mirror of
https://github.com/ApfelTeeSaft/Alphanium.git
synced 2026-08-27 11:43:28 +00:00
100 lines
2.3 KiB
C++
100 lines
2.3 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: InterfacePlayerPawn
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#include "Basic.hpp"
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#include "InterfacePlayerPawn_classes.hpp"
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#include "InterfacePlayerPawn_parameters.hpp"
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#pragma pack(push, 0x4)
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namespace SDK
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{
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// Function InterfacePlayerPawn.InterfacePlayerPawn_C.MeleeSwingRight
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// (BlueprintCallable, BlueprintEvent)
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void IInterfacePlayerPawn_C::MeleeSwingRight()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("InterfacePlayerPawn_C", "MeleeSwingRight");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function InterfacePlayerPawn.InterfacePlayerPawn_C.MeleeSwingLeft
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// (BlueprintCallable, BlueprintEvent)
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void IInterfacePlayerPawn_C::MeleeSwingLeft()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("InterfacePlayerPawn_C", "MeleeSwingLeft");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function InterfacePlayerPawn.InterfacePlayerPawn_C.Melee_Effect_Color
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FVector* Melee_Color_Set (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void IInterfacePlayerPawn_C::Melee_Effect_Color(struct FVector* Melee_Color_Set)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("InterfacePlayerPawn_C", "Melee_Effect_Color");
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Params::InterfacePlayerPawn_C_Melee_Effect_Color Parms{};
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UObject::ProcessEvent(Func, &Parms);
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if (Melee_Color_Set != nullptr)
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*Melee_Color_Set = std::move(Parms.Melee_Color_Set);
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}
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// Function InterfacePlayerPawn.InterfacePlayerPawn_C.FootStepLeft
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// (Public, BlueprintCallable, BlueprintEvent)
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void IInterfacePlayerPawn_C::FootStepLeft()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("InterfacePlayerPawn_C", "FootStepLeft");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function InterfacePlayerPawn.InterfacePlayerPawn_C.FootStepRight
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// (Public, BlueprintCallable, BlueprintEvent)
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void IInterfacePlayerPawn_C::FootStepRight()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("InterfacePlayerPawn_C", "FootStepRight");
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UObject::ProcessEvent(Func, nullptr);
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}
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}
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#pragma pack(pop)
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