#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: HeroInfoWidget #include "Basic.hpp" #include "HeroInfoWidget_classes.hpp" #include "HeroInfoWidget_parameters.hpp" #pragma pack(push, 0x4) namespace SDK { // Function HeroInfoWidget.HeroInfoWidget_C.ExecuteUbergraph_HeroInfoWidget // () // Parameters: // int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void UHeroInfoWidget_C::ExecuteUbergraph_HeroInfoWidget(int32 EntryPoint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HeroInfoWidget_C", "ExecuteUbergraph_HeroInfoWidget"); Params::HeroInfoWidget_C_ExecuteUbergraph_HeroInfoWidget Parms{}; Parms.EntryPoint = EntryPoint; UObject::ProcessEvent(Func, &Parms); } // Function HeroInfoWidget.HeroInfoWidget_C.PreConstruct // (BlueprintCosmetic, Event, Public, BlueprintEvent) // Parameters: // bool IsDesignTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void UHeroInfoWidget_C::PreConstruct(bool IsDesignTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HeroInfoWidget_C", "PreConstruct"); Params::HeroInfoWidget_C_PreConstruct Parms{}; Parms.IsDesignTime = IsDesignTime; UObject::ProcessEvent(Func, &Parms); } // Function HeroInfoWidget.HeroInfoWidget_C.Construct // (BlueprintCosmetic, Event, Public, BlueprintEvent) void UHeroInfoWidget_C::Construct() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HeroInfoWidget_C", "Construct"); UObject::ProcessEvent(Func, nullptr); } // Function HeroInfoWidget.HeroInfoWidget_C.Update // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) void UHeroInfoWidget_C::Update() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HeroInfoWidget_C", "Update"); UObject::ProcessEvent(Func, nullptr); } // Function HeroInfoWidget.HeroInfoWidget_C.Refresh Hero Stats // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) void UHeroInfoWidget_C::Refresh_Hero_Stats() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HeroInfoWidget_C", "Refresh Hero Stats"); UObject::ProcessEvent(Func, nullptr); } // Function HeroInfoWidget.HeroInfoWidget_C.Refresh Hero XP // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) void UHeroInfoWidget_C::Refresh_Hero_XP() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HeroInfoWidget_C", "Refresh Hero XP"); UObject::ProcessEvent(Func, nullptr); } // Function HeroInfoWidget.HeroInfoWidget_C.Refresh Hero Info // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) void UHeroInfoWidget_C::Refresh_Hero_Info() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HeroInfoWidget_C", "Refresh Hero Info"); UObject::ProcessEvent(Func, nullptr); } // Function HeroInfoWidget.HeroInfoWidget_C.Bind Delegates // (Public, BlueprintCallable, BlueprintEvent) void UHeroInfoWidget_C::Bind_Delegates() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HeroInfoWidget_C", "Bind Delegates"); UObject::ProcessEvent(Func, nullptr); } // Function HeroInfoWidget.HeroInfoWidget_C.Refresh Format // (Public, BlueprintCallable, BlueprintEvent) void UHeroInfoWidget_C::Refresh_Format() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HeroInfoWidget_C", "Refresh Format"); UObject::ProcessEvent(Func, nullptr); } // Function HeroInfoWidget.HeroInfoWidget_C.Get XP Progress Tooltip // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // class UWidget* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor) class UWidget* UHeroInfoWidget_C::Get_XP_Progress_Tooltip() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HeroInfoWidget_C", "Get XP Progress Tooltip"); Params::HeroInfoWidget_C_Get_XP_Progress_Tooltip Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function HeroInfoWidget.HeroInfoWidget_C.On Player Data Updated // (Public, BlueprintCallable, BlueprintEvent) void UHeroInfoWidget_C::On_Player_Data_Updated() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HeroInfoWidget_C", "On Player Data Updated"); UObject::ProcessEvent(Func, nullptr); } // Function HeroInfoWidget.HeroInfoWidget_C.Set As Current Hero // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool IsSelected (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void UHeroInfoWidget_C::Set_As_Current_Hero(bool IsSelected) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HeroInfoWidget_C", "Set As Current Hero"); Params::HeroInfoWidget_C_Set_As_Current_Hero Parms{}; Parms.IsSelected = IsSelected; UObject::ProcessEvent(Func, &Parms); } // Function HeroInfoWidget.HeroInfoWidget_C.Refresh Hero ID // (Public, BlueprintCallable, BlueprintEvent) void UHeroInfoWidget_C::Refresh_Hero_ID() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HeroInfoWidget_C", "Refresh Hero ID"); UObject::ProcessEvent(Func, nullptr); } // Function HeroInfoWidget.HeroInfoWidget_C.OnHeroStatsChanged // (Public, BlueprintCallable, BlueprintEvent) void UHeroInfoWidget_C::OnHeroStatsChanged() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HeroInfoWidget_C", "OnHeroStatsChanged"); UObject::ProcessEvent(Func, nullptr); } } #pragma pack(pop)