mirror of
https://github.com/ApfelTeeSaft/Alphanium.git
synced 2026-08-27 03:33:27 +00:00
187 lines
6.7 KiB
C++
187 lines
6.7 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: PlayerPawn_Commando
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#include "Basic.hpp"
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#include "PlayerPawn_Commando_classes.hpp"
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#include "PlayerPawn_Commando_parameters.hpp"
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#pragma pack(push, 0x4)
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namespace SDK
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{
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// Function PlayerPawn_Commando.PlayerPawn_Commando_C.ExecuteUbergraph_PlayerPawn_Commando
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// (HasDefaults)
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// Parameters:
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// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void APlayerPawn_Commando_C::ExecuteUbergraph_PlayerPawn_Commando(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PlayerPawn_Commando_C", "ExecuteUbergraph_PlayerPawn_Commando");
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Params::PlayerPawn_Commando_C_ExecuteUbergraph_PlayerPawn_Commando Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function PlayerPawn_Commando.PlayerPawn_Commando_C.GameplayCue.Abilities.Activation.Commando.Shockwave
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// EGameplayCueEvent EventType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FGameplayCueParameters& Parameters (Parm)
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void APlayerPawn_Commando_C::GameplayCue_Abilities_Activation_Commando_Shockwave(EGameplayCueEvent EventType, const struct FGameplayCueParameters& Parameters)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PlayerPawn_Commando_C", "GameplayCue.Abilities.Activation.Commando.Shockwave");
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Params::PlayerPawn_Commando_C_GameplayCue_Abilities_Activation_Commando_Shockwave Parms{};
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Parms.EventType = EventType;
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Parms.Parameters = std::move(Parameters);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function PlayerPawn_Commando.PlayerPawn_Commando_C.ReceivePossessed
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// (Event, Public, BlueprintEvent)
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// Parameters:
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// class AController* NewController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void APlayerPawn_Commando_C::ReceivePossessed(class AController* NewController)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PlayerPawn_Commando_C", "ReceivePossessed");
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Params::PlayerPawn_Commando_C_ReceivePossessed Parms{};
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Parms.NewController = NewController;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function PlayerPawn_Commando.PlayerPawn_Commando_C.GameplayCue.Abilities.Activation.Generic.HarvestBuff.Tier2
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// EGameplayCueEvent EventType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FGameplayCueParameters& Parameters (Parm)
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void APlayerPawn_Commando_C::GameplayCue_Abilities_Activation_Generic_HarvestBuff_Tier2(EGameplayCueEvent EventType, const struct FGameplayCueParameters& Parameters)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PlayerPawn_Commando_C", "GameplayCue.Abilities.Activation.Generic.HarvestBuff.Tier2");
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Params::PlayerPawn_Commando_C_GameplayCue_Abilities_Activation_Generic_HarvestBuff_Tier2 Parms{};
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Parms.EventType = EventType;
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Parms.Parameters = std::move(Parameters);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function PlayerPawn_Commando.PlayerPawn_Commando_C.GameplayCue.Abilities.Activation.Generic.HarvestBuff.Tier1
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// EGameplayCueEvent EventType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FGameplayCueParameters& Parameters (Parm)
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void APlayerPawn_Commando_C::GameplayCue_Abilities_Activation_Generic_HarvestBuff_Tier1(EGameplayCueEvent EventType, const struct FGameplayCueParameters& Parameters)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PlayerPawn_Commando_C", "GameplayCue.Abilities.Activation.Generic.HarvestBuff.Tier1");
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Params::PlayerPawn_Commando_C_GameplayCue_Abilities_Activation_Generic_HarvestBuff_Tier1 Parms{};
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Parms.EventType = EventType;
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Parms.Parameters = std::move(Parameters);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function PlayerPawn_Commando.PlayerPawn_Commando_C.GameplayCue.Abilities.Applied.Commando.MakeItRain
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// EGameplayCueEvent EventType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FGameplayCueParameters& Parameters (Parm)
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void APlayerPawn_Commando_C::GameplayCue_Abilities_Applied_Commando_MakeItRain(EGameplayCueEvent EventType, const struct FGameplayCueParameters& Parameters)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PlayerPawn_Commando_C", "GameplayCue.Abilities.Applied.Commando.MakeItRain");
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Params::PlayerPawn_Commando_C_GameplayCue_Abilities_Applied_Commando_MakeItRain Parms{};
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Parms.EventType = EventType;
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Parms.Parameters = std::move(Parameters);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function PlayerPawn_Commando.PlayerPawn_Commando_C.GameplayCue.Abilities.Applied.Commando.IncendiaryRounds
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// EGameplayCueEvent EventType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FGameplayCueParameters& Parameters (Parm)
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void APlayerPawn_Commando_C::GameplayCue_Abilities_Applied_Commando_IncendiaryRounds(EGameplayCueEvent EventType, const struct FGameplayCueParameters& Parameters)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PlayerPawn_Commando_C", "GameplayCue.Abilities.Applied.Commando.IncendiaryRounds");
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Params::PlayerPawn_Commando_C_GameplayCue_Abilities_Applied_Commando_IncendiaryRounds Parms{};
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Parms.EventType = EventType;
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Parms.Parameters = std::move(Parameters);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function PlayerPawn_Commando.PlayerPawn_Commando_C.UserConstructionScript
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// (Event, Public, BlueprintCallable, BlueprintEvent)
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void APlayerPawn_Commando_C::UserConstructionScript()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PlayerPawn_Commando_C", "UserConstructionScript");
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UObject::ProcessEvent(Func, nullptr);
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}
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}
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#pragma pack(pop)
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