mirror of
https://github.com/ApfelTeeSaft/Alphanium.git
synced 2026-08-27 03:33:27 +00:00
181 lines
6.5 KiB
C++
181 lines
6.5 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: GA_Commando_Shockwave
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#include "Basic.hpp"
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#include "GA_Commando_Shockwave_classes.hpp"
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#include "GA_Commando_Shockwave_parameters.hpp"
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#pragma pack(push, 0x4)
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namespace SDK
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{
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// Function GA_Commando_Shockwave.GA_Commando_Shockwave_C.ExecuteUbergraph_GA_Commando_Shockwave
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// (HasDefaults)
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// Parameters:
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// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UGA_Commando_Shockwave_C::ExecuteUbergraph_GA_Commando_Shockwave(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GA_Commando_Shockwave_C", "ExecuteUbergraph_GA_Commando_Shockwave");
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Params::GA_Commando_Shockwave_C_ExecuteUbergraph_GA_Commando_Shockwave Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GA_Commando_Shockwave.GA_Commando_Shockwave_C.K2_ActivateAbility
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// (Event, Protected, BlueprintEvent)
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void UGA_Commando_Shockwave_C::K2_ActivateAbility()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GA_Commando_Shockwave_C", "K2_ActivateAbility");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GA_Commando_Shockwave.GA_Commando_Shockwave_C.Targeted_F7C7341E49C6B93C7D967988C9C4848C
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// (HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm)
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// const struct FGameplayTag& ApplicationTag (Parm)
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void UGA_Commando_Shockwave_C::Targeted_F7C7341E49C6B93C7D967988C9C4848C(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GA_Commando_Shockwave_C", "Targeted_F7C7341E49C6B93C7D967988C9C4848C");
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Params::GA_Commando_Shockwave_C_Targeted_F7C7341E49C6B93C7D967988C9C4848C Parms{};
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Parms.TargetData = std::move(TargetData);
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Parms.ApplicationTag = std::move(ApplicationTag);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GA_Commando_Shockwave.GA_Commando_Shockwave_C.Cancelled_F7C7341E49C6B93C7D967988C9C4848C
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// (HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm)
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// const struct FGameplayTag& ApplicationTag (Parm)
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void UGA_Commando_Shockwave_C::Cancelled_F7C7341E49C6B93C7D967988C9C4848C(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GA_Commando_Shockwave_C", "Cancelled_F7C7341E49C6B93C7D967988C9C4848C");
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Params::GA_Commando_Shockwave_C_Cancelled_F7C7341E49C6B93C7D967988C9C4848C Parms{};
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Parms.TargetData = std::move(TargetData);
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Parms.ApplicationTag = std::move(ApplicationTag);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GA_Commando_Shockwave.GA_Commando_Shockwave_C.Triggered_60F6207840ECA0EA5707139982AC6691
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// (HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm)
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// const struct FGameplayTag& ApplicationTag (Parm)
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void UGA_Commando_Shockwave_C::Triggered_60F6207840ECA0EA5707139982AC6691(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GA_Commando_Shockwave_C", "Triggered_60F6207840ECA0EA5707139982AC6691");
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Params::GA_Commando_Shockwave_C_Triggered_60F6207840ECA0EA5707139982AC6691 Parms{};
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Parms.TargetData = std::move(TargetData);
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Parms.ApplicationTag = std::move(ApplicationTag);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GA_Commando_Shockwave.GA_Commando_Shockwave_C.Cancelled_60F6207840ECA0EA5707139982AC6691
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// (HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm)
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// const struct FGameplayTag& ApplicationTag (Parm)
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void UGA_Commando_Shockwave_C::Cancelled_60F6207840ECA0EA5707139982AC6691(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GA_Commando_Shockwave_C", "Cancelled_60F6207840ECA0EA5707139982AC6691");
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Params::GA_Commando_Shockwave_C_Cancelled_60F6207840ECA0EA5707139982AC6691 Parms{};
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Parms.TargetData = std::move(TargetData);
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Parms.ApplicationTag = std::move(ApplicationTag);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GA_Commando_Shockwave.GA_Commando_Shockwave_C.Completed_60F6207840ECA0EA5707139982AC6691
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// (HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm)
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// const struct FGameplayTag& ApplicationTag (Parm)
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void UGA_Commando_Shockwave_C::Completed_60F6207840ECA0EA5707139982AC6691(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GA_Commando_Shockwave_C", "Completed_60F6207840ECA0EA5707139982AC6691");
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Params::GA_Commando_Shockwave_C_Completed_60F6207840ECA0EA5707139982AC6691 Parms{};
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Parms.TargetData = std::move(TargetData);
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Parms.ApplicationTag = std::move(ApplicationTag);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GA_Commando_Shockwave.GA_Commando_Shockwave_C.SetupVariables
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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void UGA_Commando_Shockwave_C::SetupVariables()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GA_Commando_Shockwave_C", "SetupVariables");
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UObject::ProcessEvent(Func, nullptr);
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}
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}
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#pragma pack(pop)
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