mirror of
https://github.com/ApfelTeeSaft/Alphanium.git
synced 2026-08-27 11:43:28 +00:00
239 lines
8.1 KiB
C++
239 lines
8.1 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: HuskPawn_Sploder
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#include "Basic.hpp"
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#include "HuskPawn_Sploder_classes.hpp"
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#include "HuskPawn_Sploder_parameters.hpp"
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#pragma pack(push, 0x4)
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namespace SDK
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{
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// Function HuskPawn_Sploder.HuskPawn_Sploder_C.ExecuteUbergraph_HuskPawn_Sploder
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// (HasDefaults)
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// Parameters:
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// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void AHuskPawn_Sploder_C::ExecuteUbergraph_HuskPawn_Sploder(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HuskPawn_Sploder_C", "ExecuteUbergraph_HuskPawn_Sploder");
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Params::HuskPawn_Sploder_C_ExecuteUbergraph_HuskPawn_Sploder Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function HuskPawn_Sploder.HuskPawn_Sploder_C.PlayAdditiveHitReacts
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// const struct FVector& HitDirection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void AHuskPawn_Sploder_C::PlayAdditiveHitReacts(const struct FVector& HitDirection)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HuskPawn_Sploder_C", "PlayAdditiveHitReacts");
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Params::HuskPawn_Sploder_C_PlayAdditiveHitReacts Parms{};
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Parms.HitDirection = std::move(HitDirection);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function HuskPawn_Sploder.HuskPawn_Sploder_C.SploderThrowsTank
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// (BlueprintCallable, BlueprintEvent)
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void AHuskPawn_Sploder_C::SploderThrowsTank()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HuskPawn_Sploder_C", "SploderThrowsTank");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function HuskPawn_Sploder.HuskPawn_Sploder_C.OnDamageServer
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// (BlueprintAuthorityOnly, Event, Public, HasOutParams, BlueprintEvent)
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// Parameters:
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// float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FGameplayTagContainer& DamageTags (ConstParm, Parm, OutParm, ReferenceParm)
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// const struct FVector& Momentum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FHitResult& HitInfo (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
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// class AController* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class AActor* DamageCauser_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FGameplayEffectContextHandle&EffectContext (Parm)
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void AHuskPawn_Sploder_C::OnDamageServer(float Damage, const struct FGameplayTagContainer& DamageTags, const struct FVector& Momentum, const struct FHitResult& HitInfo, class AController* InstigatedBy, class AActor* DamageCauser_0, const struct FGameplayEffectContextHandle& EffectContext)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HuskPawn_Sploder_C", "OnDamageServer");
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Params::HuskPawn_Sploder_C_OnDamageServer Parms{};
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Parms.Damage = Damage;
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Parms.DamageTags = std::move(DamageTags);
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Parms.Momentum = std::move(Momentum);
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Parms.HitInfo = std::move(HitInfo);
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Parms.InstigatedBy = InstigatedBy;
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Parms.DamageCauser_0 = DamageCauser_0;
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Parms.EffectContext = std::move(EffectContext);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function HuskPawn_Sploder.HuskPawn_Sploder_C.ObjectRetrieved
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// (Public, BlueprintCallable, BlueprintEvent)
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void AHuskPawn_Sploder_C::ObjectRetrieved()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HuskPawn_Sploder_C", "ObjectRetrieved");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function HuskPawn_Sploder.HuskPawn_Sploder_C.OnDeathServer
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// (BlueprintAuthorityOnly, Event, Public, HasOutParams, BlueprintEvent)
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// Parameters:
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// float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FGameplayTagContainer& DamageTags (ConstParm, Parm, OutParm, ReferenceParm)
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// const struct FVector& Momentum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FHitResult& HitInfo (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
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// class AController* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class AActor* DamageCauser_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FGameplayEffectContextHandle&EffectContext (Parm)
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void AHuskPawn_Sploder_C::OnDeathServer(float Damage, const struct FGameplayTagContainer& DamageTags, const struct FVector& Momentum, const struct FHitResult& HitInfo, class AController* InstigatedBy, class AActor* DamageCauser_0, const struct FGameplayEffectContextHandle& EffectContext)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HuskPawn_Sploder_C", "OnDeathServer");
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Params::HuskPawn_Sploder_C_OnDeathServer Parms{};
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Parms.Damage = Damage;
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Parms.DamageTags = std::move(DamageTags);
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Parms.Momentum = std::move(Momentum);
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Parms.HitInfo = std::move(HitInfo);
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Parms.InstigatedBy = InstigatedBy;
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Parms.DamageCauser_0 = DamageCauser_0;
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Parms.EffectContext = std::move(EffectContext);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function HuskPawn_Sploder.HuskPawn_Sploder_C.ReceiveBeginPlay
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// (Event, Public, BlueprintEvent)
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void AHuskPawn_Sploder_C::ReceiveBeginPlay()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HuskPawn_Sploder_C", "ReceiveBeginPlay");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function HuskPawn_Sploder.HuskPawn_Sploder_C.UserConstructionScript
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// (Event, Public, BlueprintCallable, BlueprintEvent)
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void AHuskPawn_Sploder_C::UserConstructionScript()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HuskPawn_Sploder_C", "UserConstructionScript");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function HuskPawn_Sploder.HuskPawn_Sploder_C.OnRep_TankDropped
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// (Public, BlueprintCallable, BlueprintEvent)
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void AHuskPawn_Sploder_C::OnRep_TankDropped()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HuskPawn_Sploder_C", "OnRep_TankDropped");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function HuskPawn_Sploder.HuskPawn_Sploder_C.OnRep_PropaneTank
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// (Public, BlueprintCallable, BlueprintEvent)
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void AHuskPawn_Sploder_C::OnRep_PropaneTank()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HuskPawn_Sploder_C", "OnRep_PropaneTank");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function HuskPawn_Sploder.HuskPawn_Sploder_C.OnRep_HoldingTank
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// (HasDefaults, BlueprintCallable, BlueprintEvent)
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void AHuskPawn_Sploder_C::OnRep_HoldingTank()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HuskPawn_Sploder_C", "OnRep_HoldingTank");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function HuskPawn_Sploder.HuskPawn_Sploder_C.OnRep_SploderPropaneTank
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// (BlueprintCallable, BlueprintEvent)
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void AHuskPawn_Sploder_C::OnRep_SploderPropaneTank()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HuskPawn_Sploder_C", "OnRep_SploderPropaneTank");
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UObject::ProcessEvent(Func, nullptr);
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}
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}
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#pragma pack(pop)
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