Files
Alphanium/CppSDK/SDK/HeroListWidget_functions.cpp

161 lines
4.1 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: HeroListWidget
#include "Basic.hpp"
#include "HeroListWidget_classes.hpp"
#include "HeroListWidget_parameters.hpp"
#pragma pack(push, 0x4)
namespace SDK
{
// Function HeroListWidget.HeroListWidget_C.ExecuteUbergraph_HeroListWidget
// ()
// Parameters:
// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UHeroListWidget_C::ExecuteUbergraph_HeroListWidget(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HeroListWidget_C", "ExecuteUbergraph_HeroListWidget");
Params::HeroListWidget_C_ExecuteUbergraph_HeroListWidget Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function HeroListWidget.HeroListWidget_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UHeroListWidget_C::Construct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HeroListWidget_C", "Construct");
UObject::ProcessEvent(Func, nullptr);
}
// Function HeroListWidget.HeroListWidget_C.On Hero Selected
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UFortBaseButton* Hero_List_Item (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// bool SELECTED (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UHeroListWidget_C::On_Hero_Selected(class UFortBaseButton* Hero_List_Item, bool SELECTED)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HeroListWidget_C", "On Hero Selected");
Params::HeroListWidget_C_On_Hero_Selected Parms{};
Parms.Hero_List_Item = Hero_List_Item;
Parms.SELECTED = SELECTED;
UObject::ProcessEvent(Func, &Parms);
}
// Function HeroListWidget.HeroListWidget_C.Update Hero List
// (Public, BlueprintCallable, BlueprintEvent)
void UHeroListWidget_C::Update_Hero_List()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HeroListWidget_C", "Update Hero List");
UObject::ProcessEvent(Func, nullptr);
}
// Function HeroListWidget.HeroListWidget_C.Refresh Hero List
// (Public, BlueprintCallable, BlueprintEvent)
void UHeroListWidget_C::Refresh_Hero_List()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HeroListWidget_C", "Refresh Hero List");
UObject::ProcessEvent(Func, nullptr);
}
// Function HeroListWidget.HeroListWidget_C.Set Tab Group Name
// (Public, BlueprintCallable, BlueprintEvent)
void UHeroListWidget_C::Set_Tab_Group_Name()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HeroListWidget_C", "Set Tab Group Name");
UObject::ProcessEvent(Func, nullptr);
}
// Function HeroListWidget.HeroListWidget_C.On Hero Created
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Success (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UHeroListWidget_C::On_Hero_Created(bool Success)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HeroListWidget_C", "On Hero Created");
Params::HeroListWidget_C_On_Hero_Created Parms{};
Parms.Success = Success;
UObject::ProcessEvent(Func, &Parms);
}
// Function HeroListWidget.HeroListWidget_C.On Hero Deleted
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Success (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UHeroListWidget_C::On_Hero_Deleted(bool Success)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HeroListWidget_C", "On Hero Deleted");
Params::HeroListWidget_C_On_Hero_Deleted Parms{};
Parms.Success = Success;
UObject::ProcessEvent(Func, &Parms);
}
}
#pragma pack(pop)