#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: Hero_Management #include "Basic.hpp" #include "Hero_Management_classes.hpp" #include "Hero_Management_parameters.hpp" #pragma pack(push, 0x4) namespace SDK { // Function Hero_Management.Hero_Management_C.ExecuteUbergraph_Hero_Management // () // Parameters: // int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void UHero_Management_C::ExecuteUbergraph_Hero_Management(int32 EntryPoint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Hero_Management_C", "ExecuteUbergraph_Hero_Management"); Params::Hero_Management_C_ExecuteUbergraph_Hero_Management Parms{}; Parms.EntryPoint = EntryPoint; UObject::ProcessEvent(Func, &Parms); } // Function Hero_Management.Hero_Management_C.BndEvt__[Button] Delete_K2Node_ComponentBoundEvent_827_FortBaseButtonClicked__DelegateSignature // (BlueprintEvent) // Parameters: // class UFortBaseButton* Button (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void UHero_Management_C::BndEvt___Button__Delete_K2Node_ComponentBoundEvent_827_FortBaseButtonClicked__DelegateSignature(class UFortBaseButton* Button) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Hero_Management_C", "BndEvt__[Button] Delete_K2Node_ComponentBoundEvent_827_FortBaseButtonClicked__DelegateSignature"); Params::Hero_Management_C_BndEvt___Button__Delete_K2Node_ComponentBoundEvent_827_FortBaseButtonClicked__DelegateSignature Parms{}; Parms.Button = Button; UObject::ProcessEvent(Func, &Parms); } // Function Hero_Management.Hero_Management_C.BndEvt__[Button] Respec_K2Node_ComponentBoundEvent_693_FortBaseButtonClicked__DelegateSignature // (BlueprintEvent) // Parameters: // class UFortBaseButton* Button (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void UHero_Management_C::BndEvt___Button__Respec_K2Node_ComponentBoundEvent_693_FortBaseButtonClicked__DelegateSignature(class UFortBaseButton* Button) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Hero_Management_C", "BndEvt__[Button] Respec_K2Node_ComponentBoundEvent_693_FortBaseButtonClicked__DelegateSignature"); Params::Hero_Management_C_BndEvt___Button__Respec_K2Node_ComponentBoundEvent_693_FortBaseButtonClicked__DelegateSignature Parms{}; Parms.Button = Button; UObject::ProcessEvent(Func, &Parms); } // Function Hero_Management.Hero_Management_C.BndEvt__[Button] Close Stats_K2Node_ComponentBoundEvent_606_FortBaseButtonClicked__DelegateSignature // (BlueprintEvent) // Parameters: // class UFortBaseButton* Button (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void UHero_Management_C::BndEvt___Button__Close_Stats_K2Node_ComponentBoundEvent_606_FortBaseButtonClicked__DelegateSignature(class UFortBaseButton* Button) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Hero_Management_C", "BndEvt__[Button] Close Stats_K2Node_ComponentBoundEvent_606_FortBaseButtonClicked__DelegateSignature"); Params::Hero_Management_C_BndEvt___Button__Close_Stats_K2Node_ComponentBoundEvent_606_FortBaseButtonClicked__DelegateSignature Parms{}; Parms.Button = Button; UObject::ProcessEvent(Func, &Parms); } // Function Hero_Management.Hero_Management_C.BndEvt__[Tab] Stats_K2Node_ComponentBoundEvent_532_FortSelectedStateChanged__DelegateSignature // (BlueprintEvent) // Parameters: // class UFortBaseButton* Button (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // bool SELECTED (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void UHero_Management_C::BndEvt___Tab__Stats_K2Node_ComponentBoundEvent_532_FortSelectedStateChanged__DelegateSignature(class UFortBaseButton* Button, bool SELECTED) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Hero_Management_C", "BndEvt__[Tab] Stats_K2Node_ComponentBoundEvent_532_FortSelectedStateChanged__DelegateSignature"); Params::Hero_Management_C_BndEvt___Tab__Stats_K2Node_ComponentBoundEvent_532_FortSelectedStateChanged__DelegateSignature Parms{}; Parms.Button = Button; Parms.SELECTED = SELECTED; UObject::ProcessEvent(Func, &Parms); } // Function Hero_Management.Hero_Management_C.Construct // (BlueprintCosmetic, Event, Public, BlueprintEvent) void UHero_Management_C::Construct() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Hero_Management_C", "Construct"); UObject::ProcessEvent(Func, nullptr); } // Function Hero_Management.Hero_Management_C.OnConfirmed_2CEB7D4940ED5B5499AC7991F91F4019 // (BlueprintCallable, BlueprintEvent) void UHero_Management_C::OnConfirmed_2CEB7D4940ED5B5499AC7991F91F4019() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Hero_Management_C", "OnConfirmed_2CEB7D4940ED5B5499AC7991F91F4019"); UObject::ProcessEvent(Func, nullptr); } // Function Hero_Management.Hero_Management_C.OnDeclined_2CEB7D4940ED5B5499AC7991F91F4019 // (BlueprintCallable, BlueprintEvent) void UHero_Management_C::OnDeclined_2CEB7D4940ED5B5499AC7991F91F4019() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Hero_Management_C", "OnDeclined_2CEB7D4940ED5B5499AC7991F91F4019"); UObject::ProcessEvent(Func, nullptr); } // Function Hero_Management.Hero_Management_C.OnTimedOut_2CEB7D4940ED5B5499AC7991F91F4019 // (BlueprintCallable, BlueprintEvent) void UHero_Management_C::OnTimedOut_2CEB7D4940ED5B5499AC7991F91F4019() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Hero_Management_C", "OnTimedOut_2CEB7D4940ED5B5499AC7991F91F4019"); UObject::ProcessEvent(Func, nullptr); } // Function