Files
Alphanium/CppSDK/SDK/GA_Generic_BotTurret_functions.cpp

190 lines
6.6 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: GA_Generic_BotTurret
#include "Basic.hpp"
#include "GA_Generic_BotTurret_classes.hpp"
#include "GA_Generic_BotTurret_parameters.hpp"
#pragma pack(push, 0x4)
namespace SDK
{
// Function GA_Generic_BotTurret.GA_Generic_BotTurret_C.ExecuteUbergraph_GA_Generic_BotTurret
// (HasDefaults)
// Parameters:
// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UGA_Generic_BotTurret_C::ExecuteUbergraph_GA_Generic_BotTurret(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Generic_BotTurret_C", "ExecuteUbergraph_GA_Generic_BotTurret");
Params::GA_Generic_BotTurret_C_ExecuteUbergraph_GA_Generic_BotTurret Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_Generic_BotTurret.GA_Generic_BotTurret_C.K2_ActivateAbility
// (Event, Protected, BlueprintEvent)
void UGA_Generic_BotTurret_C::K2_ActivateAbility()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Generic_BotTurret_C", "K2_ActivateAbility");
UObject::ProcessEvent(Func, nullptr);
}
// Function GA_Generic_BotTurret.GA_Generic_BotTurret_C.Triggered_3A74E5BE4F4D85991B8887A89A2350CB
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm)
// const struct FGameplayTag& ApplicationTag (Parm)
void UGA_Generic_BotTurret_C::Triggered_3A74E5BE4F4D85991B8887A89A2350CB(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Generic_BotTurret_C", "Triggered_3A74E5BE4F4D85991B8887A89A2350CB");
Params::GA_Generic_BotTurret_C_Triggered_3A74E5BE4F4D85991B8887A89A2350CB Parms{};
Parms.TargetData = std::move(TargetData);
Parms.ApplicationTag = std::move(ApplicationTag);
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_Generic_BotTurret.GA_Generic_BotTurret_C.Cancelled_3A74E5BE4F4D85991B8887A89A2350CB
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm)
// const struct FGameplayTag& ApplicationTag (Parm)
void UGA_Generic_BotTurret_C::Cancelled_3A74E5BE4F4D85991B8887A89A2350CB(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Generic_BotTurret_C", "Cancelled_3A74E5BE4F4D85991B8887A89A2350CB");
Params::GA_Generic_BotTurret_C_Cancelled_3A74E5BE4F4D85991B8887A89A2350CB Parms{};
Parms.TargetData = std::move(TargetData);
Parms.ApplicationTag = std::move(ApplicationTag);
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_Generic_BotTurret.GA_Generic_BotTurret_C.Completed_3A74E5BE4F4D85991B8887A89A2350CB
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm)
// const struct FGameplayTag& ApplicationTag (Parm)
void UGA_Generic_BotTurret_C::Completed_3A74E5BE4F4D85991B8887A89A2350CB(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Generic_BotTurret_C", "Completed_3A74E5BE4F4D85991B8887A89A2350CB");
Params::GA_Generic_BotTurret_C_Completed_3A74E5BE4F4D85991B8887A89A2350CB Parms{};
Parms.TargetData = std::move(TargetData);
Parms.ApplicationTag = std::move(ApplicationTag);
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_Generic_BotTurret.GA_Generic_BotTurret_C.SetUpBot
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AFortPlayerPawn** PlayerPawn (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
// struct FVector* SpawnLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
// struct FRotator* SpawnRotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
// class UClass** BGATurret (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UGA_Generic_BotTurret_C::SetUpBot(class AFortPlayerPawn** PlayerPawn, struct FVector* SpawnLocation, struct FRotator* SpawnRotation, class UClass** BGATurret)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Generic_BotTurret_C", "SetUpBot");
Params::GA_Generic_BotTurret_C_SetUpBot Parms{};
UObject::ProcessEvent(Func, &Parms);
if (PlayerPawn != nullptr)
*PlayerPawn = Parms.PlayerPawn;
if (SpawnLocation != nullptr)
*SpawnLocation = std::move(Parms.SpawnLocation);
if (SpawnRotation != nullptr)
*SpawnRotation = std::move(Parms.SpawnRotation);
if (BGATurret != nullptr)
*BGATurret = Parms.BGATurret;
}
// Function GA_Generic_BotTurret.GA_Generic_BotTurret_C.SetLevelUpgrades
// (Public, BlueprintCallable, BlueprintEvent)
void UGA_Generic_BotTurret_C::SetLevelUpgrades()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Generic_BotTurret_C", "SetLevelUpgrades");
UObject::ProcessEvent(Func, nullptr);
}
// Function GA_Generic_BotTurret.GA_Generic_BotTurret_C.ApplyStatScaling
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AB_BGA_BotTurret_C* BotReference (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UGA_Generic_BotTurret_C::ApplyStatScaling(class AB_BGA_BotTurret_C* BotReference)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Generic_BotTurret_C", "ApplyStatScaling");
Params::GA_Generic_BotTurret_C_ApplyStatScaling Parms{};
Parms.BotReference = BotReference;
UObject::ProcessEvent(Func, &Parms);
}
}
#pragma pack(pop)