parms.Content = Content;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetSwitcher.SetActiveWidget
// (Native, Public, BlueprintCallable)
// Parameters:
// class UWidget* Widget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidgetSwitcher::SetActiveWidget(class UWidget* Widget)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WidgetSwitcher", "SetActiveWidget");
Params::WidgetSwitcher_SetActiveWidget Parms{};
Parms.Widget = Widget;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetSwitcher.SetActiveWidgetIndex
// (Native, Public, BlueprintCallable)
// Parameters:
// int32 INDEX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidgetSwitcher::SetActiveWidgetIndex(int32 INDEX)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WidgetSwitcher", "SetActiveWidgetIndex");
Params::WidgetSwitcher_SetActiveWidgetIndex Parms{};
Parms.INDEX = INDEX;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetSwitcher.GetActiveWidgetIndex
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UWidgetSwitcher::GetActiveWidgetIndex() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WidgetSwitcher", "GetActiveWidgetIndex");
Params::WidgetSwitcher_GetActiveWidgetIndex Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetSwitcher.GetNumWidgets
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UWidgetSwitcher::GetNumWidgets() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WidgetSwitcher", "GetNumWidgets");
Params::WidgetSwitcher_GetNumWidgets Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetSwitcher.GetWidgetAtIndex
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 INDEX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UWidget* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UWidget* UWidgetSwitcher::GetWidgetAtIndex(int32 INDEX) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WidgetSwitcher", "GetWidgetAtIndex");
Params::WidgetSwitcher_GetWidgetAtIndex Parms{};
Parms.INDEX = INDEX;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WrapBox.AddChildWrapBox
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UWidget* Content (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UWrapBoxSlot* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UWrapBoxSlot* UWrapBox::AddChildWrapBox(class UWidget* Content)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WrapBox", "AddChildWrapBox");
Params::WrapBox_AddChildWrapBox Parms{};
Parms.Content = Content;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WrapBox.SetInnerSlotPadding
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector2D& InPadding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UWrapBox::SetInnerSlotPadding(const struct FVector2D& InPadding)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WrapBox", "SetInnerSlotPadding");
Params::WrapBox_SetInnerSlotPadding Parms{};
Parms.InPadding = std::move(InPadding);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ProgressBar.SetFillColorAndOpacity
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FLinearColor& InColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UProgressBar::SetFillColorAndOpacity(const struct FLinearColor& InColor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ProgressBar", "SetFillColorAndOpacity");
Params::ProgressBar_SetFillColorAndOpacity Parms{};
Parms.InColor = std::move(InColor);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ProgressBar.SetIsMarquee
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool InbIsMarquee (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UProgressBar::SetIsMarquee(bool InbIsMarquee)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ProgressBar", "SetIsMarquee");
Params::ProgressBar_SetIsMarquee Parms{};
Parms.InbIsMarquee = InbIsMarquee;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ProgressBar.SetPercent
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InPercent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UProgressBar::SetPercent(float InPercent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ProgressBar", "SetPercent");
Params::ProgressBar_SetPercent Parms{};
Parms.InPercent = InPercent;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ScrollBar.SetState
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InOffsetFraction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float InThumbSizeFraction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UScrollBar::SetState(float InOffsetFraction, float InThumbSizeFraction)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ScrollBar", "SetState");
Params::ScrollBar_SetState Parms{};
Parms.InOffsetFraction = InOffsetFraction;
Parms.InThumbSizeFraction = InThumbSizeFraction;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Slider.SetIndentHandle
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void USlider::SetIndentHandle(bool InValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Slider", "SetIndentHandle");
Params::Slider_SetIndentHandle Parms{};
Parms.InValue = InValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Slider.SetLocked
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void USlider::SetLocked(bool InValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Slider", "SetLocked");
Params::Slider_SetLocked Parms{};
Parms.InValue = InValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Slider.SetSliderBarColor
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FLinearColor& InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void USlider::SetSliderBarColor(const struct FLinearColor& InValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Slider", "SetSliderBarColor");
Params::Slider_SetSliderBarColor Parms{};
Parms.InValue = std::move(InValue);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Slider.SetSliderHandleColor
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FLinearColor& InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void USlider::SetSliderHandleColor(const struct FLinearColor& InValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Slider", "SetSliderHandleColor");
Params::Slider_SetSliderHandleColor Parms{};
Parms.InValue = std::move(InValue);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Slider.SetStepSize
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USlider::SetStepSize(float InValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Slider", "SetStepSize");
Params::Slider_SetStepSize Parms{};
Parms.InValue = InValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Slider.SetValue
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USlider::SetValue(float InValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Slider", "SetValue");
Params::Slider_SetValue Parms{};
Parms.InValue = InValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Slider.GetValue
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float USlider::GetValue() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Slider", "GetValue");
Params::Slider_GetValue Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.Spacer.SetSize
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector2D& InSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void USpacer::SetSize(const struct FVector2D& InSize)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Spacer", "SetSize");
Params::Spacer_SetSize Parms{};
Parms.InSize = std::move(InSize);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.SpinBox.ClearMaxSliderValue
// (Final, Native, Public, BlueprintCallable)
void USpinBox::ClearMaxSliderValue()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SpinBox", "ClearMaxSliderValue");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.SpinBox.ClearMaxValue
// (Final, Native, Public, BlueprintCallable)
void USpinBox::ClearMaxValue()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SpinBox", "ClearMaxValue");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.SpinBox.ClearMinSliderValue
// (Final, Native, Public, BlueprintCallable)
void USpinBox::ClearMinSliderValue()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SpinBox", "ClearMinSliderValue");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.SpinBox.ClearMinValue
// (Final, Native, Public, BlueprintCallable)
void USpinBox::ClearMinValue()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SpinBox", "ClearMinValue");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.SpinBox.SetForegroundColor
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const struct FSlateColor& InForegroundColor (Parm, NativeAccessSpecifierPublic)
void USpinBox::SetForegroundColor(const struct FSlateColor& InForegroundColor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SpinBox", "SetForegroundColor");
Params::SpinBox_SetForegroundColor Parms{};
Parms.InForegroundColor = std::move(InForegroundColor);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.SpinBox.SetMaxSliderValue
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USpinBox::SetMaxSliderValue(float NewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SpinBox", "SetMaxSliderValue");
Params::SpinBox_SetMaxSliderValue Parms{};
Parms.NewValue = NewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.SpinBox.SetMaxValue
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USpinBox::SetMaxValue(float NewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SpinBox", "SetMaxValue");
Params::SpinBox_SetMaxValue Parms{};
Parms.NewValue = NewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.SpinBox.SetMinSliderValue
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USpinBox::SetMinSliderValue(float NewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SpinBox", "SetMinSliderValue");
Params::SpinBox_SetMinSliderValue Parms{};
Parms.NewValue = NewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.SpinBox.SetMinValue
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USpinBox::SetMinValue(float NewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SpinBox", "SetMinValue");
Params::SpinBox_SetMinValue Parms{};
Parms.NewValue = NewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.SpinBox.SetValue
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USpinBox::SetValue(float NewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SpinBox", "SetValue");
Params::SpinBox_SetValue Parms{};
Parms.NewValue = NewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.SpinBox.GetMaxSliderValue
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float USpinBox::GetMaxSliderValue() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SpinBox", "GetMaxSliderValue");
Params::SpinBox_GetMaxSliderValue Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.SpinBox.GetMaxValue
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float USpinBox::GetMaxValue() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SpinBox", "GetMaxValue");
Params::SpinBox_GetMaxValue Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.SpinBox.GetMinSliderValue
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float USpinBox::GetMinSliderValue() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SpinBox", "GetMinSliderValue");
Params::SpinBox_GetMinSliderValue Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.SpinBox.GetMinValue
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float USpinBox::GetMinValue() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SpinBox", "GetMinValue");
Params::SpinBox_GetMinValue Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.SpinBox.GetValue
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float USpinBox::GetValue() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SpinBox", "GetValue");
Params::SpinBox_GetValue Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.TileView.RequestListRefresh
// (Final, Native, Public, BlueprintCallable)
