#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: HuskPawn_Sploder #include "Basic.hpp" #include "HuskPawn_Sploder_classes.hpp" #include "HuskPawn_Sploder_parameters.hpp" #pragma pack(push, 0x4) namespace SDK { // Function HuskPawn_Sploder.HuskPawn_Sploder_C.ExecuteUbergraph_HuskPawn_Sploder // (HasDefaults) // Parameters: // int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void AHuskPawn_Sploder_C::ExecuteUbergraph_HuskPawn_Sploder(int32 EntryPoint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HuskPawn_Sploder_C", "ExecuteUbergraph_HuskPawn_Sploder"); Params::HuskPawn_Sploder_C_ExecuteUbergraph_HuskPawn_Sploder Parms{}; Parms.EntryPoint = EntryPoint; UObject::ProcessEvent(Func, &Parms); } // Function HuskPawn_Sploder.HuskPawn_Sploder_C.PlayAdditiveHitReacts // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // const struct FVector& HitDirection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void AHuskPawn_Sploder_C::PlayAdditiveHitReacts(const struct FVector& HitDirection) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HuskPawn_Sploder_C", "PlayAdditiveHitReacts"); Params::HuskPawn_Sploder_C_PlayAdditiveHitReacts Parms{}; Parms.HitDirection = std::move(HitDirection); UObject::ProcessEvent(Func, &Parms); } // Function HuskPawn_Sploder.HuskPawn_Sploder_C.SploderThrowsTank // (BlueprintCallable, BlueprintEvent) void AHuskPawn_Sploder_C::SploderThrowsTank() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HuskPawn_Sploder_C", "SploderThrowsTank"); UObject::ProcessEvent(Func, nullptr); } // Function HuskPawn_Sploder.HuskPawn_Sploder_C.OnDamageServer // (BlueprintAuthorityOnly, Event, Public, HasOutParams, BlueprintEvent) // Parameters: // float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // const struct FGameplayTagContainer& DamageTags (ConstParm, Parm, OutParm, ReferenceParm) // const struct FVector& Momentum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // const struct FHitResult& HitInfo (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference) // class AController* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // class AActor* DamageCauser_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // const struct FGameplayEffectContextHandle&EffectContext (Parm) void AHuskPawn_Sploder_C::OnDamageServer(float Damage, const struct FGameplayTagContainer& DamageTags, const struct FVector& Momentum, const struct FHitResult& HitInfo, class AController* InstigatedBy, class AActor* DamageCauser_0, const struct FGameplayEffectContextHandle& EffectContext) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HuskPawn_Sploder_C", "OnDamageServer"); Params::HuskPawn_Sploder_C_OnDamageServer Parms{}; Parms.Damage = Damage; Parms.DamageTags = std::move(DamageTags); Parms.Momentum = std::move(Momentum); Parms.HitInfo = std::move(HitInfo); Parms.InstigatedBy = InstigatedBy; Parms.DamageCauser_0 = DamageCauser_0; Parms.EffectContext = std::move(EffectContext); UObject::ProcessEvent(Func, &Parms); } // Function HuskPawn_Sploder.HuskPawn_Sploder_C.ObjectRetrieved // (Public, BlueprintCallable, BlueprintEvent) void AHuskPawn_Sploder_C::ObjectRetrieved() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HuskPawn_Sploder_C", "ObjectRetrieved"); UObject::ProcessEvent(Func, nullptr); } // Function HuskPawn_Sploder.HuskPawn_Sploder_C.OnDeathServer // (BlueprintAuthorityOnly, Event, Public, HasOutParams, BlueprintEvent) // Parameters: // float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // const struct FGameplayTagContainer& DamageTags (ConstParm, Parm, OutParm, ReferenceParm) // const struct FVector& Momentum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // const struct FHitResult& HitInfo (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference) // class AController* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // class AActor* DamageCauser_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // const struct FGameplayEffectContextHandle&EffectContext (Parm) void AHuskPawn_Sploder_C::OnDeathServer(float Damage, const struct FGameplayTagContainer& DamageTags, const struct FVector& Momentum, const struct FHitResult& HitInfo, class AController* InstigatedBy, class AActor* DamageCauser_0, const struct FGameplayEffectContextHandle& EffectContext) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HuskPawn_Sploder_C", "OnDeathServer"); Params::HuskPawn_Sploder_C_OnDeathServer Parms{}; Parms.Damage = Damage; Parms.DamageTags = std::move(DamageTags); Parms.Momentum = std::move(Momentum); Parms.HitInfo = std::move(HitInfo); Parms.InstigatedBy = InstigatedBy; Parms.DamageCauser_0 = DamageCauser_0; Parms.EffectContext = std::move(EffectContext); UObject::ProcessEvent(Func, &Parms); } // Function HuskPawn_Sploder.HuskPawn_Sploder_C.ReceiveBeginPlay // (Event, Public, BlueprintEvent) void AHuskPawn_Sploder_C::ReceiveBeginPlay() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HuskPawn_Sploder_C", "ReceiveBeginPlay"); UObject::ProcessEvent(Func, nullptr); } // Function HuskPawn_Sploder.HuskPawn_Sploder_C.UserConstructionScript // (Event, Public, BlueprintCallable, BlueprintEvent) void AHuskPawn_Sploder_C::UserConstructionScript() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HuskPawn_Sploder_C", "UserConstructionScript"); UObject::ProcessEvent(Func, nullptr); } // Function HuskPawn_Sploder.HuskPawn_Sploder_C.OnRep_TankDropped // (Public, BlueprintCallable, BlueprintEvent) void AHuskPawn_Sploder_C::OnRep_TankDropped() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HuskPawn_Sploder_C", "OnRep_TankDropped"); UObject::ProcessEvent(Func, nullptr); } // Function HuskPawn_Sploder.HuskPawn_Sploder_C.OnRep_PropaneTank // (Public, BlueprintCallable, BlueprintEvent) void AHuskPawn_Sploder_C::OnRep_PropaneTank() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HuskPawn_Sploder_C", "OnRep_PropaneTank"); UObject::ProcessEvent(Func, nullptr); } // Function HuskPawn_Sploder.HuskPawn_Sploder_C.OnRep_HoldingTank // (HasDefaults, BlueprintCallable, BlueprintEvent) void AHuskPawn_Sploder_C::OnRep_HoldingTank() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HuskPawn_Sploder_C", "OnRep_HoldingTank"); UObject::ProcessEvent(Func, nullptr); } // Function HuskPawn_Sploder.HuskPawn_Sploder_C.OnRep_SploderPropaneTank // (BlueprintCallable, BlueprintEvent) void AHuskPawn_Sploder_C::OnRep_SploderPropaneTank() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HuskPawn_Sploder_C", "OnRep_SploderPropaneTank"); UObject::ProcessEvent(Func, nullptr); } } #pragma pack(pop)