Files
Alphanium/CppSDK/SDK/Hero_Management_functions.cpp

421 lines
12 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: Hero_Management
#include "Basic.hpp"
#include "Hero_Management_classes.hpp"
#include "Hero_Management_parameters.hpp"
#pragma pack(push, 0x4)
namespace SDK
{
// Function Hero_Management.Hero_Management_C.ExecuteUbergraph_Hero_Management
// ()
// Parameters:
// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UHero_Management_C::ExecuteUbergraph_Hero_Management(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Hero_Management_C", "ExecuteUbergraph_Hero_Management");
Params::Hero_Management_C_ExecuteUbergraph_Hero_Management Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function Hero_Management.Hero_Management_C.BndEvt__[Button] Delete_K2Node_ComponentBoundEvent_827_FortBaseButtonClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UFortBaseButton* Button (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UHero_Management_C::BndEvt___Button__Delete_K2Node_ComponentBoundEvent_827_FortBaseButtonClicked__DelegateSignature(class UFortBaseButton* Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Hero_Management_C", "BndEvt__[Button] Delete_K2Node_ComponentBoundEvent_827_FortBaseButtonClicked__DelegateSignature");
Params::Hero_Management_C_BndEvt___Button__Delete_K2Node_ComponentBoundEvent_827_FortBaseButtonClicked__DelegateSignature Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function Hero_Management.Hero_Management_C.BndEvt__[Button] Respec_K2Node_ComponentBoundEvent_693_FortBaseButtonClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UFortBaseButton* Button (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UHero_Management_C::BndEvt___Button__Respec_K2Node_ComponentBoundEvent_693_FortBaseButtonClicked__DelegateSignature(class UFortBaseButton* Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Hero_Management_C", "BndEvt__[Button] Respec_K2Node_ComponentBoundEvent_693_FortBaseButtonClicked__DelegateSignature");
Params::Hero_Management_C_BndEvt___Button__Respec_K2Node_ComponentBoundEvent_693_FortBaseButtonClicked__DelegateSignature Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function Hero_Management.Hero_Management_C.BndEvt__[Button] Close Stats_K2Node_ComponentBoundEvent_606_FortBaseButtonClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UFortBaseButton* Button (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UHero_Management_C::BndEvt___Button__Close_Stats_K2Node_ComponentBoundEvent_606_FortBaseButtonClicked__DelegateSignature(class UFortBaseButton* Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Hero_Management_C", "BndEvt__[Button] Close Stats_K2Node_ComponentBoundEvent_606_FortBaseButtonClicked__DelegateSignature");
Params::Hero_Management_C_BndEvt___Button__Close_Stats_K2Node_ComponentBoundEvent_606_FortBaseButtonClicked__DelegateSignature Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function Hero_Management.Hero_Management_C.BndEvt__[Tab] Stats_K2Node_ComponentBoundEvent_532_FortSelectedStateChanged__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UFortBaseButton* Button (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// bool SELECTED (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UHero_Management_C::BndEvt___Tab__Stats_K2Node_ComponentBoundEvent_532_FortSelectedStateChanged__DelegateSignature(class UFortBaseButton* Button, bool SELECTED)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Hero_Management_C", "BndEvt__[Tab] Stats_K2Node_ComponentBoundEvent_532_FortSelectedStateChanged__DelegateSignature");
Params::Hero_Management_C_BndEvt___Tab__Stats_K2Node_ComponentBoundEvent_532_FortSelectedStateChanged__DelegateSignature Parms{};
Parms.Button = Button;
Parms.SELECTED = SELECTED;
UObject::ProcessEvent(Func, &Parms);
}
// Function Hero_Management.Hero_Management_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UHero_Management_C::Construct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Hero_Management_C", "Construct");
UObject::ProcessEvent(Func, nullptr);
}
// Function Hero_Management.Hero_Management_C.OnConfirmed_2CEB7D4940ED5B5499AC7991F91F4019
// (BlueprintCallable, BlueprintEvent)
void UHero_Management_C::OnConfirmed_2CEB7D4940ED5B5499AC7991F91F4019()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Hero_Management_C", "OnConfirmed_2CEB7D4940ED5B5499AC7991F91F4019");
UObject::ProcessEvent(Func, nullptr);
}
// Function Hero_Management.Hero_Management_C.OnDeclined_2CEB7D4940ED5B5499AC7991F91F4019
// (BlueprintCallable, BlueprintEvent)
void UHero_Management_C::OnDeclined_2CEB7D4940ED5B5499AC7991F91F4019()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Hero_Management_C", "OnDeclined_2CEB7D4940ED5B5499AC7991F91F4019");
UObject::ProcessEvent(Func, nullptr);
}
// Function Hero_Management.Hero_Management_C.OnTimedOut_2CEB7D4940ED5B5499AC7991F91F4019
// (BlueprintCallable, BlueprintEvent)
void UHero_Management_C::OnTimedOut_2CEB7D4940ED5B5499AC7991F91F4019()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Hero_Management_C", "OnTimedOut_2CEB7D4940ED5B5499AC7991F91F4019");
UObject::ProcessEvent(Func, nullptr);
}
// Function Hero_Management.Hero_Management_C.On Hero Selected