void UTileView::RequestListRefresh()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TileView", "RequestListRefresh");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.TileView.SetItemHeight
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float Height (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UTileView::SetItemHeight(float Height)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TileView", "SetItemHeight");
Params::TileView_SetItemHeight Parms{};
Parms.Height = Height;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.TileView.SetItemWidth
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float Width (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UTileView::SetItemWidth(float Width)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TileView", "SetItemWidth");
Params::TileView_SetItemWidth Parms{};
Parms.Width = Width;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.MultiLineEditableText.SetText
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const class FText& InText (Parm, NativeAccessSpecifierPublic)
void UMultiLineEditableText::SetText(const class FText& InText)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MultiLineEditableText", "SetText");
Params::MultiLineEditableText_SetText Parms{};
Parms.InText = std::move(InText);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.MultiLineEditableText.GetText
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
class FText UMultiLineEditableText::GetText() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MultiLineEditableText", "GetText");
Params::MultiLineEditableText_GetText Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.MultiLineEditableTextBox.SetError
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const class FText& InError (Parm, NativeAccessSpecifierPublic)
void UMultiLineEditableTextBox::SetError(const class FText& InError)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MultiLineEditableTextBox", "SetError");
Params::MultiLineEditableTextBox_SetError Parms{};
Parms.InError = std::move(InError);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.MultiLineEditableTextBox.SetText
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const class FText& InText (Parm, NativeAccessSpecifierPublic)
void UMultiLineEditableTextBox::SetText(const class FText& InText)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MultiLineEditableTextBox", "SetText");
Params::MultiLineEditableTextBox_SetText Parms{};
Parms.InText = std::move(InText);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.MultiLineEditableTextBox.GetText
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
class FText UMultiLineEditableTextBox::GetText() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MultiLineEditableTextBox", "GetText");
Params::MultiLineEditableTextBox_GetText Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.TextBlock.SetColorAndOpacity
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const struct FSlateColor& InColorAndOpacity (Parm, NativeAccessSpecifierPublic)
void UTextBlock::SetColorAndOpacity(const struct FSlateColor& InColorAndOpacity)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TextBlock", "SetColorAndOpacity");
Params::TextBlock_SetColorAndOpacity Parms{};
Parms.InColorAndOpacity = std::move(InColorAndOpacity);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.TextBlock.SetFont
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const struct FSlateFontInfo& InFontInfo (Parm, NativeAccessSpecifierPublic)
void UTextBlock::SetFont(const struct FSlateFontInfo& InFontInfo)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TextBlock", "SetFont");
Params::TextBlock_SetFont Parms{};
Parms.InFontInfo = std::move(InFontInfo);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.TextBlock.SetJustification
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// ETextJustify InJustification (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UTextBlock::SetJustification(ETextJustify InJustification)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TextBlock", "SetJustification");
Params::TextBlock_SetJustification Parms{};
Parms.InJustification = InJustification;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.TextBlock.SetOpacity
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InOpacity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UTextBlock::SetOpacity(float InOpacity)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TextBlock", "SetOpacity");
Params::TextBlock_SetOpacity Parms{};
Parms.InOpacity = InOpacity;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.TextBlock.SetShadowColorAndOpacity
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FLinearColor& InShadowColorAndOpacity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UTextBlock::SetShadowColorAndOpacity(const struct FLinearColor& InShadowColorAndOpacity)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TextBlock", "SetShadowColorAndOpacity");
Params::TextBlock_SetShadowColorAndOpacity Parms{};
Parms.InShadowColorAndOpacity = std::move(InShadowColorAndOpacity);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.TextBlock.SetShadowOffset
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector2D& InShadowOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UTextBlock::SetShadowOffset(const struct FVector2D& InShadowOffset)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TextBlock", "SetShadowOffset");
Params::TextBlock_SetShadowOffset Parms{};
Parms.InShadowOffset = std::move(InShadowOffset);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.TextBlock.SetText
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const class FText& InText (Parm, NativeAccessSpecifierPublic)
void UTextBlock::SetText(const class FText& InText)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TextBlock", "SetText");
Params::TextBlock_SetText Parms{};
Parms.InText = std::move(InText);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.TextBlock.GetText
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
class FText UTextBlock::GetText() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TextBlock", "GetText");
Params::TextBlock_GetText Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.Throbber.SetAnimateHorizontally
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bInAnimateHorizontally (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UThrobber::SetAnimateHorizontally(bool bInAnimateHorizontally)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Throbber", "SetAnimateHorizontally");
Params::Throbber_SetAnimateHorizontally Parms{};
Parms.bInAnimateHorizontally = bInAnimateHorizontally;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Throbber.SetAnimateOpacity
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bInAnimateOpacity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UThrobber::SetAnimateOpacity(bool bInAnimateOpacity)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Throbber", "SetAnimateOpacity");
Params::Throbber_SetAnimateOpacity Parms{};
Parms.bInAnimateOpacity = bInAnimateOpacity;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Throbber.SetAnimateVertically
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bInAnimateVertically (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UThrobber::SetAnimateVertically(bool bInAnimateVertically)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Throbber", "SetAnimateVertically");
Params::Throbber_SetAnimateVertically Parms{};
Parms.bInAnimateVertically = bInAnimateVertically;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Throbber.SetNumberOfPieces
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 InNumberOfPieces (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UThrobber::SetNumberOfPieces(int32 InNumberOfPieces)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Throbber", "SetNumberOfPieces");
Params::Throbber_SetNumberOfPieces Parms{};
Parms.InNumberOfPieces = InNumberOfPieces;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.UserWidget.AddToPlayerScreen
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable)
// Parameters:
// int32 ZOrder (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
bool UUserWidget::AddToPlayerScreen(int32 ZOrder)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "AddToPlayerScreen");
Params::UserWidget_AddToPlayerScreen Parms{};
Parms.ZOrder = ZOrder;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.UserWidget.AddToViewport
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable)
// Parameters:
// int32 ZOrder (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UUserWidget::AddToViewport(int32 ZOrder)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "AddToViewport");
Params::UserWidget_AddToViewport Parms{};
Parms.ZOrder = ZOrder;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.UserWidget.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UUserWidget::Construct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "Construct");
UObject::ProcessEvent(Func, nullptr);
}
// Function UMG.UserWidget.Destruct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UUserWidget::Destruct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "Destruct");
UObject::ProcessEvent(Func, nullptr);
}
// Function UMG.UserWidget.ListenForInputAction
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
// class FName ActionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EInputEvent EventType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bConsume (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// TDelegate<void()> Callback (Parm, ZeroConstructor, NoDestructor, NativeAccessSpecifierPublic)
void UUserWidget::ListenForInputAction(class FName ActionName, EInputEvent EventType, bool bConsume, TDelegate<void()> Callback)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "ListenForInputAction");
Params::UserWidget_ListenForInputAction Parms{};
Parms.ActionName = ActionName;
Parms.EventType = EventType;
Parms.bConsume = bConsume;
Parms.Callback = Callback;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.UserWidget.OnAnalogValueChanged
// (Event, Public, BlueprintEvent)
// Parameters:
// const struct FGeometry& MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FAnalogInputEvent& InAnalogInputEvent (Parm, NativeAccessSpecifierPublic)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UUserWidget::OnAnalogValueChanged(const struct FGeometry& MyGeometry, const struct FAnalogInputEvent& InAnalogInputEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "OnAnalogValueChanged");
Params::UserWidget_OnAnalogValueChanged Parms{};
Parms.MyGeometry = std::move(MyGeometry);
Parms.InAnalogInputEvent = std::move(InAnalogInputEvent);
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function UMG.UserWidget.OnAnimationFinished
// (BlueprintCosmetic, Native, Event, Public, BlueprintEvent)
// Parameters:
// const class UWidgetAnimation* Animation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UUserWidget::OnAnimationFinished(const class UWidgetAnimation* Animation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "OnAnimationFinished");
Params::UserWidget_OnAnimationFinished Parms{};
Parms.Animation = Animation;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.UserWidget.OnAnimationStarted
// (BlueprintCosmetic, Native, Event, Public, BlueprintEvent)
// Parameters:
// const class UWidgetAnimation* Animation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UUserWidget::OnAnimationStarted(const class UWidgetAnimation* Animation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "OnAnimationStarted");
Params::UserWidget_OnAnimationStarted Parms{};
Parms.Animation = Animation;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.UserWidget.OnControllerAnalogValueChanged
// (Event, Public, BlueprintEvent)
// Parameters:
