Files
Alphanium/CppSDK/SDK/HeroInfoWidget_functions.cpp

243 lines
6.0 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: HeroInfoWidget
#include "Basic.hpp"
#include "HeroInfoWidget_classes.hpp"
#include "HeroInfoWidget_parameters.hpp"
#pragma pack(push, 0x4)
namespace SDK
{
// Function HeroInfoWidget.HeroInfoWidget_C.ExecuteUbergraph_HeroInfoWidget
// ()
// Parameters:
// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UHeroInfoWidget_C::ExecuteUbergraph_HeroInfoWidget(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HeroInfoWidget_C", "ExecuteUbergraph_HeroInfoWidget");
Params::HeroInfoWidget_C_ExecuteUbergraph_HeroInfoWidget Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function HeroInfoWidget.HeroInfoWidget_C.PreConstruct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// bool IsDesignTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UHeroInfoWidget_C::PreConstruct(bool IsDesignTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HeroInfoWidget_C", "PreConstruct");
Params::HeroInfoWidget_C_PreConstruct Parms{};
Parms.IsDesignTime = IsDesignTime;
UObject::ProcessEvent(Func, &Parms);
}
// Function HeroInfoWidget.HeroInfoWidget_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UHeroInfoWidget_C::Construct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HeroInfoWidget_C", "Construct");
UObject::ProcessEvent(Func, nullptr);
}
// Function HeroInfoWidget.HeroInfoWidget_C.Update
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void UHeroInfoWidget_C::Update()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HeroInfoWidget_C", "Update");
UObject::ProcessEvent(Func, nullptr);
}
// Function HeroInfoWidget.HeroInfoWidget_C.Refresh Hero Stats
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void UHeroInfoWidget_C::Refresh_Hero_Stats()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HeroInfoWidget_C", "Refresh Hero Stats");
UObject::ProcessEvent(Func, nullptr);
}
// Function HeroInfoWidget.HeroInfoWidget_C.Refresh Hero XP
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void UHeroInfoWidget_C::Refresh_Hero_XP()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HeroInfoWidget_C", "Refresh Hero XP");
UObject::ProcessEvent(Func, nullptr);
}
// Function HeroInfoWidget.HeroInfoWidget_C.Refresh Hero Info
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void UHeroInfoWidget_C::Refresh_Hero_Info()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HeroInfoWidget_C", "Refresh Hero Info");
UObject::ProcessEvent(Func, nullptr);
}
// Function HeroInfoWidget.HeroInfoWidget_C.Bind Delegates
// (Public, BlueprintCallable, BlueprintEvent)
void UHeroInfoWidget_C::Bind_Delegates()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HeroInfoWidget_C", "Bind Delegates");
UObject::ProcessEvent(Func, nullptr);
}
// Function HeroInfoWidget.HeroInfoWidget_C.Refresh Format
// (Public, BlueprintCallable, BlueprintEvent)
void UHeroInfoWidget_C::Refresh_Format()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HeroInfoWidget_C", "Refresh Format");
UObject::ProcessEvent(Func, nullptr);
}
// Function HeroInfoWidget.HeroInfoWidget_C.Get XP Progress Tooltip
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// class UWidget* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
class UWidget* UHeroInfoWidget_C::Get_XP_Progress_Tooltip()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HeroInfoWidget_C", "Get XP Progress Tooltip");
Params::HeroInfoWidget_C_Get_XP_Progress_Tooltip Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function HeroInfoWidget.HeroInfoWidget_C.On Player Data Updated
// (Public, BlueprintCallable, BlueprintEvent)
void UHeroInfoWidget_C::On_Player_Data_Updated()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HeroInfoWidget_C", "On Player Data Updated");
UObject::ProcessEvent(Func, nullptr);
}
// Function HeroInfoWidget.HeroInfoWidget_C.Set As Current Hero
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool IsSelected (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UHeroInfoWidget_C::Set_As_Current_Hero(bool IsSelected)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HeroInfoWidget_C", "Set As Current Hero");
Params::HeroInfoWidget_C_Set_As_Current_Hero Parms{};
Parms.IsSelected = IsSelected;
UObject::ProcessEvent(Func, &Parms);
}
// Function HeroInfoWidget.HeroInfoWidget_C.Refresh Hero ID
// (Public, BlueprintCallable, BlueprintEvent)
void UHeroInfoWidget_C::Refresh_Hero_ID()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HeroInfoWidget_C", "Refresh Hero ID");
UObject::ProcessEvent(Func, nullptr);
}
// Function HeroInfoWidget.HeroInfoWidget_C.OnHeroStatsChanged
// (Public, BlueprintCallable, BlueprintEvent)
void UHeroInfoWidget_C::OnHeroStatsChanged()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HeroInfoWidget_C", "OnHeroStatsChanged");
UObject::ProcessEvent(Func, nullptr);
}
}
#pragma pack(pop)