mirror of
https://github.com/ApfelTeeSaft/Alphanium.git
synced 2026-08-27 03:33:27 +00:00
421 lines
12 KiB
C++
421 lines
12 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: Hero_Management
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#include "Basic.hpp"
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#include "Hero_Management_classes.hpp"
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#include "Hero_Management_parameters.hpp"
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#pragma pack(push, 0x4)
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namespace SDK
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{
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// Function Hero_Management.Hero_Management_C.ExecuteUbergraph_Hero_Management
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// ()
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// Parameters:
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// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UHero_Management_C::ExecuteUbergraph_Hero_Management(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Hero_Management_C", "ExecuteUbergraph_Hero_Management");
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Params::Hero_Management_C_ExecuteUbergraph_Hero_Management Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Hero_Management.Hero_Management_C.BndEvt__[Button] Delete_K2Node_ComponentBoundEvent_827_FortBaseButtonClicked__DelegateSignature
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// (BlueprintEvent)
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// Parameters:
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// class UFortBaseButton* Button (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UHero_Management_C::BndEvt___Button__Delete_K2Node_ComponentBoundEvent_827_FortBaseButtonClicked__DelegateSignature(class UFortBaseButton* Button)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Hero_Management_C", "BndEvt__[Button] Delete_K2Node_ComponentBoundEvent_827_FortBaseButtonClicked__DelegateSignature");
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Params::Hero_Management_C_BndEvt___Button__Delete_K2Node_ComponentBoundEvent_827_FortBaseButtonClicked__DelegateSignature Parms{};
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Parms.Button = Button;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Hero_Management.Hero_Management_C.BndEvt__[Button] Respec_K2Node_ComponentBoundEvent_693_FortBaseButtonClicked__DelegateSignature
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// (BlueprintEvent)
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// Parameters:
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// class UFortBaseButton* Button (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UHero_Management_C::BndEvt___Button__Respec_K2Node_ComponentBoundEvent_693_FortBaseButtonClicked__DelegateSignature(class UFortBaseButton* Button)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Hero_Management_C", "BndEvt__[Button] Respec_K2Node_ComponentBoundEvent_693_FortBaseButtonClicked__DelegateSignature");
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Params::Hero_Management_C_BndEvt___Button__Respec_K2Node_ComponentBoundEvent_693_FortBaseButtonClicked__DelegateSignature Parms{};
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Parms.Button = Button;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Hero_Management.Hero_Management_C.BndEvt__[Button] Close Stats_K2Node_ComponentBoundEvent_606_FortBaseButtonClicked__DelegateSignature
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// (BlueprintEvent)
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// Parameters:
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// class UFortBaseButton* Button (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UHero_Management_C::BndEvt___Button__Close_Stats_K2Node_ComponentBoundEvent_606_FortBaseButtonClicked__DelegateSignature(class UFortBaseButton* Button)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Hero_Management_C", "BndEvt__[Button] Close Stats_K2Node_ComponentBoundEvent_606_FortBaseButtonClicked__DelegateSignature");
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Params::Hero_Management_C_BndEvt___Button__Close_Stats_K2Node_ComponentBoundEvent_606_FortBaseButtonClicked__DelegateSignature Parms{};
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Parms.Button = Button;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Hero_Management.Hero_Management_C.BndEvt__[Tab] Stats_K2Node_ComponentBoundEvent_532_FortSelectedStateChanged__DelegateSignature
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// (BlueprintEvent)
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// Parameters:
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// class UFortBaseButton* Button (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// bool SELECTED (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UHero_Management_C::BndEvt___Tab__Stats_K2Node_ComponentBoundEvent_532_FortSelectedStateChanged__DelegateSignature(class UFortBaseButton* Button, bool SELECTED)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Hero_Management_C", "BndEvt__[Tab] Stats_K2Node_ComponentBoundEvent_532_FortSelectedStateChanged__DelegateSignature");
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Params::Hero_Management_C_BndEvt___Tab__Stats_K2Node_ComponentBoundEvent_532_FortSelectedStateChanged__DelegateSignature Parms{};
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Parms.Button = Button;
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Parms.SELECTED = SELECTED;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Hero_Management.Hero_Management_C.Construct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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void UHero_Management_C::Construct()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Hero_Management_C", "Construct");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function Hero_Management.Hero_Management_C.OnConfirmed_2CEB7D4940ED5B5499AC7991F91F4019
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// (BlueprintCallable, BlueprintEvent)
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void UHero_Management_C::OnConfirmed_2CEB7D4940ED5B5499AC7991F91F4019()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Hero_Management_C", "OnConfirmed_2CEB7D4940ED5B5499AC7991F91F4019");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function Hero_Management.Hero_Management_C.OnDeclined_2CEB7D4940ED5B5499AC7991F91F4019
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// (BlueprintCallable, BlueprintEvent)
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void UHero_Management_C::OnDeclined_2CEB7D4940ED5B5499AC7991F91F4019()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Hero_Management_C", "OnDeclined_2CEB7D4940ED5B5499AC7991F91F4019");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function Hero_Management.Hero_Management_C.OnTimedOut_2CEB7D4940ED5B5499AC7991F91F4019
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// (BlueprintCallable, BlueprintEvent)