// const struct FGeometry& MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FControllerEvent& ControllerEvent (Parm, NativeAccessSpecifierPublic)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UUserWidget::OnControllerAnalogValueChanged(const struct FGeometry& MyGeometry, const struct FControllerEvent& ControllerEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "OnControllerAnalogValueChanged");
Params::UserWidget_OnControllerAnalogValueChanged Parms{};
Parms.MyGeometry = std::move(MyGeometry);
Parms.ControllerEvent = std::move(ControllerEvent);
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function UMG.UserWidget.OnControllerButtonPressed
// (Event, Public, BlueprintEvent)
// Parameters:
// const struct FGeometry& MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FControllerEvent& ControllerEvent (Parm, NativeAccessSpecifierPublic)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UUserWidget::OnControllerButtonPressed(const struct FGeometry& MyGeometry, const struct FControllerEvent& ControllerEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "OnControllerButtonPressed");
Params::UserWidget_OnControllerButtonPressed Parms{};
Parms.MyGeometry = std::move(MyGeometry);
Parms.ControllerEvent = std::move(ControllerEvent);
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function UMG.UserWidget.OnControllerButtonReleased
// (Event, Public, BlueprintEvent)
// Parameters:
// const struct FGeometry& MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FControllerEvent& ControllerEvent (Parm, NativeAccessSpecifierPublic)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UUserWidget::OnControllerButtonReleased(const struct FGeometry& MyGeometry, const struct FControllerEvent& ControllerEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "OnControllerButtonReleased");
Params::UserWidget_OnControllerButtonReleased Parms{};
Parms.MyGeometry = std::move(MyGeometry);
Parms.ControllerEvent = std::move(ControllerEvent);
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function UMG.UserWidget.OnDragCancelled
// (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// const struct FPointerEvent& PointerEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// class UDragDropOperation* Operation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UUserWidget::OnDragCancelled(const struct FPointerEvent& PointerEvent, class UDragDropOperation* Operation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "OnDragCancelled");
Params::UserWidget_OnDragCancelled Parms{};
Parms.PointerEvent = std::move(PointerEvent);
Parms.Operation = Operation;
UObject::ProcessEvent(Func, &Parms);
}
// Function UMG.UserWidget.OnDragDetected
// (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// const struct FGeometry& MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FPointerEvent& PointerEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// class UDragDropOperation** Operation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UUserWidget::OnDragDetected(const struct FGeometry& MyGeometry, const struct FPointerEvent& PointerEvent, class UDragDropOperation** Operation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "OnDragDetected");
Params::UserWidget_OnDragDetected Parms{};
Parms.MyGeometry = std::move(MyGeometry);
Parms.PointerEvent = std::move(PointerEvent);
UObject::ProcessEvent(Func, &Parms);
if (Operation != nullptr)
*Operation = Parms.Operation;
}
// Function UMG.UserWidget.OnDragEnter
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// const struct FGeometry& MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FPointerEvent& PointerEvent (Parm, NativeAccessSpecifierPublic)
// class UDragDropOperation* Operation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UUserWidget::OnDragEnter(const struct FGeometry& MyGeometry, const struct FPointerEvent& PointerEvent, class UDragDropOperation* Operation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "OnDragEnter");
Params::UserWidget_OnDragEnter Parms{};
Parms.MyGeometry = std::move(MyGeometry);
Parms.PointerEvent = std::move(PointerEvent);
Parms.Operation = Operation;
UObject::ProcessEvent(Func, &Parms);
}
// Function UMG.UserWidget.OnDragLeave
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// const struct FPointerEvent& PointerEvent (Parm, NativeAccessSpecifierPublic)
// class UDragDropOperation* Operation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UUserWidget::OnDragLeave(const struct FPointerEvent& PointerEvent, class UDragDropOperation* Operation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "OnDragLeave");
Params::UserWidget_OnDragLeave Parms{};
Parms.PointerEvent = std::move(PointerEvent);
Parms.Operation = Operation;
UObject::ProcessEvent(Func, &Parms);
}
// Function UMG.UserWidget.OnDragOver
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// const struct FGeometry& MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FPointerEvent& PointerEvent (Parm, NativeAccessSpecifierPublic)
// class UDragDropOperation* Operation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
bool UUserWidget::OnDragOver(const struct FGeometry& MyGeometry, const struct FPointerEvent& PointerEvent, class UDragDropOperation* Operation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "OnDragOver");
Params::UserWidget_OnDragOver Parms{};
Parms.MyGeometry = std::move(MyGeometry);
Parms.PointerEvent = std::move(PointerEvent);
Parms.Operation = Operation;
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function UMG.UserWidget.OnDrop
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// const struct FGeometry& MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FPointerEvent& PointerEvent (Parm, NativeAccessSpecifierPublic)
// class UDragDropOperation* Operation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
bool UUserWidget::OnDrop(const struct FGeometry& MyGeometry, const struct FPointerEvent& PointerEvent, class UDragDropOperation* Operation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "OnDrop");
Params::UserWidget_OnDrop Parms{};
Parms.MyGeometry = std::move(MyGeometry);
Parms.PointerEvent = std::move(PointerEvent);
Parms.Operation = Operation;
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function UMG.UserWidget.OnFocusLost
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// const struct FFocusEvent& InFocusEvent (Parm, NativeAccessSpecifierPublic)
void UUserWidget::OnFocusLost(const struct FFocusEvent& InFocusEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "OnFocusLost");
Params::UserWidget_OnFocusLost Parms{};
Parms.InFocusEvent = std::move(InFocusEvent);
UObject::ProcessEvent(Func, &Parms);
}
// Function UMG.UserWidget.OnFocusReceived
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// const struct FGeometry& MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FFocusEvent& InFocusEvent (Parm, NativeAccessSpecifierPublic)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UUserWidget::OnFocusReceived(const struct FGeometry& MyGeometry, const struct FFocusEvent& InFocusEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "OnFocusReceived");
Params::UserWidget_OnFocusReceived Parms{};
Parms.MyGeometry = std::move(MyGeometry);
Parms.InFocusEvent = std::move(InFocusEvent);
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function UMG.UserWidget.OnKeyChar
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// const struct FGeometry& MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FCharacterEvent& InCharacterEvent (Parm, NativeAccessSpecifierPublic)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UUserWidget::OnKeyChar(const struct FGeometry& MyGeometry, const struct FCharacterEvent& InCharacterEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "OnKeyChar");
Params::UserWidget_OnKeyChar Parms{};
Parms.MyGeometry = std::move(MyGeometry);
Parms.InCharacterEvent = std::move(InCharacterEvent);
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function UMG.UserWidget.OnKeyDown
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// const struct FGeometry& MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FKeyEvent& InKeyEvent (Parm, NativeAccessSpecifierPublic)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UUserWidget::OnKeyDown(const struct FGeometry& MyGeometry, const struct FKeyEvent& InKeyEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "OnKeyDown");
Params::UserWidget_OnKeyDown Parms{};
Parms.MyGeometry = std::move(MyGeometry);
Parms.InKeyEvent = std::move(InKeyEvent);
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function UMG.UserWidget.OnKeyUp
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// const struct FGeometry& MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FKeyEvent& InKeyEvent (Parm, NativeAccessSpecifierPublic)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UUserWidget::OnKeyUp(const struct FGeometry& MyGeometry, const struct FKeyEvent& InKeyEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "OnKeyUp");
Params::UserWidget_OnKeyUp Parms{};
Parms.MyGeometry = std::move(MyGeometry);
Parms.InKeyEvent = std::move(InKeyEvent);
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function UMG.UserWidget.OnMotionDetected
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// const struct FGeometry& MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FMotionEvent& InMotionEvent (Parm, NativeAccessSpecifierPublic)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UUserWidget::OnMotionDetected(const struct FGeometry& MyGeometry, const struct FMotionEvent& InMotionEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "OnMotionDetected");
Params::UserWidget_OnMotionDetected Parms{};
Parms.MyGeometry = std::move(MyGeometry);
Parms.InMotionEvent = std::move(InMotionEvent);
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function UMG.UserWidget.OnMouseButtonDoubleClick
// (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// const struct FGeometry& InMyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FPointerEvent& InMouseEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UUserWidget::OnMouseButtonDoubleClick(const struct FGeometry& InMyGeometry, const struct FPointerEvent& InMouseEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "OnMouseButtonDoubleClick");
Params::UserWidget_OnMouseButtonDoubleClick Parms{};
Parms.InMyGeometry = std::move(InMyGeometry);
Parms.InMouseEvent = std::move(InMouseEvent);
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function UMG.UserWidget.OnMouseButtonDown
// (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// const struct FGeometry& MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FPointerEvent& MouseEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UUserWidget::OnMouseButtonDown(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "OnMouseButtonDown");
Params::UserWidget_OnMouseButtonDown Parms{};
Parms.MyGeometry = std::move(MyGeometry);
Parms.MouseEvent = std::move(MouseEvent);
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function UMG.UserWidget.OnMouseButtonUp
// (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// const struct FGeometry& MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FPointerEvent& MouseEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UUserWidget::OnMouseButtonUp(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "OnMouseButtonUp");
Params::UserWidget_OnMouseButtonUp Parms{};
Parms.MyGeometry = std::move(MyGeometry);
Parms.MouseEvent = std::move(MouseEvent);
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function UMG.UserWidget.OnMouseEnter
// (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// const struct FGeometry& MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FPointerEvent& MouseEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
void UUserWidget::OnMouseEnter(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "OnMouseEnter");
