Files
Alphanium/CppSDK/SDK/Tooltip_Item_functions.cpp

391 lines
11 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: Tooltip_Item
#include "Basic.hpp"
#include "Tooltip_Item_classes.hpp"
#include "Tooltip_Item_parameters.hpp"
#pragma pack(push, 0x4)
namespace SDK
{
// Function Tooltip-Item.Tooltip-Item_C.ExecuteUbergraph_Tooltip-Item
// ()
// Parameters:
// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UTooltip_Item_C::ExecuteUbergraph_Tooltip_Item(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Tooltip-Item_C", "ExecuteUbergraph_Tooltip-Item");
Params::Tooltip_Item_C_ExecuteUbergraph_Tooltip_Item Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function Tooltip-Item.Tooltip-Item_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UTooltip_Item_C::Construct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Tooltip-Item_C", "Construct");
UObject::ProcessEvent(Func, nullptr);
}
// Function Tooltip-Item.Tooltip-Item_C.Get Icon Brush
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// struct FSlateBrush ReturnValue (Parm, OutParm, ReturnParm)
struct FSlateBrush UTooltip_Item_C::Get_Icon_Brush()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Tooltip-Item_C", "Get Icon Brush");
Params::Tooltip_Item_C_Get_Icon_Brush Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function Tooltip-Item.Tooltip-Item_C.Get Theme Color [Normal]
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
struct FLinearColor UTooltip_Item_C::Get_Theme_Color__Normal_()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Tooltip-Item_C", "Get Theme Color [Normal]");
Params::Tooltip_Item_C_Get_Theme_Color__Normal_ Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function Tooltip-Item.Tooltip-Item_C.Update
// (Protected, BlueprintCallable, BlueprintEvent)
void UTooltip_Item_C::Update()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Tooltip-Item_C", "Update");
UObject::ProcessEvent(Func, nullptr);
}
// Function Tooltip-Item.Tooltip-Item_C.Get Tooltip Header Visibility
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// ESlateVisibility ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
ESlateVisibility UTooltip_Item_C::Get_Tooltip_Header_Visibility()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Tooltip-Item_C", "Get Tooltip Header Visibility");
Params::Tooltip_Item_C_Get_Tooltip_Header_Visibility Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function Tooltip-Item.Tooltip-Item_C.Get Tooltip Header Icon Visibility
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// ESlateVisibility ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
ESlateVisibility UTooltip_Item_C::Get_Tooltip_Header_Icon_Visibility()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Tooltip-Item_C", "Get Tooltip Header Icon Visibility");
Params::Tooltip_Item_C_Get_Tooltip_Header_Icon_Visibility Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function Tooltip-Item.Tooltip-Item_C.Get Tooltip Header Text Visibility
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// ESlateVisibility ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
ESlateVisibility UTooltip_Item_C::Get_Tooltip_Header_Text_Visibility()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Tooltip-Item_C", "Get Tooltip Header Text Visibility");
Params::Tooltip_Item_C_Get_Tooltip_Header_Text_Visibility Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function Tooltip-Item.Tooltip-Item_C.Set Item Data
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UFortItem* Item_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UTooltip_Item_C::Set_Item_Data(class UFortItem* Item_0)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Tooltip-Item_C", "Set Item Data");
Params::Tooltip_Item_C_Set_Item_Data Parms{};
Parms.Item_0 = Item_0;
UObject::ProcessEvent(Func, &Parms);
}
// Function Tooltip-Item.Tooltip-Item_C.Build Weapon Stats
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void UTooltip_Item_C::Build_Weapon_Stats()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Tooltip-Item_C", "Build Weapon Stats");
UObject::ProcessEvent(Func, nullptr);
}
// Function Tooltip-Item.Tooltip-Item_C.Build Basic Info
