#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: Foliage #include "Basic.hpp" #include "Foliage_classes.hpp" #include "Foliage_parameters.hpp" #pragma pack(push, 0x4) namespace SDK { // Function Foliage.FoliageStatistics.FoliageOverlappingBoxCount // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UStaticMesh* StaticMesh (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FBox& Box (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UFoliageStatistics::FoliageOverlappingBoxCount(class UObject* WorldContextObject, const class UStaticMesh* StaticMesh, const struct FBox& Box) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("FoliageStatistics", "FoliageOverlappingBoxCount"); Params::FoliageStatistics_FoliageOverlappingBoxCount Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.StaticMesh = StaticMesh; Parms.Box = std::move(Box); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Foliage.FoliageStatistics.FoliageOverlappingSphereCount // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UStaticMesh* StaticMesh (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& CenterPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UFoliageStatistics::FoliageOverlappingSphereCount(class UObject* WorldContextObject, const class UStaticMesh* StaticMesh, const struct FVector& CenterPosition, float Radius) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("FoliageStatistics", "FoliageOverlappingSphereCount"); Params::FoliageStatistics_FoliageOverlappingSphereCount Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.StaticMesh = StaticMesh; Parms.CenterPosition = std::move(CenterPosition); Parms.Radius = Radius; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Foliage.InteractiveFoliageActor.CapsuleTouched // (Final, Native, Protected, HasOutParams) // Parameters: // class AActor* Other (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FHitResult& OverlapInfo (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) void AInteractiveFoliageActor::CapsuleTouched(class AActor* Other, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& OverlapInfo) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InteractiveFoliageActor", "CapsuleTouched"); Params::InteractiveFoliageActor_CapsuleTouched Parms{}; Parms.Other = Other; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; Parms.bFromSweep = bFromSweep; Parms.OverlapInfo = std::move(OverlapInfo); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Foliage.ProceduralFoliageSpawner.Simulate // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 NumSteps (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UProceduralFoliageSpawner::Simulate(int32 NumSteps) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ProceduralFoliageSpawner", "Simulate"); Params::ProceduralFoliageSpawner_Simulate Parms{}; Parms.NumSteps = NumSteps; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } } #pragma pack(pop)