Params::UserWidget_OnMouseEnter Parms{};
Parms.MyGeometry = std::move(MyGeometry);
Parms.MouseEvent = std::move(MouseEvent);
UObject::ProcessEvent(Func, &Parms);
}
// Function UMG.UserWidget.OnMouseLeave
// (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// const struct FPointerEvent& MouseEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
void UUserWidget::OnMouseLeave(const struct FPointerEvent& MouseEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "OnMouseLeave");
Params::UserWidget_OnMouseLeave Parms{};
Parms.MouseEvent = std::move(MouseEvent);
UObject::ProcessEvent(Func, &Parms);
}
// Function UMG.UserWidget.OnMouseMove
// (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// const struct FGeometry& MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FPointerEvent& MouseEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UUserWidget::OnMouseMove(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "OnMouseMove");
Params::UserWidget_OnMouseMove Parms{};
Parms.MyGeometry = std::move(MyGeometry);
Parms.MouseEvent = std::move(MouseEvent);
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function UMG.UserWidget.OnMouseWheel
// (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// const struct FGeometry& MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FPointerEvent& MouseEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UUserWidget::OnMouseWheel(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "OnMouseWheel");
Params::UserWidget_OnMouseWheel Parms{};
Parms.MyGeometry = std::move(MyGeometry);
Parms.MouseEvent = std::move(MouseEvent);
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function UMG.UserWidget.OnPreviewKeyDown
// (Event, Public, BlueprintEvent)
// Parameters:
// const struct FGeometry& MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FKeyEvent& InKeyEvent (Parm, NativeAccessSpecifierPublic)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UUserWidget::OnPreviewKeyDown(const struct FGeometry& MyGeometry, const struct FKeyEvent& InKeyEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "OnPreviewKeyDown");
Params::UserWidget_OnPreviewKeyDown Parms{};
Parms.MyGeometry = std::move(MyGeometry);
Parms.InKeyEvent = std::move(InKeyEvent);
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function UMG.UserWidget.OnPreviewMouseButtonDown
// (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// const struct FGeometry& MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FPointerEvent& MouseEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UUserWidget::OnPreviewMouseButtonDown(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "OnPreviewMouseButtonDown");
Params::UserWidget_OnPreviewMouseButtonDown Parms{};
Parms.MyGeometry = std::move(MyGeometry);
Parms.MouseEvent = std::move(MouseEvent);
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function UMG.UserWidget.OnTouchEnded
// (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// const struct FGeometry& MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FPointerEvent& InTouchEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UUserWidget::OnTouchEnded(const struct FGeometry& MyGeometry, const struct FPointerEvent& InTouchEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "OnTouchEnded");
Params::UserWidget_OnTouchEnded Parms{};
Parms.MyGeometry = std::move(MyGeometry);
Parms.InTouchEvent = std::move(InTouchEvent);
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function UMG.UserWidget.OnTouchGesture
// (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// const struct FGeometry& MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FPointerEvent& GestureEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UUserWidget::OnTouchGesture(const struct FGeometry& MyGeometry, const struct FPointerEvent& GestureEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "OnTouchGesture");
Params::UserWidget_OnTouchGesture Parms{};
Parms.MyGeometry = std::move(MyGeometry);
Parms.GestureEvent = std::move(GestureEvent);
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function UMG.UserWidget.OnTouchMoved
// (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// const struct FGeometry& MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FPointerEvent& InTouchEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UUserWidget::OnTouchMoved(const struct FGeometry& MyGeometry, const struct FPointerEvent& InTouchEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "OnTouchMoved");
Params::UserWidget_OnTouchMoved Parms{};
Parms.MyGeometry = std::move(MyGeometry);
Parms.InTouchEvent = std::move(InTouchEvent);
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function UMG.UserWidget.OnTouchStarted
// (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// const struct FGeometry& MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FPointerEvent& InTouchEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UUserWidget::OnTouchStarted(const struct FGeometry& MyGeometry, const struct FPointerEvent& InTouchEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "OnTouchStarted");
Params::UserWidget_OnTouchStarted Parms{};
Parms.MyGeometry = std::move(MyGeometry);
Parms.InTouchEvent = std::move(InTouchEvent);
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function UMG.UserWidget.PauseAnimation
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable)
// Parameters:
// const class UWidgetAnimation* InAnimation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UUserWidget::PauseAnimation(const class UWidgetAnimation* InAnimation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "PauseAnimation");
Params::UserWidget_PauseAnimation Parms{};
Parms.InAnimation = InAnimation;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.UserWidget.PlayAnimation
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable)
// Parameters:
// const class UWidgetAnimation* InAnimation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float StartAtTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 NumLoopsToPlay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EUMGSequencePlayMode PlayMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UUserWidget::PlayAnimation(const class UWidgetAnimation* InAnimation, float StartAtTime, int32 NumLoopsToPlay, EUMGSequencePlayMode PlayMode)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "PlayAnimation");
Params::UserWidget_PlayAnimation Parms{};
Parms.InAnimation = InAnimation;
Parms.StartAtTime = StartAtTime;
Parms.NumLoopsToPlay = NumLoopsToPlay;
Parms.PlayMode = PlayMode;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.UserWidget.PlaySound
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable)
// Parameters:
// class USoundBase* SoundToPlay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UUserWidget::PlaySound(class USoundBase* SoundToPlay)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "PlaySound");
Params::UserWidget_PlaySound Parms{};
Parms.SoundToPlay = SoundToPlay;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.UserWidget.RemoveFromViewport
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable)
void UUserWidget::RemoveFromViewport()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "RemoveFromViewport");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.UserWidget.SetAlignmentInViewport
// (Final, BlueprintCosmetic, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector2D& Alignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UUserWidget::SetAlignmentInViewport(const struct FVector2D& Alignment)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "SetAlignmentInViewport");
Params::UserWidget_SetAlignmentInViewport Parms{};
Parms.Alignment = std::move(Alignment);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.UserWidget.SetAnchorsInViewport
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable)
// Parameters:
// const struct FAnchors& Anchors (Parm, NativeAccessSpecifierPublic)
void UUserWidget::SetAnchorsInViewport(const struct FAnchors& Anchors)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "SetAnchorsInViewport");
Params::UserWidget_SetAnchorsInViewport Parms{};
Parms.Anchors = std::move(Anchors);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.UserWidget.SetColorAndOpacity
// (Final, BlueprintCosmetic, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FLinearColor& InColorAndOpacity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UUserWidget::SetColorAndOpacity(const struct FLinearColor& InColorAndOpacity)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "SetColorAndOpacity");
Params::UserWidget_SetColorAndOpacity Parms{};
Parms.InColorAndOpacity = std::move(InColorAndOpacity);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.UserWidget.SetDesiredSizeInViewport
// (Final, BlueprintCosmetic, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector2D& Size (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UUserWidget::SetDesiredSizeInViewport(const struct FVector2D& Size)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "SetDesiredSizeInViewport");
Params::UserWidget_SetDesiredSizeInViewport Parms{};
Parms.Size = std::move(Size);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.UserWidget.SetForegroundColor
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable)
// Parameters:
// const struct FSlateColor& InForegroundColor (Parm, NativeAccessSpecifierPublic)
void UUserWidget::SetForegroundColor(const struct FSlateColor& InForegroundColor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "SetForegroundColor");
Params::UserWidget_SetForegroundColor Parms{};
Parms.InForegroundColor = std::move(InForegroundColor);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.UserWidget.SetInputActionBlocking
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
// bool bShouldBlock (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UUserWidget::SetInputActionBlocking(bool bShouldBlock)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "SetInputActionBlocking");
Params::UserWidget_SetInputActionBlocking Parms{};
Parms.bShouldBlock = bShouldBlock;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.UserWidget.SetInputActionPriority
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
// int32 NewPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UUserWidget::SetInputActionPriority(int32 NewPriority)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "SetInputActionPriority");
Params::UserWidget_SetInputActionPriority Parms{};
Parms.NewPriority = NewPriority;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.UserWidget.SetNumLoopsToPlay
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable)
// Parameters:
// const class UWidgetAnimation* InAnimation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 NumLoopsToPlay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UUserWidget::SetNumLoopsToPlay(const class UWidgetAnimation* InAnimation, int32 NumLoopsToPlay)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "SetNumLoopsToPlay");
Params::UserWidget_SetNumLoopsToPlay Parms{};
Parms.InAnimation = InAnimation;
Parms.NumLoopsToPlay = NumLoopsToPlay;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.UserWidget.SetOwningLocalPlayer
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable)
// Parameters:
// class ULocalPlayer* LocalPlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UUserWidget::SetOwningLocalPlayer(class ULocalPlayer* LocalPlayer)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "SetOwningLocalPlayer");
Params::UserWidget_SetOwningLocalPlayer Parms{};
Parms.LocalPlayer = LocalPlayer;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.UserWidget.SetPadding
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable)
// Parameters:
