#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: Tooltip_Item #include "Basic.hpp" #include "Tooltip_Item_classes.hpp" #include "Tooltip_Item_parameters.hpp" #pragma pack(push, 0x4) namespace SDK { // Function Tooltip-Item.Tooltip-Item_C.ExecuteUbergraph_Tooltip-Item // () // Parameters: // int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void UTooltip_Item_C::ExecuteUbergraph_Tooltip_Item(int32 EntryPoint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Tooltip-Item_C", "ExecuteUbergraph_Tooltip-Item"); Params::Tooltip_Item_C_ExecuteUbergraph_Tooltip_Item Parms{}; Parms.EntryPoint = EntryPoint; UObject::ProcessEvent(Func, &Parms); } // Function Tooltip-Item.Tooltip-Item_C.Construct // (BlueprintCosmetic, Event, Public, BlueprintEvent) void UTooltip_Item_C::Construct() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Tooltip-Item_C", "Construct"); UObject::ProcessEvent(Func, nullptr); } // Function Tooltip-Item.Tooltip-Item_C.Get Icon Brush // (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // struct FSlateBrush ReturnValue (Parm, OutParm, ReturnParm) struct FSlateBrush UTooltip_Item_C::Get_Icon_Brush() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Tooltip-Item_C", "Get Icon Brush"); Params::Tooltip_Item_C_Get_Icon_Brush Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Tooltip-Item.Tooltip-Item_C.Get Theme Color [Normal] // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor) struct FLinearColor UTooltip_Item_C::Get_Theme_Color__Normal_() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Tooltip-Item_C", "Get Theme Color [Normal]"); Params::Tooltip_Item_C_Get_Theme_Color__Normal_ Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Tooltip-Item.Tooltip-Item_C.Update // (Protected, BlueprintCallable, BlueprintEvent) void UTooltip_Item_C::Update() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Tooltip-Item_C", "Update"); UObject::ProcessEvent(Func, nullptr); } // Function Tooltip-Item.Tooltip-Item_C.Get Tooltip Header Visibility // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // ESlateVisibility ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor) ESlateVisibility UTooltip_Item_C::Get_Tooltip_Header_Visibility() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Tooltip-Item_C", "Get Tooltip Header Visibility"); Params::Tooltip_Item_C_Get_Tooltip_Header_Visibility Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Tooltip-Item.Tooltip-Item_C.Get Tooltip Header Icon Visibility // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // ESlateVisibility ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor) ESlateVisibility UTooltip_Item_C::Get_Tooltip_Header_Icon_Visibility() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Tooltip-Item_C", "Get Tooltip Header Icon Visibility"); Params::Tooltip_Item_C_Get_Tooltip_Header_Icon_Visibility Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Tooltip-Item.Tooltip-Item_C.Get Tooltip Header Text Visibility // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // ESlateVisibility ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor) ESlateVisibility UTooltip_Item_C::Get_Tooltip_Header_Text_Visibility() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Tooltip-Item_C", "Get Tooltip Header Text Visibility"); Params::Tooltip_Item_C_Get_Tooltip_Header_Text_Visibility Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Tooltip-Item.Tooltip-Item_C.Set Item Data // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class UFortItem* Item_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void UTooltip_Item_C::Set_Item_Data(class UFortItem* Item_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Tooltip-Item_C", "Set Item Data"); Params::Tooltip_Item_C_Set_Item_Data Parms{}; Parms.Item_0 = Item_0; UObject::ProcessEvent(Func, &Parms); } // Function Tooltip-Item.Tooltip-Item_C.Build Weapon Stats // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) void UTooltip_Item_C::Build_Weapon_Stats() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Tooltip-Item_C", "Build Weapon Stats"); UObject::ProcessEvent(Func, nullptr); } // Function Tooltip-Item.Tooltip-Item_C.Build Basic Info // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) void