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void UTooltip_Item_C::Build_Basic_Info()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Tooltip-Item_C", "Build Basic Info");
UObject::ProcessEvent(Func, nullptr);
}
// Function Tooltip-Item.Tooltip-Item_C.Build Ranged Weapon Stats
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FFortRangedWeaponStats& Data (Parm)
void UTooltip_Item_C::Build_Ranged_Weapon_Stats(const struct FFortRangedWeaponStats& Data)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Tooltip-Item_C", "Build Ranged Weapon Stats");
Params::Tooltip_Item_C_Build_Ranged_Weapon_Stats Parms{};
Parms.Data = std::move(Data);
UObject::ProcessEvent(Func, &Parms);
}
// Function Tooltip-Item.Tooltip-Item_C.Build Melee Weapon Stats
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FFortMeleeWeaponStats& Data (Parm)
void UTooltip_Item_C::Build_Melee_Weapon_Stats(const struct FFortMeleeWeaponStats& Data)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Tooltip-Item_C", "Build Melee Weapon Stats");
Params::Tooltip_Item_C_Build_Melee_Weapon_Stats Parms{};
Parms.Data = std::move(Data);
UObject::ProcessEvent(Func, &Parms);
}
// Function Tooltip-Item.Tooltip-Item_C.Build Base Weapon Stats
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FFortBaseWeaponStats& Data (Parm)
void UTooltip_Item_C::Build_Base_Weapon_Stats(const struct FFortBaseWeaponStats& Data)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Tooltip-Item_C", "Build Base Weapon Stats");
Params::Tooltip_Item_C_Build_Base_Weapon_Stats Parms{};
Parms.Data = std::move(Data);
UObject::ProcessEvent(Func, &Parms);
}
// Function Tooltip-Item.Tooltip-Item_C.Get Scaled Stat (float)
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// float Base_Stat (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// float Scaling (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// int32 Level (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// float* Scaled_Stat (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UTooltip_Item_C::Get_Scaled_Stat__float_(float Base_Stat, float Scaling, int32 Level, float* Scaled_Stat)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Tooltip-Item_C", "Get Scaled Stat (float)");
Params::Tooltip_Item_C_Get_Scaled_Stat__float_ Parms{};
Parms.Base_Stat = Base_Stat;
Parms.Scaling = Scaling;
Parms.Level = Level;
UObject::ProcessEvent(Func, &Parms);
if (Scaled_Stat != nullptr)
*Scaled_Stat = Parms.Scaled_Stat;
}
// Function Tooltip-Item.Tooltip-Item_C.Build Weapon DPS Stat
// (Public, BlueprintCallable, BlueprintEvent)
void UTooltip_Item_C::Build_Weapon_DPS_Stat()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Tooltip-Item_C", "Build Weapon DPS Stat");
UObject::ProcessEvent(Func, nullptr);
}
// Function Tooltip-Item.Tooltip-Item_C.Build Worker Stats
// (Public, BlueprintCallable, BlueprintEvent)
void UTooltip_Item_C::Build_Worker_Stats()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Tooltip-Item_C", "Build Worker Stats");
UObject::ProcessEvent(Func, nullptr);
}
// Function Tooltip-Item.Tooltip-Item_C.Build Alteration Info
// (Public, BlueprintCallable, BlueprintEvent)
void UTooltip_Item_C::Build_Alteration_Info()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Tooltip-Item_C", "Build Alteration Info");
UObject::ProcessEvent(Func, nullptr);
}
// Function Tooltip-Item.Tooltip-Item_C.Build Trap Stats
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void UTooltip_Item_C::Build_Trap_Stats()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Tooltip-Item_C", "Build Trap Stats");
UObject::ProcessEvent(Func, nullptr);
}
// Function Tooltip-Item.Tooltip-Item_C.Build Consumable Stats
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void UTooltip_Item_C::Build_Consumable_Stats()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Tooltip-Item_C", "Build Consumable Stats");
UObject::ProcessEvent(Func, nullptr);
}
// Function Tooltip-Item.Tooltip-Item_C.Build Durability
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void UTooltip_Item_C::Build_Durability()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Tooltip-Item_C", "Build Durability");
UObject::ProcessEvent(Func, nullptr);
}
}
#pragma pack(pop)