// const struct FMargin& InPadding (Parm, NativeAccessSpecifierPublic)
void UUserWidget::SetPadding(const struct FMargin& InPadding)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "SetPadding");
Params::UserWidget_SetPadding Parms{};
Parms.InPadding = std::move(InPadding);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.UserWidget.SetPositionInViewport
// (Final, BlueprintCosmetic, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector2D& Position (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// bool bRemoveDPIScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UUserWidget::SetPositionInViewport(const struct FVector2D& Position, bool bRemoveDPIScale)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "SetPositionInViewport");
Params::UserWidget_SetPositionInViewport Parms{};
Parms.Position = std::move(Position);
Parms.bRemoveDPIScale = bRemoveDPIScale;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.UserWidget.StopAnimation
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable)
// Parameters:
// const class UWidgetAnimation* InAnimation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UUserWidget::StopAnimation(const class UWidgetAnimation* InAnimation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "StopAnimation");
Params::UserWidget_StopAnimation Parms{};
Parms.InAnimation = InAnimation;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.UserWidget.StopListeningForAllInputActions
// (Final, Native, Protected, BlueprintCallable)
void UUserWidget::StopListeningForAllInputActions()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "StopListeningForAllInputActions");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.UserWidget.StopListeningForInputAction
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
// class FName ActionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EInputEvent EventType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UUserWidget::StopListeningForInputAction(class FName ActionName, EInputEvent EventType)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "StopListeningForInputAction");
Params::UserWidget_StopListeningForInputAction Parms{};
Parms.ActionName = ActionName;
Parms.EventType = EventType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.UserWidget.Tick
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// const struct FGeometry& MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// float InDeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UUserWidget::Tick(const struct FGeometry& MyGeometry, float InDeltaTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "Tick");
Params::UserWidget_Tick Parms{};
Parms.MyGeometry = std::move(MyGeometry);
Parms.InDeltaTime = InDeltaTime;
UObject::ProcessEvent(Func, &Parms);
}
// Function UMG.UserWidget.GetIsVisible
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
bool UUserWidget::GetIsVisible() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "GetIsVisible");
Params::UserWidget_GetIsVisible Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.UserWidget.GetOwningLocalPlayer
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class ULocalPlayer* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class ULocalPlayer* UUserWidget::GetOwningLocalPlayer() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "GetOwningLocalPlayer");
Params::UserWidget_GetOwningLocalPlayer Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.UserWidget.GetOwningPlayer
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class APlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class APlayerController* UUserWidget::GetOwningPlayer() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "GetOwningPlayer");
Params::UserWidget_GetOwningPlayer Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.UserWidget.GetOwningPlayerPawn
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class APawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class APawn* UUserWidget::GetOwningPlayerPawn() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "GetOwningPlayerPawn");
Params::UserWidget_GetOwningPlayerPawn Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.UserWidget.IsAnimationPlaying
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const class UWidgetAnimation* InAnimation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
bool UUserWidget::IsAnimationPlaying(const class UWidgetAnimation* InAnimation) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "IsAnimationPlaying");
Params::UserWidget_IsAnimationPlaying Parms{};
Parms.InAnimation = InAnimation;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.UserWidget.IsInteractable
// (BlueprintCosmetic, Event, Public, BlueprintEvent, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
bool UUserWidget::IsInteractable() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "IsInteractable");
Params::UserWidget_IsInteractable Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function UMG.UserWidget.IsInViewport
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
bool UUserWidget::IsInViewport() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "IsInViewport");
Params::UserWidget_IsInViewport Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.UserWidget.IsListeningForInputAction
// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FName ActionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
bool UUserWidget::IsListeningForInputAction(class FName ActionName) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "IsListeningForInputAction");
Params::UserWidget_IsListeningForInputAction Parms{};
Parms.ActionName = ActionName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.UserWidget.IsPlayingAnimation
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
bool UUserWidget::IsPlayingAnimation() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "IsPlayingAnimation");
Params::UserWidget_IsPlayingAnimation Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.UserWidget.OnPaint
// (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent, Const)
// Parameters:
// struct FPaintContext& Context (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
void UUserWidget::OnPaint(struct FPaintContext& Context) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "OnPaint");
Params::UserWidget_OnPaint Parms{};
Parms.Context = std::move(Context);
UObject::ProcessEvent(Func, &Parms);
Context = std::move(Parms.Context);
}
// Function UMG.WidgetAnimation.GetEndTime
// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UWidgetAnimation::GetEndTime() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WidgetAnimation", "GetEndTime");
Params::WidgetAnimation_GetEndTime Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetAnimation.GetStartTime
// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UWidgetAnimation::GetStartTime() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WidgetAnimation", "GetStartTime");
Params::WidgetAnimation_GetStartTime Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.CancelDragDrop
// (Final, Native, Static, Public, BlueprintCallable)
void UWidgetBlueprintLibrary::CancelDragDrop()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "CancelDragDrop");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetBlueprintLibrary.CaptureJoystick
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FEventReply& Reply (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// class UWidget* CapturingWidget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bInAllJoysticks (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UWidgetBlueprintLibrary::CaptureJoystick(struct FEventReply& Reply, class UWidget* CapturingWidget, bool bInAllJoysticks)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "CaptureJoystick");
Params::WidgetBlueprintLibrary_CaptureJoystick Parms{};
Parms.Reply = std::move(Reply);
Parms.CapturingWidget = CapturingWidget;
Parms.bInAllJoysticks = bInAllJoysticks;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
Reply = std::move(Parms.Reply);
return Parms.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.CaptureMouse
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FEventReply& Reply (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// class UWidget* CapturingWidget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UWidgetBlueprintLibrary::CaptureMouse(struct FEventReply& Reply, class UWidget* CapturingWidget)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "CaptureMouse");
Params::WidgetBlueprintLibrary_CaptureMouse Parms{};
Parms.Reply = std::move(Reply);
Parms.CapturingWidget = CapturingWidget;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
Reply = std::move(Parms.Reply);
return Parms.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.ClearUserFocus
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FEventReply& Reply (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// bool bInAllUsers (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UWidgetBlueprintLibrary::ClearUserFocus(struct FEventReply& Reply, bool bInAllUsers)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "ClearUserFocus");
Params::WidgetBlueprintLibrary_ClearUserFocus Parms{};
Parms.Reply = std::move(Reply);
Parms.bInAllUsers = bInAllUsers;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
Reply = std::move(Parms.Reply);
return Parms.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.Create
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TSubclassOf<class UUserWidget> WidgetType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class APlayerController* OwningPlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UUserWidget* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UUserWidget* UWidgetBlueprintLibrary::Create(class UObject* WorldContextObject, TSubclassOf<class UUserWidget> WidgetType, class APlayerController* OwningPlayer)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "Create");
Params::WidgetBlueprintLibrary_Create Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.WidgetType = WidgetType;
Parms.OwningPlayer = OwningPlayer;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.CreateDragDropOperation
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// TSubclassOf<class UDragDropOperation> OperationClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UDragDropOperation* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UDragDropOperation* UWidgetBlueprintLibrary::CreateDragDropOperation(TSubclassOf<class UDragDropOperation> OperationClass)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "CreateDragDropOperation");
Params::WidgetBlueprintLibrary_CreateDragDropOperation Parms{};
Parms.OperationClass = OperationClass;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.DetectDrag
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FEventReply& Reply (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// class UWidget* WidgetDetectingDrag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FKey& DragKey (Parm, NativeAccessSpecifierPublic)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UWidgetBlueprintLibrary::DetectDrag(struct FEventReply& Reply, class UWidget* WidgetDetectingDrag, const struct FKey& DragKey)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "DetectDrag");
Params::WidgetBlueprintLibrary_DetectDrag Parms{};
Parms.Reply = std::move(Reply);
Parms.WidgetDetectingDrag = WidgetDetectingDrag;
Parms.DragKey = std::move(DragKey);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
Reply = std::move(Parms.Reply);
return Parms.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.DetectDragIfPressed
