Files
Alphanium/CppSDK/SDK/GA_Generic_SlowField_functions.cpp

151 lines
4.9 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: GA_Generic_SlowField
#include "Basic.hpp"
#include "GA_Generic_SlowField_classes.hpp"
#include "GA_Generic_SlowField_parameters.hpp"
#pragma pack(push, 0x4)
namespace SDK
{
// Function GA_Generic_SlowField.GA_Generic_SlowField_C.ExecuteUbergraph_GA_Generic_SlowField
// (HasDefaults)
// Parameters:
// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UGA_Generic_SlowField_C::ExecuteUbergraph_GA_Generic_SlowField(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Generic_SlowField_C", "ExecuteUbergraph_GA_Generic_SlowField");
Params::GA_Generic_SlowField_C_ExecuteUbergraph_GA_Generic_SlowField Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_Generic_SlowField.GA_Generic_SlowField_C.K2_ActivateAbility
// (Event, Protected, BlueprintEvent)
void UGA_Generic_SlowField_C::K2_ActivateAbility()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Generic_SlowField_C", "K2_ActivateAbility");
UObject::ProcessEvent(Func, nullptr);
}
// Function GA_Generic_SlowField.GA_Generic_SlowField_C.Triggered_A2F5E033421F17DEA0CEC299A791A6C9
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm)
// const struct FGameplayTag& ApplicationTag (Parm)
void UGA_Generic_SlowField_C::Triggered_A2F5E033421F17DEA0CEC299A791A6C9(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Generic_SlowField_C", "Triggered_A2F5E033421F17DEA0CEC299A791A6C9");
Params::GA_Generic_SlowField_C_Triggered_A2F5E033421F17DEA0CEC299A791A6C9 Parms{};
Parms.TargetData = std::move(TargetData);
Parms.ApplicationTag = std::move(ApplicationTag);
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_Generic_SlowField.GA_Generic_SlowField_C.Cancelled_A2F5E033421F17DEA0CEC299A791A6C9
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm)
// const struct FGameplayTag& ApplicationTag (Parm)
void UGA_Generic_SlowField_C::Cancelled_A2F5E033421F17DEA0CEC299A791A6C9(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Generic_SlowField_C", "Cancelled_A2F5E033421F17DEA0CEC299A791A6C9");
Params::GA_Generic_SlowField_C_Cancelled_A2F5E033421F17DEA0CEC299A791A6C9 Parms{};
Parms.TargetData = std::move(TargetData);
Parms.ApplicationTag = std::move(ApplicationTag);
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_Generic_SlowField.GA_Generic_SlowField_C.Completed_A2F5E033421F17DEA0CEC299A791A6C9
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm)
// const struct FGameplayTag& ApplicationTag (Parm)
void UGA_Generic_SlowField_C::Completed_A2F5E033421F17DEA0CEC299A791A6C9(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Generic_SlowField_C", "Completed_A2F5E033421F17DEA0CEC299A791A6C9");
Params::GA_Generic_SlowField_C_Completed_A2F5E033421F17DEA0CEC299A791A6C9 Parms{};
Parms.TargetData = std::move(TargetData);
Parms.ApplicationTag = std::move(ApplicationTag);
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_Generic_SlowField.GA_Generic_SlowField_C.SpawnSlowField
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void UGA_Generic_SlowField_C::SpawnSlowField()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Generic_SlowField_C", "SpawnSlowField");
UObject::ProcessEvent(Func, nullptr);
}
// Function GA_Generic_SlowField.GA_Generic_SlowField_C.SetVariable_Upgrades
// (Public, BlueprintCallable, BlueprintEvent)
void UGA_Generic_SlowField_C::SetVariable_Upgrades()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Generic_SlowField_C", "SetVariable_Upgrades");
UObject::ProcessEvent(Func, nullptr);
}
}
#pragma pack(pop)