#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: ThreatPostProcessManagerAndParticleBlueprint #include "Basic.hpp" #include "ThreatPostProcessManagerAndParticleBlueprint_classes.hpp" #include "ThreatPostProcessManagerAndParticleBlueprint_parameters.hpp" #pragma pack(push, 0x4) namespace SDK { // Function ThreatPostProcessManagerAndParticleBlueprint.ThreatPostProcessManagerAndParticleBlueprint_C.ExecuteUbergraph_ThreatPostProcessManagerAndParticleBlueprint // (HasDefaults) // Parameters: // int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void AThreatPostProcessManagerAndParticleBlueprint_C::ExecuteUbergraph_ThreatPostProcessManagerAndParticleBlueprint(int32 EntryPoint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ThreatPostProcessManagerAndParticleBlueprint_C", "ExecuteUbergraph_ThreatPostProcessManagerAndParticleBlueprint"); Params::ThreatPostProcessManagerAndParticleBlueprint_C_ExecuteUbergraph_ThreatPostProcessManagerAndParticleBlueprint Parms{}; Parms.EntryPoint = EntryPoint; UObject::ProcessEvent(Func, &Parms); } // Function ThreatPostProcessManagerAndParticleBlueprint.ThreatPostProcessManagerAndParticleBlueprint_C.OnThreatCloudsChanged // (Event, Public, HasOutParams, BlueprintEvent) // Parameters: // const TArray&ThreatLocationInfo (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) void AThreatPostProcessManagerAndParticleBlueprint_C::OnThreatCloudsChanged(const TArray& ThreatLocationInfo) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ThreatPostProcessManagerAndParticleBlueprint_C", "OnThreatCloudsChanged"); Params::ThreatPostProcessManagerAndParticleBlueprint_C_OnThreatCloudsChanged Parms{}; Parms.ThreatLocationInfo = std::move(ThreatLocationInfo); UObject::ProcessEvent(Func, &Parms); } // Function ThreatPostProcessManagerAndParticleBlueprint.ThreatPostProcessManagerAndParticleBlueprint_C.ReceiveBeginPlay // (Event, Public, BlueprintEvent) void AThreatPostProcessManagerAndParticleBlueprint_C::ReceiveBeginPlay() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ThreatPostProcessManagerAndParticleBlueprint_C", "ReceiveBeginPlay"); UObject::ProcessEvent(Func, nullptr); } // Function ThreatPostProcessManagerAndParticleBlueprint.ThreatPostProcessManagerAndParticleBlueprint_C.ReceiveTick // (Event, Public, BlueprintEvent) // Parameters: // float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void AThreatPostProcessManagerAndParticleBlueprint_C::ReceiveTick(float DeltaSeconds) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ThreatPostProcessManagerAndParticleBlueprint_C", "ReceiveTick"); Params::ThreatPostProcessManagerAndParticleBlueprint_C_ReceiveTick Parms{}; Parms.DeltaSeconds = DeltaSeconds; UObject::ProcessEvent(Func, &Parms); } // Function ThreatPostProcessManagerAndParticleBlueprint.ThreatPostProcessManagerAndParticleBlueprint_C.UserConstructionScript // (Event, Public, BlueprintCallable, BlueprintEvent) void AThreatPostProcessManagerAndParticleBlueprint_C::UserConstructionScript() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ThreatPostProcessManagerAndParticleBlueprint_C", "UserConstructionScript"); UObject::ProcessEvent(Func, nullptr); } // Function ThreatPostProcessManagerAndParticleBlueprint.ThreatPostProcessManagerAndParticleBlueprint_C.CalculatePlayerPositionNearBox // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // const struct FVector& BoxMin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // const struct FVector& BoxMax (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // float* VolumePlayerCoveragePercentage (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor) void AThreatPostProcessManagerAndParticleBlueprint_C::CalculatePlayerPositionNearBox(const struct FVector& BoxMin, const struct FVector& BoxMax, float* VolumePlayerCoveragePercentage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ThreatPostProcessManagerAndParticleBlueprint_C", "CalculatePlayerPositionNearBox"); Params::ThreatPostProcessManagerAndParticleBlueprint_C_CalculatePlayerPositionNearBox Parms{}; Parms.BoxMin = std::move(BoxMin); Parms.BoxMax = std::move(BoxMax); UObject::ProcessEvent(Func, &Parms); if (VolumePlayerCoveragePercentage != nullptr) *VolumePlayerCoveragePercentage = Parms.VolumePlayerCoveragePercentage; } } #pragma pack(pop)