#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: UMG #include "Basic.hpp" #include "UMG_classes.hpp" #include "UMG_parameters.hpp" #pragma pack(push, 0x4) namespace SDK { // Function UMG.AsyncTaskDownloadImage.DownloadImage // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class FString& URL (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAsyncTaskDownloadImage* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAsyncTaskDownloadImage* UAsyncTaskDownloadImage::DownloadImage(const class FString& URL) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("AsyncTaskDownloadImage", "DownloadImage"); Params::AsyncTaskDownloadImage_DownloadImage Parms{}; Parms.URL = std::move(URL); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.DragDropOperation.DragCancelled // (Native, Event, Public, HasOutParams, BlueprintEvent) // Parameters: // const struct FPointerEvent& PointerEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UDragDropOperation::DragCancelled(const struct FPointerEvent& PointerEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DragDropOperation", "DragCancelled"); Params::DragDropOperation_DragCancelled Parms{}; Parms.PointerEvent = std::move(PointerEvent); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.DragDropOperation.Dragged // (Native, Event, Public, HasOutParams, BlueprintEvent) // Parameters: // const struct FPointerEvent& PointerEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UDragDropOperation::Dragged(const struct FPointerEvent& PointerEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DragDropOperation", "Dragged"); Params::DragDropOperation_Dragged Parms{}; Parms.PointerEvent = std::move(PointerEvent); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.DragDropOperation.Drop // (Native, Event, Public, HasOutParams, BlueprintEvent) // Parameters: // const struct FPointerEvent& PointerEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UDragDropOperation::Drop(const struct FPointerEvent& PointerEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DragDropOperation", "Drop"); Params::DragDropOperation_Drop Parms{}; Parms.PointerEvent = std::move(PointerEvent); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.BoolBinding.GetValue // (Final, Native, Public, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UBoolBinding::GetValue() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoolBinding", "GetValue"); Params::BoolBinding_GetValue Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.BrushBinding.GetValue // (Final, Native, Public, Const) // Parameters: // struct FSlateBrush ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FSlateBrush UBrushBinding::GetValue() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BrushBinding", "GetValue"); Params::BrushBinding_GetValue Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.CheckedStateBinding.GetValue // (Final, Native, Public, Const) // Parameters: // ECheckBoxState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ECheckBoxState UCheckedStateBinding::GetValue() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheckedStateBinding", "GetValue"); Params::CheckedStateBinding_GetValue Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.ColorBinding.GetLinearValue // (Final, Native, Public, HasDefaults, Const) // Parameters: // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FLinearColor UColorBinding::GetLinearValue() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ColorBinding", "GetLinearValue"); Params::ColorBinding_GetLinearValue Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.ColorBinding.GetSlateValue // (Final, Native, Public, Const) // Parameters: // struct FSlateColor ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FSlateColor UColorBinding::GetSlateValue() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ColorBinding", "GetSlateValue"); Params::ColorBinding_GetSlateValue Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.FloatBinding.GetValue // (Final, Native, Public, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UFloatBinding::GetValue() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("FloatBinding", "GetValue"); Params::FloatBinding_GetValue Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.Int32Binding.GetValue // (Final, Native, Public, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UInt32Binding::GetValue() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Int32Binding", "GetValue"); Params::Int32Binding_GetValue Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.MouseCursorBinding.GetValue // (Final, Native, Public, Const) // Parameters: // EMouseCursor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EMouseCursor UMouseCursorBinding::GetValue() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MouseCursorBinding", "GetValue"); Params::MouseCursorBinding_GetValue Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.TextBinding.GetStringValue // (Final, Native, Public, Const) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UTextBinding::GetStringValue() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TextBinding", "GetStringValue"); Params::TextBinding_GetStringValue Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.TextBinding.GetTextValue // (Final, Native, Public, Const) // Parameters: // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UTextBinding::GetTextValue() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TextBinding", "GetTextValue"); Params::TextBinding_GetTextValue Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.VisibilityBinding.GetValue // (Final, Native, Public, Const) // Parameters: // ESlateVisibility ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ESlateVisibility UVisibilityBinding::GetValue() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VisibilityBinding", "GetValue"); Params::VisibilityBinding_GetValue Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.WidgetBinding.GetValue // (Final, Native, Public, Const) // Parameters: // class UWidget* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UWidget* UWidgetBinding::GetValue() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WidgetBinding", "GetValue"); Params::WidgetBinding_GetValue Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.SlateBlueprintLibrary.AbsoluteToLocal // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FGeometry& Geometry (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector2D& AbsoluteCoordinate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector2D USlateBlueprintLibrary::AbsoluteToLocal(const struct FGeometry& Geometry, const struct FVector2D& AbsoluteCoordinate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SlateBlueprintLibrary", "AbsoluteToLocal"); Params::SlateBlueprintLibrary_AbsoluteToLocal Parms{}; Parms.Geometry = std::move(Geometry); Parms.AbsoluteCoordinate = std::move(AbsoluteCoordinate); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.SlateBlueprintLibrary.AbsoluteToViewport // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& AbsoluteDesktopCoordinate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector2D* PixelPosition (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector2D* ViewportPosition (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void USlateBlueprintLibrary::AbsoluteToViewport(class UObject* WorldContextObject, const struct FVector2D& AbsoluteDesktopCoordinate, struct FVector2D* PixelPosition, struct FVector2D* ViewportPosition) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SlateBlueprintLibrary", "AbsoluteToViewport"); Params::SlateBlueprintLibrary_AbsoluteToViewport Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.AbsoluteDesktopCoordinate = std::move(AbsoluteDesktopCoordinate); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (PixelPosition != nullptr) *PixelPosition = std::move(Parms.PixelPosition); if (ViewportPosition != nullptr) *ViewportPosition = std::move(Parms.ViewportPosition); } // Function UMG.SlateBlueprintLibrary.GetLocalSize // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FGeometry& Geometry (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector2D USlateBlueprintLibrary::GetLocalSize(const struct FGeometry& Geometry) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SlateBlueprintLibrary", "GetLocalSize"); Params::SlateBlueprintLibrary_GetLocalSize Parms{}; Parms.Geometry = std::move(Geometry); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.SlateBlueprintLibrary.IsUnderLocation // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FGeometry& Geometry (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector2D& AbsoluteCoordinate (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool USlateBlueprintLibrary::IsUnderLocation(const struct FGeometry& Geometry, const struct FVector2D& AbsoluteCoordinate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SlateBlueprintLibrary", "IsUnderLocation"); Params::SlateBlueprintLibrary_IsUnderLocation Parms{}; Parms.Geometry = std::move(Geometry); Parms.AbsoluteCoordinate = std::move(AbsoluteCoordinate); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.SlateBlueprintLibrary.LocalToAbsolute // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FGeometry& Geometry (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector2D& LocalCoordinate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector2D USlateBlueprintLibrary::LocalToAbsolute(const struct FGeometry& Geometry, const struct FVector2D& LocalCoordinate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SlateBlueprintLibrary", "LocalToAbsolute"); Params::SlateBlueprintLibrary_LocalToAbsolute Parms{}; Parms.Geometry = std::move(Geometry); Parms.LocalCoordinate = std::move(LocalCoordinate); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.SlateBlueprintLibrary.LocalToViewport // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGeometry& Geometry (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector2D& LocalCoordinate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector2D* PixelPosition (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector2D* ViewportPosition (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void USlateBlueprintLibrary::LocalToViewport(class UObject* WorldContextObject, const struct FGeometry& Geometry, const struct FVector2D& LocalCoordinate, struct FVector2D* PixelPosition, struct FVector2D* ViewportPosition) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SlateBlueprintLibrary", "LocalToViewport"); Params::SlateBlueprintLibrary_LocalToViewport Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Geometry = std::move(Geometry); Parms.LocalCoordinate = std::move(LocalCoordinate); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (PixelPosition != nullptr) *PixelPosition = std::move(Parms.PixelPosition); if (ViewportPosition != nullptr) *ViewportPosition = std::move(Parms.ViewportPosition); } // Function UMG.BorderSlot.SetHorizontalAlignment // (Final, Native, Public, BlueprintCallable) // Parameters: // EHorizontalAlignment InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBorderSlot::SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BorderSlot", "SetHorizontalAlignment"); Params::BorderSlot_SetHorizontalAlignment Parms{}; Parms.InHorizontalAlignment = InHorizontalAlignment; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.BorderSlot.SetPadding // (Final, Native, Public, BlueprintCallable) // Parameters: // const struct FMargin& InPadding (Parm, NativeAccessSpecifierPublic) void UBorderSlot::SetPadding(const struct FMargin& InPadding) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BorderSlot", "SetPadding"); Params::BorderSlot_SetPadding Parms{}; Parms.InPadding = std::move(InPadding); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.BorderSlot.SetVerticalAlignment // (Final, Native, Public, BlueprintCallable) // Parameters: // EVerticalAlignment InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBorderSlot::SetVerticalAlignment(EVerticalAlignment InVerticalAlignment) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BorderSlot", "SetVerticalAlignment"); Params::BorderSlot_SetVerticalAlignment Parms{}; Parms.InVerticalAlignment = InVerticalAlignment; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.ButtonSlot.SetHorizontalAlignment // (Final, Native, Public, BlueprintCallable) // Parameters: // EHorizontalAlignment InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UButtonSlot::SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ButtonSlot", "SetHorizontalAlignment"); Params::ButtonSlot_SetHorizontalAlignment Parms{}; Parms.InHorizontalAlignment = InHorizontalAlignment; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.ButtonSlot.SetPadding // (Final, Native, Public, BlueprintCallable) // Parameters: // const struct FMargin& InPadding (Parm, NativeAccessSpecifierPublic) void UButtonSlot::SetPadding(const struct FMargin& InPadding) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ButtonSlot", "SetPadding"); Params::ButtonSlot_SetPadding Parms{}; Parms.InPadding = std::move(InPadding); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.ButtonSlot.SetVerticalAlignment // (Final, Native, Public, BlueprintCallable) // Parameters: // EVerticalAlignment InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UButtonSlot::SetVerticalAlignment(EVerticalAlignment InVerticalAlignment) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ButtonSlot", "SetVerticalAlignment"); Params::ButtonSlot_SetVerticalAlignment Parms{}; Parms.InVerticalAlignment = InVerticalAlignment; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.CanvasPanelSlot.SetAlignment // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector2D& InAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UCanvasPanelSlot::SetAlignment(const struct FVector2D& InAlignment) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CanvasPanelSlot", "SetAlignment"); Params::CanvasPanelSlot_SetAlignment Parms{}; Parms.InAlignment = std::move(InAlignment); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.CanvasPanelSlot.SetAnchors // (Final, Native, Public, BlueprintCallable) // Parameters: // const struct FAnchors& InAnchors (Parm, NativeAccessSpecifierPublic) void UCanvasPanelSlot::SetAnchors(const struct FAnchors& InAnchors) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CanvasPanelSlot", "SetAnchors"); Params::CanvasPanelSlot_SetAnchors Parms{}; Parms.InAnchors = std::move(InAnchors); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.CanvasPanelSlot.SetAutoSize // (Final, Native, Public, BlueprintCallable) // Parameters: // bool InbAutoSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UCanvasPanelSlot::SetAutoSize(bool InbAutoSize) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CanvasPanelSlot", "SetAutoSize"); Params::CanvasPanelSlot_SetAutoSize Parms{}; Parms.InbAutoSize = InbAutoSize; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.CanvasPanelSlot.SetLayout // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FAnchorData& InLayoutData (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UCanvasPanelSlot::SetLayout(const struct FAnchorData& InLayoutData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CanvasPanelSlot", "SetLayout"); Params::CanvasPanelSlot_SetLayout Parms{}; Parms.InLayoutData = std::move(InLayoutData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.CanvasPanelSlot.SetMaximum // (Final, Native, Public, HasDefaults) // Parameters: // const struct FVector2D& InMaximumAnchors (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UCanvasPanelSlot::SetMaximum(const struct FVector2D& InMaximumAnchors) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CanvasPanelSlot", "SetMaximum"); Params::CanvasPanelSlot_SetMaximum Parms{}; Parms.InMaximumAnchors = std::move(InMaximumAnchors); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.CanvasPanelSlot.SetMinimum // (Final, Native, Public, HasDefaults) // Parameters: // const struct FVector2D& InMinimumAnchors (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UCanvasPanelSlot::SetMinimum(const struct FVector2D& InMinimumAnchors) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CanvasPanelSlot", "SetMinimum"); Params::CanvasPanelSlot_SetMinimum Parms{}; Parms.InMinimumAnchors = std::move(InMinimumAnchors); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.CanvasPanelSlot.SetOffsets // (Final, Native, Public, BlueprintCallable) // Parameters: // const struct FMargin& InOffset (Parm, NativeAccessSpecifierPublic) void UCanvasPanelSlot::SetOffsets(const struct FMargin& InOffset) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CanvasPanelSlot", "SetOffsets"); Params::CanvasPanelSlot_SetOffsets Parms{}; Parms.InOffset = std::move(InOffset); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.CanvasPanelSlot.SetPosition // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector2D& InPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UCanvasPanelSlot::SetPosition(const struct FVector2D& InPosition) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CanvasPanelSlot", "SetPosition"); Params::CanvasPanelSlot_SetPosition Parms{}; Parms.InPosition = std::move(InPosition); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.CanvasPanelSlot.SetSize // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector2D& InSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UCanvasPanelSlot::SetSize(const struct FVector2D& InSize) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CanvasPanelSlot", "SetSize"); Params::CanvasPanelSlot_SetSize Parms{}; Parms.InSize = std::move(InSize); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.CanvasPanelSlot.SetZOrder // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 InZOrder (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCanvasPanelSlot::SetZOrder(int32 InZOrder) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CanvasPanelSlot", "SetZOrder"); Params::CanvasPanelSlot_SetZOrder Parms{}; Parms.InZOrder = InZOrder; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.CanvasPanelSlot.GetAlignment // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector2D UCanvasPanelSlot::GetAlignment() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CanvasPanelSlot", "GetAlignment"); Params::CanvasPanelSlot_GetAlignment Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.CanvasPanelSlot.GetAnchors // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FAnchors ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FAnchors UCanvasPanelSlot::GetAnchors() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CanvasPanelSlot", "GetAnchors"); Params::CanvasPanelSlot_GetAnchors Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.CanvasPanelSlot.GetAutoSize // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UCanvasPanelSlot::GetAutoSize() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CanvasPanelSlot", "GetAutoSize"); Params::CanvasPanelSlot_GetAutoSize Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.CanvasPanelSlot.GetLayout // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FAnchorData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FAnchorData UCanvasPanelSlot::GetLayout() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CanvasPanelSlot", "GetLayout"); Params::CanvasPanelSlot_GetLayout Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.CanvasPanelSlot.GetOffsets // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FMargin ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FMargin UCanvasPanelSlot::GetOffsets() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CanvasPanelSlot", "GetOffsets"); Params::CanvasPanelSlot_GetOffsets Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.CanvasPanelSlot.GetPosition // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector2D UCanvasPanelSlot::GetPosition() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CanvasPanelSlot", "GetPosition"); Params::CanvasPanelSlot_GetPosition Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.CanvasPanelSlot.GetSize // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector2D UCanvasPanelSlot::GetSize() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CanvasPanelSlot", "GetSize"); Params::CanvasPanelSlot_GetSize Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.CanvasPanelSlot.GetZOrder // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UCanvasPanelSlot::GetZOrder() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CanvasPanelSlot", "GetZOrder"); Params::CanvasPanelSlot_GetZOrder Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.GridSlot.SetColumn // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 InColumn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGridSlot::SetColumn(int32 InColumn) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GridSlot", "SetColumn"); Params::GridSlot_SetColumn Parms{}; Parms.InColumn = InColumn; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.GridSlot.SetColumnSpan // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 InColumnSpan (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGridSlot::SetColumnSpan(int32 InColumnSpan) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GridSlot", "SetColumnSpan"); Params::GridSlot_SetColumnSpan Parms{}; Parms.InColumnSpan = InColumnSpan; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.GridSlot.SetHorizontalAlignment // (Final, Native, Public, BlueprintCallable) // Parameters: // EHorizontalAlignment InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGridSlot::SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GridSlot", "SetHorizontalAlignment"); Params::GridSlot_SetHorizontalAlignment Parms{}; Parms.InHorizontalAlignment = InHorizontalAlignment; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.GridSlot.SetLayer // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 InLayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGridSlot::SetLayer(int32 InLayer) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GridSlot", "SetLayer"); Params::GridSlot_SetLayer Parms{}; Parms.InLayer = InLayer; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.GridSlot.SetRow // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 InRow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGridSlot::SetRow(int32 InRow) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GridSlot", "SetRow"); Params::GridSlot_SetRow Parms{}; Parms.InRow = InRow; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.GridSlot.SetRowSpan // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 InRowSpan (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGridSlot::SetRowSpan(int32 InRowSpan) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GridSlot", "SetRowSpan"); Params::GridSlot_SetRowSpan Parms{}; Parms.InRowSpan = InRowSpan; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.GridSlot.SetVerticalAlignment // (Final, Native, Public, BlueprintCallable) // Parameters: // EVerticalAlignment InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGridSlot::SetVerticalAlignment(EVerticalAlignment InVerticalAlignment) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GridSlot", "SetVerticalAlignment"); Params::GridSlot_SetVerticalAlignment Parms{}; Parms.InVerticalAlignment = InVerticalAlignment; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.HorizontalBoxSlot.SetHorizontalAlignment // (Final, Native, Public, BlueprintCallable) // Parameters: // EHorizontalAlignment InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UHorizontalBoxSlot::SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HorizontalBoxSlot", "SetHorizontalAlignment"); Params::HorizontalBoxSlot_SetHorizontalAlignment Parms{}; Parms.InHorizontalAlignment = InHorizontalAlignment; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.HorizontalBoxSlot.SetPadding // (Final, Native, Public, BlueprintCallable) // Parameters: // const struct FMargin& InPadding (Parm, NativeAccessSpecifierPublic) void UHorizontalBoxSlot::SetPadding(const struct FMargin& InPadding) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HorizontalBoxSlot", "SetPadding"); Params::HorizontalBoxSlot_SetPadding Parms{}; Parms.InPadding = std::move(InPadding); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.HorizontalBoxSlot.SetSize // (Final, Native, Public, BlueprintCallable) // Parameters: // const struct FSlateChildSize& InSize (Parm, NativeAccessSpecifierPublic) void UHorizontalBoxSlot::SetSize(const struct FSlateChildSize& InSize) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HorizontalBoxSlot", "SetSize"); Params::HorizontalBoxSlot_SetSize Parms{}; Parms.InSize = std::move(InSize); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.HorizontalBoxSlot.SetVerticalAlignment // (Final, Native, Public, BlueprintCallable) // Parameters: // EVerticalAlignment InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UHorizontalBoxSlot::SetVerticalAlignment(EVerticalAlignment InVerticalAlignment) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HorizontalBoxSlot", "SetVerticalAlignment"); Params::HorizontalBoxSlot_SetVerticalAlignment Parms{}; Parms.InVerticalAlignment = InVerticalAlignment; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.OverlaySlot.SetHorizontalAlignment // (Final, Native, Public, BlueprintCallable) // Parameters: // EHorizontalAlignment InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UOverlaySlot::SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("OverlaySlot", "SetHorizontalAlignment"); Params::OverlaySlot_SetHorizontalAlignment Parms{}; Parms.InHorizontalAlignment = InHorizontalAlignment; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.OverlaySlot.SetPadding // (Final, Native, Public, BlueprintCallable) // Parameters: // const struct FMargin& InPadding (Parm, NativeAccessSpecifierPublic) void UOverlaySlot::SetPadding(const struct FMargin& InPadding) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("OverlaySlot", "SetPadding"); Params::OverlaySlot_SetPadding Parms{}; Parms.InPadding = std::move(InPadding); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.OverlaySlot.SetVerticalAlignment // (Final, Native, Public, BlueprintCallable) // Parameters: // EVerticalAlignment InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UOverlaySlot::SetVerticalAlignment(EVerticalAlignment InVerticalAlignment) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("OverlaySlot", "SetVerticalAlignment"); Params::OverlaySlot_SetVerticalAlignment Parms{}; Parms.InVerticalAlignment = InVerticalAlignment; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.ScaleBoxSlot.SetHorizontalAlignment // (Final, Native, Public, BlueprintCallable) // Parameters: // EHorizontalAlignment InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UScaleBoxSlot::SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ScaleBoxSlot", "SetHorizontalAlignment"); Params::ScaleBoxSlot_SetHorizontalAlignment Parms{}; Parms.InHorizontalAlignment = InHorizontalAlignment; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.ScaleBoxSlot.SetPadding // (Final, Native, Public, BlueprintCallable) // Parameters: // const struct FMargin& InPadding (Parm, NativeAccessSpecifierPublic) void UScaleBoxSlot::SetPadding(const struct FMargin& InPadding) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ScaleBoxSlot", "SetPadding"); Params::ScaleBoxSlot_SetPadding Parms{}; Parms.InPadding = std::move(InPadding); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.ScaleBoxSlot.SetVerticalAlignment // (Final, Native, Public, BlueprintCallable) // Parameters: // EVerticalAlignment InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UScaleBoxSlot::SetVerticalAlignment(EVerticalAlignment InVerticalAlignment) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ScaleBoxSlot", "SetVerticalAlignment"); Params::ScaleBoxSlot_SetVerticalAlignment Parms{}; Parms.InVerticalAlignment = InVerticalAlignment; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.ScrollBoxSlot.SetHorizontalAlignment // (Final, Native, Public, BlueprintCallable) // Parameters: // EHorizontalAlignment InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UScrollBoxSlot::SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ScrollBoxSlot", "SetHorizontalAlignment"); Params::ScrollBoxSlot_SetHorizontalAlignment Parms{}; Parms.InHorizontalAlignment = InHorizontalAlignment; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.ScrollBoxSlot.SetPadding // (Final, Native, Public, BlueprintCallable) // Parameters: // const struct FMargin& InPadding (Parm, NativeAccessSpecifierPublic) void UScrollBoxSlot::SetPadding(const struct FMargin& InPadding) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ScrollBoxSlot", "SetPadding"); Params::ScrollBoxSlot_SetPadding Parms{}; Parms.InPadding = std::move(InPadding); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.SizeBoxSlot.SetHorizontalAlignment // (Final, Native, Public, BlueprintCallable) // Parameters: // EHorizontalAlignment InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USizeBoxSlot::SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SizeBoxSlot", "SetHorizontalAlignment"); Params::SizeBoxSlot_SetHorizontalAlignment Parms{}; Parms.InHorizontalAlignment = InHorizontalAlignment; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.SizeBoxSlot.SetPadding // (Final, Native, Public, BlueprintCallable) // Parameters: // const struct FMargin& InPadding (Parm, NativeAccessSpecifierPublic) void USizeBoxSlot::SetPadding(const struct FMargin& InPadding) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SizeBoxSlot", "SetPadding"); Params::SizeBoxSlot_SetPadding Parms{}; Parms.InPadding = std::move(InPadding); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.SizeBoxSlot.SetVerticalAlignment // (Final, Native, Public, BlueprintCallable) // Parameters: // EVerticalAlignment InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USizeBoxSlot::SetVerticalAlignment(EVerticalAlignment InVerticalAlignment) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SizeBoxSlot", "SetVerticalAlignment"); Params::SizeBoxSlot_SetVerticalAlignment Parms{}; Parms.InVerticalAlignment = InVerticalAlignment; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.UniformGridSlot.SetColumn // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 InColumn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UUniformGridSlot::SetColumn(int32 InColumn) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UniformGridSlot", "SetColumn"); Params::UniformGridSlot_SetColumn Parms{}; Parms.InColumn = InColumn; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.UniformGridSlot.SetHorizontalAlignment // (Final, Native, Public, BlueprintCallable) // Parameters: // EHorizontalAlignment InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UUniformGridSlot::SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UniformGridSlot", "SetHorizontalAlignment"); Params::UniformGridSlot_SetHorizontalAlignment Parms{}; Parms.InHorizontalAlignment = InHorizontalAlignment; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.UniformGridSlot.SetRow // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 InRow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UUniformGridSlot::SetRow(int32 InRow) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UniformGridSlot", "SetRow"); Params::UniformGridSlot_SetRow Parms{}; Parms.InRow = InRow; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.UniformGridSlot.SetVerticalAlignment // (Final, Native, Public, BlueprintCallable) // Parameters: // EVerticalAlignment InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UUniformGridSlot::SetVerticalAlignment(EVerticalAlignment InVerticalAlignment) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UniformGridSlot", "SetVerticalAlignment"); Params::UniformGridSlot_SetVerticalAlignment Parms{}; Parms.InVerticalAlignment = InVerticalAlignment; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.VerticalBoxSlot.SetHorizontalAlignment // (Final, Native, Public, BlueprintCallable) // Parameters: // EHorizontalAlignment InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVerticalBoxSlot::SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VerticalBoxSlot", "SetHorizontalAlignment"); Params::VerticalBoxSlot_SetHorizontalAlignment Parms{}; Parms.InHorizontalAlignment = InHorizontalAlignment; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.VerticalBoxSlot.SetPadding // (Final, Native, Public, BlueprintCallable) // Parameters: // const struct FMargin& InPadding (Parm, NativeAccessSpecifierPublic) void UVerticalBoxSlot::SetPadding(const struct FMargin& InPadding) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VerticalBoxSlot", "SetPadding"); Params::VerticalBoxSlot_SetPadding Parms{}; Parms.InPadding = std::move(InPadding); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.VerticalBoxSlot.SetSize // (Final, Native, Public, BlueprintCallable) // Parameters: // const struct FSlateChildSize& InSize (Parm, NativeAccessSpecifierPublic) void UVerticalBoxSlot::SetSize(const struct FSlateChildSize& InSize) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VerticalBoxSlot", "SetSize"); Params::VerticalBoxSlot_SetSize Parms{}; Parms.InSize = std::move(InSize); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.VerticalBoxSlot.SetVerticalAlignment // (Final, Native, Public, BlueprintCallable) // Parameters: // EVerticalAlignment InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVerticalBoxSlot::SetVerticalAlignment(EVerticalAlignment InVerticalAlignment) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VerticalBoxSlot", "SetVerticalAlignment"); Params::VerticalBoxSlot_SetVerticalAlignment Parms{}; Parms.InVerticalAlignment = InVerticalAlignment; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.WidgetSwitcherSlot.SetHorizontalAlignment // (Final, Native, Public, BlueprintCallable) // Parameters: // EHorizontalAlignment InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWidgetSwitcherSlot::SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WidgetSwitcherSlot", "SetHorizontalAlignment"); Params::WidgetSwitcherSlot_SetHorizontalAlignment Parms{}; Parms.InHorizontalAlignment = InHorizontalAlignment; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.WidgetSwitcherSlot.SetPadding // (Final, Native, Public, BlueprintCallable) // Parameters: // const struct FMargin& InPadding (Parm, NativeAccessSpecifierPublic) void UWidgetSwitcherSlot::SetPadding(const struct FMargin& InPadding) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WidgetSwitcherSlot", "SetPadding"); Params::WidgetSwitcherSlot_SetPadding Parms{}; Parms.InPadding = std::move(InPadding); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.WidgetSwitcherSlot.SetVerticalAlignment // (Final, Native, Public, BlueprintCallable) // Parameters: // EVerticalAlignment InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWidgetSwitcherSlot::SetVerticalAlignment(EVerticalAlignment InVerticalAlignment) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WidgetSwitcherSlot", "SetVerticalAlignment"); Params::WidgetSwitcherSlot_SetVerticalAlignment Parms{}; Parms.InVerticalAlignment = InVerticalAlignment; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.WrapBoxSlot.SetFillEmptySpace // (Final, Native, Public, BlueprintCallable) // Parameters: // bool InbFillEmptySpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UWrapBoxSlot::SetFillEmptySpace(bool InbFillEmptySpace) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WrapBoxSlot", "SetFillEmptySpace"); Params::WrapBoxSlot_SetFillEmptySpace Parms{}; Parms.InbFillEmptySpace = InbFillEmptySpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.WrapBoxSlot.SetFillSpanWhenLessThan // (Final, Native, Public, BlueprintCallable) // Parameters: // float InFillSpanWhenLessThan (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWrapBoxSlot::SetFillSpanWhenLessThan(float InFillSpanWhenLessThan) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WrapBoxSlot", "SetFillSpanWhenLessThan"); Params::WrapBoxSlot_SetFillSpanWhenLessThan Parms{}; Parms.InFillSpanWhenLessThan = InFillSpanWhenLessThan; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.WrapBoxSlot.SetHorizontalAlignment // (Final, Native, Public, BlueprintCallable) // Parameters: // EHorizontalAlignment InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWrapBoxSlot::SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WrapBoxSlot", "SetHorizontalAlignment"); Params::WrapBoxSlot_SetHorizontalAlignment Parms{}; Parms.InHorizontalAlignment = InHorizontalAlignment; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.WrapBoxSlot.SetPadding // (Final, Native, Public, BlueprintCallable) // Parameters: // const struct FMargin& InPadding (Parm, NativeAccessSpecifierPublic) void UWrapBoxSlot::SetPadding(const struct FMargin& InPadding) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WrapBoxSlot", "SetPadding"); Params::WrapBoxSlot_SetPadding Parms{}; Parms.InPadding = std::move(InPadding); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.WrapBoxSlot.SetVerticalAlignment // (Final, Native, Public, BlueprintCallable) // Parameters: // EVerticalAlignment InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWrapBoxSlot::SetVerticalAlignment(EVerticalAlignment InVerticalAlignment) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WrapBoxSlot", "SetVerticalAlignment"); Params::WrapBoxSlot_SetVerticalAlignment Parms{}; Parms.InVerticalAlignment = InVerticalAlignment; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.Widget.ForceLayoutPrepass // (Final, Native, Public, BlueprintCallable) void UWidget::ForceLayoutPrepass() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Widget", "ForceLayoutPrepass"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function UMG.Widget.ForceVolatile // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bForce (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UWidget::ForceVolatile(bool bForce) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Widget", "ForceVolatile"); Params::Widget_ForceVolatile Parms{}; Parms.bForce = bForce; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.Widget.InvalidateLayoutAndVolatility // (Final, Native, Public, BlueprintCallable) void UWidget::InvalidateLayoutAndVolatility() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Widget", "InvalidateLayoutAndVolatility"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function UMG.Widget.RemoveFromParent // (Native, Public, BlueprintCallable) void UWidget::RemoveFromParent() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Widget", "RemoveFromParent"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function UMG.Widget.ResetCursor // (Final, Native, Public, BlueprintCallable) void UWidget::ResetCursor() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Widget", "ResetCursor"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function UMG.Widget.SetCursor // (Final, Native, Public, BlueprintCallable) // Parameters: // EMouseCursor InCursor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWidget::SetCursor(EMouseCursor InCursor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Widget", "SetCursor"); Params::Widget_SetCursor Parms{}; Parms.InCursor = InCursor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.Widget.SetIsEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInIsEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UWidget::SetIsEnabled(bool bInIsEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Widget", "SetIsEnabled"); Params::Widget_SetIsEnabled Parms{}; Parms.bInIsEnabled = bInIsEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.Widget.SetKeyboardFocus // (Final, Native, Public, BlueprintCallable) void UWidget::SetKeyboardFocus() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Widget", "SetKeyboardFocus"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function UMG.Widget.SetRenderAngle // (Final, Native, Public, BlueprintCallable) // Parameters: // float Angle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWidget::SetRenderAngle(float Angle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Widget", "SetRenderAngle"); Params::Widget_SetRenderAngle Parms{}; Parms.Angle = Angle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.Widget.SetRenderScale // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector2D& Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UWidget::SetRenderScale(const struct FVector2D& Scale) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Widget", "SetRenderScale"); Params::Widget_SetRenderScale Parms{}; Parms.Scale = std::move(Scale); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.Widget.SetRenderShear // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector2D& Shear (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UWidget::SetRenderShear(const struct FVector2D& Shear) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Widget", "SetRenderShear"); Params::Widget_SetRenderShear Parms{}; Parms.Shear = std::move(Shear); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.Widget.SetRenderTransform // (Final, Native, Public, BlueprintCallable) // Parameters: // const struct FWidgetTransform& InTransform (Parm, NativeAccessSpecifierPublic) void UWidget::SetRenderTransform(const struct FWidgetTransform& InTransform) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Widget", "SetRenderTransform"); Params::Widget_SetRenderTransform Parms{}; Parms.InTransform = std::move(InTransform); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.Widget.SetRenderTransformPivot // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector2D& Pivot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UWidget::SetRenderTransformPivot(const struct FVector2D& Pivot) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Widget", "SetRenderTransformPivot"); Params::Widget_SetRenderTransformPivot Parms{}; Parms.Pivot = std::move(Pivot); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.Widget.SetRenderTranslation // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector2D& Translation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UWidget::SetRenderTranslation(const struct FVector2D& Translation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Widget", "SetRenderTranslation"); Params::Widget_SetRenderTranslation Parms{}; Parms.Translation = std::move(Translation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.Widget.SetToolTip // (Final, Native, Public, BlueprintCallable) // Parameters: // class UWidget* Widget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWidget::SetToolTip(class UWidget* Widget) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Widget", "SetToolTip"); Params::Widget_SetToolTip Parms{}; Parms.Widget = Widget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.Widget.SetToolTipText // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class FText& InToolTipText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UWidget::SetToolTipText(const class FText& InToolTipText) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Widget", "SetToolTipText"); Params::Widget_SetToolTipText Parms{}; Parms.InToolTipText = std::move(InToolTipText); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.Widget.SetUserFocus // (Final, Native, Public, BlueprintCallable) // Parameters: // class APlayerController* PlayerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWidget::SetUserFocus(class APlayerController* PlayerController) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Widget", "SetUserFocus"); Params::Widget_SetUserFocus Parms{}; Parms.PlayerController = PlayerController; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.Widget.SetVisibility // (Final, Native, Public, BlueprintCallable) // Parameters: // ESlateVisibility InVisibility (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWidget::SetVisibility(ESlateVisibility InVisibility) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Widget", "SetVisibility"); Params::Widget_SetVisibility Parms{}; Parms.InVisibility = InVisibility; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.Widget.GetDesiredSize // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector2D UWidget::GetDesiredSize() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Widget", "GetDesiredSize"); Params::Widget_GetDesiredSize Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.Widget.GetIsEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UWidget::GetIsEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Widget", "GetIsEnabled"); Params::Widget_GetIsEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.Widget.GetParent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPanelWidget* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPanelWidget* UWidget::GetParent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Widget", "GetParent"); Params::Widget_GetParent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.Widget.GetVisibility // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // ESlateVisibility ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ESlateVisibility UWidget::GetVisibility() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Widget", "GetVisibility"); Params::Widget_GetVisibility Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.Widget.HasAnyUserFocus // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UWidget::HasAnyUserFocus() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Widget", "HasAnyUserFocus"); Params::Widget_HasAnyUserFocus Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.Widget.HasFocusedDescendants // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UWidget::HasFocusedDescendants() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Widget", "HasFocusedDescendants"); Params::Widget_HasFocusedDescendants Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.Widget.HasKeyboardFocus // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UWidget::HasKeyboardFocus() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Widget", "HasKeyboardFocus"); Params::Widget_HasKeyboardFocus Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.Widget.HasMouseCapture // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UWidget::HasMouseCapture() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Widget", "HasMouseCapture"); Params::Widget_HasMouseCapture Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.Widget.HasUserFocus // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APlayerController* PlayerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UWidget::HasUserFocus(class APlayerController* PlayerController) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Widget", "HasUserFocus"); Params::Widget_HasUserFocus Parms{}; Parms.PlayerController = PlayerController; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.Widget.HasUserFocusedDescendants // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APlayerController* PlayerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UWidget::HasUserFocusedDescendants(class APlayerController* PlayerController) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Widget", "HasUserFocusedDescendants"); Params::Widget_HasUserFocusedDescendants Parms{}; Parms.PlayerController = PlayerController; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.Widget.IsHovered // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UWidget::IsHovered() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Widget", "IsHovered"); Params::Widget_IsHovered Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.Widget.IsVisible // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UWidget::IsVisible() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Widget", "IsVisible"); Params::Widget_IsVisible Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.CircularThrobber.SetNumberOfPieces // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 InNumberOfPieces (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCircularThrobber::SetNumberOfPieces(int32 InNumberOfPieces) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CircularThrobber", "SetNumberOfPieces"); Params::CircularThrobber_SetNumberOfPieces Parms{}; Parms.InNumberOfPieces = InNumberOfPieces; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.CircularThrobber.SetPeriod // (Final, Native, Public, BlueprintCallable) // Parameters: // float InPeriod (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCircularThrobber::SetPeriod(float InPeriod) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CircularThrobber", "SetPeriod"); Params::CircularThrobber_SetPeriod Parms{}; Parms.InPeriod = InPeriod; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.CircularThrobber.SetRadius // (Final, Native, Public, BlueprintCallable) // Parameters: // float InRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCircularThrobber::SetRadius(float InRadius) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CircularThrobber", "SetRadius"); Params::CircularThrobber_SetRadius Parms{}; Parms.InRadius = InRadius; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.ComboBoxString.AddOption // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FString& Option (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UComboBoxString::AddOption(const class FString& Option) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ComboBoxString", "AddOption"); Params::ComboBoxString_AddOption Parms{}; Parms.Option = std::move(Option); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.ComboBoxString.ClearOptions // (Final, Native, Public, BlueprintCallable) void UComboBoxString::ClearOptions() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ComboBoxString", "ClearOptions"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function UMG.ComboBoxString.ClearSelection // (Final, Native, Public, BlueprintCallable) void UComboBoxString::ClearSelection() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ComboBoxString", "ClearSelection"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function UMG.ComboBoxString.RefreshOptions // (Final, Native, Public, BlueprintCallable) void UComboBoxString::RefreshOptions() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ComboBoxString", "RefreshOptions"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function UMG.ComboBoxString.RemoveOption // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FString& Option (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UComboBoxString::RemoveOption(const class FString& Option) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ComboBoxString", "RemoveOption"); Params::ComboBoxString_RemoveOption Parms{}; Parms.Option = std::move(Option); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.ComboBoxString.SetSelectedOption // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FString& Option (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UComboBoxString::SetSelectedOption(const class FString& Option) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ComboBoxString", "SetSelectedOption"); Params::ComboBoxString_SetSelectedOption Parms{}; Parms.Option = std::move(Option); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.ComboBoxString.FindOptionIndex // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class FString& Option (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UComboBoxString::FindOptionIndex(const class FString& Option) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ComboBoxString", "FindOptionIndex"); Params::ComboBoxString_FindOptionIndex Parms{}; Parms.Option = std::move(Option); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.ComboBoxString.GetOptionAtIndex // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 INDEX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UComboBoxString::GetOptionAtIndex(int32 INDEX) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ComboBoxString", "GetOptionAtIndex"); Params::ComboBoxString_GetOptionAtIndex Parms{}; Parms.INDEX = INDEX; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.ComboBoxString.GetOptionCount // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UComboBoxString::GetOptionCount() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ComboBoxString", "GetOptionCount"); Params::ComboBoxString_GetOptionCount Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.ComboBoxString.GetSelectedOption // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UComboBoxString::GetSelectedOption() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ComboBoxString", "GetSelectedOption"); Params::ComboBoxString_GetSelectedOption Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.EditableText.SetHintText // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FText& InHintText (Parm, NativeAccessSpecifierPublic) void UEditableText::SetHintText(const class FText& InHintText) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EditableText", "SetHintText"); Params::EditableText_SetHintText Parms{}; Parms.InHintText = std::move(InHintText); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.EditableText.SetIsPassword // (Final, Native, Public, BlueprintCallable) // Parameters: // bool InbIsPassword (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UEditableText::SetIsPassword(bool InbIsPassword) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EditableText", "SetIsPassword"); Params::EditableText_SetIsPassword Parms{}; Parms.InbIsPassword = InbIsPassword; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.EditableText.SetIsReadOnly // (Final, Native, Public, BlueprintCallable) // Parameters: // bool InbIsReadyOnly (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UEditableText::SetIsReadOnly(bool InbIsReadyOnly) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EditableText", "SetIsReadOnly"); Params::EditableText_SetIsReadOnly Parms{}; Parms.InbIsReadyOnly = InbIsReadyOnly; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.EditableText.SetText // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FText& InText (Parm, NativeAccessSpecifierPublic) void UEditableText::SetText(const class FText& InText) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EditableText", "SetText"); Params::EditableText_SetText Parms{}; Parms.InText = std::move(InText); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.EditableText.GetText // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UEditableText::GetText() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EditableText", "GetText"); Params::EditableText_GetText Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.EditableTextBox.ClearError // (Final, Native, Public, BlueprintCallable) void UEditableTextBox::ClearError() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EditableTextBox", "ClearError"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function UMG.EditableTextBox.SetError // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FText& InError (Parm, NativeAccessSpecifierPublic) void UEditableTextBox::SetError(const class FText& InError) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EditableTextBox", "SetError"); Params::EditableTextBox_SetError Parms{}; Parms.InError = std::move(InError); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.EditableTextBox.SetText // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FText& InText (Parm, NativeAccessSpecifierPublic) void UEditableTextBox::SetText(const class FText& InText) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EditableTextBox", "SetText"); Params::EditableTextBox_SetText Parms{}; Parms.InText = std::move(InText); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.EditableTextBox.GetText // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UEditableTextBox::GetText() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EditableTextBox", "GetText"); Params::EditableTextBox_GetText Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.ExpandableArea.SetIsExpanded // (Final, Native, Public, BlueprintCallable) // Parameters: // bool IsExpanded (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UExpandableArea::SetIsExpanded(bool IsExpanded) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ExpandableArea", "SetIsExpanded"); Params::ExpandableArea_SetIsExpanded Parms{}; Parms.IsExpanded = IsExpanded; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.ExpandableArea.GetIsExpanded // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UExpandableArea::GetIsExpanded() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ExpandableArea", "GetIsExpanded"); Params::ExpandableArea_GetIsExpanded Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.Image.GetDynamicMaterial // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterialInstanceDynamic* UImage::GetDynamicMaterial() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Image", "GetDynamicMaterial"); Params::Image_GetDynamicMaterial Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.Image.SetBrush // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FSlateBrush& InBrush (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UImage::SetBrush(const struct FSlateBrush& InBrush) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Image", "SetBrush"); Params::Image_SetBrush Parms{}; Parms.InBrush = std::move(InBrush); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.Image.SetBrushFromAsset // (Final, Native, Public, BlueprintCallable) // Parameters: // class USlateBrushAsset* Asset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UImage::SetBrushFromAsset(class USlateBrushAsset* Asset) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Image", "SetBrushFromAsset"); Params::Image_SetBrushFromAsset Parms{}; Parms.Asset = Asset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.Image.SetBrushFromMaterial // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMaterialInterface* Material (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UImage::SetBrushFromMaterial(class UMaterialInterface* Material) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Image", "SetBrushFromMaterial"); Params::Image_SetBrushFromMaterial Parms{}; Parms.Material = Material; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.Image.SetBrushFromTexture // (Final, Native, Public, BlueprintCallable) // Parameters: // class UTexture2D* Texture (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bMatchSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UImage::SetBrushFromTexture(class UTexture2D* Texture, bool bMatchSize) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Image", "SetBrushFromTexture"); Params::Image_SetBrushFromTexture Parms{}; Parms.Texture = Texture; Parms.bMatchSize = bMatchSize; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.Image.SetColorAndOpacity // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FLinearColor& InColorAndOpacity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UImage::SetColorAndOpacity(const struct FLinearColor& InColorAndOpacity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Image", "SetColorAndOpacity"); Params::Image_SetColorAndOpacity Parms{}; Parms.InColorAndOpacity = std::move(InColorAndOpacity); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.Image.SetOpacity // (Final, Native, Public, BlueprintCallable) // Parameters: // float InOpacity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UImage::SetOpacity(float InOpacity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Image", "SetOpacity"); Params::Image_SetOpacity Parms{}; Parms.InOpacity = InOpacity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.PanelWidget.AddChild // (Final, Native, Public, BlueprintCallable) // Parameters: // class UWidget* Content (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPanelSlot* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPanelSlot* UPanelWidget::AddChild(class UWidget* Content) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PanelWidget", "AddChild"); Params::PanelWidget_AddChild Parms{}; Parms.Content = Content; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.PanelWidget.ClearChildren // (Final, Native, Public, BlueprintCallable) void UPanelWidget::ClearChildren() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PanelWidget", "ClearChildren"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function UMG.PanelWidget.RemoveChild // (Final, Native, Public, BlueprintCallable) // Parameters: // class UWidget* Content (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UPanelWidget::RemoveChild(class UWidget* Content) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PanelWidget", "RemoveChild"); Params::PanelWidget_RemoveChild Parms{}; Parms.Content = Content; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.PanelWidget.RemoveChildAt // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 INDEX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UPanelWidget::RemoveChildAt(int32 INDEX) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PanelWidget", "RemoveChildAt"); Params::PanelWidget_RemoveChildAt Parms{}; Parms.INDEX = INDEX; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.PanelWidget.GetChildAt // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 INDEX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UWidget* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UWidget* UPanelWidget::GetChildAt(int32 INDEX) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PanelWidget", "GetChildAt"); Params::PanelWidget_GetChildAt Parms{}; Parms.INDEX = INDEX; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.PanelWidget.GetChildIndex // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UWidget* Content (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPanelWidget::GetChildIndex(class UWidget* Content) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PanelWidget", "GetChildIndex"); Params::PanelWidget_GetChildIndex Parms{}; Parms.Content = Content; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.PanelWidget.GetChildrenCount // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPanelWidget::GetChildrenCount() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PanelWidget", "GetChildrenCount"); Params::PanelWidget_GetChildrenCount Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.PanelWidget.HasAnyChildren // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UPanelWidget::HasAnyChildren() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PanelWidget", "HasAnyChildren"); Params::PanelWidget_HasAnyChildren Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.PanelWidget.HasChild // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UWidget* Content (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UPanelWidget::HasChild(class UWidget* Content) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PanelWidget", "HasChild"); Params::PanelWidget_HasChild Parms{}; Parms.Content = Content; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.CanvasPanel.AddChildToCanvas // (Final, Native, Public, BlueprintCallable) // Parameters: // class UWidget* Content (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UCanvasPanelSlot* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UCanvasPanelSlot* UCanvasPanel::AddChildToCanvas(class UWidget* Content) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CanvasPanel", "AddChildToCanvas"); Params::CanvasPanel_AddChildToCanvas Parms{}; Parms.Content = Content; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.ContentWidget.GetContentSlot // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPanelSlot* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPanelSlot* UContentWidget::GetContentSlot() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ContentWidget", "GetContentSlot"); Params::ContentWidget_GetContentSlot Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.Border.GetDynamicMaterial // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterialInstanceDynamic* UBorder::GetDynamicMaterial() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Border", "GetDynamicMaterial"); Params::Border_GetDynamicMaterial Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.Border.SetBrush // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FSlateBrush& InBrush (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UBorder::SetBrush(const struct FSlateBrush& InBrush) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Border", "SetBrush"); Params::Border_SetBrush Parms{}; Parms.InBrush = std::move(InBrush); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.Border.SetBrushColor // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FLinearColor& InBrushColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UBorder::SetBrushColor(const struct FLinearColor& InBrushColor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Border", "SetBrushColor"); Params::Border_SetBrushColor Parms{}; Parms.InBrushColor = std::move(InBrushColor); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.Border.SetBrushFromAsset // (Final, Native, Public, BlueprintCallable) // Parameters: // class USlateBrushAsset* Asset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBorder::SetBrushFromAsset(class USlateBrushAsset* Asset) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Border", "SetBrushFromAsset"); Params::Border_SetBrushFromAsset Parms{}; Parms.Asset = Asset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.Border.SetBrushFromMaterial // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMaterialInterface* Material (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBorder::SetBrushFromMaterial(class UMaterialInterface* Material) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Border", "SetBrushFromMaterial"); Params::Border_SetBrushFromMaterial Parms{}; Parms.Material = Material; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.Border.SetBrushFromTexture // (Final, Native, Public, BlueprintCallable) // Parameters: // class UTexture2D* Texture (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBorder::SetBrushFromTexture(class UTexture2D* Texture) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Border", "SetBrushFromTexture"); Params::Border_SetBrushFromTexture Parms{}; Parms.Texture = Texture; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.Border.SetContentColorAndOpacity // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FLinearColor& InContentColorAndOpacity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UBorder::SetContentColorAndOpacity(const struct FLinearColor& InContentColorAndOpacity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Border", "SetContentColorAndOpacity"); Params::Border_SetContentColorAndOpacity Parms{}; Parms.InContentColorAndOpacity = std::move(InContentColorAndOpacity); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.Border.SetHorizontalAlignment // (Final, Native, Public, BlueprintCallable) // Parameters: // EHorizontalAlignment InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBorder::SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Border", "SetHorizontalAlignment"); Params::Border_SetHorizontalAlignment Parms{}; Parms.InHorizontalAlignment = InHorizontalAlignment; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.Border.SetPadding // (Final, Native, Public, BlueprintCallable) // Parameters: // const struct FMargin& InPadding (Parm, NativeAccessSpecifierPublic) void UBorder::SetPadding(const struct FMargin& InPadding) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Border", "SetPadding"); Params::Border_SetPadding Parms{}; Parms.InPadding = std::move(InPadding); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.Border.SetVerticalAlignment // (Final, Native, Public, BlueprintCallable) // Parameters: // EVerticalAlignment InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBorder::SetVerticalAlignment(EVerticalAlignment InVerticalAlignment) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Border", "SetVerticalAlignment"); Params::Border_SetVerticalAlignment Parms{}; Parms.InVerticalAlignment = InVerticalAlignment; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.Button.SetBackgroundColor // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FLinearColor& InBackgroundColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UButton::SetBackgroundColor(const struct FLinearColor& InBackgroundColor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Button", "SetBackgroundColor"); Params::Button_SetBackgroundColor Parms{}; Parms.InBackgroundColor = std::move(InBackgroundColor); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.Button.SetColorAndOpacity // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FLinearColor& InColorAndOpacity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UButton::SetColorAndOpacity(const struct FLinearColor& InColorAndOpacity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Button", "SetColorAndOpacity"); Params::Button_SetColorAndOpacity Parms{}; Parms.InColorAndOpacity = std::move(InColorAndOpacity); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.Button.SetStyle // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FButtonStyle& InStyle (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UButton::SetStyle(const struct FButtonStyle& InStyle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Button", "SetStyle"); Params::Button_SetStyle Parms{}; Parms.InStyle = std::move(InStyle); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.Button.IsPressed // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UButton::IsPressed() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Button", "IsPressed"); Params::Button_IsPressed Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.CheckBox.SetCheckedState // (Final, Native, Public, BlueprintCallable) // Parameters: // ECheckBoxState InCheckedState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCheckBox::SetCheckedState(ECheckBoxState InCheckedState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheckBox", "SetCheckedState"); Params::CheckBox_SetCheckedState Parms{}; Parms.InCheckedState = InCheckedState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.CheckBox.SetIsChecked // (Final, Native, Public, BlueprintCallable) // Parameters: // bool InIsChecked (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UCheckBox::SetIsChecked(bool InIsChecked) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheckBox", "SetIsChecked"); Params::CheckBox_SetIsChecked Parms{}; Parms.InIsChecked = InIsChecked; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.CheckBox.GetCheckedState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // ECheckBoxState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ECheckBoxState UCheckBox::GetCheckedState() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheckBox", "GetCheckedState"); Params::CheckBox_GetCheckedState Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.CheckBox.IsChecked // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UCheckBox::IsChecked() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheckBox", "IsChecked"); Params::CheckBox_IsChecked Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.CheckBox.IsPressed // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UCheckBox::IsPressed() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheckBox", "IsPressed"); Params::CheckBox_IsPressed Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.InvalidationBox.InvalidateCache // (Final, Native, Public, BlueprintCallable) void UInvalidationBox::InvalidateCache() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InvalidationBox", "InvalidateCache"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function UMG.InvalidationBox.SetCanCache // (Final, Native, Public, BlueprintCallable) // Parameters: // bool CanCache (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UInvalidationBox::SetCanCache(bool CanCache) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InvalidationBox", "SetCanCache"); Params::InvalidationBox_SetCanCache Parms{}; Parms.CanCache = CanCache; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.InvalidationBox.GetCanCache // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UInvalidationBox::GetCanCache() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InvalidationBox", "GetCanCache"); Params::InvalidationBox_GetCanCache Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.MenuAnchor.Close // (Final, Native, Public, BlueprintCallable) void UMenuAnchor::Close() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MenuAnchor", "Close"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function UMG.MenuAnchor.Open // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bFocusMenu (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UMenuAnchor::Open(bool bFocusMenu) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MenuAnchor", "Open"); Params::MenuAnchor_Open Parms{}; Parms.bFocusMenu = bFocusMenu; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.MenuAnchor.ToggleOpen // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bFocusOnOpen (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UMenuAnchor::ToggleOpen(bool bFocusOnOpen) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MenuAnchor", "ToggleOpen"); Params::MenuAnchor_ToggleOpen Parms{}; Parms.bFocusOnOpen = bFocusOnOpen; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.MenuAnchor.GetMenuPosition // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector2D UMenuAnchor::GetMenuPosition() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MenuAnchor", "GetMenuPosition"); Params::MenuAnchor_GetMenuPosition Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.MenuAnchor.HasOpenSubMenus // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UMenuAnchor::HasOpenSubMenus() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MenuAnchor", "HasOpenSubMenus"); Params::MenuAnchor_HasOpenSubMenus Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.MenuAnchor.IsOpen // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UMenuAnchor::IsOpen() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MenuAnchor", "IsOpen"); Params::MenuAnchor_IsOpen Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.MenuAnchor.ShouldOpenDueToClick // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UMenuAnchor::ShouldOpenDueToClick() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MenuAnchor", "ShouldOpenDueToClick"); Params::MenuAnchor_ShouldOpenDueToClick Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.RetainerBox.SetEffectMaterial // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMaterialInterface* EffectMaterial_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void URetainerBox::SetEffectMaterial(class UMaterialInterface* EffectMaterial_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RetainerBox", "SetEffectMaterial"); Params::RetainerBox_SetEffectMaterial Parms{}; Parms.EffectMaterial_0 = EffectMaterial_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.RetainerBox.SetTextureParameter // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName TextureParameter_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void URetainerBox::SetTextureParameter(class FName TextureParameter_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RetainerBox", "SetTextureParameter"); Params::RetainerBox_SetTextureParameter Parms{}; Parms.TextureParameter_0 = TextureParameter_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.RetainerBox.GetEffectMaterial // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterialInstanceDynamic* URetainerBox::GetEffectMaterial() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RetainerBox", "GetEffectMaterial"); Params::RetainerBox_GetEffectMaterial Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.SizeBox.ClearHeightOverride // (Final, Native, Public, BlueprintCallable) void USizeBox::ClearHeightOverride() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SizeBox", "ClearHeightOverride"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function UMG.SizeBox.ClearMaxDesiredHeight // (Final, Native, Public, BlueprintCallable) void USizeBox::ClearMaxDesiredHeight() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SizeBox", "ClearMaxDesiredHeight"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function UMG.SizeBox.ClearMaxDesiredWidth // (Final, Native, Public, BlueprintCallable) void USizeBox::ClearMaxDesiredWidth() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SizeBox", "ClearMaxDesiredWidth"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function UMG.SizeBox.ClearMinDesiredHeight // (Final, Native, Public, BlueprintCallable) void USizeBox::ClearMinDesiredHeight() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SizeBox", "ClearMinDesiredHeight"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function UMG.SizeBox.ClearMinDesiredWidth // (Final, Native, Public, BlueprintCallable) void USizeBox::ClearMinDesiredWidth() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SizeBox", "ClearMinDesiredWidth"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function UMG.SizeBox.ClearWidthOverride // (Final, Native, Public, BlueprintCallable) void USizeBox::ClearWidthOverride() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SizeBox", "ClearWidthOverride"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function UMG.SizeBox.SetHeightOverride // (Final, Native, Public, BlueprintCallable) // Parameters: // float InHeightOverride (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USizeBox::SetHeightOverride(float InHeightOverride) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SizeBox", "SetHeightOverride"); Params::SizeBox_SetHeightOverride Parms{}; Parms.InHeightOverride = InHeightOverride; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.SizeBox.SetMaxDesiredHeight // (Final, Native, Public, BlueprintCallable) // Parameters: // float InMaxDesiredHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USizeBox::SetMaxDesiredHeight(float InMaxDesiredHeight) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SizeBox", "SetMaxDesiredHeight"); Params::SizeBox_SetMaxDesiredHeight Parms{}; Parms.InMaxDesiredHeight = InMaxDesiredHeight; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.SizeBox.SetMaxDesiredWidth // (Final, Native, Public, BlueprintCallable) // Parameters: // float InMaxDesiredWidth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USizeBox::SetMaxDesiredWidth(float InMaxDesiredWidth) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SizeBox", "SetMaxDesiredWidth"); Params::SizeBox_SetMaxDesiredWidth Parms{}; Parms.InMaxDesiredWidth = InMaxDesiredWidth; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.SizeBox.SetMinDesiredHeight // (Final, Native, Public, BlueprintCallable) // Parameters: // float InMinDesiredHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USizeBox::SetMinDesiredHeight(float InMinDesiredHeight) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SizeBox", "SetMinDesiredHeight"); Params::SizeBox_SetMinDesiredHeight Parms{}; Parms.InMinDesiredHeight = InMinDesiredHeight; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.SizeBox.SetMinDesiredWidth // (Final, Native, Public, BlueprintCallable) // Parameters: // float InMinDesiredWidth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USizeBox::SetMinDesiredWidth(float InMinDesiredWidth) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SizeBox", "SetMinDesiredWidth"); Params::SizeBox_SetMinDesiredWidth Parms{}; Parms.InMinDesiredWidth = InMinDesiredWidth; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.SizeBox.SetWidthOverride // (Final, Native, Public, BlueprintCallable) // Parameters: // float InWidthOverride (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USizeBox::SetWidthOverride(float InWidthOverride) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SizeBox", "SetWidthOverride"); Params::SizeBox_SetWidthOverride Parms{}; Parms.InWidthOverride = InWidthOverride; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.Viewport.SetViewLocation // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UViewport::SetViewLocation(const struct FVector& Location) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Viewport", "SetViewLocation"); Params::Viewport_SetViewLocation Parms{}; Parms.Location = std::move(Location); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.Viewport.SetViewRotation // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FRotator& Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UViewport::SetViewRotation(const struct FRotator& Rotation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Viewport", "SetViewRotation"); Params::Viewport_SetViewRotation Parms{}; Parms.Rotation = std::move(Rotation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.Viewport.Spawn // (Final, Native, Public, BlueprintCallable) // Parameters: // TSubclassOf ActorClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* UViewport::Spawn(TSubclassOf ActorClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Viewport", "Spawn"); Params::Viewport_Spawn Parms{}; Parms.ActorClass = ActorClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.Viewport.GetViewLocation // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector UViewport::GetViewLocation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Viewport", "GetViewLocation"); Params::Viewport_GetViewLocation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.Viewport.GetViewportWorld // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UWorld* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UWorld* UViewport::GetViewportWorld() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Viewport", "GetViewportWorld"); Params::Viewport_GetViewportWorld Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.Viewport.GetViewRotation // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UViewport::GetViewRotation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Viewport", "GetViewRotation"); Params::Viewport_GetViewRotation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.GridPanel.AddChildToGrid // (Final, Native, Public, BlueprintCallable) // Parameters: // class UWidget* Content (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UGridSlot* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UGridSlot* UGridPanel::AddChildToGrid(class UWidget* Content) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GridPanel", "AddChildToGrid"); Params::GridPanel_AddChildToGrid Parms{}; Parms.Content = Content; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.HorizontalBox.AddChildToHorizontalBox // (Final, Native, Public, BlueprintCallable) // Parameters: // class UWidget* Content (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UHorizontalBoxSlot* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UHorizontalBoxSlot* UHorizontalBox::AddChildToHorizontalBox(class UWidget* Content) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HorizontalBox", "AddChildToHorizontalBox"); Params::HorizontalBox_AddChildToHorizontalBox Parms{}; Parms.Content = Content; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.Overlay.AddChildToOverlay // (Final, Native, Public, BlueprintCallable) // Parameters: // class UWidget* Content (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UOverlaySlot* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UOverlaySlot* UOverlay::AddChildToOverlay(class UWidget* Content) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Overlay", "AddChildToOverlay"); Params::Overlay_AddChildToOverlay Parms{}; Parms.Content = Content; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.ScrollBox.ScrollToEnd // (Final, Native, Public, BlueprintCallable) void UScrollBox::ScrollToEnd() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ScrollBox", "ScrollToEnd"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function UMG.ScrollBox.ScrollToStart // (Final, Native, Public, BlueprintCallable) void UScrollBox::ScrollToStart() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ScrollBox", "ScrollToStart"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function UMG.ScrollBox.ScrollWidgetIntoView // (Final, Native, Public, BlueprintCallable) // Parameters: // class UWidget* WidgetToFind (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool AnimateScroll (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UScrollBox::ScrollWidgetIntoView(class UWidget* WidgetToFind, bool AnimateScroll) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ScrollBox", "ScrollWidgetIntoView"); Params::ScrollBox_ScrollWidgetIntoView Parms{}; Parms.WidgetToFind = WidgetToFind; Parms.AnimateScroll = AnimateScroll; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.ScrollBox.SetScrollOffset // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewScrollOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UScrollBox::SetScrollOffset(float NewScrollOffset) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ScrollBox", "SetScrollOffset"); Params::ScrollBox_SetScrollOffset Parms{}; Parms.NewScrollOffset = NewScrollOffset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.ScrollBox.GetScrollOffset // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UScrollBox::GetScrollOffset() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ScrollBox", "GetScrollOffset"); Params::ScrollBox_GetScrollOffset Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.UniformGridPanel.AddChildToUniformGrid // (Final, Native, Public, BlueprintCallable) // Parameters: // class UWidget* Content (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UUniformGridSlot* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UUniformGridSlot* UUniformGridPanel::AddChildToUniformGrid(class UWidget* Content) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UniformGridPanel", "AddChildToUniformGrid"); Params::UniformGridPanel_AddChildToUniformGrid Parms{}; Parms.Content = Content; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.UniformGridPanel.SetMinDesiredSlotHeight // (Final, Native, Public, BlueprintCallable) // Parameters: // float InMinDesiredSlotHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UUniformGridPanel::SetMinDesiredSlotHeight(float InMinDesiredSlotHeight) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UniformGridPanel", "SetMinDesiredSlotHeight"); Params::UniformGridPanel_SetMinDesiredSlotHeight Parms{}; Parms.InMinDesiredSlotHeight = InMinDesiredSlotHeight; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.UniformGridPanel.SetMinDesiredSlotWidth // (Final, Native, Public, BlueprintCallable) // Parameters: // float InMinDesiredSlotWidth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UUniformGridPanel::SetMinDesiredSlotWidth(float InMinDesiredSlotWidth) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UniformGridPanel", "SetMinDesiredSlotWidth"); Params::UniformGridPanel_SetMinDesiredSlotWidth Parms{}; Parms.InMinDesiredSlotWidth = InMinDesiredSlotWidth; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.UniformGridPanel.SetSlotPadding // (Final, Native, Public, BlueprintCallable) // Parameters: // const struct FMargin& InSlotPadding (Parm, NativeAccessSpecifierPublic) void UUniformGridPanel::SetSlotPadding(const struct FMargin& InSlotPadding) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UniformGridPanel", "SetSlotPadding"); Params::UniformGridPanel_SetSlotPadding Parms{}; Parms.InSlotPadding = std::move(InSlotPadding); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.VerticalBox.AddChildToVerticalBox // (Final, Native, Public, BlueprintCallable) // Parameters: // class UWidget* Content (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UVerticalBoxSlot* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UVerticalBoxSlot* UVerticalBox::AddChildToVerticalBox(class UWidget* Content) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VerticalBox", "AddChildToVerticalBox"); Params::VerticalBox_AddChildToVerticalBox Parms{}; Parms.Content = Content; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.WidgetSwitcher.SetActiveWidget // (Native, Public, BlueprintCallable) // Parameters: // class UWidget* Widget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWidgetSwitcher::SetActiveWidget(class UWidget* Widget) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WidgetSwitcher", "SetActiveWidget"); Params::WidgetSwitcher_SetActiveWidget Parms{}; Parms.Widget = Widget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.WidgetSwitcher.SetActiveWidgetIndex // (Native, Public, BlueprintCallable) // Parameters: // int32 INDEX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWidgetSwitcher::SetActiveWidgetIndex(int32 INDEX) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WidgetSwitcher", "SetActiveWidgetIndex"); Params::WidgetSwitcher_SetActiveWidgetIndex Parms{}; Parms.INDEX = INDEX; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.WidgetSwitcher.GetActiveWidgetIndex // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UWidgetSwitcher::GetActiveWidgetIndex() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WidgetSwitcher", "GetActiveWidgetIndex"); Params::WidgetSwitcher_GetActiveWidgetIndex Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.WidgetSwitcher.GetNumWidgets // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UWidgetSwitcher::GetNumWidgets() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WidgetSwitcher", "GetNumWidgets"); Params::WidgetSwitcher_GetNumWidgets Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.WidgetSwitcher.GetWidgetAtIndex // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 INDEX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UWidget* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UWidget* UWidgetSwitcher::GetWidgetAtIndex(int32 INDEX) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WidgetSwitcher", "GetWidgetAtIndex"); Params::WidgetSwitcher_GetWidgetAtIndex Parms{}; Parms.INDEX = INDEX; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.WrapBox.AddChildWrapBox // (Final, Native, Public, BlueprintCallable) // Parameters: // class UWidget* Content (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UWrapBoxSlot* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UWrapBoxSlot* UWrapBox::AddChildWrapBox(class UWidget* Content) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WrapBox", "AddChildWrapBox"); Params::WrapBox_AddChildWrapBox Parms{}; Parms.Content = Content; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.WrapBox.SetInnerSlotPadding // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector2D& InPadding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UWrapBox::SetInnerSlotPadding(const struct FVector2D& InPadding) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WrapBox", "SetInnerSlotPadding"); Params::WrapBox_SetInnerSlotPadding Parms{}; Parms.InPadding = std::move(InPadding); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.ProgressBar.SetFillColorAndOpacity // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FLinearColor& InColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UProgressBar::SetFillColorAndOpacity(const struct FLinearColor& InColor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ProgressBar", "SetFillColorAndOpacity"); Params::ProgressBar_SetFillColorAndOpacity Parms{}; Parms.InColor = std::move(InColor); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.ProgressBar.SetIsMarquee // (Final, Native, Public, BlueprintCallable) // Parameters: // bool InbIsMarquee (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UProgressBar::SetIsMarquee(bool InbIsMarquee) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ProgressBar", "SetIsMarquee"); Params::ProgressBar_SetIsMarquee Parms{}; Parms.InbIsMarquee = InbIsMarquee; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.ProgressBar.SetPercent // (Final, Native, Public, BlueprintCallable) // Parameters: // float InPercent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UProgressBar::SetPercent(float