// (Public, BlueprintCallable, BlueprintEvent)
void UHero_Management_C::On_Hero_Selected()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Hero_Management_C", "On Hero Selected");
UObject::ProcessEvent(Func, nullptr);
}
// Function Hero_Management.Hero_Management_C.Rebuild Hero List
// (Public, BlueprintCallable, BlueprintEvent)
void UHero_Management_C::Rebuild_Hero_List()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Hero_Management_C", "Rebuild Hero List");
UObject::ProcessEvent(Func, nullptr);
}
// Function Hero_Management.Hero_Management_C.Rebuild Main Panel
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void UHero_Management_C::Rebuild_Main_Panel()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Hero_Management_C", "Rebuild Main Panel");
UObject::ProcessEvent(Func, nullptr);
}
// Function Hero_Management.Hero_Management_C.Rebuild Core Abilities
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void UHero_Management_C::Rebuild_Core_Abilities()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Hero_Management_C", "Rebuild Core Abilities");
UObject::ProcessEvent(Func, nullptr);
}
// Function Hero_Management.Hero_Management_C.Rebuild Skill Tree
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void UHero_Management_C::Rebuild_Skill_Tree()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Hero_Management_C", "Rebuild Skill Tree");
UObject::ProcessEvent(Func, nullptr);
}
// Function Hero_Management.Hero_Management_C.Rebuild Stats Panel
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void UHero_Management_C::Rebuild_Stats_Panel()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Hero_Management_C", "Rebuild Stats Panel");
UObject::ProcessEvent(Func, nullptr);
}
// Function Hero_Management.Hero_Management_C.Hide Stats Panel
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Show_Panel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UHero_Management_C::Hide_Stats_Panel(bool Show_Panel)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Hero_Management_C", "Hide Stats Panel");
Params::Hero_Management_C_Hide_Stats_Panel Parms{};
Parms.Show_Panel = Show_Panel;
UObject::ProcessEvent(Func, &Parms);
}
// Function Hero_Management.Hero_Management_C.Rebuild All
// (Public, BlueprintCallable, BlueprintEvent)
void UHero_Management_C::Rebuild_All()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Hero_Management_C", "Rebuild All");
UObject::ProcessEvent(Func, nullptr);
}
// Function Hero_Management.Hero_Management_C.On Hero Created
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Success (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UHero_Management_C::On_Hero_Created(bool Success)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Hero_Management_C", "On Hero Created");
Params::Hero_Management_C_On_Hero_Created Parms{};
Parms.Success = Success;
UObject::ProcessEvent(Func, &Parms);
}
// Function Hero_Management.Hero_Management_C.On Hero Deleted
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Success (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UHero_Management_C::On_Hero_Deleted(bool Success)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Hero_Management_C", "On Hero Deleted");
Params::Hero_Management_C_On_Hero_Deleted Parms{};
Parms.Success = Success;
UObject::ProcessEvent(Func, &Parms);
}
// Function Hero_Management.Hero_Management_C.On Ability Points Assigned
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Success (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UHero_Management_C::On_Ability_Points_Assigned(bool Success)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Hero_Management_C", "On Ability Points Assigned");
Params::Hero_Management_C_On_Ability_Points_Assigned Parms{};
Parms.Success = Success;
UObject::ProcessEvent(Func, &Parms);
}
// Function Hero_Management.Hero_Management_C.Rebuild Hero Slots
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void UHero_Management_C::Rebuild_Hero_Slots()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Hero_Management_C", "Rebuild Hero Slots");
UObject::ProcessEvent(Func, nullptr);
}
// Function Hero_Management.Hero_Management_C.Refresh Delete Permission
// (Public, BlueprintCallable, BlueprintEvent)
void UHero_Management_C::Refresh_Delete_Permission()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Hero_Management_C", "Refresh Delete Permission");
UObject::ProcessEvent(Func, nullptr);
}
// Function Hero_Management.Hero_Management_C.Set Main Panel Visibility
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Is_Visible (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UHero_Management_C::Set_Main_Panel_Visibility(bool Is_Visible)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Hero_Management_C", "Set Main Panel Visibility");
Params::Hero_Management_C_Set_Main_Panel_Visibility Parms{};
Parms.Is_Visible = Is_Visible;
UObject::ProcessEvent(Func, &Parms);
}
// Function Hero_Management.Hero_Management_C.On Hero Stats Changed
// (Public, BlueprintCallable, BlueprintEvent)
void UHero_Management_C::On_Hero_Stats_Changed()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Hero_Management_C", "On Hero Stats Changed");
UObject::ProcessEvent(Func, nullptr);
}
}
#pragma pack(pop)