mirror of
https://github.com/ApfelTeeSaft/Alphanium.git
synced 2026-08-27 19:16:45 +00:00
243 lines
6.0 KiB
C++
243 lines
6.0 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: HeroInfoWidget
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#include "Basic.hpp"
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#include "HeroInfoWidget_classes.hpp"
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#include "HeroInfoWidget_parameters.hpp"
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#pragma pack(push, 0x4)
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namespace SDK
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{
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// Function HeroInfoWidget.HeroInfoWidget_C.ExecuteUbergraph_HeroInfoWidget
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// ()
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// Parameters:
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// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UHeroInfoWidget_C::ExecuteUbergraph_HeroInfoWidget(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HeroInfoWidget_C", "ExecuteUbergraph_HeroInfoWidget");
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Params::HeroInfoWidget_C_ExecuteUbergraph_HeroInfoWidget Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function HeroInfoWidget.HeroInfoWidget_C.PreConstruct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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// Parameters:
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// bool IsDesignTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UHeroInfoWidget_C::PreConstruct(bool IsDesignTime)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HeroInfoWidget_C", "PreConstruct");
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Params::HeroInfoWidget_C_PreConstruct Parms{};
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Parms.IsDesignTime = IsDesignTime;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function HeroInfoWidget.HeroInfoWidget_C.Construct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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void UHeroInfoWidget_C::Construct()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HeroInfoWidget_C", "Construct");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function HeroInfoWidget.HeroInfoWidget_C.Update
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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void UHeroInfoWidget_C::Update()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HeroInfoWidget_C", "Update");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function HeroInfoWidget.HeroInfoWidget_C.Refresh Hero Stats
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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void UHeroInfoWidget_C::Refresh_Hero_Stats()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HeroInfoWidget_C", "Refresh Hero Stats");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function HeroInfoWidget.HeroInfoWidget_C.Refresh Hero XP
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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void UHeroInfoWidget_C::Refresh_Hero_XP()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HeroInfoWidget_C", "Refresh Hero XP");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function HeroInfoWidget.HeroInfoWidget_C.Refresh Hero Info
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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void UHeroInfoWidget_C::Refresh_Hero_Info()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HeroInfoWidget_C", "Refresh Hero Info");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function HeroInfoWidget.HeroInfoWidget_C.Bind Delegates
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// (Public, BlueprintCallable, BlueprintEvent)
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void UHeroInfoWidget_C::Bind_Delegates()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HeroInfoWidget_C", "Bind Delegates");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function HeroInfoWidget.HeroInfoWidget_C.Refresh Format
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// (Public, BlueprintCallable, BlueprintEvent)
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void UHeroInfoWidget_C::Refresh_Format()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HeroInfoWidget_C", "Refresh Format");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function HeroInfoWidget.HeroInfoWidget_C.Get XP Progress Tooltip
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// class UWidget* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
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class UWidget* UHeroInfoWidget_C::Get_XP_Progress_Tooltip()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HeroInfoWidget_C", "Get XP Progress Tooltip");
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Params::HeroInfoWidget_C_Get_XP_Progress_Tooltip Parms{};
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UObject::ProcessEvent(Func, &Parms);
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return Parms.ReturnValue;
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}
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// Function HeroInfoWidget.HeroInfoWidget_C.On Player Data Updated
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// (Public, BlueprintCallable, BlueprintEvent)
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void UHeroInfoWidget_C::On_Player_Data_Updated()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HeroInfoWidget_C", "On Player Data Updated");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function HeroInfoWidget.HeroInfoWidget_C.Set As Current Hero
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool IsSelected (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UHeroInfoWidget_C::Set_As_Current_Hero(bool IsSelected)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HeroInfoWidget_C", "Set As Current Hero");
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Params::HeroInfoWidget_C_Set_As_Current_Hero Parms{};
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Parms.IsSelected = IsSelected;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function HeroInfoWidget.HeroInfoWidget_C.Refresh Hero ID
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// (Public, BlueprintCallable, BlueprintEvent)
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void UHeroInfoWidget_C::Refresh_Hero_ID()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HeroInfoWidget_C", "Refresh Hero ID");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function HeroInfoWidget.HeroInfoWidget_C.OnHeroStatsChanged
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// (Public, BlueprintCallable, BlueprintEvent)
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void UHeroInfoWidget_C::OnHeroStatsChanged()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HeroInfoWidget_C", "OnHeroStatsChanged");
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UObject::ProcessEvent(Func, nullptr);
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}
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}
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#pragma pack(pop)
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