#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: InterfacePlayerPawn #include "Basic.hpp" #include "InterfacePlayerPawn_classes.hpp" #include "InterfacePlayerPawn_parameters.hpp" #pragma pack(push, 0x4) namespace SDK { // Function InterfacePlayerPawn.InterfacePlayerPawn_C.MeleeSwingRight // (BlueprintCallable, BlueprintEvent) void IInterfacePlayerPawn_C::MeleeSwingRight() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InterfacePlayerPawn_C", "MeleeSwingRight"); UObject::ProcessEvent(Func, nullptr); } // Function InterfacePlayerPawn.InterfacePlayerPawn_C.MeleeSwingLeft // (BlueprintCallable, BlueprintEvent) void IInterfacePlayerPawn_C::MeleeSwingLeft() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InterfacePlayerPawn_C", "MeleeSwingLeft"); UObject::ProcessEvent(Func, nullptr); } // Function InterfacePlayerPawn.InterfacePlayerPawn_C.Melee_Effect_Color // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // struct FVector* Melee_Color_Set (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor) void IInterfacePlayerPawn_C::Melee_Effect_Color(struct FVector* Melee_Color_Set) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InterfacePlayerPawn_C", "Melee_Effect_Color"); Params::InterfacePlayerPawn_C_Melee_Effect_Color Parms{}; UObject::ProcessEvent(Func, &Parms); if (Melee_Color_Set != nullptr) *Melee_Color_Set = std::move(Parms.Melee_Color_Set); } // Function InterfacePlayerPawn.InterfacePlayerPawn_C.FootStepLeft // (Public, BlueprintCallable, BlueprintEvent) void IInterfacePlayerPawn_C::FootStepLeft() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InterfacePlayerPawn_C", "FootStepLeft"); UObject::ProcessEvent(Func, nullptr); } // Function InterfacePlayerPawn.InterfacePlayerPawn_C.FootStepRight // (Public, BlueprintCallable, BlueprintEvent) void IInterfacePlayerPawn_C::FootStepRight() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InterfacePlayerPawn_C", "FootStepRight"); UObject::ProcessEvent(Func, nullptr); } } #pragma pack(pop)