#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: GA_Commando_Shockwave #include "Basic.hpp" #include "GA_Commando_Shockwave_classes.hpp" #include "GA_Commando_Shockwave_parameters.hpp" #pragma pack(push, 0x4) namespace SDK { // Function GA_Commando_Shockwave.GA_Commando_Shockwave_C.ExecuteUbergraph_GA_Commando_Shockwave // (HasDefaults) // Parameters: // int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void UGA_Commando_Shockwave_C::ExecuteUbergraph_GA_Commando_Shockwave(int32 EntryPoint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GA_Commando_Shockwave_C", "ExecuteUbergraph_GA_Commando_Shockwave"); Params::GA_Commando_Shockwave_C_ExecuteUbergraph_GA_Commando_Shockwave Parms{}; Parms.EntryPoint = EntryPoint; UObject::ProcessEvent(Func, &Parms); } // Function GA_Commando_Shockwave.GA_Commando_Shockwave_C.K2_ActivateAbility // (Event, Protected, BlueprintEvent) void UGA_Commando_Shockwave_C::K2_ActivateAbility() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GA_Commando_Shockwave_C", "K2_ActivateAbility"); UObject::ProcessEvent(Func, nullptr); } // Function GA_Commando_Shockwave.GA_Commando_Shockwave_C.Targeted_F7C7341E49C6B93C7D967988C9C4848C // (HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm) // const struct FGameplayTag& ApplicationTag (Parm) void UGA_Commando_Shockwave_C::Targeted_F7C7341E49C6B93C7D967988C9C4848C(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GA_Commando_Shockwave_C", "Targeted_F7C7341E49C6B93C7D967988C9C4848C"); Params::GA_Commando_Shockwave_C_Targeted_F7C7341E49C6B93C7D967988C9C4848C Parms{}; Parms.TargetData = std::move(TargetData); Parms.ApplicationTag = std::move(ApplicationTag); UObject::ProcessEvent(Func, &Parms); } // Function GA_Commando_Shockwave.GA_Commando_Shockwave_C.Cancelled_F7C7341E49C6B93C7D967988C9C4848C // (HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm) // const struct FGameplayTag& ApplicationTag (Parm) void UGA_Commando_Shockwave_C::Cancelled_F7C7341E49C6B93C7D967988C9C4848C(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GA_Commando_Shockwave_C", "Cancelled_F7C7341E49C6B93C7D967988C9C4848C"); Params::GA_Commando_Shockwave_C_Cancelled_F7C7341E49C6B93C7D967988C9C4848C Parms{}; Parms.TargetData = std::move(TargetData); Parms.ApplicationTag = std::move(ApplicationTag); UObject::ProcessEvent(Func, &Parms); } // Function GA_Commando_Shockwave.GA_Commando_Shockwave_C.Triggered_60F6207840ECA0EA5707139982AC6691 // (HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm) // const struct FGameplayTag& ApplicationTag (Parm) void UGA_Commando_Shockwave_C::Triggered_60F6207840ECA0EA5707139982AC6691(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GA_Commando_Shockwave_C", "Triggered_60F6207840ECA0EA5707139982AC6691"); Params::GA_Commando_Shockwave_C_Triggered_60F6207840ECA0EA5707139982AC6691 Parms{}; Parms.TargetData = std::move(TargetData); Parms.ApplicationTag = std::move(ApplicationTag); UObject::ProcessEvent(Func, &Parms); } // Function GA_Commando_Shockwave.GA_Commando_Shockwave_C.Cancelled_60F6207840ECA0EA5707139982AC6691 // (HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm) // const struct FGameplayTag& ApplicationTag (Parm) void UGA_Commando_Shockwave_C::Cancelled_60F6207840ECA0EA5707139982AC6691(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GA_Commando_Shockwave_C", "Cancelled_60F6207840ECA0EA5707139982AC6691"); Params::GA_Commando_Shockwave_C_Cancelled_60F6207840ECA0EA5707139982AC6691 Parms{}; Parms.TargetData = std::move(TargetData); Parms.ApplicationTag = std::move(ApplicationTag); UObject::ProcessEvent(Func, &Parms); } // Function GA_Commando_Shockwave.GA_Commando_Shockwave_C.Completed_60F6207840ECA0EA5707139982AC6691 // (HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm) // const struct FGameplayTag& ApplicationTag (Parm) void UGA_Commando_Shockwave_C::Completed_60F6207840ECA0EA5707139982AC6691(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GA_Commando_Shockwave_C", "Completed_60F6207840ECA0EA5707139982AC6691"); Params::GA_Commando_Shockwave_C_Completed_60F6207840ECA0EA5707139982AC6691 Parms{}; Parms.TargetData = std::move(TargetData); Parms.ApplicationTag = std::move(ApplicationTag); UObject::ProcessEvent(Func, &Parms); } // Function GA_Commando_Shockwave.GA_Commando_Shockwave_C.SetupVariables // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) void UGA_Commando_Shockwave_C::SetupVariables() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GA_Commando_Shockwave_C", "SetupVariables"); UObject::ProcessEvent(Func, nullptr); } } #pragma pack(pop)