Files
Alphanium/CppSDK/SDK/HuskPawn_Sploder_functions.cpp

239 lines
8.1 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: HuskPawn_Sploder
#include "Basic.hpp"
#include "HuskPawn_Sploder_classes.hpp"
#include "HuskPawn_Sploder_parameters.hpp"
#pragma pack(push, 0x4)
namespace SDK
{
// Function HuskPawn_Sploder.HuskPawn_Sploder_C.ExecuteUbergraph_HuskPawn_Sploder
// (HasDefaults)
// Parameters:
// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AHuskPawn_Sploder_C::ExecuteUbergraph_HuskPawn_Sploder(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HuskPawn_Sploder_C", "ExecuteUbergraph_HuskPawn_Sploder");
Params::HuskPawn_Sploder_C_ExecuteUbergraph_HuskPawn_Sploder Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function HuskPawn_Sploder.HuskPawn_Sploder_C.PlayAdditiveHitReacts
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FVector& HitDirection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AHuskPawn_Sploder_C::PlayAdditiveHitReacts(const struct FVector& HitDirection)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HuskPawn_Sploder_C", "PlayAdditiveHitReacts");
Params::HuskPawn_Sploder_C_PlayAdditiveHitReacts Parms{};
Parms.HitDirection = std::move(HitDirection);
UObject::ProcessEvent(Func, &Parms);
}
// Function HuskPawn_Sploder.HuskPawn_Sploder_C.SploderThrowsTank
// (BlueprintCallable, BlueprintEvent)
void AHuskPawn_Sploder_C::SploderThrowsTank()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HuskPawn_Sploder_C", "SploderThrowsTank");
UObject::ProcessEvent(Func, nullptr);
}
// Function HuskPawn_Sploder.HuskPawn_Sploder_C.OnDamageServer
// (BlueprintAuthorityOnly, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FGameplayTagContainer& DamageTags (ConstParm, Parm, OutParm, ReferenceParm)
// const struct FVector& Momentum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FHitResult& HitInfo (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
// class AController* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// class AActor* DamageCauser_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FGameplayEffectContextHandle&EffectContext (Parm)
void AHuskPawn_Sploder_C::OnDamageServer(float Damage, const struct FGameplayTagContainer& DamageTags, const struct FVector& Momentum, const struct FHitResult& HitInfo, class AController* InstigatedBy, class AActor* DamageCauser_0, const struct FGameplayEffectContextHandle& EffectContext)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HuskPawn_Sploder_C", "OnDamageServer");
Params::HuskPawn_Sploder_C_OnDamageServer Parms{};
Parms.Damage = Damage;
Parms.DamageTags = std::move(DamageTags);
Parms.Momentum = std::move(Momentum);
Parms.HitInfo = std::move(HitInfo);
Parms.InstigatedBy = InstigatedBy;
Parms.DamageCauser_0 = DamageCauser_0;
Parms.EffectContext = std::move(EffectContext);
UObject::ProcessEvent(Func, &Parms);
}
// Function HuskPawn_Sploder.HuskPawn_Sploder_C.ObjectRetrieved
// (Public, BlueprintCallable, BlueprintEvent)
void AHuskPawn_Sploder_C::ObjectRetrieved()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HuskPawn_Sploder_C", "ObjectRetrieved");
UObject::ProcessEvent(Func, nullptr);
}
// Function HuskPawn_Sploder.HuskPawn_Sploder_C.OnDeathServer
// (BlueprintAuthorityOnly, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FGameplayTagContainer& DamageTags (ConstParm, Parm, OutParm, ReferenceParm)
// const struct FVector& Momentum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FHitResult& HitInfo (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
// class AController* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// class AActor* DamageCauser_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FGameplayEffectContextHandle&EffectContext (Parm)
void AHuskPawn_Sploder_C::OnDeathServer(float Damage, const struct FGameplayTagContainer& DamageTags, const struct FVector& Momentum, const struct FHitResult& HitInfo, class AController* InstigatedBy, class AActor* DamageCauser_0, const struct FGameplayEffectContextHandle& EffectContext)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HuskPawn_Sploder_C", "OnDeathServer");
Params::HuskPawn_Sploder_C_OnDeathServer Parms{};
Parms.Damage = Damage;
Parms.DamageTags = std::move(DamageTags);
Parms.Momentum = std::move(Momentum);
Parms.HitInfo = std::move(HitInfo);
Parms.InstigatedBy = InstigatedBy;
Parms.DamageCauser_0 = DamageCauser_0;
Parms.EffectContext = std::move(EffectContext);
UObject::ProcessEvent(Func, &Parms);
}
// Function HuskPawn_Sploder.HuskPawn_Sploder_C.ReceiveBeginPlay
// (Event, Public, BlueprintEvent)
void AHuskPawn_Sploder_C::ReceiveBeginPlay()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HuskPawn_Sploder_C", "ReceiveBeginPlay");
UObject::ProcessEvent(Func, nullptr);
}
// Function HuskPawn_Sploder.HuskPawn_Sploder_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void AHuskPawn_Sploder_C::UserConstructionScript()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HuskPawn_Sploder_C", "UserConstructionScript");
UObject::ProcessEvent(Func, nullptr);
}
// Function HuskPawn_Sploder.HuskPawn_Sploder_C.OnRep_TankDropped
// (Public, BlueprintCallable, BlueprintEvent)
void AHuskPawn_Sploder_C::OnRep_TankDropped()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HuskPawn_Sploder_C", "OnRep_TankDropped");
UObject::ProcessEvent(Func, nullptr);
}
// Function HuskPawn_Sploder.HuskPawn_Sploder_C.OnRep_PropaneTank
// (Public, BlueprintCallable, BlueprintEvent)
void AHuskPawn_Sploder_C::OnRep_PropaneTank()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HuskPawn_Sploder_C", "OnRep_PropaneTank");
UObject::ProcessEvent(Func, nullptr);
}
// Function HuskPawn_Sploder.HuskPawn_Sploder_C.OnRep_HoldingTank
// (HasDefaults, BlueprintCallable, BlueprintEvent)
void AHuskPawn_Sploder_C::OnRep_HoldingTank()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HuskPawn_Sploder_C", "OnRep_HoldingTank");
UObject::ProcessEvent(Func, nullptr);
}
// Function HuskPawn_Sploder.HuskPawn_Sploder_C.OnRep_SploderPropaneTank
// (BlueprintCallable, BlueprintEvent)
void AHuskPawn_Sploder_C::OnRep_SploderPropaneTank()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HuskPawn_Sploder_C", "OnRep_SploderPropaneTank");
UObject::ProcessEvent(Func, nullptr);
}
}
#pragma pack(pop)