InPercent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ProgressBar", "SetPercent"); Params::ProgressBar_SetPercent Parms{}; Parms.InPercent = InPercent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.ScrollBar.SetState // (Final, Native, Public, BlueprintCallable) // Parameters: // float InOffsetFraction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InThumbSizeFraction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UScrollBar::SetState(float InOffsetFraction, float InThumbSizeFraction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ScrollBar", "SetState"); Params::ScrollBar_SetState Parms{}; Parms.InOffsetFraction = InOffsetFraction; Parms.InThumbSizeFraction = InThumbSizeFraction; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.Slider.SetIndentHandle // (Final, Native, Public, BlueprintCallable) // Parameters: // bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void USlider::SetIndentHandle(bool InValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Slider", "SetIndentHandle"); Params::Slider_SetIndentHandle Parms{}; Parms.InValue = InValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.Slider.SetLocked // (Final, Native, Public, BlueprintCallable) // Parameters: // bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void USlider::SetLocked(bool InValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Slider", "SetLocked"); Params::Slider_SetLocked Parms{}; Parms.InValue = InValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.Slider.SetSliderBarColor // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FLinearColor& InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void USlider::SetSliderBarColor(const struct FLinearColor& InValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Slider", "SetSliderBarColor"); Params::Slider_SetSliderBarColor Parms{}; Parms.InValue = std::move(InValue); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.Slider.SetSliderHandleColor // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FLinearColor& InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void USlider::SetSliderHandleColor(const struct FLinearColor& InValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Slider", "SetSliderHandleColor"); Params::Slider_SetSliderHandleColor Parms{}; Parms.InValue = std::move(InValue); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.Slider.SetStepSize // (Final, Native, Public, BlueprintCallable) // Parameters: // float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USlider::SetStepSize(float InValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Slider", "SetStepSize"); Params::Slider_SetStepSize Parms{}; Parms.InValue = InValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.Slider.SetValue // (Final, Native, Public, BlueprintCallable) // Parameters: // float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USlider::SetValue(float InValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Slider", "SetValue"); Params::Slider_SetValue Parms{}; Parms.InValue = InValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.Slider.GetValue // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USlider::GetValue() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Slider", "GetValue"); Params::Slider_GetValue Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.Spacer.SetSize // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector2D& InSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void USpacer::SetSize(const struct FVector2D& InSize) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Spacer", "SetSize"); Params::Spacer_SetSize Parms{}; Parms.InSize = std::move(InSize); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.SpinBox.ClearMaxSliderValue // (Final, Native, Public, BlueprintCallable) void USpinBox::ClearMaxSliderValue() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SpinBox", "ClearMaxSliderValue"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function UMG.SpinBox.ClearMaxValue // (Final, Native, Public, BlueprintCallable) void USpinBox::ClearMaxValue() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SpinBox", "ClearMaxValue"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function UMG.SpinBox.ClearMinSliderValue // (Final, Native, Public, BlueprintCallable) void USpinBox::ClearMinSliderValue() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SpinBox", "ClearMinSliderValue"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function UMG.SpinBox.ClearMinValue // (Final, Native, Public, BlueprintCallable) void USpinBox::ClearMinValue() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SpinBox", "ClearMinValue"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function UMG.SpinBox.SetForegroundColor // (Final, Native, Public, BlueprintCallable) // Parameters: // const struct FSlateColor& InForegroundColor (Parm, NativeAccessSpecifierPublic) void USpinBox::SetForegroundColor(const struct FSlateColor& InForegroundColor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SpinBox", "SetForegroundColor"); Params::SpinBox_SetForegroundColor Parms{}; Parms.InForegroundColor = std::move(InForegroundColor); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.SpinBox.SetMaxSliderValue // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USpinBox::SetMaxSliderValue(float NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SpinBox", "SetMaxSliderValue"); Params::SpinBox_SetMaxSliderValue Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.SpinBox.SetMaxValue // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USpinBox::SetMaxValue(float NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SpinBox", "SetMaxValue"); Params::SpinBox_SetMaxValue Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.SpinBox.SetMinSliderValue // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USpinBox::SetMinSliderValue(float NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SpinBox", "SetMinSliderValue"); Params::SpinBox_SetMinSliderValue Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.SpinBox.SetMinValue // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USpinBox::SetMinValue(float NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SpinBox", "SetMinValue"); Params::SpinBox_SetMinValue Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.SpinBox.SetValue // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USpinBox::SetValue(float NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SpinBox", "SetValue"); Params::SpinBox_SetValue Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.SpinBox.GetMaxSliderValue // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USpinBox::GetMaxSliderValue() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SpinBox", "GetMaxSliderValue"); Params::SpinBox_GetMaxSliderValue Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.SpinBox.GetMaxValue // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USpinBox::GetMaxValue() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SpinBox", "GetMaxValue"); Params::SpinBox_GetMaxValue Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.SpinBox.GetMinSliderValue // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USpinBox::GetMinSliderValue() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SpinBox", "GetMinSliderValue"); Params::SpinBox_GetMinSliderValue Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.SpinBox.GetMinValue // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USpinBox::GetMinValue() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SpinBox", "GetMinValue"); Params::SpinBox_GetMinValue Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.SpinBox.GetValue // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USpinBox::GetValue() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SpinBox", "GetValue"); Params::SpinBox_GetValue Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.TileView.RequestListRefresh // (Final, Native, Public, BlueprintCallable) void UTileView::RequestListRefresh() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TileView", "RequestListRefresh"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function UMG.TileView.SetItemHeight // (Final, Native, Public, BlueprintCallable) // Parameters: // float Height (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTileView::SetItemHeight(float Height) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TileView", "SetItemHeight"); Params::TileView_SetItemHeight Parms{}; Parms.Height = Height; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.TileView.SetItemWidth // (Final, Native, Public, BlueprintCallable) // Parameters: // float Width (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTileView::SetItemWidth(float Width) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TileView", "SetItemWidth"); Params::TileView_SetItemWidth Parms{}; Parms.Width = Width; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.MultiLineEditableText.SetText // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FText& InText (Parm, NativeAccessSpecifierPublic) void UMultiLineEditableText::SetText(const class FText& InText) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MultiLineEditableText", "SetText"); Params::MultiLineEditableText_SetText Parms{}; Parms.InText = std::move(InText); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.MultiLineEditableText.GetText // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UMultiLineEditableText::GetText() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MultiLineEditableText", "GetText"); Params::MultiLineEditableText_GetText Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.MultiLineEditableTextBox.SetError // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FText& InError (Parm, NativeAccessSpecifierPublic) void UMultiLineEditableTextBox::SetError(const class FText& InError) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MultiLineEditableTextBox", "SetError"); Params::MultiLineEditableTextBox_SetError Parms{}; Parms.InError = std::move(InError); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.MultiLineEditableTextBox.SetText // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FText& InText (Parm, NativeAccessSpecifierPublic) void UMultiLineEditableTextBox::SetText(const class FText& InText) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MultiLineEditableTextBox", "SetText"); Params::MultiLineEditableTextBox_SetText Parms{}; Parms.InText = std::move(InText); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.MultiLineEditableTextBox.GetText // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UMultiLineEditableTextBox::GetText() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MultiLineEditableTextBox", "GetText"); Params::MultiLineEditableTextBox_GetText Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.TextBlock.SetColorAndOpacity // (Final, Native, Public, BlueprintCallable) // Parameters: // const struct FSlateColor& InColorAndOpacity (Parm, NativeAccessSpecifierPublic) void UTextBlock::SetColorAndOpacity(const struct FSlateColor& InColorAndOpacity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TextBlock", "SetColorAndOpacity"); Params::TextBlock_SetColorAndOpacity Parms{}; Parms.InColorAndOpacity = std::move(InColorAndOpacity); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.TextBlock.SetFont // (Final, Native, Public, BlueprintCallable) // Parameters: // const struct FSlateFontInfo& InFontInfo (Parm, NativeAccessSpecifierPublic) void UTextBlock::SetFont(const struct FSlateFontInfo& InFontInfo) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TextBlock", "SetFont"); Params::TextBlock_SetFont Parms{}; Parms.InFontInfo = std::move(InFontInfo); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.TextBlock.SetJustification // (Final, Native, Public, BlueprintCallable) // Parameters: // ETextJustify InJustification (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTextBlock::SetJustification(ETextJustify InJustification) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TextBlock", "SetJustification"); Params::TextBlock_SetJustification Parms{}; Parms.InJustification = InJustification; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.TextBlock.SetOpacity // (Final, Native, Public, BlueprintCallable) // Parameters: // float InOpacity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTextBlock::SetOpacity(float InOpacity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TextBlock", "SetOpacity"); Params::TextBlock_SetOpacity Parms{}; Parms.InOpacity = InOpacity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.TextBlock.SetShadowColorAndOpacity // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FLinearColor& InShadowColorAndOpacity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UTextBlock::SetShadowColorAndOpacity(const struct FLinearColor& InShadowColorAndOpacity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TextBlock", "SetShadowColorAndOpacity"); Params::TextBlock_SetShadowColorAndOpacity Parms{}; Parms.InShadowColorAndOpacity = std::move(InShadowColorAndOpacity); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.TextBlock.SetShadowOffset // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector2D& InShadowOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UTextBlock::SetShadowOffset(const struct FVector2D& InShadowOffset) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TextBlock", "SetShadowOffset"); Params::TextBlock_SetShadowOffset Parms{}; Parms.InShadowOffset = std::move(InShadowOffset); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.TextBlock.SetText // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FText& InText (Parm, NativeAccessSpecifierPublic) void UTextBlock::SetText(const class FText& InText) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TextBlock", "SetText"); Params::TextBlock_SetText Parms{}; Parms.InText = std::move(InText); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.TextBlock.GetText // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UTextBlock::GetText() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TextBlock", "GetText"); Params::TextBlock_GetText Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.Throbber.SetAnimateHorizontally // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInAnimateHorizontally (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UThrobber::SetAnimateHorizontally(bool bInAnimateHorizontally) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Throbber", "SetAnimateHorizontally"); Params::Throbber_SetAnimateHorizontally Parms{}; Parms.bInAnimateHorizontally = bInAnimateHorizontally; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.Throbber.SetAnimateOpacity // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInAnimateOpacity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UThrobber::SetAnimateOpacity(bool bInAnimateOpacity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Throbber", "SetAnimateOpacity"); Params::Throbber_SetAnimateOpacity Parms{}; Parms.bInAnimateOpacity = bInAnimateOpacity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.Throbber.SetAnimateVertically // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInAnimateVertically (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UThrobber::SetAnimateVertically(bool bInAnimateVertically) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Throbber", "SetAnimateVertically"); Params::Throbber_SetAnimateVertically Parms{}; Parms.bInAnimateVertically = bInAnimateVertically; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.Throbber.SetNumberOfPieces // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 InNumberOfPieces (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UThrobber::SetNumberOfPieces(int32 InNumberOfPieces) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Throbber", "SetNumberOfPieces"); Params::Throbber_SetNumberOfPieces Parms{}; Parms.InNumberOfPieces = InNumberOfPieces; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.UserWidget.AddToPlayerScreen // (Final, BlueprintCosmetic, Native, Public, BlueprintCallable) // Parameters: // int32 ZOrder (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UUserWidget::AddToPlayerScreen(int32 ZOrder) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "AddToPlayerScreen"); Params::UserWidget_AddToPlayerScreen Parms{}; Parms.ZOrder = ZOrder; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.UserWidget.AddToViewport // (Final, BlueprintCosmetic, Native, Public, BlueprintCallable) // Parameters: // int32 ZOrder (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UUserWidget::AddToViewport(int32 ZOrder) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "AddToViewport"); Params::UserWidget_AddToViewport Parms{}; Parms.ZOrder = ZOrder; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.UserWidget.Construct // (BlueprintCosmetic, Event, Public, BlueprintEvent) void UUserWidget::Construct() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "Construct"); UObject::ProcessEvent(Func, nullptr); } // Function UMG.UserWidget.Destruct // (BlueprintCosmetic, Event, Public, BlueprintEvent) void UUserWidget::Destruct() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "Destruct"); UObject::ProcessEvent(Func, nullptr); } // Function UMG.UserWidget.ListenForInputAction // (Final, Native, Protected, BlueprintCallable) // Parameters: // class FName ActionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EInputEvent EventType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bConsume (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // TDelegate Callback (Parm, ZeroConstructor, NoDestructor, NativeAccessSpecifierPublic) void UUserWidget::ListenForInputAction(class FName ActionName, EInputEvent EventType, bool bConsume, TDelegate Callback) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "ListenForInputAction"); Params::UserWidget_ListenForInputAction Parms{}; Parms.ActionName = ActionName; Parms.EventType = EventType; Parms.bConsume = bConsume; Parms.Callback = Callback; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.UserWidget.OnAnalogValueChanged // (Event, Public, BlueprintEvent) // Parameters: // const struct FGeometry& MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FAnalogInputEvent& InAnalogInputEvent (Parm, NativeAccessSpecifierPublic) // struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FEventReply UUserWidget::OnAnalogValueChanged(const struct FGeometry& MyGeometry, const struct FAnalogInputEvent& InAnalogInputEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "OnAnalogValueChanged"); Params::UserWidget_OnAnalogValueChanged Parms{}; Parms.MyGeometry = std::move(MyGeometry); Parms.InAnalogInputEvent = std::move(InAnalogInputEvent); UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function UMG.UserWidget.OnAnimationFinished // (BlueprintCosmetic, Native, Event, Public, BlueprintEvent) // Parameters: // const class UWidgetAnimation* Animation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UUserWidget::OnAnimationFinished(const class UWidgetAnimation* Animation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "OnAnimationFinished"); Params::UserWidget_OnAnimationFinished Parms{}; Parms.Animation = Animation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.UserWidget.OnAnimationStarted // (BlueprintCosmetic, Native, Event, Public, BlueprintEvent) // Parameters: // const class UWidgetAnimation* Animation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UUserWidget::OnAnimationStarted(const class UWidgetAnimation* Animation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "OnAnimationStarted"); Params::UserWidget_OnAnimationStarted Parms{}; Parms.Animation = Animation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.UserWidget.OnControllerAnalogValueChanged // (Event, Public, BlueprintEvent) // Parameters: // const struct FGeometry& MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FControllerEvent& ControllerEvent (Parm, NativeAccessSpecifierPublic) // struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FEventReply UUserWidget::OnControllerAnalogValueChanged(const struct FGeometry& MyGeometry, const struct FControllerEvent& ControllerEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "OnControllerAnalogValueChanged"); Params::UserWidget_OnControllerAnalogValueChanged Parms{}; Parms.MyGeometry = std::move(MyGeometry); Parms.ControllerEvent = std::move(ControllerEvent); UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function UMG.UserWidget.OnControllerButtonPressed // (Event, Public, BlueprintEvent) // Parameters: // const struct FGeometry& MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FControllerEvent& ControllerEvent (Parm, NativeAccessSpecifierPublic) // struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FEventReply UUserWidget::OnControllerButtonPressed(const struct FGeometry& MyGeometry, const struct FControllerEvent& ControllerEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "OnControllerButtonPressed"); Params::UserWidget_OnControllerButtonPressed Parms{}; Parms.MyGeometry = std::move(MyGeometry); Parms.ControllerEvent = std::move(ControllerEvent); UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function UMG.UserWidget.OnControllerButtonReleased // (Event, Public, BlueprintEvent) // Parameters: // const struct FGeometry& MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FControllerEvent& ControllerEvent (Parm, NativeAccessSpecifierPublic) // struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FEventReply UUserWidget::OnControllerButtonReleased(const struct FGeometry& MyGeometry, const struct FControllerEvent& ControllerEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "OnControllerButtonReleased"); Params::UserWidget_OnControllerButtonReleased Parms{}; Parms.MyGeometry = std::move(MyGeometry); Parms.ControllerEvent = std::move(ControllerEvent); UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function UMG.UserWidget.OnDragCancelled // (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent) // Parameters: // const struct FPointerEvent& PointerEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class UDragDropOperation* Operation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UUserWidget::OnDragCancelled(const struct FPointerEvent& PointerEvent, class UDragDropOperation* Operation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "OnDragCancelled"); Params::UserWidget_OnDragCancelled Parms{}; Parms.PointerEvent = std::move(PointerEvent); Parms.Operation = Operation; UObject::ProcessEvent(Func, &Parms); } // Function UMG.UserWidget.OnDragDetected // (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent) // Parameters: // const struct FGeometry& MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FPointerEvent& PointerEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class UDragDropOperation** Operation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UUserWidget::OnDragDetected(const struct FGeometry& MyGeometry, const