#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: GA_Generic_BotTurret #include "Basic.hpp" #include "GA_Generic_BotTurret_classes.hpp" #include "GA_Generic_BotTurret_parameters.hpp" #pragma pack(push, 0x4) namespace SDK { // Function GA_Generic_BotTurret.GA_Generic_BotTurret_C.ExecuteUbergraph_GA_Generic_BotTurret // (HasDefaults) // Parameters: // int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void UGA_Generic_BotTurret_C::ExecuteUbergraph_GA_Generic_BotTurret(int32 EntryPoint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GA_Generic_BotTurret_C", "ExecuteUbergraph_GA_Generic_BotTurret"); Params::GA_Generic_BotTurret_C_ExecuteUbergraph_GA_Generic_BotTurret Parms{}; Parms.EntryPoint = EntryPoint; UObject::ProcessEvent(Func, &Parms); } // Function GA_Generic_BotTurret.GA_Generic_BotTurret_C.K2_ActivateAbility // (Event, Protected, BlueprintEvent) void UGA_Generic_BotTurret_C::K2_ActivateAbility() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GA_Generic_BotTurret_C", "K2_ActivateAbility"); UObject::ProcessEvent(Func, nullptr); } // Function GA_Generic_BotTurret.GA_Generic_BotTurret_C.Triggered_3A74E5BE4F4D85991B8887A89A2350CB // (HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm) // const struct FGameplayTag& ApplicationTag (Parm) void UGA_Generic_BotTurret_C::Triggered_3A74E5BE4F4D85991B8887A89A2350CB(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GA_Generic_BotTurret_C", "Triggered_3A74E5BE4F4D85991B8887A89A2350CB"); Params::GA_Generic_BotTurret_C_Triggered_3A74E5BE4F4D85991B8887A89A2350CB Parms{}; Parms.TargetData = std::move(TargetData); Parms.ApplicationTag = std::move(ApplicationTag); UObject::ProcessEvent(Func, &Parms); } // Function GA_Generic_BotTurret.GA_Generic_BotTurret_C.Cancelled_3A74E5BE4F4D85991B8887A89A2350CB // (HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm) // const struct FGameplayTag& ApplicationTag (Parm) void UGA_Generic_BotTurret_C::Cancelled_3A74E5BE4F4D85991B8887A89A2350CB(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GA_Generic_BotTurret_C", "Cancelled_3A74E5BE4F4D85991B8887A89A2350CB"); Params::GA_Generic_BotTurret_C_Cancelled_3A74E5BE4F4D85991B8887A89A2350CB Parms{}; Parms.TargetData = std::move(TargetData); Parms.ApplicationTag = std::move(ApplicationTag); UObject::ProcessEvent(Func, &Parms); } // Function GA_Generic_BotTurret.GA_Generic_BotTurret_C.Completed_3A74E5BE4F4D85991B8887A89A2350CB // (HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm) // const struct FGameplayTag& ApplicationTag (Parm) void UGA_Generic_BotTurret_C::Completed_3A74E5BE4F4D85991B8887A89A2350CB(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GA_Generic_BotTurret_C", "Completed_3A74E5BE4F4D85991B8887A89A2350CB"); Params::GA_Generic_BotTurret_C_Completed_3A74E5BE4F4D85991B8887A89A2350CB Parms{}; Parms.TargetData = std::move(TargetData); Parms.ApplicationTag = std::move(ApplicationTag); UObject::ProcessEvent(Func, &Parms); } // Function GA_Generic_BotTurret.GA_Generic_BotTurret_C.SetUpBot // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // class AFortPlayerPawn** PlayerPawn (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor) // struct FVector* SpawnLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor) // struct FRotator* SpawnRotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor) // class UClass** BGATurret (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor) void UGA_Generic_BotTurret_C::SetUpBot(class AFortPlayerPawn** PlayerPawn, struct FVector* SpawnLocation, struct FRotator* SpawnRotation, class UClass** BGATurret) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GA_Generic_BotTurret_C", "SetUpBot"); Params::GA_Generic_BotTurret_C_SetUpBot Parms{}; UObject::ProcessEvent(Func, &Parms); if (PlayerPawn != nullptr) *PlayerPawn = Parms.PlayerPawn; if (SpawnLocation != nullptr) *SpawnLocation = std::move(Parms.SpawnLocation); if (SpawnRotation != nullptr) *SpawnRotation = std::move(Parms.SpawnRotation); if (BGATurret != nullptr) *BGATurret = Parms.BGATurret; } // Function GA_Generic_BotTurret.GA_Generic_BotTurret_C.SetLevelUpgrades // (Public, BlueprintCallable, BlueprintEvent) void UGA_Generic_BotTurret_C::SetLevelUpgrades() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GA_Generic_BotTurret_C", "SetLevelUpgrades"); UObject::ProcessEvent(Func, nullptr); } // Function GA_Generic_BotTurret.GA_Generic_BotTurret_C.ApplyStatScaling // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // class AB_BGA_BotTurret_C* BotReference (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void UGA_Generic_BotTurret_C::ApplyStatScaling(class AB_BGA_BotTurret_C* BotReference) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GA_Generic_BotTurret_C", "ApplyStatScaling"); Params::GA_Generic_BotTurret_C_ApplyStatScaling Parms{}; Parms.BotReference = BotReference; UObject::ProcessEvent(Func, &Parms); } } #pragma pack(pop)