Hero_Management.Hero_Management_C.On Hero Selected // (Public, BlueprintCallable, BlueprintEvent) void UHero_Management_C::On_Hero_Selected() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Hero_Management_C", "On Hero Selected"); UObject::ProcessEvent(Func, nullptr); } // Function Hero_Management.Hero_Management_C.Rebuild Hero List // (Public, BlueprintCallable, BlueprintEvent) void UHero_Management_C::Rebuild_Hero_List() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Hero_Management_C", "Rebuild Hero List"); UObject::ProcessEvent(Func, nullptr); } // Function Hero_Management.Hero_Management_C.Rebuild Main Panel // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) void UHero_Management_C::Rebuild_Main_Panel() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Hero_Management_C", "Rebuild Main Panel"); UObject::ProcessEvent(Func, nullptr); } // Function Hero_Management.Hero_Management_C.Rebuild Core Abilities // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) void UHero_Management_C::Rebuild_Core_Abilities() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Hero_Management_C", "Rebuild Core Abilities"); UObject::ProcessEvent(Func, nullptr); } // Function Hero_Management.Hero_Management_C.Rebuild Skill Tree // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) void UHero_Management_C::Rebuild_Skill_Tree() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Hero_Management_C", "Rebuild Skill Tree"); UObject::ProcessEvent(Func, nullptr); } // Function Hero_Management.Hero_Management_C.Rebuild Stats Panel // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) void UHero_Management_C::Rebuild_Stats_Panel() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Hero_Management_C", "Rebuild Stats Panel"); UObject::ProcessEvent(Func, nullptr); } // Function Hero_Management.Hero_Management_C.Hide Stats Panel // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool Show_Panel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void UHero_Management_C::Hide_Stats_Panel(bool Show_Panel) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Hero_Management_C", "Hide Stats Panel"); Params::Hero_Management_C_Hide_Stats_Panel Parms{}; Parms.Show_Panel = Show_Panel; UObject::ProcessEvent(Func, &Parms); } // Function Hero_Management.Hero_Management_C.Rebuild All // (Public, BlueprintCallable, BlueprintEvent) void UHero_Management_C::Rebuild_All() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Hero_Management_C", "Rebuild All"); UObject::ProcessEvent(Func, nullptr); } // Function Hero_Management.Hero_Management_C.On Hero Created // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool Success (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void UHero_Management_C::On_Hero_Created(bool Success) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Hero_Management_C", "On Hero Created"); Params::Hero_Management_C_On_Hero_Created Parms{}; Parms.Success = Success; UObject::ProcessEvent(Func, &Parms); } // Function Hero_Management.Hero_Management_C.On Hero Deleted // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool Success (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void UHero_Management_C::On_Hero_Deleted(bool Success) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Hero_Management_C", "On Hero Deleted"); Params::Hero_Management_C_On_Hero_Deleted Parms{}; Parms.Success = Success; UObject::ProcessEvent(Func, &Parms); } // Function Hero_Management.Hero_Management_C.On Ability Points Assigned // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool Success (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void UHero_Management_C::On_Ability_Points_Assigned(bool Success) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Hero_Management_C", "On Ability Points Assigned"); Params::Hero_Management_C_On_Ability_Points_Assigned Parms{}; Parms.Success = Success; UObject::ProcessEvent(Func, &Parms); } // Function Hero_Management.Hero_Management_C.Rebuild Hero Slots // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) void UHero_Management_C::Rebuild_Hero_Slots() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Hero_Management_C", "Rebuild Hero Slots"); UObject::ProcessEvent(Func, nullptr); } // Function Hero_Management.Hero_Management_C.Refresh Delete Permission // (Public, BlueprintCallable, BlueprintEvent) void UHero_Management_C::Refresh_Delete_Permission() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Hero_Management_C", "Refresh Delete Permission"); UObject::ProcessEvent(Func, nullptr); } // Function Hero_Management.Hero_Management_C.Set Main Panel Visibility // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool Is_Visible (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void UHero_Management_C::Set_Main_Panel_Visibility(bool Is_Visible) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Hero_Management_C", "Set Main Panel Visibility"); Params::Hero_Management_C_Set_Main_Panel_Visibility Parms{}; Parms.Is_Visible = Is_Visible; UObject::ProcessEvent(Func, &Parms); } // Function Hero_Management.Hero_Management_C.On Hero Stats Changed // (Public, BlueprintCallable, BlueprintEvent) void UHero_Management_C::On_Hero_Stats_Changed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Hero_Management_C", "On Hero Stats Changed"); UObject::ProcessEvent(Func, nullptr); } } #pragma pack(pop)