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void UHero_Management_C::OnTimedOut_2CEB7D4940ED5B5499AC7991F91F4019()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Hero_Management_C", "OnTimedOut_2CEB7D4940ED5B5499AC7991F91F4019");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function Hero_Management.Hero_Management_C.On Hero Selected
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// (Public, BlueprintCallable, BlueprintEvent)
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void UHero_Management_C::On_Hero_Selected()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Hero_Management_C", "On Hero Selected");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function Hero_Management.Hero_Management_C.Rebuild Hero List
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// (Public, BlueprintCallable, BlueprintEvent)
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void UHero_Management_C::Rebuild_Hero_List()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Hero_Management_C", "Rebuild Hero List");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function Hero_Management.Hero_Management_C.Rebuild Main Panel
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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void UHero_Management_C::Rebuild_Main_Panel()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Hero_Management_C", "Rebuild Main Panel");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function Hero_Management.Hero_Management_C.Rebuild Core Abilities
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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void UHero_Management_C::Rebuild_Core_Abilities()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Hero_Management_C", "Rebuild Core Abilities");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function Hero_Management.Hero_Management_C.Rebuild Skill Tree
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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void UHero_Management_C::Rebuild_Skill_Tree()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Hero_Management_C", "Rebuild Skill Tree");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function Hero_Management.Hero_Management_C.Rebuild Stats Panel
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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void UHero_Management_C::Rebuild_Stats_Panel()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Hero_Management_C", "Rebuild Stats Panel");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function Hero_Management.Hero_Management_C.Hide Stats Panel
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool Show_Panel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UHero_Management_C::Hide_Stats_Panel(bool Show_Panel)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Hero_Management_C", "Hide Stats Panel");
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Params::Hero_Management_C_Hide_Stats_Panel Parms{};
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Parms.Show_Panel = Show_Panel;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Hero_Management.Hero_Management_C.Rebuild All
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// (Public, BlueprintCallable, BlueprintEvent)
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void UHero_Management_C::Rebuild_All()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Hero_Management_C", "Rebuild All");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function Hero_Management.Hero_Management_C.On Hero Created
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool Success (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UHero_Management_C::On_Hero_Created(bool Success)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Hero_Management_C", "On Hero Created");
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Params::Hero_Management_C_On_Hero_Created Parms{};
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Parms.Success = Success;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Hero_Management.Hero_Management_C.On Hero Deleted
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool Success (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UHero_Management_C::On_Hero_Deleted(bool Success)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Hero_Management_C", "On Hero Deleted");
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Params::Hero_Management_C_On_Hero_Deleted Parms{};
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Parms.Success = Success;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Hero_Management.Hero_Management_C.On Ability Points Assigned
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool Success (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UHero_Management_C::On_Ability_Points_Assigned(bool Success)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Hero_Management_C", "On Ability Points Assigned");
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Params::Hero_Management_C_On_Ability_Points_Assigned Parms{};
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Parms.Success = Success;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Hero_Management.Hero_Management_C.Rebuild Hero Slots
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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void UHero_Management_C::Rebuild_Hero_Slots()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Hero_Management_C", "Rebuild Hero Slots");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function Hero_Management.Hero_Management_C.Refresh Delete Permission
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// (Public, BlueprintCallable, BlueprintEvent)
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void UHero_Management_C::Refresh_Delete_Permission()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Hero_Management_C", "Refresh Delete Permission");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function Hero_Management.Hero_Management_C.Set Main Panel Visibility
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool Is_Visible (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UHero_Management_C::Set_Main_Panel_Visibility(bool Is_Visible)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Hero_Management_C", "Set Main Panel Visibility");
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Params::Hero_Management_C_Set_Main_Panel_Visibility Parms{};
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Parms.Is_Visible = Is_Visible;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Hero_Management.Hero_Management_C.On Hero Stats Changed
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// (Public, BlueprintCallable, BlueprintEvent)
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void UHero_Management_C::On_Hero_Stats_Changed()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Hero_Management_C", "On Hero Stats Changed");
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UObject::ProcessEvent(Func, nullptr);
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}
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}
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#pragma pack(pop)
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