mirror of
https://github.com/ApfelTeeSaft/Alphanium.git
synced 2026-08-27 19:16:45 +00:00
339 lines
10 KiB
C++
339 lines
10 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: LevelSequence
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#include "Basic.hpp"
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#include "LevelSequence_classes.hpp"
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#include "LevelSequence_parameters.hpp"
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#pragma pack(push, 0x4)
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namespace SDK
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{
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// Function LevelSequence.LevelSequencePlayer.CreateLevelSequencePlayer
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// (Final, Native, Static, Public, BlueprintCallable)
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// Parameters:
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// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// class ULevelSequence* LevelSequence_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// const struct FLevelSequencePlaybackSettings&Settings (Parm, NativeAccessSpecifierPublic)
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// class ULevelSequencePlayer* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class ULevelSequencePlayer* ULevelSequencePlayer::CreateLevelSequencePlayer(class UObject* WorldContextObject, class ULevelSequence* LevelSequence_0, const struct FLevelSequencePlaybackSettings& Settings)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = StaticClass()->GetFunction("LevelSequencePlayer", "CreateLevelSequencePlayer");
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Params::LevelSequencePlayer_CreateLevelSequencePlayer Parms{};
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Parms.WorldContextObject = WorldContextObject;
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Parms.LevelSequence_0 = LevelSequence_0;
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Parms.Settings = std::move(Settings);
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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GetDefaultObj()->ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function LevelSequence.LevelSequencePlayer.Pause
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// (Final, Native, Public, BlueprintCallable)
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void ULevelSequencePlayer::Pause()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("LevelSequencePlayer", "Pause");
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, nullptr);
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Func->FunctionFlags = Flgs;
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}
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// Function LevelSequence.LevelSequencePlayer.Play
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// (Final, Native, Public, BlueprintCallable)
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void ULevelSequencePlayer::Play()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("LevelSequencePlayer", "Play");
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, nullptr);
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Func->FunctionFlags = Flgs;
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}
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// Function LevelSequence.LevelSequencePlayer.PlayLooping
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// int32 NumLoops (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void ULevelSequencePlayer::PlayLooping(int32 NumLoops)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("LevelSequencePlayer", "PlayLooping");
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Params::LevelSequencePlayer_PlayLooping Parms{};
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Parms.NumLoops = NumLoops;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function LevelSequence.LevelSequencePlayer.SetPlaybackPosition
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// float NewPlaybackPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void ULevelSequencePlayer::SetPlaybackPosition(float NewPlaybackPosition)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("LevelSequencePlayer", "SetPlaybackPosition");
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Params::LevelSequencePlayer_SetPlaybackPosition Parms{};
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Parms.NewPlaybackPosition = NewPlaybackPosition;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function LevelSequence.LevelSequencePlayer.SetPlaybackRange
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// const float NewStartTime (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// const float NewEndTime (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void ULevelSequencePlayer::SetPlaybackRange(const float NewStartTime, const float NewEndTime)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("LevelSequencePlayer", "SetPlaybackRange");
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Params::LevelSequencePlayer_SetPlaybackRange Parms{};
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Parms.NewStartTime = NewStartTime;
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Parms.NewEndTime = NewEndTime;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function LevelSequence.LevelSequencePlayer.SetPlayRate
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// float PlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void ULevelSequencePlayer::SetPlayRate(float PlayRate)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("LevelSequencePlayer", "SetPlayRate");
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Params::LevelSequencePlayer_SetPlayRate Parms{};
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Parms.PlayRate = PlayRate;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function LevelSequence.LevelSequencePlayer.Stop
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// (Final, Native, Public, BlueprintCallable)
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void ULevelSequencePlayer::Stop()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("LevelSequencePlayer", "Stop");
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, nullptr);
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Func->FunctionFlags = Flgs;
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}
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// Function LevelSequence.LevelSequencePlayer.GetLength
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// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
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// Parameters:
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// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float ULevelSequencePlayer::GetLength() const
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("LevelSequencePlayer", "GetLength");
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Params::LevelSequencePlayer_GetLength Parms{};
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function LevelSequence.LevelSequencePlayer.GetPlaybackPosition
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// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
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// Parameters:
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// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float ULevelSequencePlayer::GetPlaybackPosition() const
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("LevelSequencePlayer", "GetPlaybackPosition");
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Params::LevelSequencePlayer_GetPlaybackPosition Parms{};
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function LevelSequence.LevelSequencePlayer.GetPlayRate
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// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
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// Parameters:
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// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float ULevelSequencePlayer::GetPlayRate() const
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("LevelSequencePlayer", "GetPlayRate");
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Params::LevelSequencePlayer_GetPlayRate Parms{};
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function LevelSequence.LevelSequencePlayer.IsPlaying
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// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
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// Parameters:
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
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bool ULevelSequencePlayer::IsPlaying() const
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("LevelSequencePlayer", "IsPlaying");
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Params::LevelSequencePlayer_IsPlaying Parms{};
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function LevelSequence.LevelSequenceActor.SetSequence
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// class ULevelSequence* InSequence (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void ALevelSequenceActor::SetSequence(class ULevelSequence* InSequence)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("LevelSequenceActor", "SetSequence");
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Params::LevelSequenceActor_SetSequence Parms{};
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Parms.InSequence = InSequence;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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}
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#pragma pack(pop)
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