UTooltip_Item_C::Build_Basic_Info() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Tooltip-Item_C", "Build Basic Info"); UObject::ProcessEvent(Func, nullptr); } // Function Tooltip-Item.Tooltip-Item_C.Build Ranged Weapon Stats // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // const struct FFortRangedWeaponStats& Data (Parm) void UTooltip_Item_C::Build_Ranged_Weapon_Stats(const struct FFortRangedWeaponStats& Data) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Tooltip-Item_C", "Build Ranged Weapon Stats"); Params::Tooltip_Item_C_Build_Ranged_Weapon_Stats Parms{}; Parms.Data = std::move(Data); UObject::ProcessEvent(Func, &Parms); } // Function Tooltip-Item.Tooltip-Item_C.Build Melee Weapon Stats // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // const struct FFortMeleeWeaponStats& Data (Parm) void UTooltip_Item_C::Build_Melee_Weapon_Stats(const struct FFortMeleeWeaponStats& Data) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Tooltip-Item_C", "Build Melee Weapon Stats"); Params::Tooltip_Item_C_Build_Melee_Weapon_Stats Parms{}; Parms.Data = std::move(Data); UObject::ProcessEvent(Func, &Parms); } // Function Tooltip-Item.Tooltip-Item_C.Build Base Weapon Stats // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // const struct FFortBaseWeaponStats& Data (Parm) void UTooltip_Item_C::Build_Base_Weapon_Stats(const struct FFortBaseWeaponStats& Data) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Tooltip-Item_C", "Build Base Weapon Stats"); Params::Tooltip_Item_C_Build_Base_Weapon_Stats Parms{}; Parms.Data = std::move(Data); UObject::ProcessEvent(Func, &Parms); } // Function Tooltip-Item.Tooltip-Item_C.Get Scaled Stat (float) // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // float Base_Stat (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // float Scaling (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // int32 Level (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // float* Scaled_Stat (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor) void UTooltip_Item_C::Get_Scaled_Stat__float_(float Base_Stat, float Scaling, int32 Level, float* Scaled_Stat) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Tooltip-Item_C", "Get Scaled Stat (float)"); Params::Tooltip_Item_C_Get_Scaled_Stat__float_ Parms{}; Parms.Base_Stat = Base_Stat; Parms.Scaling = Scaling; Parms.Level = Level; UObject::ProcessEvent(Func, &Parms); if (Scaled_Stat != nullptr) *Scaled_Stat = Parms.Scaled_Stat; } // Function Tooltip-Item.Tooltip-Item_C.Build Weapon DPS Stat // (Public, BlueprintCallable, BlueprintEvent) void UTooltip_Item_C::Build_Weapon_DPS_Stat() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Tooltip-Item_C", "Build Weapon DPS Stat"); UObject::ProcessEvent(Func, nullptr); } // Function Tooltip-Item.Tooltip-Item_C.Build Worker Stats // (Public, BlueprintCallable, BlueprintEvent) void UTooltip_Item_C::Build_Worker_Stats() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Tooltip-Item_C", "Build Worker Stats"); UObject::ProcessEvent(Func, nullptr); } // Function Tooltip-Item.Tooltip-Item_C.Build Alteration Info // (Public, BlueprintCallable, BlueprintEvent) void UTooltip_Item_C::Build_Alteration_Info() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Tooltip-Item_C", "Build Alteration Info"); UObject::ProcessEvent(Func, nullptr); } // Function Tooltip-Item.Tooltip-Item_C.Build Trap Stats // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) void UTooltip_Item_C::Build_Trap_Stats() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Tooltip-Item_C", "Build Trap Stats"); UObject::ProcessEvent(Func, nullptr); } // Function Tooltip-Item.Tooltip-Item_C.Build Consumable Stats // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) void UTooltip_Item_C::Build_Consumable_Stats() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Tooltip-Item_C", "Build Consumable Stats"); UObject::ProcessEvent(Func, nullptr); } // Function Tooltip-Item.Tooltip-Item_C.Build Durability // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) void UTooltip_Item_C::Build_Durability() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Tooltip-Item_C", "Build Durability"); UObject::ProcessEvent(Func, nullptr); } } #pragma pack(pop)