#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: GA_Generic_SlowField #include "Basic.hpp" #include "GA_Generic_SlowField_classes.hpp" #include "GA_Generic_SlowField_parameters.hpp" #pragma pack(push, 0x4) namespace SDK { // Function GA_Generic_SlowField.GA_Generic_SlowField_C.ExecuteUbergraph_GA_Generic_SlowField // (HasDefaults) // Parameters: // int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void UGA_Generic_SlowField_C::ExecuteUbergraph_GA_Generic_SlowField(int32 EntryPoint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GA_Generic_SlowField_C", "ExecuteUbergraph_GA_Generic_SlowField"); Params::GA_Generic_SlowField_C_ExecuteUbergraph_GA_Generic_SlowField Parms{}; Parms.EntryPoint = EntryPoint; UObject::ProcessEvent(Func, &Parms); } // Function GA_Generic_SlowField.GA_Generic_SlowField_C.K2_ActivateAbility // (Event, Protected, BlueprintEvent) void UGA_Generic_SlowField_C::K2_ActivateAbility() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GA_Generic_SlowField_C", "K2_ActivateAbility"); UObject::ProcessEvent(Func, nullptr); } // Function GA_Generic_SlowField.GA_Generic_SlowField_C.Triggered_A2F5E033421F17DEA0CEC299A791A6C9 // (HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm) // const struct FGameplayTag& ApplicationTag (Parm) void UGA_Generic_SlowField_C::Triggered_A2F5E033421F17DEA0CEC299A791A6C9(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GA_Generic_SlowField_C", "Triggered_A2F5E033421F17DEA0CEC299A791A6C9"); Params::GA_Generic_SlowField_C_Triggered_A2F5E033421F17DEA0CEC299A791A6C9 Parms{}; Parms.TargetData = std::move(TargetData); Parms.ApplicationTag = std::move(ApplicationTag); UObject::ProcessEvent(Func, &Parms); } // Function GA_Generic_SlowField.GA_Generic_SlowField_C.Cancelled_A2F5E033421F17DEA0CEC299A791A6C9 // (HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm) // const struct FGameplayTag& ApplicationTag (Parm) void UGA_Generic_SlowField_C::Cancelled_A2F5E033421F17DEA0CEC299A791A6C9(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GA_Generic_SlowField_C", "Cancelled_A2F5E033421F17DEA0CEC299A791A6C9"); Params::GA_Generic_SlowField_C_Cancelled_A2F5E033421F17DEA0CEC299A791A6C9 Parms{}; Parms.TargetData = std::move(TargetData); Parms.ApplicationTag = std::move(ApplicationTag); UObject::ProcessEvent(Func, &Parms); } // Function GA_Generic_SlowField.GA_Generic_SlowField_C.Completed_A2F5E033421F17DEA0CEC299A791A6C9 // (HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm) // const struct FGameplayTag& ApplicationTag (Parm) void UGA_Generic_SlowField_C::Completed_A2F5E033421F17DEA0CEC299A791A6C9(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GA_Generic_SlowField_C", "Completed_A2F5E033421F17DEA0CEC299A791A6C9"); Params::GA_Generic_SlowField_C_Completed_A2F5E033421F17DEA0CEC299A791A6C9 Parms{}; Parms.TargetData = std::move(TargetData); Parms.ApplicationTag = std::move(ApplicationTag); UObject::ProcessEvent(Func, &Parms); } // Function GA_Generic_SlowField.GA_Generic_SlowField_C.SpawnSlowField // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) void UGA_Generic_SlowField_C::SpawnSlowField() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GA_Generic_SlowField_C", "SpawnSlowField"); UObject::ProcessEvent(Func, nullptr); } // Function GA_Generic_SlowField.GA_Generic_SlowField_C.SetVariable_Upgrades // (Public, BlueprintCallable, BlueprintEvent) void UGA_Generic_SlowField_C::SetVariable_Upgrades() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GA_Generic_SlowField_C", "SetVariable_Upgrades"); UObject::ProcessEvent(Func, nullptr); } } #pragma pack(pop)