mirror of
https://github.com/ApfelTeeSaft/Alphanium.git
synced 2026-08-27 03:33:27 +00:00
147 lines
6.2 KiB
C++
147 lines
6.2 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: Foliage
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#include "Basic.hpp"
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#include "Foliage_classes.hpp"
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#include "Foliage_parameters.hpp"
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#pragma pack(push, 0x4)
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namespace SDK
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{
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// Function Foliage.FoliageStatistics.FoliageOverlappingBoxCount
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// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
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// Parameters:
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// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// const class UStaticMesh* StaticMesh (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// const struct FBox& Box (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
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// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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int32 UFoliageStatistics::FoliageOverlappingBoxCount(class UObject* WorldContextObject, const class UStaticMesh* StaticMesh, const struct FBox& Box)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = StaticClass()->GetFunction("FoliageStatistics", "FoliageOverlappingBoxCount");
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Params::FoliageStatistics_FoliageOverlappingBoxCount Parms{};
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Parms.WorldContextObject = WorldContextObject;
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Parms.StaticMesh = StaticMesh;
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Parms.Box = std::move(Box);
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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GetDefaultObj()->ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function Foliage.FoliageStatistics.FoliageOverlappingSphereCount
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// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
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// Parameters:
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// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// const class UStaticMesh* StaticMesh (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// const struct FVector& CenterPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
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// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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int32 UFoliageStatistics::FoliageOverlappingSphereCount(class UObject* WorldContextObject, const class UStaticMesh* StaticMesh, const struct FVector& CenterPosition, float Radius)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = StaticClass()->GetFunction("FoliageStatistics", "FoliageOverlappingSphereCount");
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Params::FoliageStatistics_FoliageOverlappingSphereCount Parms{};
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Parms.WorldContextObject = WorldContextObject;
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Parms.StaticMesh = StaticMesh;
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Parms.CenterPosition = std::move(CenterPosition);
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Parms.Radius = Radius;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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GetDefaultObj()->ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function Foliage.InteractiveFoliageActor.CapsuleTouched
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// (Final, Native, Protected, HasOutParams)
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// Parameters:
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// class AActor* Other (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
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// const struct FHitResult& OverlapInfo (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
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void AInteractiveFoliageActor::CapsuleTouched(class AActor* Other, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& OverlapInfo)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("InteractiveFoliageActor", "CapsuleTouched");
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Params::InteractiveFoliageActor_CapsuleTouched Parms{};
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Parms.Other = Other;
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Parms.OtherComp = OtherComp;
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Parms.OtherBodyIndex = OtherBodyIndex;
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Parms.bFromSweep = bFromSweep;
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Parms.OverlapInfo = std::move(OverlapInfo);
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function Foliage.ProceduralFoliageSpawner.Simulate
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// int32 NumSteps (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void UProceduralFoliageSpawner::Simulate(int32 NumSteps)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ProceduralFoliageSpawner", "Simulate");
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Params::ProceduralFoliageSpawner_Simulate Parms{};
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Parms.NumSteps = NumSteps;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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}
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#pragma pack(pop)
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