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const struct FPointerEvent& PointerEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// class UWidget* WidgetDetectingDrag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FKey& DragKey (Parm, NativeAccessSpecifierPublic)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UWidgetBlueprintLibrary::DetectDragIfPressed(const struct FPointerEvent& PointerEvent, class UWidget* WidgetDetectingDrag, const struct FKey& DragKey)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "DetectDragIfPressed");
Params::WidgetBlueprintLibrary_DetectDragIfPressed Parms{};
Parms.PointerEvent = std::move(PointerEvent);
Parms.WidgetDetectingDrag = WidgetDetectingDrag;
Parms.DragKey = std::move(DragKey);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.DismissAllMenus
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable)
void UWidgetBlueprintLibrary::DismissAllMenus()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "DismissAllMenus");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetBlueprintLibrary.DrawBox
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// struct FPaintContext& Context (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// const struct FVector2D& Position (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FVector2D& Size (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// class USlateBrushAsset* Brush (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& Tint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UWidgetBlueprintLibrary::DrawBox(struct FPaintContext& Context, const struct FVector2D& Position, const struct FVector2D& Size, class USlateBrushAsset* Brush, const struct FLinearColor& Tint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "DrawBox");
Params::WidgetBlueprintLibrary_DrawBox Parms{};
Parms.Context = std::move(Context);
Parms.Position = std::move(Position);
Parms.Size = std::move(Size);
Parms.Brush = Brush;
Parms.Tint = std::move(Tint);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
Context = std::move(Parms.Context);
}
// Function UMG.WidgetBlueprintLibrary.DrawLine
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// struct FPaintContext& Context (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// const struct FVector2D& PositionA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FVector2D& PositionB (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FLinearColor& Tint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// bool bAntiAlias (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)
void UWidgetBlueprintLibrary::DrawLine(struct FPaintContext& Context, const struct FVector2D& PositionA, const struct FVector2D& PositionB, const struct FLinearColor& Tint, bool bAntiAlias)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "DrawLine");
Params::WidgetBlueprintLibrary_DrawLine Parms{};
Parms.Context = std::move(Context);
Parms.PositionA = std::move(PositionA);
Parms.PositionB = std::move(PositionB);
Parms.Tint = std::move(Tint);
Parms.bAntiAlias = bAntiAlias;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
Context = std::move(Parms.Context);
}
// Function UMG.WidgetBlueprintLibrary.DrawLines
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// struct FPaintContext& Context (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// const TArray<struct FVector2D>& Points (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// const struct FLinearColor& Tint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// bool bAntiAlias (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)
void UWidgetBlueprintLibrary::DrawLines(struct FPaintContext& Context, const TArray<struct FVector2D>& Points, const struct FLinearColor& Tint, bool bAntiAlias)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "DrawLines");
Params::WidgetBlueprintLibrary_DrawLines Parms{};
Parms.Context = std::move(Context);
Parms.Points = std::move(Points);
Parms.Tint = std::move(Tint);
Parms.bAntiAlias = bAntiAlias;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
Context = std::move(Parms.Context);
}
// Function UMG.WidgetBlueprintLibrary.DrawText
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// struct FPaintContext& Context (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// const class FString& InString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector2D& Position (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FLinearColor& Tint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UWidgetBlueprintLibrary::DrawText(struct FPaintContext& Context, const class FString& InString, const struct FVector2D& Position, const struct FLinearColor& Tint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "DrawText");
Params::WidgetBlueprintLibrary_DrawText Parms{};
Parms.Context = std::move(Context);
Parms.InString = std::move(InString);
Parms.Position = std::move(Position);
Parms.Tint = std::move(Tint);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
Context = std::move(Parms.Context);
}
// Function UMG.WidgetBlueprintLibrary.DrawTextFormatted
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// struct FPaintContext& Context (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// const class FText& TEXT (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// const struct FVector2D& Position (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// class UFont* Font (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 FontSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName FontTypeFace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& Tint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UWidgetBlueprintLibrary::DrawTextFormatted(struct FPaintContext& Context, const class FText& TEXT, const struct FVector2D& Position, class UFont* Font, int32 FontSize, class FName FontTypeFace, const struct FLinearColor& Tint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "DrawTextFormatted");
Params::WidgetBlueprintLibrary_DrawTextFormatted Parms{};
Parms.Context = std::move(Context);
Parms.TEXT = std::move(TEXT);
Parms.Position = std::move(Position);
Parms.Font = Font;
Parms.FontSize = FontSize;
Parms.FontTypeFace = FontTypeFace;
Parms.Tint = std::move(Tint);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
Context = std::move(Parms.Context);
}
// Function UMG.WidgetBlueprintLibrary.EndDragDrop
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FEventReply& Reply (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UWidgetBlueprintLibrary::EndDragDrop(struct FEventReply& Reply)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "EndDragDrop");
Params::WidgetBlueprintLibrary_EndDragDrop Parms{};
Parms.Reply = std::move(Reply);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
Reply = std::move(Parms.Reply);
return Parms.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.GetAllWidgetsOfClass
// (Final, BlueprintCosmetic, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<class UUserWidget*>* FoundWidgets (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
// TSubclassOf<class UUserWidget> WidgetClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool TopLevelOnly (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UWidgetBlueprintLibrary::GetAllWidgetsOfClass(class UObject* WorldContextObject, TArray<class UUserWidget*>* FoundWidgets, TSubclassOf<class UUserWidget> WidgetClass, bool TopLevelOnly)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "GetAllWidgetsOfClass");
Params::WidgetBlueprintLibrary_GetAllWidgetsOfClass Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.WidgetClass = WidgetClass;
Parms.TopLevelOnly = TopLevelOnly;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (FoundWidgets != nullptr)
*FoundWidgets = std::move(Parms.FoundWidgets);
}
// Function UMG.WidgetBlueprintLibrary.GetAllWidgetsWithInterface
// (Final, BlueprintCosmetic, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TSubclassOf<class IInterface> Interface (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<class UUserWidget*>* FoundWidgets (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
// bool TopLevelOnly (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UWidgetBlueprintLibrary::GetAllWidgetsWithInterface(class UObject* WorldContextObject, TSubclassOf<class IInterface> Interface, TArray<class UUserWidget*>* FoundWidgets, bool TopLevelOnly)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "GetAllWidgetsWithInterface");
Params::WidgetBlueprintLibrary_GetAllWidgetsWithInterface Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Interface = Interface;
Parms.TopLevelOnly = TopLevelOnly;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (FoundWidgets != nullptr)
*FoundWidgets = std::move(Parms.FoundWidgets);
}
// Function UMG.WidgetBlueprintLibrary.GetBrushResource
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FSlateBrush& Brush (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UObject* UWidgetBlueprintLibrary::GetBrushResource(struct FSlateBrush& Brush)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "GetBrushResource");
Params::WidgetBlueprintLibrary_GetBrushResource Parms{};
Parms.Brush = std::move(Brush);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
Brush = std::move(Parms.Brush);
return Parms.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.GetBrushResourceAsMaterial
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FSlateBrush& Brush (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// class UMaterialInterface* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMaterialInterface* UWidgetBlueprintLibrary::GetBrushResourceAsMaterial(struct FSlateBrush& Brush)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "GetBrushResourceAsMaterial");
Params::WidgetBlueprintLibrary_GetBrushResourceAsMaterial Parms{};
Parms.Brush = std::move(Brush);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
Brush = std::move(Parms.Brush);
return Parms.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.GetBrushResourceAsTexture2D
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FSlateBrush& Brush (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// class UTexture2D* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UTexture2D* UWidgetBlueprintLibrary::GetBrushResourceAsTexture2D(struct FSlateBrush& Brush)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "GetBrushResourceAsTexture2D");
Params::WidgetBlueprintLibrary_GetBrushResourceAsTexture2D Parms{};
Parms.Brush = std::move(Brush);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
Brush = std::move(Parms.Brush);
return Parms.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.GetDragDroppingContent
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UDragDropOperation* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UDragDropOperation* UWidgetBlueprintLibrary::GetDragDroppingContent()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "GetDragDroppingContent");
Params::WidgetBlueprintLibrary_GetDragDroppingContent Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.GetDynamicMaterial
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FSlateBrush& Brush (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMaterialInstanceDynamic* UWidgetBlueprintLibrary::GetDynamicMaterial(struct FSlateBrush& Brush)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "GetDynamicMaterial");
Params::WidgetBlueprintLibrary_GetDynamicMaterial Parms{};
Parms.Brush = std::move(Brush);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
Brush = std::move(Parms.Brush);
return Parms.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.GetInputEventFromCharacterEvent
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FCharacterEvent& Event (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// struct FInputEvent ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FInputEvent UWidgetBlueprintLibrary::GetInputEventFromCharacterEvent(const struct FCharacterEvent& Event)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "GetInputEventFromCharacterEvent");
