Files
Alphanium/CppSDK/SDK/ThreatPostProcessManagerAndParticleBlueprint_functions.cpp

137 lines
5.0 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: ThreatPostProcessManagerAndParticleBlueprint
#include "Basic.hpp"
#include "ThreatPostProcessManagerAndParticleBlueprint_classes.hpp"
#include "ThreatPostProcessManagerAndParticleBlueprint_parameters.hpp"
#pragma pack(push, 0x4)
namespace SDK
{
// Function ThreatPostProcessManagerAndParticleBlueprint.ThreatPostProcessManagerAndParticleBlueprint_C.ExecuteUbergraph_ThreatPostProcessManagerAndParticleBlueprint
// (HasDefaults)
// Parameters:
// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AThreatPostProcessManagerAndParticleBlueprint_C::ExecuteUbergraph_ThreatPostProcessManagerAndParticleBlueprint(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ThreatPostProcessManagerAndParticleBlueprint_C", "ExecuteUbergraph_ThreatPostProcessManagerAndParticleBlueprint");
Params::ThreatPostProcessManagerAndParticleBlueprint_C_ExecuteUbergraph_ThreatPostProcessManagerAndParticleBlueprint Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function ThreatPostProcessManagerAndParticleBlueprint.ThreatPostProcessManagerAndParticleBlueprint_C.OnThreatCloudsChanged
// (Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// const TArray<struct FThreatLocationInfo>&ThreatLocationInfo (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
void AThreatPostProcessManagerAndParticleBlueprint_C::OnThreatCloudsChanged(const TArray<struct FThreatLocationInfo>& ThreatLocationInfo)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ThreatPostProcessManagerAndParticleBlueprint_C", "OnThreatCloudsChanged");
Params::ThreatPostProcessManagerAndParticleBlueprint_C_OnThreatCloudsChanged Parms{};
Parms.ThreatLocationInfo = std::move(ThreatLocationInfo);
UObject::ProcessEvent(Func, &Parms);
}
// Function ThreatPostProcessManagerAndParticleBlueprint.ThreatPostProcessManagerAndParticleBlueprint_C.ReceiveBeginPlay
// (Event, Public, BlueprintEvent)
void AThreatPostProcessManagerAndParticleBlueprint_C::ReceiveBeginPlay()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ThreatPostProcessManagerAndParticleBlueprint_C", "ReceiveBeginPlay");
UObject::ProcessEvent(Func, nullptr);
}
// Function ThreatPostProcessManagerAndParticleBlueprint.ThreatPostProcessManagerAndParticleBlueprint_C.ReceiveTick
// (Event, Public, BlueprintEvent)
// Parameters:
// float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AThreatPostProcessManagerAndParticleBlueprint_C::ReceiveTick(float DeltaSeconds)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ThreatPostProcessManagerAndParticleBlueprint_C", "ReceiveTick");
Params::ThreatPostProcessManagerAndParticleBlueprint_C_ReceiveTick Parms{};
Parms.DeltaSeconds = DeltaSeconds;
UObject::ProcessEvent(Func, &Parms);
}
// Function ThreatPostProcessManagerAndParticleBlueprint.ThreatPostProcessManagerAndParticleBlueprint_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void AThreatPostProcessManagerAndParticleBlueprint_C::UserConstructionScript()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ThreatPostProcessManagerAndParticleBlueprint_C", "UserConstructionScript");
UObject::ProcessEvent(Func, nullptr);
}
// Function ThreatPostProcessManagerAndParticleBlueprint.ThreatPostProcessManagerAndParticleBlueprint_C.CalculatePlayerPositionNearBox
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FVector& BoxMin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FVector& BoxMax (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// float* VolumePlayerCoveragePercentage (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AThreatPostProcessManagerAndParticleBlueprint_C::CalculatePlayerPositionNearBox(const struct FVector& BoxMin, const struct FVector& BoxMax, float* VolumePlayerCoveragePercentage)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ThreatPostProcessManagerAndParticleBlueprint_C", "CalculatePlayerPositionNearBox");
Params::ThreatPostProcessManagerAndParticleBlueprint_C_CalculatePlayerPositionNearBox Parms{};
Parms.BoxMin = std::move(BoxMin);
Parms.BoxMax = std::move(BoxMax);
UObject::ProcessEvent(Func, &Parms);
if (VolumePlayerCoveragePercentage != nullptr)
*VolumePlayerCoveragePercentage = Parms.VolumePlayerCoveragePercentage;
}
}
#pragma pack(pop)