struct FPointerEvent& PointerEvent, class UDragDropOperation** Operation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "OnDragDetected"); Params::UserWidget_OnDragDetected Parms{}; Parms.MyGeometry = std::move(MyGeometry); Parms.PointerEvent = std::move(PointerEvent); UObject::ProcessEvent(Func, &Parms); if (Operation != nullptr) *Operation = Parms.Operation; } // Function UMG.UserWidget.OnDragEnter // (BlueprintCosmetic, Event, Public, BlueprintEvent) // Parameters: // const struct FGeometry& MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FPointerEvent& PointerEvent (Parm, NativeAccessSpecifierPublic) // class UDragDropOperation* Operation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UUserWidget::OnDragEnter(const struct FGeometry& MyGeometry, const struct FPointerEvent& PointerEvent, class UDragDropOperation* Operation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "OnDragEnter"); Params::UserWidget_OnDragEnter Parms{}; Parms.MyGeometry = std::move(MyGeometry); Parms.PointerEvent = std::move(PointerEvent); Parms.Operation = Operation; UObject::ProcessEvent(Func, &Parms); } // Function UMG.UserWidget.OnDragLeave // (BlueprintCosmetic, Event, Public, BlueprintEvent) // Parameters: // const struct FPointerEvent& PointerEvent (Parm, NativeAccessSpecifierPublic) // class UDragDropOperation* Operation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UUserWidget::OnDragLeave(const struct FPointerEvent& PointerEvent, class UDragDropOperation* Operation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "OnDragLeave"); Params::UserWidget_OnDragLeave Parms{}; Parms.PointerEvent = std::move(PointerEvent); Parms.Operation = Operation; UObject::ProcessEvent(Func, &Parms); } // Function UMG.UserWidget.OnDragOver // (BlueprintCosmetic, Event, Public, BlueprintEvent) // Parameters: // const struct FGeometry& MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FPointerEvent& PointerEvent (Parm, NativeAccessSpecifierPublic) // class UDragDropOperation* Operation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UUserWidget::OnDragOver(const struct FGeometry& MyGeometry, const struct FPointerEvent& PointerEvent, class UDragDropOperation* Operation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "OnDragOver"); Params::UserWidget_OnDragOver Parms{}; Parms.MyGeometry = std::move(MyGeometry); Parms.PointerEvent = std::move(PointerEvent); Parms.Operation = Operation; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function UMG.UserWidget.OnDrop // (BlueprintCosmetic, Event, Public, BlueprintEvent) // Parameters: // const struct FGeometry& MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FPointerEvent& PointerEvent (Parm, NativeAccessSpecifierPublic) // class UDragDropOperation* Operation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UUserWidget::OnDrop(const struct FGeometry& MyGeometry, const struct FPointerEvent& PointerEvent, class UDragDropOperation* Operation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "OnDrop"); Params::UserWidget_OnDrop Parms{}; Parms.MyGeometry = std::move(MyGeometry); Parms.PointerEvent = std::move(PointerEvent); Parms.Operation = Operation; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function UMG.UserWidget.OnFocusLost // (BlueprintCosmetic, Event, Public, BlueprintEvent) // Parameters: // const struct FFocusEvent& InFocusEvent (Parm, NativeAccessSpecifierPublic) void UUserWidget::OnFocusLost(const struct FFocusEvent& InFocusEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "OnFocusLost"); Params::UserWidget_OnFocusLost Parms{}; Parms.InFocusEvent = std::move(InFocusEvent); UObject::ProcessEvent(Func, &Parms); } // Function UMG.UserWidget.OnFocusReceived // (BlueprintCosmetic, Event, Public, BlueprintEvent) // Parameters: // const struct FGeometry& MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FFocusEvent& InFocusEvent (Parm, NativeAccessSpecifierPublic) // struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FEventReply UUserWidget::OnFocusReceived(const struct FGeometry& MyGeometry, const struct FFocusEvent& InFocusEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "OnFocusReceived"); Params::UserWidget_OnFocusReceived Parms{}; Parms.MyGeometry = std::move(MyGeometry); Parms.InFocusEvent = std::move(InFocusEvent); UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function UMG.UserWidget.OnKeyChar // (BlueprintCosmetic, Event, Public, BlueprintEvent) // Parameters: // const struct FGeometry& MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FCharacterEvent& InCharacterEvent (Parm, NativeAccessSpecifierPublic) // struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FEventReply UUserWidget::OnKeyChar(const struct FGeometry& MyGeometry, const struct FCharacterEvent& InCharacterEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "OnKeyChar"); Params::UserWidget_OnKeyChar Parms{}; Parms.MyGeometry = std::move(MyGeometry); Parms.InCharacterEvent = std::move(InCharacterEvent); UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function UMG.UserWidget.OnKeyDown // (BlueprintCosmetic, Event, Public, BlueprintEvent) // Parameters: // const struct FGeometry& MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FKeyEvent& InKeyEvent (Parm, NativeAccessSpecifierPublic) // struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FEventReply UUserWidget::OnKeyDown(const struct FGeometry& MyGeometry, const struct FKeyEvent& InKeyEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "OnKeyDown"); Params::UserWidget_OnKeyDown Parms{}; Parms.MyGeometry = std::move(MyGeometry); Parms.InKeyEvent = std::move(InKeyEvent); UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function UMG.UserWidget.OnKeyUp // (BlueprintCosmetic, Event, Public, BlueprintEvent) // Parameters: // const struct FGeometry& MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FKeyEvent& InKeyEvent (Parm, NativeAccessSpecifierPublic) // struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FEventReply UUserWidget::OnKeyUp(const struct FGeometry& MyGeometry, const struct FKeyEvent& InKeyEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "OnKeyUp"); Params::UserWidget_OnKeyUp Parms{}; Parms.MyGeometry = std::move(MyGeometry); Parms.InKeyEvent = std::move(InKeyEvent); UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function UMG.UserWidget.OnMotionDetected // (BlueprintCosmetic, Event, Public, BlueprintEvent) // Parameters: // const struct FGeometry& MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FMotionEvent& InMotionEvent (Parm, NativeAccessSpecifierPublic) // struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FEventReply UUserWidget::OnMotionDetected(const struct FGeometry& MyGeometry, const struct FMotionEvent& InMotionEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "OnMotionDetected"); Params::UserWidget_OnMotionDetected Parms{}; Parms.MyGeometry = std::move(MyGeometry); Parms.InMotionEvent = std::move(InMotionEvent); UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function UMG.UserWidget.OnMouseButtonDoubleClick // (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent) // Parameters: // const struct FGeometry& InMyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FPointerEvent& InMouseEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FEventReply UUserWidget::OnMouseButtonDoubleClick(const struct FGeometry& InMyGeometry, const struct FPointerEvent& InMouseEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "OnMouseButtonDoubleClick"); Params::UserWidget_OnMouseButtonDoubleClick Parms{}; Parms.InMyGeometry = std::move(InMyGeometry); Parms.InMouseEvent = std::move(InMouseEvent); UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function UMG.UserWidget.OnMouseButtonDown // (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent) // Parameters: // const struct FGeometry& MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FPointerEvent& MouseEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FEventReply UUserWidget::OnMouseButtonDown(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "OnMouseButtonDown"); Params::UserWidget_OnMouseButtonDown Parms{}; Parms.MyGeometry = std::move(MyGeometry); Parms.MouseEvent = std::move(MouseEvent); UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function UMG.UserWidget.OnMouseButtonUp // (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent) // Parameters: // const struct FGeometry& MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FPointerEvent& MouseEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FEventReply UUserWidget::OnMouseButtonUp(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "OnMouseButtonUp"); Params::UserWidget_OnMouseButtonUp Parms{}; Parms.MyGeometry = std::move(MyGeometry); Parms.MouseEvent = std::move(MouseEvent); UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function UMG.UserWidget.OnMouseEnter // (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent) // Parameters: // const struct FGeometry& MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FPointerEvent& MouseEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UUserWidget::OnMouseEnter(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "OnMouseEnter"); Params::UserWidget_OnMouseEnter Parms{}; Parms.MyGeometry = std::move(MyGeometry); Parms.MouseEvent = std::move(MouseEvent); UObject::ProcessEvent(Func, &Parms); } // Function UMG.UserWidget.OnMouseLeave // (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent) // Parameters: // const struct FPointerEvent& MouseEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UUserWidget::OnMouseLeave(const struct FPointerEvent& MouseEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "OnMouseLeave"); Params::UserWidget_OnMouseLeave Parms{}; Parms.MouseEvent = std::move(MouseEvent); UObject::ProcessEvent(Func, &Parms); } // Function UMG.UserWidget.OnMouseMove // (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent) // Parameters: // const struct FGeometry& MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FPointerEvent& MouseEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FEventReply UUserWidget::OnMouseMove(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "OnMouseMove"); Params::UserWidget_OnMouseMove Parms{}; Parms.MyGeometry = std::move(MyGeometry); Parms.MouseEvent = std::move(MouseEvent); UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function UMG.UserWidget.OnMouseWheel // (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent) // Parameters: // const struct FGeometry& MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FPointerEvent& MouseEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FEventReply UUserWidget::OnMouseWheel(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "OnMouseWheel"); Params::UserWidget_OnMouseWheel Parms{}; Parms.MyGeometry = std::move(MyGeometry); Parms.MouseEvent = std::move(MouseEvent); UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function UMG.UserWidget.OnPreviewKeyDown // (Event, Public, BlueprintEvent) // Parameters: // const struct FGeometry& MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FKeyEvent& InKeyEvent (Parm, NativeAccessSpecifierPublic) // struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FEventReply UUserWidget::OnPreviewKeyDown(const struct FGeometry& MyGeometry, const struct FKeyEvent& InKeyEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "OnPreviewKeyDown"); Params::UserWidget_OnPreviewKeyDown Parms{}; Parms.MyGeometry = std::move(MyGeometry); Parms.InKeyEvent = std::move(InKeyEvent); UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function UMG.UserWidget.OnPreviewMouseButtonDown // (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent) // Parameters: // const struct FGeometry& MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FPointerEvent& MouseEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FEventReply UUserWidget::OnPreviewMouseButtonDown(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "OnPreviewMouseButtonDown"); Params::UserWidget_OnPreviewMouseButtonDown Parms{}; Parms.MyGeometry = std::move(MyGeometry); Parms.MouseEvent = std::move(MouseEvent); UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function UMG.UserWidget.OnTouchEnded // (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent) // Parameters: // const struct FGeometry& MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FPointerEvent& InTouchEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FEventReply UUserWidget::OnTouchEnded(const struct FGeometry& MyGeometry, const struct FPointerEvent& InTouchEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "OnTouchEnded"); Params::UserWidget_OnTouchEnded Parms{}; Parms.MyGeometry = std::move(MyGeometry); Parms.InTouchEvent = std::move(InTouchEvent); UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function UMG.UserWidget.OnTouchGesture // (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent) // Parameters: // const struct FGeometry& MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FPointerEvent& GestureEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FEventReply UUserWidget::OnTouchGesture(const struct FGeometry& MyGeometry, const struct FPointerEvent& GestureEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "OnTouchGesture"); Params::UserWidget_OnTouchGesture Parms{}; Parms.MyGeometry = std::move(MyGeometry); Parms.GestureEvent = std::move(GestureEvent); UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function UMG.UserWidget.OnTouchMoved // (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent) // Parameters: // const struct FGeometry& MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FPointerEvent& InTouchEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FEventReply UUserWidget::OnTouchMoved(const struct FGeometry& MyGeometry, const struct FPointerEvent& InTouchEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "OnTouchMoved"); Params::UserWidget_OnTouchMoved Parms{}; Parms.MyGeometry = std::move(MyGeometry); Parms.InTouchEvent = std::move(InTouchEvent); UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function UMG.UserWidget.OnTouchStarted // (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent) // Parameters: // const struct FGeometry& MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FPointerEvent& InTouchEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FEventReply UUserWidget::OnTouchStarted(const struct FGeometry& MyGeometry, const struct FPointerEvent& InTouchEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "OnTouchStarted"); Params::UserWidget_OnTouchStarted Parms{}; Parms.MyGeometry = std::move(MyGeometry); Parms.InTouchEvent = std::move(InTouchEvent); UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function UMG.UserWidget.PauseAnimation // (Final, BlueprintCosmetic, Native, Public, BlueprintCallable) // Parameters: // const class UWidgetAnimation* InAnimation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UUserWidget::PauseAnimation(const class UWidgetAnimation* InAnimation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "PauseAnimation"); Params::UserWidget_PauseAnimation Parms{}; Parms.InAnimation = InAnimation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.UserWidget.PlayAnimation // (Final, BlueprintCosmetic, Native, Public, BlueprintCallable) // Parameters: // const class UWidgetAnimation* InAnimation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float StartAtTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NumLoopsToPlay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EUMGSequencePlayMode PlayMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UUserWidget::PlayAnimation(const class UWidgetAnimation* InAnimation, float StartAtTime, int32 NumLoopsToPlay, EUMGSequencePlayMode PlayMode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "PlayAnimation"); Params::UserWidget_PlayAnimation Parms{}; Parms.InAnimation = InAnimation; Parms.StartAtTime = StartAtTime; Parms.NumLoopsToPlay = NumLoopsToPlay; Parms.PlayMode = PlayMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.UserWidget.PlaySound // (Final, BlueprintCosmetic, Native, Public, BlueprintCallable) // Parameters: // class USoundBase* SoundToPlay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UUserWidget::PlaySound(class USoundBase* SoundToPlay) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "PlaySound"); Params::UserWidget_PlaySound Parms{}; Parms.SoundToPlay = SoundToPlay; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.UserWidget.RemoveFromViewport // (Final, BlueprintCosmetic, Native, Public, BlueprintCallable) void UUserWidget::RemoveFromViewport() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "RemoveFromViewport"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function UMG.UserWidget.SetAlignmentInViewport // (Final, BlueprintCosmetic, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector2D& Alignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UUserWidget::SetAlignmentInViewport(const struct FVector2D& Alignment) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "SetAlignmentInViewport"); Params::UserWidget_SetAlignmentInViewport Parms{}; Parms.Alignment = std::move(Alignment); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.UserWidget.SetAnchorsInViewport // (Final, BlueprintCosmetic, Native, Public, BlueprintCallable) // Parameters: // const struct FAnchors& Anchors (Parm, NativeAccessSpecifierPublic) void UUserWidget::SetAnchorsInViewport(const struct FAnchors& Anchors) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "SetAnchorsInViewport"); Params::UserWidget_SetAnchorsInViewport Parms{}; Parms.Anchors = std::move(Anchors); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.UserWidget.SetColorAndOpacity // (Final, BlueprintCosmetic, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FLinearColor& InColorAndOpacity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UUserWidget::SetColorAndOpacity(const struct FLinearColor& InColorAndOpacity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "SetColorAndOpacity"); Params::UserWidget_SetColorAndOpacity Parms{}; Parms.InColorAndOpacity = std::move(InColorAndOpacity); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.UserWidget.SetDesiredSizeInViewport // (Final, BlueprintCosmetic, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector2D& Size (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UUserWidget::SetDesiredSizeInViewport(const struct FVector2D& Size) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "SetDesiredSizeInViewport"); Params::UserWidget_SetDesiredSizeInViewport Parms{}; Parms.Size = std::move(Size); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.UserWidget.SetForegroundColor // (Final, BlueprintCosmetic, Native, Public, BlueprintCallable) // Parameters: // const struct FSlateColor& InForegroundColor (Parm, NativeAccessSpecifierPublic) void UUserWidget::SetForegroundColor(const struct FSlateColor& InForegroundColor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "SetForegroundColor"); Params::UserWidget_SetForegroundColor Parms{}; Parms.InForegroundColor = std::move(InForegroundColor); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.UserWidget.SetInputActionBlocking // (Final, Native, Protected, BlueprintCallable) // Parameters: // bool bShouldBlock (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UUserWidget::SetInputActionBlocking(bool bShouldBlock) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "SetInputActionBlocking"); Params::UserWidget_SetInputActionBlocking Parms{}; Parms.bShouldBlock = bShouldBlock; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.UserWidget.SetInputActionPriority // (Final, Native, Protected, BlueprintCallable) // Parameters: // int32 NewPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UUserWidget::SetInputActionPriority(int32 NewPriority) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "SetInputActionPriority"); Params::UserWidget_SetInputActionPriority Parms{}; Parms.NewPriority = NewPriority; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.UserWidget.SetNumLoopsToPlay // (Final, BlueprintCosmetic, Native, Public, BlueprintCallable) // Parameters: // const class UWidgetAnimation* InAnimation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NumLoopsToPlay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UUserWidget::SetNumLoopsToPlay(const class UWidgetAnimation* InAnimation, int32 NumLoopsToPlay) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "SetNumLoopsToPlay"); Params::UserWidget_SetNumLoopsToPlay Parms{}; Parms.InAnimation = InAnimation; Parms.NumLoopsToPlay = NumLoopsToPlay; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.UserWidget.SetOwningLocalPlayer // (Final, BlueprintCosmetic, Native, Public, BlueprintCallable) // Parameters: // class ULocalPlayer* LocalPlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UUserWidget::SetOwningLocalPlayer(class ULocalPlayer* LocalPlayer) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "SetOwningLocalPlayer"); Params::UserWidget_SetOwningLocalPlayer Parms{}; Parms.LocalPlayer = LocalPlayer; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.UserWidget.SetPadding // (Final, BlueprintCosmetic, Native, Public, BlueprintCallable) // Parameters: // const struct FMargin& InPadding (Parm, NativeAccessSpecifierPublic) void UUserWidget::SetPadding(const struct FMargin& InPadding) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "SetPadding"); Params::UserWidget_SetPadding Parms{}; Parms.InPadding = std::move(InPadding); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.UserWidget.SetPositionInViewport // (Final, BlueprintCosmetic, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector2D& Position (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bRemoveDPIScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UUserWidget::SetPositionInViewport(const struct FVector2D& Position, bool bRemoveDPIScale) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "SetPositionInViewport"); Params::UserWidget_SetPositionInViewport Parms{}; Parms.Position = std::move(Position); Parms.bRemoveDPIScale = bRemoveDPIScale; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.UserWidget.StopAnimation // (Final, BlueprintCosmetic, Native, Public, BlueprintCallable) // Parameters: // const class UWidgetAnimation* InAnimation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UUserWidget::StopAnimation(const class UWidgetAnimation* InAnimation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "StopAnimation"); Params::UserWidget_StopAnimation Parms{}; Parms.InAnimation = InAnimation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.UserWidget.StopListeningForAllInputActions // (Final, Native, Protected, BlueprintCallable) void UUserWidget::StopListeningForAllInputActions() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "StopListeningForAllInputActions"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function