#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: HeroListWidget #include "Basic.hpp" #include "HeroListWidget_classes.hpp" #include "HeroListWidget_parameters.hpp" #pragma pack(push, 0x4) namespace SDK { // Function HeroListWidget.HeroListWidget_C.ExecuteUbergraph_HeroListWidget // () // Parameters: // int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void UHeroListWidget_C::ExecuteUbergraph_HeroListWidget(int32 EntryPoint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HeroListWidget_C", "ExecuteUbergraph_HeroListWidget"); Params::HeroListWidget_C_ExecuteUbergraph_HeroListWidget Parms{}; Parms.EntryPoint = EntryPoint; UObject::ProcessEvent(Func, &Parms); } // Function HeroListWidget.HeroListWidget_C.Construct // (BlueprintCosmetic, Event, Public, BlueprintEvent) void UHeroListWidget_C::Construct() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HeroListWidget_C", "Construct"); UObject::ProcessEvent(Func, nullptr); } // Function HeroListWidget.HeroListWidget_C.On Hero Selected // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // class UFortBaseButton* Hero_List_Item (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // bool SELECTED (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void UHeroListWidget_C::On_Hero_Selected(class UFortBaseButton* Hero_List_Item, bool SELECTED) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HeroListWidget_C", "On Hero Selected"); Params::HeroListWidget_C_On_Hero_Selected Parms{}; Parms.Hero_List_Item = Hero_List_Item; Parms.SELECTED = SELECTED; UObject::ProcessEvent(Func, &Parms); } // Function HeroListWidget.HeroListWidget_C.Update Hero List // (Public, BlueprintCallable, BlueprintEvent) void UHeroListWidget_C::Update_Hero_List() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HeroListWidget_C", "Update Hero List"); UObject::ProcessEvent(Func, nullptr); } // Function HeroListWidget.HeroListWidget_C.Refresh Hero List // (Public, BlueprintCallable, BlueprintEvent) void UHeroListWidget_C::Refresh_Hero_List() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HeroListWidget_C", "Refresh Hero List"); UObject::ProcessEvent(Func, nullptr); } // Function HeroListWidget.HeroListWidget_C.Set Tab Group Name // (Public, BlueprintCallable, BlueprintEvent) void UHeroListWidget_C::Set_Tab_Group_Name() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HeroListWidget_C", "Set Tab Group Name"); UObject::ProcessEvent(Func, nullptr); } // Function HeroListWidget.HeroListWidget_C.On Hero Created // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool Success (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void UHeroListWidget_C::On_Hero_Created(bool Success) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HeroListWidget_C", "On Hero Created"); Params::HeroListWidget_C_On_Hero_Created Parms{}; Parms.Success = Success; UObject::ProcessEvent(Func, &Parms); } // Function HeroListWidget.HeroListWidget_C.On Hero Deleted // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool Success (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void UHeroListWidget_C::On_Hero_Deleted(bool Success) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HeroListWidget_C", "On Hero Deleted"); Params::HeroListWidget_C_On_Hero_Deleted Parms{}; Parms.Success = Success; UObject::ProcessEvent(Func, &Parms); } } #pragma pack(pop)