Params::WidgetBlueprintLibrary_GetInputEventFromCharacterEvent Parms{};
Parms.Event = std::move(Event);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.GetInputEventFromControllerEvent
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FControllerEvent& Event (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// struct FInputEvent ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FInputEvent UWidgetBlueprintLibrary::GetInputEventFromControllerEvent(const struct FControllerEvent& Event)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "GetInputEventFromControllerEvent");
Params::WidgetBlueprintLibrary_GetInputEventFromControllerEvent Parms{};
Parms.Event = std::move(Event);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.GetInputEventFromKeyEvent
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FKeyEvent& Event (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// struct FInputEvent ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FInputEvent UWidgetBlueprintLibrary::GetInputEventFromKeyEvent(const struct FKeyEvent& Event)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "GetInputEventFromKeyEvent");
Params::WidgetBlueprintLibrary_GetInputEventFromKeyEvent Parms{};
Parms.Event = std::move(Event);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.GetInputEventFromNavigationEvent
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FNavigationEvent& Event (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// struct FInputEvent ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FInputEvent UWidgetBlueprintLibrary::GetInputEventFromNavigationEvent(const struct FNavigationEvent& Event)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "GetInputEventFromNavigationEvent");
Params::WidgetBlueprintLibrary_GetInputEventFromNavigationEvent Parms{};
Parms.Event = std::move(Event);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.GetInputEventFromPointerEvent
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FPointerEvent& Event (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// struct FInputEvent ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FInputEvent UWidgetBlueprintLibrary::GetInputEventFromPointerEvent(const struct FPointerEvent& Event)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "GetInputEventFromPointerEvent");
Params::WidgetBlueprintLibrary_GetInputEventFromPointerEvent Parms{};
Parms.Event = std::move(Event);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.GetKeyEventFromAnalogInputEvent
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FAnalogInputEvent& Event (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// struct FKeyEvent ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FKeyEvent UWidgetBlueprintLibrary::GetKeyEventFromAnalogInputEvent(const struct FAnalogInputEvent& Event)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "GetKeyEventFromAnalogInputEvent");
Params::WidgetBlueprintLibrary_GetKeyEventFromAnalogInputEvent Parms{};
Parms.Event = std::move(Event);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.Handled
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UWidgetBlueprintLibrary::Handled()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "Handled");
Params::WidgetBlueprintLibrary_Handled Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.IsDragDropping
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
bool UWidgetBlueprintLibrary::IsDragDropping()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "IsDragDropping");
Params::WidgetBlueprintLibrary_IsDragDropping Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.LockMouse
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FEventReply& Reply (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// class UWidget* CapturingWidget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UWidgetBlueprintLibrary::LockMouse(struct FEventReply& Reply, class UWidget* CapturingWidget)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "LockMouse");
Params::WidgetBlueprintLibrary_LockMouse Parms{};
Parms.Reply = std::move(Reply);
Parms.CapturingWidget = CapturingWidget;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
Reply = std::move(Parms.Reply);
return Parms.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.MakeBrushFromAsset
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class USlateBrushAsset* BrushAsset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FSlateBrush ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FSlateBrush UWidgetBlueprintLibrary::MakeBrushFromAsset(class USlateBrushAsset* BrushAsset)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "MakeBrushFromAsset");
Params::WidgetBlueprintLibrary_MakeBrushFromAsset Parms{};
Parms.BrushAsset = BrushAsset;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.MakeBrushFromMaterial
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UMaterialInterface* Material (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Width (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Height (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FSlateBrush ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FSlateBrush UWidgetBlueprintLibrary::MakeBrushFromMaterial(class UMaterialInterface* Material, int32 Width, int32 Height)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "MakeBrushFromMaterial");
Params::WidgetBlueprintLibrary_MakeBrushFromMaterial Parms{};
Parms.Material = Material;
Parms.Width = Width;
Parms.Height = Height;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.MakeBrushFromTexture
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UTexture2D* Texture (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Width (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Height (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FSlateBrush ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FSlateBrush UWidgetBlueprintLibrary::MakeBrushFromTexture(class UTexture2D* Texture, int32 Width, int32 Height)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "MakeBrushFromTexture");
Params::WidgetBlueprintLibrary_MakeBrushFromTexture Parms{};
Parms.Texture = Texture;
Parms.Width = Width;
Parms.Height = Height;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.NoResourceBrush
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FSlateBrush ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FSlateBrush UWidgetBlueprintLibrary::NoResourceBrush()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "NoResourceBrush");
Params::WidgetBlueprintLibrary_NoResourceBrush Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.ReleaseJoystickCapture
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FEventReply& Reply (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// bool bInAllJoysticks (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UWidgetBlueprintLibrary::ReleaseJoystickCapture(struct FEventReply& Reply, bool bInAllJoysticks)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "ReleaseJoystickCapture");
Params::WidgetBlueprintLibrary_ReleaseJoystickCapture Parms{};
Parms.Reply = std::move(Reply);
Parms.bInAllJoysticks = bInAllJoysticks;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
Reply = std::move(Parms.Reply);
return Parms.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.ReleaseMouseCapture
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FEventReply& Reply (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UWidgetBlueprintLibrary::ReleaseMouseCapture(struct FEventReply& Reply)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "ReleaseMouseCapture");
Params::WidgetBlueprintLibrary_ReleaseMouseCapture Parms{};
Parms.Reply = std::move(Reply);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
Reply = std::move(Parms.Reply);
return Parms.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.SetBrushResourceToMaterial
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FSlateBrush& Brush (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// class UMaterialInterface* Material (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidgetBlueprintLibrary::SetBrushResourceToMaterial(struct FSlateBrush& Brush, class UMaterialInterface* Material)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "SetBrushResourceToMaterial");
Params::WidgetBlueprintLibrary_SetBrushResourceToMaterial Parms{};
Parms.Brush = std::move(Brush);
Parms.Material = Material;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
Brush = std::move(Parms.Brush);
}
// Function UMG.WidgetBlueprintLibrary.SetBrushResourceToTexture
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FSlateBrush& Brush (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// class UTexture2D* Texture (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidgetBlueprintLibrary::SetBrushResourceToTexture(struct FSlateBrush& Brush, class UTexture2D* Texture)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "SetBrushResourceToTexture");
Params::WidgetBlueprintLibrary_SetBrushResourceToTexture Parms{};
Parms.Brush = std::move(Brush);
Parms.Texture = Texture;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
Brush = std::move(Parms.Brush);
}
// Function UMG.WidgetBlueprintLibrary.SetFocusToGameViewport
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable)
void UWidgetBlueprintLibrary::SetFocusToGameViewport()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "SetFocusToGameViewport");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetBlueprintLibrary.SetInputMode_GameAndUI
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable)
// Parameters:
// class APlayerController* Target (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UWidget* InWidgetToFocus (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bLockMouseToViewport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// bool bHideCursorDuringCapture (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UWidgetBlueprintLibrary::SetInputMode_GameAndUI(class APlayerController* Target, class UWidget* InWidgetToFocus, bool bLockMouseToViewport, bool bHideCursorDuringCapture)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "SetInputMode_GameAndUI");
Params::WidgetBlueprintLibrary_SetInputMode_GameAndUI Parms{};
Parms.Target = Target;
Parms.InWidgetToFocus = InWidgetToFocus;
Parms.bLockMouseToViewport = bLockMouseToViewport;
Parms.bHideCursorDuringCapture = bHideCursorDuringCapture;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetBlueprintLibrary.SetInputMode_GameOnly
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable)
// Parameters:
// class APlayerController* Target (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidgetBlueprintLibrary::SetInputMode_GameOnly(class APlayerController* Target)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "SetInputMode_GameOnly");
Params::WidgetBlueprintLibrary_SetInputMode_GameOnly Parms{};
Parms.Target = Target;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetBlueprintLibrary.SetInputMode_UIOnly
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable)
// Parameters:
// class APlayerController* Target (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UWidget* InWidgetToFocus (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bLockMouseToViewport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UWidgetBlueprintLibrary::SetInputMode_UIOnly(class APlayerController* Target, class UWidget* InWidgetToFocus, bool bLockMouseToViewport)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "SetInputMode_UIOnly");
Params::WidgetBlueprintLibrary_SetInputMode_UIOnly Parms{};
Parms.Target = Target;
Parms.InWidgetToFocus = InWidgetToFocus;
Parms.bLockMouseToViewport = bLockMouseToViewport;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetBlueprintLibrary.SetMousePosition