UMG.UserWidget.StopListeningForInputAction // (Final, Native, Protected, BlueprintCallable) // Parameters: // class FName ActionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EInputEvent EventType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UUserWidget::StopListeningForInputAction(class FName ActionName, EInputEvent EventType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "StopListeningForInputAction"); Params::UserWidget_StopListeningForInputAction Parms{}; Parms.ActionName = ActionName; Parms.EventType = EventType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.UserWidget.Tick // (BlueprintCosmetic, Event, Public, BlueprintEvent) // Parameters: // const struct FGeometry& MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float InDeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UUserWidget::Tick(const struct FGeometry& MyGeometry, float InDeltaTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "Tick"); Params::UserWidget_Tick Parms{}; Parms.MyGeometry = std::move(MyGeometry); Parms.InDeltaTime = InDeltaTime; UObject::ProcessEvent(Func, &Parms); } // Function UMG.UserWidget.GetIsVisible // (Final, BlueprintCosmetic, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UUserWidget::GetIsVisible() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "GetIsVisible"); Params::UserWidget_GetIsVisible Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.UserWidget.GetOwningLocalPlayer // (Final, BlueprintCosmetic, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ULocalPlayer* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ULocalPlayer* UUserWidget::GetOwningLocalPlayer() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "GetOwningLocalPlayer"); Params::UserWidget_GetOwningLocalPlayer Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.UserWidget.GetOwningPlayer // (Final, BlueprintCosmetic, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APlayerController* UUserWidget::GetOwningPlayer() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "GetOwningPlayer"); Params::UserWidget_GetOwningPlayer Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.UserWidget.GetOwningPlayerPawn // (Final, BlueprintCosmetic, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APawn* UUserWidget::GetOwningPlayerPawn() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "GetOwningPlayerPawn"); Params::UserWidget_GetOwningPlayerPawn Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.UserWidget.IsAnimationPlaying // (Final, BlueprintCosmetic, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class UWidgetAnimation* InAnimation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UUserWidget::IsAnimationPlaying(const class UWidgetAnimation* InAnimation) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "IsAnimationPlaying"); Params::UserWidget_IsAnimationPlaying Parms{}; Parms.InAnimation = InAnimation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.UserWidget.IsInteractable // (BlueprintCosmetic, Event, Public, BlueprintEvent, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UUserWidget::IsInteractable() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "IsInteractable"); Params::UserWidget_IsInteractable Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function UMG.UserWidget.IsInViewport // (Final, BlueprintCosmetic, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UUserWidget::IsInViewport() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "IsInViewport"); Params::UserWidget_IsInViewport Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.UserWidget.IsListeningForInputAction // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName ActionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UUserWidget::IsListeningForInputAction(class FName ActionName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "IsListeningForInputAction"); Params::UserWidget_IsListeningForInputAction Parms{}; Parms.ActionName = ActionName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.UserWidget.IsPlayingAnimation // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UUserWidget::IsPlayingAnimation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "IsPlayingAnimation"); Params::UserWidget_IsPlayingAnimation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.UserWidget.OnPaint // (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent, Const) // Parameters: // struct FPaintContext& Context (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UUserWidget::OnPaint(struct FPaintContext& Context) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "OnPaint"); Params::UserWidget_OnPaint Parms{}; Parms.Context = std::move(Context); UObject::ProcessEvent(Func, &Parms); Context = std::move(Parms.Context); } // Function UMG.WidgetAnimation.GetEndTime // (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UWidgetAnimation::GetEndTime() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WidgetAnimation", "GetEndTime"); Params::WidgetAnimation_GetEndTime Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.WidgetAnimation.GetStartTime // (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UWidgetAnimation::GetStartTime() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WidgetAnimation", "GetStartTime"); Params::WidgetAnimation_GetStartTime Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.WidgetBlueprintLibrary.CancelDragDrop // (Final, Native, Static, Public, BlueprintCallable) void UWidgetBlueprintLibrary::CancelDragDrop() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "CancelDragDrop"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function UMG.WidgetBlueprintLibrary.CaptureJoystick // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FEventReply& Reply (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class UWidget* CapturingWidget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bInAllJoysticks (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FEventReply UWidgetBlueprintLibrary::CaptureJoystick(struct FEventReply& Reply, class UWidget* CapturingWidget, bool bInAllJoysticks) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "CaptureJoystick"); Params::WidgetBlueprintLibrary_CaptureJoystick Parms{}; Parms.Reply = std::move(Reply); Parms.CapturingWidget = CapturingWidget; Parms.bInAllJoysticks = bInAllJoysticks; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; Reply = std::move(Parms.Reply); return Parms.ReturnValue; } // Function UMG.WidgetBlueprintLibrary.CaptureMouse // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FEventReply& Reply (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class UWidget* CapturingWidget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FEventReply UWidgetBlueprintLibrary::CaptureMouse(struct FEventReply& Reply, class UWidget* CapturingWidget) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "CaptureMouse"); Params::WidgetBlueprintLibrary_CaptureMouse Parms{}; Parms.Reply = std::move(Reply); Parms.CapturingWidget = CapturingWidget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; Reply = std::move(Parms.Reply); return Parms.ReturnValue; } // Function UMG.WidgetBlueprintLibrary.ClearUserFocus // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FEventReply& Reply (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool bInAllUsers (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FEventReply UWidgetBlueprintLibrary::ClearUserFocus(struct FEventReply& Reply, bool bInAllUsers) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "ClearUserFocus"); Params::WidgetBlueprintLibrary_ClearUserFocus Parms{}; Parms.Reply = std::move(Reply); Parms.bInAllUsers = bInAllUsers; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; Reply = std::move(Parms.Reply); return Parms.ReturnValue; } // Function UMG.WidgetBlueprintLibrary.Create // (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf WidgetType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APlayerController* OwningPlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UUserWidget* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UUserWidget* UWidgetBlueprintLibrary::Create(class UObject* WorldContextObject, TSubclassOf WidgetType, class APlayerController* OwningPlayer) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "Create"); Params::WidgetBlueprintLibrary_Create Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.WidgetType = WidgetType; Parms.OwningPlayer = OwningPlayer; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.WidgetBlueprintLibrary.CreateDragDropOperation // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // TSubclassOf OperationClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UDragDropOperation* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UDragDropOperation* UWidgetBlueprintLibrary::CreateDragDropOperation(TSubclassOf OperationClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "CreateDragDropOperation"); Params::WidgetBlueprintLibrary_CreateDragDropOperation Parms{}; Parms.OperationClass = OperationClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.WidgetBlueprintLibrary.DetectDrag // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FEventReply& Reply (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class UWidget* WidgetDetectingDrag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FKey& DragKey (Parm, NativeAccessSpecifierPublic) // struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FEventReply UWidgetBlueprintLibrary::DetectDrag(struct FEventReply& Reply, class UWidget* WidgetDetectingDrag, const struct FKey& DragKey) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "DetectDrag"); Params::WidgetBlueprintLibrary_DetectDrag Parms{}; Parms.Reply = std::move(Reply); Parms.WidgetDetectingDrag = WidgetDetectingDrag; Parms.DragKey = std::move(DragKey); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; Reply = std::move(Parms.Reply); return Parms.ReturnValue; } // Function UMG.WidgetBlueprintLibrary.DetectDragIfPressed // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FPointerEvent& PointerEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class UWidget* WidgetDetectingDrag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FKey& DragKey (Parm, NativeAccessSpecifierPublic) // struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FEventReply UWidgetBlueprintLibrary::DetectDragIfPressed(const struct FPointerEvent& PointerEvent, class UWidget* WidgetDetectingDrag, const struct FKey& DragKey) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "DetectDragIfPressed"); Params::WidgetBlueprintLibrary_DetectDragIfPressed Parms{}; Parms.PointerEvent = std::move(PointerEvent); Parms.WidgetDetectingDrag = WidgetDetectingDrag; Parms.DragKey = std::move(DragKey); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.WidgetBlueprintLibrary.DismissAllMenus // (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable) void UWidgetBlueprintLibrary::DismissAllMenus() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "DismissAllMenus"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function UMG.WidgetBlueprintLibrary.DrawBox // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FPaintContext& Context (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // const struct FVector2D& Position (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector2D& Size (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // class USlateBrushAsset* Brush (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& Tint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UWidgetBlueprintLibrary::DrawBox(struct FPaintContext& Context, const struct FVector2D& Position, const struct FVector2D& Size, class USlateBrushAsset* Brush, const struct FLinearColor& Tint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "DrawBox"); Params::WidgetBlueprintLibrary_DrawBox Parms{}; Parms.Context = std::move(Context); Parms.Position = std::move(Position); Parms.Size = std::move(Size); Parms.Brush = Brush; Parms.Tint = std::move(Tint); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; Context = std::move(Parms.Context); } // Function UMG.WidgetBlueprintLibrary.DrawLine // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FPaintContext& Context (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // const struct FVector2D& PositionA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector2D& PositionB (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FLinearColor& Tint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bAntiAlias (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) void UWidgetBlueprintLibrary::DrawLine(struct FPaintContext& Context, const struct FVector2D& PositionA, const struct FVector2D& PositionB, const struct FLinearColor& Tint, bool bAntiAlias) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "DrawLine"); Params::WidgetBlueprintLibrary_DrawLine Parms{}; Parms.Context = std::move(Context); Parms.PositionA = std::move(PositionA); Parms.PositionB = std::move(PositionB); Parms.Tint = std::move(Tint); Parms.bAntiAlias = bAntiAlias; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; Context = std::move(Parms.Context); } // Function UMG.WidgetBlueprintLibrary.DrawLines // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FPaintContext& Context (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // const TArray& Points (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // const struct FLinearColor& Tint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bAntiAlias (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) void UWidgetBlueprintLibrary::DrawLines(struct FPaintContext& Context, const TArray& Points, const struct FLinearColor& Tint, bool bAntiAlias) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "DrawLines"); Params::WidgetBlueprintLibrary_DrawLines Parms{}; Parms.Context = std::move(Context); Parms.Points = std::move(Points); Parms.Tint = std::move(Tint); Parms.bAntiAlias = bAntiAlias; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; Context = std::move(Parms.Context); } // Function UMG.WidgetBlueprintLibrary.DrawText // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FPaintContext& Context (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // const class FString& InString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& Position (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FLinearColor& Tint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UWidgetBlueprintLibrary::DrawText(struct FPaintContext& Context, const class FString& InString, const struct FVector2D& Position, const struct FLinearColor& Tint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "DrawText"); Params::WidgetBlueprintLibrary_DrawText Parms{}; Parms.Context = std::move(Context); Parms.InString = std::move(InString); Parms.Position = std::move(Position); Parms.Tint = std::move(Tint); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; Context = std::move(Parms.Context); } // Function UMG.WidgetBlueprintLibrary.DrawTextFormatted // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FPaintContext& Context (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // const class FText& TEXT (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // const struct FVector2D& Position (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // class UFont* Font (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 FontSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FontTypeFace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& Tint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UWidgetBlueprintLibrary::DrawTextFormatted(struct FPaintContext& Context, const class FText& TEXT, const struct FVector2D& Position, class UFont* Font, int32 FontSize, class FName FontTypeFace, const struct FLinearColor& Tint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "DrawTextFormatted"); Params::WidgetBlueprintLibrary_DrawTextFormatted Parms{}; Parms.Context = std::move(Context); Parms.TEXT = std::move(TEXT); Parms.Position = std::move(Position); Parms.Font = Font; Parms.FontSize = FontSize; Parms.FontTypeFace = FontTypeFace; Parms.Tint = std::move(Tint); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; Context = std::move(Parms.Context); } // Function UMG.WidgetBlueprintLibrary.EndDragDrop // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FEventReply& Reply (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FEventReply UWidgetBlueprintLibrary::EndDragDrop(struct FEventReply& Reply) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "EndDragDrop"); Params::WidgetBlueprintLibrary_EndDragDrop Parms{}; Parms.Reply = std::move(Reply); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; Reply = std::move(Parms.Reply); return Parms.ReturnValue; } // Function UMG.WidgetBlueprintLibrary.GetAllWidgetsOfClass // (Final, BlueprintCosmetic, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* FoundWidgets (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // TSubclassOf WidgetClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool TopLevelOnly (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UWidgetBlueprintLibrary::GetAllWidgetsOfClass(class UObject* WorldContextObject, TArray* FoundWidgets, TSubclassOf WidgetClass, bool TopLevelOnly) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "GetAllWidgetsOfClass"); Params::WidgetBlueprintLibrary_GetAllWidgetsOfClass Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.WidgetClass = WidgetClass; Parms.TopLevelOnly = TopLevelOnly; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (FoundWidgets != nullptr) *FoundWidgets = std::move(Parms.FoundWidgets); } // Function UMG.WidgetBlueprintLibrary.GetAllWidgetsWithInterface // (Final, BlueprintCosmetic, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf Interface (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* FoundWidgets (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // bool TopLevelOnly (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UWidgetBlueprintLibrary::GetAllWidgetsWithInterface(class UObject* WorldContextObject, TSubclassOf Interface, TArray* FoundWidgets, bool TopLevelOnly) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "GetAllWidgetsWithInterface"); Params::WidgetBlueprintLibrary_GetAllWidgetsWithInterface Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Interface = Interface; Parms.TopLevelOnly = TopLevelOnly; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (FoundWidgets != nullptr) *FoundWidgets = std::move(Parms.FoundWidgets); } // Function UMG.WidgetBlueprintLibrary.GetBrushResource // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FSlateBrush& Brush (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UObject* UWidgetBlueprintLibrary::GetBrushResource(struct FSlateBrush& Brush) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "GetBrushResource"); Params::WidgetBlueprintLibrary_GetBrushResource Parms{}; Parms.Brush = std::move(Brush); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; Brush = std::move(Parms.Brush); return Parms.ReturnValue; } // Function UMG.WidgetBlueprintLibrary.GetBrushResourceAsMaterial // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FSlateBrush& Brush (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class UMaterialInterface* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterialInterface* UWidgetBlueprintLibrary::GetBrushResourceAsMaterial(struct FSlateBrush& Brush) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "GetBrushResourceAsMaterial"); Params::WidgetBlueprintLibrary_GetBrushResourceAsMaterial Parms{}; Parms.Brush = std::move(Brush); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; Brush = std::move(Parms.Brush); return Parms.ReturnValue; } // Function UMG.WidgetBlueprintLibrary.GetBrushResourceAsTexture2D // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FSlateBrush& Brush (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class UTexture2D* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UTexture2D* UWidgetBlueprintLibrary::GetBrushResourceAsTexture2D(struct FSlateBrush& Brush) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "GetBrushResourceAsTexture2D"); Params::WidgetBlueprintLibrary_GetBrushResourceAsTexture2D Parms{}; Parms.Brush = std::move(Brush); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; Brush = std::move(Parms.Brush); return Parms.ReturnValue; } // Function UMG.WidgetBlueprintLibrary.GetDragDroppingContent // (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UDragDropOperation* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UDragDropOperation* UWidgetBlueprintLibrary::GetDragDroppingContent() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "GetDragDroppingContent"); Params::WidgetBlueprintLibrary_GetDragDroppingContent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.WidgetBlueprintLibrary.GetDynamicMaterial // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FSlateBrush& Brush (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterialInstanceDynamic* UWidgetBlueprintLibrary::GetDynamicMaterial(struct FSlateBrush& Brush) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "GetDynamicMaterial"); Params::WidgetBlueprintLibrary_GetDynamicMaterial Parms{}; Parms.Brush = std::move(Brush); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; Brush = std::move(Parms.Brush); return Parms.ReturnValue; } // Function UMG.WidgetBlueprintLibrary.GetInputEventFromCharacterEvent // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FCharacterEvent& Event (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FInputEvent ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FInputEvent UWidgetBlueprintLibrary::GetInputEventFromCharacterEvent(const struct FCharacterEvent& Event) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "GetInputEventFromCharacterEvent"); Params::WidgetBlueprintLibrary_GetInputEventFromCharacterEvent Parms{}; Parms.Event = std::move(Event); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.WidgetBlueprintLibrary.GetInputEventFromControllerEvent // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FControllerEvent& Event (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FInputEvent ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FInputEvent UWidgetBlueprintLibrary::GetInputEventFromControllerEvent(const struct FControllerEvent& Event) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "GetInputEventFromControllerEvent"); Params::WidgetBlueprintLibrary_GetInputEventFromControllerEvent Parms{}; Parms.Event = std::move(Event); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.WidgetBlueprintLibrary.GetInputEventFromKeyEvent // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FKeyEvent& Event (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FInputEvent ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FInputEvent UWidgetBlueprintLibrary::GetInputEventFromKeyEvent(const struct FKeyEvent& Event) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "GetInputEventFromKeyEvent"); Params::WidgetBlueprintLibrary_GetInputEventFromKeyEvent