Files
Alphanium/CppSDK/SDK/GA_Commando_Shockwave_functions.cpp

181 lines
6.5 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: GA_Commando_Shockwave
#include "Basic.hpp"
#include "GA_Commando_Shockwave_classes.hpp"
#include "GA_Commando_Shockwave_parameters.hpp"
#pragma pack(push, 0x4)
namespace SDK
{
// Function GA_Commando_Shockwave.GA_Commando_Shockwave_C.ExecuteUbergraph_GA_Commando_Shockwave
// (HasDefaults)
// Parameters:
// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UGA_Commando_Shockwave_C::ExecuteUbergraph_GA_Commando_Shockwave(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Commando_Shockwave_C", "ExecuteUbergraph_GA_Commando_Shockwave");
Params::GA_Commando_Shockwave_C_ExecuteUbergraph_GA_Commando_Shockwave Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_Commando_Shockwave.GA_Commando_Shockwave_C.K2_ActivateAbility
// (Event, Protected, BlueprintEvent)
void UGA_Commando_Shockwave_C::K2_ActivateAbility()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Commando_Shockwave_C", "K2_ActivateAbility");
UObject::ProcessEvent(Func, nullptr);
}
// Function GA_Commando_Shockwave.GA_Commando_Shockwave_C.Targeted_F7C7341E49C6B93C7D967988C9C4848C
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm)
// const struct FGameplayTag& ApplicationTag (Parm)
void UGA_Commando_Shockwave_C::Targeted_F7C7341E49C6B93C7D967988C9C4848C(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Commando_Shockwave_C", "Targeted_F7C7341E49C6B93C7D967988C9C4848C");
Params::GA_Commando_Shockwave_C_Targeted_F7C7341E49C6B93C7D967988C9C4848C Parms{};
Parms.TargetData = std::move(TargetData);
Parms.ApplicationTag = std::move(ApplicationTag);
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_Commando_Shockwave.GA_Commando_Shockwave_C.Cancelled_F7C7341E49C6B93C7D967988C9C4848C
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm)
// const struct FGameplayTag& ApplicationTag (Parm)
void UGA_Commando_Shockwave_C::Cancelled_F7C7341E49C6B93C7D967988C9C4848C(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Commando_Shockwave_C", "Cancelled_F7C7341E49C6B93C7D967988C9C4848C");
Params::GA_Commando_Shockwave_C_Cancelled_F7C7341E49C6B93C7D967988C9C4848C Parms{};
Parms.TargetData = std::move(TargetData);
Parms.ApplicationTag = std::move(ApplicationTag);
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_Commando_Shockwave.GA_Commando_Shockwave_C.Triggered_60F6207840ECA0EA5707139982AC6691
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm)
// const struct FGameplayTag& ApplicationTag (Parm)
void UGA_Commando_Shockwave_C::Triggered_60F6207840ECA0EA5707139982AC6691(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Commando_Shockwave_C", "Triggered_60F6207840ECA0EA5707139982AC6691");
Params::GA_Commando_Shockwave_C_Triggered_60F6207840ECA0EA5707139982AC6691 Parms{};
Parms.TargetData = std::move(TargetData);
Parms.ApplicationTag = std::move(ApplicationTag);
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_Commando_Shockwave.GA_Commando_Shockwave_C.Cancelled_60F6207840ECA0EA5707139982AC6691
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm)
// const struct FGameplayTag& ApplicationTag (Parm)
void UGA_Commando_Shockwave_C::Cancelled_60F6207840ECA0EA5707139982AC6691(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Commando_Shockwave_C", "Cancelled_60F6207840ECA0EA5707139982AC6691");
Params::GA_Commando_Shockwave_C_Cancelled_60F6207840ECA0EA5707139982AC6691 Parms{};
Parms.TargetData = std::move(TargetData);
Parms.ApplicationTag = std::move(ApplicationTag);
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_Commando_Shockwave.GA_Commando_Shockwave_C.Completed_60F6207840ECA0EA5707139982AC6691
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm)
// const struct FGameplayTag& ApplicationTag (Parm)
void UGA_Commando_Shockwave_C::Completed_60F6207840ECA0EA5707139982AC6691(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Commando_Shockwave_C", "Completed_60F6207840ECA0EA5707139982AC6691");
Params::GA_Commando_Shockwave_C_Completed_60F6207840ECA0EA5707139982AC6691 Parms{};
Parms.TargetData = std::move(TargetData);
Parms.ApplicationTag = std::move(ApplicationTag);
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_Commando_Shockwave.GA_Commando_Shockwave_C.SetupVariables
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void UGA_Commando_Shockwave_C::SetupVariables()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Commando_Shockwave_C", "SetupVariables");
UObject::ProcessEvent(Func, nullptr);
}
}
#pragma pack(pop)