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FEventReply& Reply (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// const struct FVector2D& NewMousePosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UWidgetBlueprintLibrary::SetMousePosition(struct FEventReply& Reply, const struct FVector2D& NewMousePosition)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "SetMousePosition");
Params::WidgetBlueprintLibrary_SetMousePosition Parms{};
Parms.Reply = std::move(Reply);
Parms.NewMousePosition = std::move(NewMousePosition);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
Reply = std::move(Parms.Reply);
return Parms.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.SetUserFocus
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FEventReply& Reply (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// class UWidget* FocusWidget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bInAllUsers (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UWidgetBlueprintLibrary::SetUserFocus(struct FEventReply& Reply, class UWidget* FocusWidget, bool bInAllUsers)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "SetUserFocus");
Params::WidgetBlueprintLibrary_SetUserFocus Parms{};
Parms.Reply = std::move(Reply);
Parms.FocusWidget = FocusWidget;
Parms.bInAllUsers = bInAllUsers;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
Reply = std::move(Parms.Reply);
return Parms.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.Unhandled
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UWidgetBlueprintLibrary::Unhandled()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "Unhandled");
Params::WidgetBlueprintLibrary_Unhandled Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.UnlockMouse
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FEventReply& Reply (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UWidgetBlueprintLibrary::UnlockMouse(struct FEventReply& Reply)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "UnlockMouse");
Params::WidgetBlueprintLibrary_UnlockMouse Parms{};
Parms.Reply = std::move(Reply);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
Reply = std::move(Parms.Reply);
return Parms.ReturnValue;
}
// Function UMG.WidgetComponent.SetDrawSize
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector2D& Size (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UWidgetComponent::SetDrawSize(const struct FVector2D& Size)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WidgetComponent", "SetDrawSize");
Params::WidgetComponent_SetDrawSize Parms{};
Parms.Size = std::move(Size);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetComponent.SetMaxInteractionDistance
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidgetComponent::SetMaxInteractionDistance(float Distance)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WidgetComponent", "SetMaxInteractionDistance");
Params::WidgetComponent_SetMaxInteractionDistance Parms{};
Parms.Distance = Distance;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetComponent.SetOwnerPlayer
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class ULocalPlayer* LocalPlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidgetComponent::SetOwnerPlayer(class ULocalPlayer* LocalPlayer)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WidgetComponent", "SetOwnerPlayer");
Params::WidgetComponent_SetOwnerPlayer Parms{};
Parms.LocalPlayer = LocalPlayer;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetComponent.SetWidget
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UUserWidget* Widget_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidgetComponent::SetWidget(class UUserWidget* Widget_0)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WidgetComponent", "SetWidget");
Params::WidgetComponent_SetWidget Parms{};
Parms.Widget_0 = Widget_0;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetComponent.GetDrawSize
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FVector2D UWidgetComponent::GetDrawSize() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WidgetComponent", "GetDrawSize");
Params::WidgetComponent_GetDrawSize Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetComponent.GetMaxInteractionDistance
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UWidgetComponent::GetMaxInteractionDistance() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WidgetComponent", "GetMaxInteractionDistance");
Params::WidgetComponent_GetMaxInteractionDistance Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetComponent.GetOwnerPlayer
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class ULocalPlayer* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class ULocalPlayer* UWidgetComponent::GetOwnerPlayer() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WidgetComponent", "GetOwnerPlayer");
Params::WidgetComponent_GetOwnerPlayer Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetComponent.GetUserWidgetObject
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UUserWidget* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UUserWidget* UWidgetComponent::GetUserWidgetObject() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WidgetComponent", "GetUserWidgetObject");
Params::WidgetComponent_GetUserWidgetObject Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetLayoutLibrary.GetMousePositionScaledByDPI
// (Final, BlueprintCosmetic, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// class APlayerController* Player (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* LocationX (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* LocationY (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
bool UWidgetLayoutLibrary::GetMousePositionScaledByDPI(class APlayerController* Player, float* LocationX, float* LocationY)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetLayoutLibrary", "GetMousePositionScaledByDPI");
Params::WidgetLayoutLibrary_GetMousePositionScaledByDPI Parms{};
Parms.Player = Player;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (LocationX != nullptr)
*LocationX = Parms.LocationX;
if (LocationY != nullptr)
*LocationY = Parms.LocationY;
return Parms.ReturnValue;
}
// Function UMG.WidgetLayoutLibrary.GetViewportScale
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UWidgetLayoutLibrary::GetViewportScale(class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetLayoutLibrary", "GetViewportScale");
Params::WidgetLayoutLibrary_GetViewportScale Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetLayoutLibrary.GetViewportSize
// (Final, BlueprintCosmetic, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FVector2D UWidgetLayoutLibrary::GetViewportSize(class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetLayoutLibrary", "GetViewportSize");
Params::WidgetLayoutLibrary_GetViewportSize Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetLayoutLibrary.ProjectWorldLocationToWidgetPosition
// (Final, BlueprintCosmetic, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// class APlayerController* PlayerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& WorldLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FVector2D* ScreenPosition (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
bool UWidgetLayoutLibrary::ProjectWorldLocationToWidgetPosition(class APlayerController* PlayerController, const struct FVector& WorldLocation, struct FVector2D* ScreenPosition)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetLayoutLibrary", "ProjectWorldLocationToWidgetPosition");
Params::WidgetLayoutLibrary_ProjectWorldLocationToWidgetPosition Parms{};
Parms.PlayerController = PlayerController;
Parms.WorldLocation = std::move(WorldLocation);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (ScreenPosition != nullptr)
*ScreenPosition = std::move(Parms.ScreenPosition);
return Parms.ReturnValue;
}
// Function UMG.WidgetLayoutLibrary.RemoveAllWidgets
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidgetLayoutLibrary::RemoveAllWidgets(class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetLayoutLibrary", "RemoveAllWidgets");
Params::WidgetLayoutLibrary_RemoveAllWidgets Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetLayoutLibrary.SlotAsBorderSlot
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UWidget* Widget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UBorderSlot* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBorderSlot* UWidgetLayoutLibrary::SlotAsBorderSlot(class UWidget* Widget)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetLayoutLibrary", "SlotAsBorderSlot");
Params::WidgetLayoutLibrary_SlotAsBorderSlot Parms{};
Parms.Widget = Widget;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetLayoutLibrary.SlotAsCanvasSlot
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UWidget* Widget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UCanvasPanelSlot* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UCanvasPanelSlot* UWidgetLayoutLibrary::SlotAsCanvasSlot(class UWidget* Widget)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetLayoutLibrary", "SlotAsCanvasSlot");
Params::WidgetLayoutLibrary_SlotAsCanvasSlot Parms{};
Parms.Widget = Widget;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetLayoutLibrary.SlotAsGridSlot
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UWidget* Widget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UGridSlot* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UGridSlot* UWidgetLayoutLibrary::SlotAsGridSlot(class UWidget* Widget)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetLayoutLibrary", "SlotAsGridSlot");
Params::WidgetLayoutLibrary_SlotAsGridSlot Parms{};
Parms.Widget = Widget;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetLayoutLibrary.SlotAsHorizontalBoxSlot
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UWidget* Widget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UHorizontalBoxSlot* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UHorizontalBoxSlot* UWidgetLayoutLibrary::SlotAsHorizontalBoxSlot(class UWidget* Widget)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetLayoutLibrary", "SlotAsHorizontalBoxSlot");
Params::WidgetLayoutLibrary_SlotAsHorizontalBoxSlot Parms{};
Parms.Widget = Widget;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetLayoutLibrary.SlotAsOverlaySlot
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UWidget* Widget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UOverlaySlot* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UOverlaySlot* UWidgetLayoutLibrary::SlotAsOverlaySlot(class UWidget* Widget)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetLayoutLibrary", "SlotAsOverlaySlot");
Params::WidgetLayoutLibrary_SlotAsOverlaySlot Parms{};
Parms.Widget = Widget;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetLayoutLibrary.SlotAsUniformGridSlot
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UWidget* Widget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UUniformGridSlot* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UUniformGridSlot* UWidgetLayoutLibrary::SlotAsUniformGridSlot(class UWidget* Widget)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetLayoutLibrary", "SlotAsUniformGridSlot");
Params::WidgetLayoutLibrary_SlotAsUniformGridSlot Parms{};
Parms.Widget = Widget;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetLayoutLibrary.SlotAsVerticalBoxSlot
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UWidget* Widget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UVerticalBoxSlot* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UVerticalBoxSlot* UWidgetLayoutLibrary::SlotAsVerticalBoxSlot(class UWidget* Widget)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetLayoutLibrary", "SlotAsVerticalBoxSlot");
Params::WidgetLayoutLibrary_SlotAsVerticalBoxSlot Parms{};
Parms.Widget = Widget;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
}
#pragma pack(pop)