Parms{}; Parms.Event = std::move(Event); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.WidgetBlueprintLibrary.GetInputEventFromNavigationEvent // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FNavigationEvent& Event (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FInputEvent ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FInputEvent UWidgetBlueprintLibrary::GetInputEventFromNavigationEvent(const struct FNavigationEvent& Event) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "GetInputEventFromNavigationEvent"); Params::WidgetBlueprintLibrary_GetInputEventFromNavigationEvent Parms{}; Parms.Event = std::move(Event); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.WidgetBlueprintLibrary.GetInputEventFromPointerEvent // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FPointerEvent& Event (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FInputEvent ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FInputEvent UWidgetBlueprintLibrary::GetInputEventFromPointerEvent(const struct FPointerEvent& Event) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "GetInputEventFromPointerEvent"); Params::WidgetBlueprintLibrary_GetInputEventFromPointerEvent Parms{}; Parms.Event = std::move(Event); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.WidgetBlueprintLibrary.GetKeyEventFromAnalogInputEvent // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FAnalogInputEvent& Event (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FKeyEvent ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FKeyEvent UWidgetBlueprintLibrary::GetKeyEventFromAnalogInputEvent(const struct FAnalogInputEvent& Event) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "GetKeyEventFromAnalogInputEvent"); Params::WidgetBlueprintLibrary_GetKeyEventFromAnalogInputEvent Parms{}; Parms.Event = std::move(Event); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.WidgetBlueprintLibrary.Handled // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FEventReply UWidgetBlueprintLibrary::Handled() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "Handled"); Params::WidgetBlueprintLibrary_Handled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.WidgetBlueprintLibrary.IsDragDropping // (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UWidgetBlueprintLibrary::IsDragDropping() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "IsDragDropping"); Params::WidgetBlueprintLibrary_IsDragDropping Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.WidgetBlueprintLibrary.LockMouse // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FEventReply& Reply (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class UWidget* CapturingWidget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FEventReply UWidgetBlueprintLibrary::LockMouse(struct FEventReply& Reply, class UWidget* CapturingWidget) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "LockMouse"); Params::WidgetBlueprintLibrary_LockMouse Parms{}; Parms.Reply = std::move(Reply); Parms.CapturingWidget = CapturingWidget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; Reply = std::move(Parms.Reply); return Parms.ReturnValue; } // Function UMG.WidgetBlueprintLibrary.MakeBrushFromAsset // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class USlateBrushAsset* BrushAsset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FSlateBrush ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FSlateBrush UWidgetBlueprintLibrary::MakeBrushFromAsset(class USlateBrushAsset* BrushAsset) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "MakeBrushFromAsset"); Params::WidgetBlueprintLibrary_MakeBrushFromAsset Parms{}; Parms.BrushAsset = BrushAsset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.WidgetBlueprintLibrary.MakeBrushFromMaterial // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UMaterialInterface* Material (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Width (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Height (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FSlateBrush ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FSlateBrush UWidgetBlueprintLibrary::MakeBrushFromMaterial(class UMaterialInterface* Material, int32 Width, int32 Height) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "MakeBrushFromMaterial"); Params::WidgetBlueprintLibrary_MakeBrushFromMaterial Parms{}; Parms.Material = Material; Parms.Width = Width; Parms.Height = Height; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.WidgetBlueprintLibrary.MakeBrushFromTexture // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UTexture2D* Texture (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Width (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Height (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FSlateBrush ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FSlateBrush UWidgetBlueprintLibrary::MakeBrushFromTexture(class UTexture2D* Texture, int32 Width, int32 Height) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "MakeBrushFromTexture"); Params::WidgetBlueprintLibrary_MakeBrushFromTexture Parms{}; Parms.Texture = Texture; Parms.Width = Width; Parms.Height = Height; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.WidgetBlueprintLibrary.NoResourceBrush // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FSlateBrush ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FSlateBrush UWidgetBlueprintLibrary::NoResourceBrush() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "NoResourceBrush"); Params::WidgetBlueprintLibrary_NoResourceBrush Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.WidgetBlueprintLibrary.ReleaseJoystickCapture // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FEventReply& Reply (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool bInAllJoysticks (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FEventReply UWidgetBlueprintLibrary::ReleaseJoystickCapture(struct FEventReply& Reply, bool bInAllJoysticks) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "ReleaseJoystickCapture"); Params::WidgetBlueprintLibrary_ReleaseJoystickCapture Parms{}; Parms.Reply = std::move(Reply); Parms.bInAllJoysticks = bInAllJoysticks; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; Reply = std::move(Parms.Reply); return Parms.ReturnValue; } // Function UMG.WidgetBlueprintLibrary.ReleaseMouseCapture // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FEventReply& Reply (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FEventReply UWidgetBlueprintLibrary::ReleaseMouseCapture(struct FEventReply& Reply) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "ReleaseMouseCapture"); Params::WidgetBlueprintLibrary_ReleaseMouseCapture Parms{}; Parms.Reply = std::move(Reply); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; Reply = std::move(Parms.Reply); return Parms.ReturnValue; } // Function UMG.WidgetBlueprintLibrary.SetBrushResourceToMaterial // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FSlateBrush& Brush (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class UMaterialInterface* Material (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWidgetBlueprintLibrary::SetBrushResourceToMaterial(struct FSlateBrush& Brush, class UMaterialInterface* Material) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "SetBrushResourceToMaterial"); Params::WidgetBlueprintLibrary_SetBrushResourceToMaterial Parms{}; Parms.Brush = std::move(Brush); Parms.Material = Material; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; Brush = std::move(Parms.Brush); } // Function UMG.WidgetBlueprintLibrary.SetBrushResourceToTexture // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FSlateBrush& Brush (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class UTexture2D* Texture (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWidgetBlueprintLibrary::SetBrushResourceToTexture(struct FSlateBrush& Brush, class UTexture2D* Texture) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "SetBrushResourceToTexture"); Params::WidgetBlueprintLibrary_SetBrushResourceToTexture Parms{}; Parms.Brush = std::move(Brush); Parms.Texture = Texture; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; Brush = std::move(Parms.Brush); } // Function UMG.WidgetBlueprintLibrary.SetFocusToGameViewport // (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable) void UWidgetBlueprintLibrary::SetFocusToGameViewport() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "SetFocusToGameViewport"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function UMG.WidgetBlueprintLibrary.SetInputMode_GameAndUI // (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable) // Parameters: // class APlayerController* Target (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UWidget* InWidgetToFocus (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bLockMouseToViewport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bHideCursorDuringCapture (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UWidgetBlueprintLibrary::SetInputMode_GameAndUI(class APlayerController* Target, class UWidget* InWidgetToFocus, bool bLockMouseToViewport, bool bHideCursorDuringCapture) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "SetInputMode_GameAndUI"); Params::WidgetBlueprintLibrary_SetInputMode_GameAndUI Parms{}; Parms.Target = Target; Parms.InWidgetToFocus = InWidgetToFocus; Parms.bLockMouseToViewport = bLockMouseToViewport; Parms.bHideCursorDuringCapture = bHideCursorDuringCapture; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.WidgetBlueprintLibrary.SetInputMode_GameOnly // (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable) // Parameters: // class APlayerController* Target (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWidgetBlueprintLibrary::SetInputMode_GameOnly(class APlayerController* Target) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "SetInputMode_GameOnly"); Params::WidgetBlueprintLibrary_SetInputMode_GameOnly Parms{}; Parms.Target = Target; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.WidgetBlueprintLibrary.SetInputMode_UIOnly // (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable) // Parameters: // class APlayerController* Target (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UWidget* InWidgetToFocus (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bLockMouseToViewport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UWidgetBlueprintLibrary::SetInputMode_UIOnly(class APlayerController* Target, class UWidget* InWidgetToFocus, bool bLockMouseToViewport) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "SetInputMode_UIOnly"); Params::WidgetBlueprintLibrary_SetInputMode_UIOnly Parms{}; Parms.Target = Target; Parms.InWidgetToFocus = InWidgetToFocus; Parms.bLockMouseToViewport = bLockMouseToViewport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.WidgetBlueprintLibrary.SetMousePosition // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FEventReply& Reply (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // const struct FVector2D& NewMousePosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FEventReply UWidgetBlueprintLibrary::SetMousePosition(struct FEventReply& Reply, const struct FVector2D& NewMousePosition) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "SetMousePosition"); Params::WidgetBlueprintLibrary_SetMousePosition Parms{}; Parms.Reply = std::move(Reply); Parms.NewMousePosition = std::move(NewMousePosition); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; Reply = std::move(Parms.Reply); return Parms.ReturnValue; } // Function UMG.WidgetBlueprintLibrary.SetUserFocus // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FEventReply& Reply (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class UWidget* FocusWidget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bInAllUsers (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FEventReply UWidgetBlueprintLibrary::SetUserFocus(struct FEventReply& Reply, class UWidget* FocusWidget, bool bInAllUsers) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "SetUserFocus"); Params::WidgetBlueprintLibrary_SetUserFocus Parms{}; Parms.Reply = std::move(Reply); Parms.FocusWidget = FocusWidget; Parms.bInAllUsers = bInAllUsers; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; Reply = std::move(Parms.Reply); return Parms.ReturnValue; } // Function UMG.WidgetBlueprintLibrary.Unhandled // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FEventReply UWidgetBlueprintLibrary::Unhandled() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "Unhandled"); Params::WidgetBlueprintLibrary_Unhandled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.WidgetBlueprintLibrary.UnlockMouse // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FEventReply& Reply (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FEventReply UWidgetBlueprintLibrary::UnlockMouse(struct FEventReply& Reply) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "UnlockMouse"); Params::WidgetBlueprintLibrary_UnlockMouse Parms{}; Parms.Reply = std::move(Reply); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; Reply = std::move(Parms.Reply); return Parms.ReturnValue; } // Function UMG.WidgetComponent.SetDrawSize // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector2D& Size (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UWidgetComponent::SetDrawSize(const struct FVector2D& Size) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WidgetComponent", "SetDrawSize"); Params::WidgetComponent_SetDrawSize Parms{}; Parms.Size = std::move(Size); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.WidgetComponent.SetMaxInteractionDistance // (Final, Native, Public, BlueprintCallable) // Parameters: // float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWidgetComponent::SetMaxInteractionDistance(float Distance) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WidgetComponent", "SetMaxInteractionDistance"); Params::WidgetComponent_SetMaxInteractionDistance Parms{}; Parms.Distance = Distance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.WidgetComponent.SetOwnerPlayer // (Final, Native, Public, BlueprintCallable) // Parameters: // class ULocalPlayer* LocalPlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWidgetComponent::SetOwnerPlayer(class ULocalPlayer* LocalPlayer) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WidgetComponent", "SetOwnerPlayer"); Params::WidgetComponent_SetOwnerPlayer Parms{}; Parms.LocalPlayer = LocalPlayer; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.WidgetComponent.SetWidget // (Final, Native, Public, BlueprintCallable) // Parameters: // class UUserWidget* Widget_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWidgetComponent::SetWidget(class UUserWidget* Widget_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WidgetComponent", "SetWidget"); Params::WidgetComponent_SetWidget Parms{}; Parms.Widget_0 = Widget_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.WidgetComponent.GetDrawSize // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector2D UWidgetComponent::GetDrawSize() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WidgetComponent", "GetDrawSize"); Params::WidgetComponent_GetDrawSize Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.WidgetComponent.GetMaxInteractionDistance // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UWidgetComponent::GetMaxInteractionDistance() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WidgetComponent", "GetMaxInteractionDistance"); Params::WidgetComponent_GetMaxInteractionDistance Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.WidgetComponent.GetOwnerPlayer // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ULocalPlayer* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ULocalPlayer* UWidgetComponent::GetOwnerPlayer() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WidgetComponent", "GetOwnerPlayer"); Params::WidgetComponent_GetOwnerPlayer Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.WidgetComponent.GetUserWidgetObject // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UUserWidget* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UUserWidget* UWidgetComponent::GetUserWidgetObject() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WidgetComponent", "GetUserWidgetObject"); Params::WidgetComponent_GetUserWidgetObject Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.WidgetLayoutLibrary.GetMousePositionScaledByDPI // (Final, BlueprintCosmetic, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class APlayerController* Player (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* LocationX (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* LocationY (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UWidgetLayoutLibrary::GetMousePositionScaledByDPI(class APlayerController* Player, float* LocationX, float* LocationY) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetLayoutLibrary", "GetMousePositionScaledByDPI"); Params::WidgetLayoutLibrary_GetMousePositionScaledByDPI Parms{}; Parms.Player = Player; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (LocationX != nullptr) *LocationX = Parms.LocationX; if (LocationY != nullptr) *LocationY = Parms.LocationY; return Parms.ReturnValue; } // Function UMG.WidgetLayoutLibrary.GetViewportScale // (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UWidgetLayoutLibrary::GetViewportScale(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetLayoutLibrary", "GetViewportScale"); Params::WidgetLayoutLibrary_GetViewportScale Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.WidgetLayoutLibrary.GetViewportSize // (Final, BlueprintCosmetic, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector2D UWidgetLayoutLibrary::GetViewportSize(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetLayoutLibrary", "GetViewportSize"); Params::WidgetLayoutLibrary_GetViewportSize Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.WidgetLayoutLibrary.ProjectWorldLocationToWidgetPosition // (Final, BlueprintCosmetic, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class APlayerController* PlayerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& WorldLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector2D* ScreenPosition (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UWidgetLayoutLibrary::ProjectWorldLocationToWidgetPosition(class APlayerController* PlayerController, const struct FVector& WorldLocation, struct FVector2D* ScreenPosition) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetLayoutLibrary", "ProjectWorldLocationToWidgetPosition"); Params::WidgetLayoutLibrary_ProjectWorldLocationToWidgetPosition Parms{}; Parms.PlayerController = PlayerController; Parms.WorldLocation = std::move(WorldLocation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (ScreenPosition != nullptr) *ScreenPosition = std::move(Parms.ScreenPosition); return Parms.ReturnValue; } // Function UMG.WidgetLayoutLibrary.RemoveAllWidgets // (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWidgetLayoutLibrary::RemoveAllWidgets(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetLayoutLibrary", "RemoveAllWidgets"); Params::WidgetLayoutLibrary_RemoveAllWidgets Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.WidgetLayoutLibrary.SlotAsBorderSlot // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UWidget* Widget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UBorderSlot* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UBorderSlot* UWidgetLayoutLibrary::SlotAsBorderSlot(class UWidget* Widget) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetLayoutLibrary", "SlotAsBorderSlot"); Params::WidgetLayoutLibrary_SlotAsBorderSlot Parms{}; Parms.Widget = Widget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.WidgetLayoutLibrary.SlotAsCanvasSlot // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UWidget* Widget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UCanvasPanelSlot* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UCanvasPanelSlot* UWidgetLayoutLibrary::SlotAsCanvasSlot(class UWidget* Widget) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetLayoutLibrary", "SlotAsCanvasSlot"); Params::WidgetLayoutLibrary_SlotAsCanvasSlot Parms{}; Parms.Widget = Widget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.WidgetLayoutLibrary.SlotAsGridSlot // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UWidget* Widget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UGridSlot* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UGridSlot* UWidgetLayoutLibrary::SlotAsGridSlot(class UWidget* Widget) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetLayoutLibrary", "SlotAsGridSlot"); Params::WidgetLayoutLibrary_SlotAsGridSlot Parms{}; Parms.Widget = Widget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.WidgetLayoutLibrary.SlotAsHorizontalBoxSlot // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UWidget* Widget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UHorizontalBoxSlot* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UHorizontalBoxSlot* UWidgetLayoutLibrary::SlotAsHorizontalBoxSlot(class UWidget* Widget) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetLayoutLibrary", "SlotAsHorizontalBoxSlot"); Params::WidgetLayoutLibrary_SlotAsHorizontalBoxSlot Parms{}; Parms.Widget = Widget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.WidgetLayoutLibrary.SlotAsOverlaySlot // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UWidget* Widget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UOverlaySlot* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UOverlaySlot* UWidgetLayoutLibrary::SlotAsOverlaySlot(class UWidget* Widget) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetLayoutLibrary", "SlotAsOverlaySlot"); Params::WidgetLayoutLibrary_SlotAsOverlaySlot Parms{}; Parms.Widget = Widget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.WidgetLayoutLibrary.SlotAsUniformGridSlot // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UWidget* Widget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UUniformGridSlot* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UUniformGridSlot* UWidgetLayoutLibrary::SlotAsUniformGridSlot(class UWidget* Widget) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetLayoutLibrary", "SlotAsUniformGridSlot"); Params::WidgetLayoutLibrary_SlotAsUniformGridSlot Parms{}; Parms.Widget = Widget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.WidgetLayoutLibrary.SlotAsVerticalBoxSlot // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UWidget* Widget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UVerticalBoxSlot* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UVerticalBoxSlot* UWidgetLayoutLibrary::SlotAsVerticalBoxSlot(class UWidget* Widget) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetLayoutLibrary", "SlotAsVerticalBoxSlot"); Params::WidgetLayoutLibrary_SlotAsVerticalBoxSlot Parms{}; Parms.Widget = Widget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } } #pragma pack(pop)