Files
Alphanium/CppSDK/SDK/GA_Generic_ProximityMineExplosion_functions.cpp

107 lines
3.9 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: GA_Generic_ProximityMineExplosion
#include "Basic.hpp"
#include "GA_Generic_ProximityMineExplosion_classes.hpp"
#include "GA_Generic_ProximityMineExplosion_parameters.hpp"
#pragma pack(push, 0x4)
namespace SDK
{
// Function GA_Generic_ProximityMineExplosion.GA_Generic_ProximityMineExplosion_C.ExecuteUbergraph_GA_Generic_ProximityMineExplosion
// (HasDefaults)
// Parameters:
// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UGA_Generic_ProximityMineExplosion_C::ExecuteUbergraph_GA_Generic_ProximityMineExplosion(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Generic_ProximityMineExplosion_C", "ExecuteUbergraph_GA_Generic_ProximityMineExplosion");
Params::GA_Generic_ProximityMineExplosion_C_ExecuteUbergraph_GA_Generic_ProximityMineExplosion Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_Generic_ProximityMineExplosion.GA_Generic_ProximityMineExplosion_C.K2_ActivateAbilityFromEvent
// (Event, Protected, HasOutParams, BlueprintEvent)
// Parameters:
// const struct FGameplayEventData& EventData (ConstParm, Parm, OutParm, ReferenceParm)
void UGA_Generic_ProximityMineExplosion_C::K2_ActivateAbilityFromEvent(const struct FGameplayEventData& EventData)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Generic_ProximityMineExplosion_C", "K2_ActivateAbilityFromEvent");
Params::GA_Generic_ProximityMineExplosion_C_K2_ActivateAbilityFromEvent Parms{};
Parms.EventData = std::move(EventData);
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_Generic_ProximityMineExplosion.GA_Generic_ProximityMineExplosion_C.Targeted_8BEAB59F4207CD7783898D81D6492C18
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm)
// const struct FGameplayTag& ApplicationTag (Parm)
void UGA_Generic_ProximityMineExplosion_C::Targeted_8BEAB59F4207CD7783898D81D6492C18(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Generic_ProximityMineExplosion_C", "Targeted_8BEAB59F4207CD7783898D81D6492C18");
Params::GA_Generic_ProximityMineExplosion_C_Targeted_8BEAB59F4207CD7783898D81D6492C18 Parms{};
Parms.TargetData = std::move(TargetData);
Parms.ApplicationTag = std::move(ApplicationTag);
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_Generic_ProximityMineExplosion.GA_Generic_ProximityMineExplosion_C.Cancelled_8BEAB59F4207CD7783898D81D6492C18
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm)
// const struct FGameplayTag& ApplicationTag (Parm)
void UGA_Generic_ProximityMineExplosion_C::Cancelled_8BEAB59F4207CD7783898D81D6492C18(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Generic_ProximityMineExplosion_C", "Cancelled_8BEAB59F4207CD7783898D81D6492C18");
Params::GA_Generic_ProximityMineExplosion_C_Cancelled_8BEAB59F4207CD7783898D81D6492C18 Parms{};
Parms.TargetData = std::move(TargetData);
Parms.ApplicationTag = std::move(ApplicationTag);
UObject::ProcessEvent(Func, &Parms);
}
}
#pragma pack(pop)